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EVE Chronicle
Each of the empires have their own ideas regarding Titan-construction. This Caldari Titan is smaller than most of the Titans from the other empires, but it is better equipped to fight at short range. This means it is possible for it to roam on its own without escorts that other Titans need to deal with enemies close to it.
EVE Chronicle
Caldari Prime today, located in the Luminaire system, home system of the Gallente Federation.
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Yes, it´s finally here, video coverage of some of the things that went on at the 2005 Fanfest.

Unfortunatly the footage filmed by the professional cameracrew at our fanfest was unusable so we had to divert to a video shot by one of our staff members. Therefore you might experience problems with audio quality on some of the footage. But hey, you should have been there anyway!

The videos are in cronological order (except Hilmar Keynote) and are from the first day of the Fanfest.

FanFest introduction

Contains footage from before the first lecture and the introduction itself.

PLAY › 240x180 | .wmv | 4.3 Mb

Keynote Speech

Hilmar Keynote Speach

PLAY › 240x180 | .wmv | 41.6 Mb

Scaling EVE Online

Davíđ H. Brandt [Papa Smurf] (Senior Network Programmer) covers EVE’s scalable server architecture and how the unique singleshard concept is implemented. The issues of server lag and responsiveness are discussed, as well as scalability, stability, distributed programming, multicasting, session distribution and load balancing.

PLAY › 240x180 | .wmv | 35.2 Mb

holy hardware batman! that’s a lot of bits

Kristján V. Jónsson [Zardoz] (Senior Programmer). It is getting harder for the CPU makers to pimp out more megahertz. The future lies in dual-core and multi-core CPU’s as well as upgrading from 32 bit to 64. Kristján explains how.

PLAY › 240x180 | .wmv | 11.1 Mb

npcs: what makes them tick

Húni Hinrichsen [TomB] (Senior Game Designer) will dissect NPCs and spill their guts in front of the audience for further study. New NPC features will be revealed and more.

PLAY › 240x180 | .wmv | 26.8 Mb

making of eve never fades

Greg Kruk [ZOND3] shows how he created EVE Never Fades.

PLAY › 240x180 | .wmv | 14.0 Mb

evolutionary process

A behind the scenes look at the new Evolution CGI movie.

PLAY › 240x180 | .wmv | 11.3 Mb

cause and effects: clientside fleetbattle lag

D. Speed [Redundancy] (Graphics Programmer). Anyone who’s taken part in a fleet battle knows that what happens with the frame-rate is as deadly as 1400mm cannon fi re. Redundancy discusses the ongoing work rewriting one of the oldest subsystems in the Eve client.

PLAY › 240x180 | .wmv | 16.3 Mb

pretty faces: the character art pipeline

Torfi F. Ólafsson (Technical Artist) demonstrates how character faces are created at CCP. The demo will include never before seen faces.

PLAY › 240x180 | .wmv | 25.8 Mb

omg! are these realtime graphics? (part1) (Part2)

Reynir Harđarson (Creative Director) and Halldór F. Guđjónsson (Chief Technical Offi cer) talk about the story of EVE graphics. The graphical quality of other games seem to be catching up to EVE, so it’s time to take EVE to the next level.

PLAY › 240x180 | .wmv | 14.3 Mb (Part1)
PLAY › 240x180 | .wmv | 23.1 Mb (Part2)

eve championship (Part 1) (part 2)

The EVE Championship semi-finals and finals shown on gigantic screens.

PLAY › 240x180 | .wmv | 15.9 Mb
PLAY › 240x180 | .wmv | 8.3 Mb