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EXODUS, the latest expansion for EVE Online has one theme: content. Almost all new features will have to do with content and interface advancement. Quite different from the last expansion which had everything to do with foundation construction, and created what is considered today the largest MMOG persistent world - The perfect stage for the next generation of EVE Online. |
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starbases
With the introduction of player owned Starbases, EVE will become a game of territorial conquest.
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new multi-level scenarios
These are massive multi-levelled space game arenas called Complexes commonly known as dungeons.
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system scanning
Safespots beware! They are no longer ... safe! You could also find other hidden things such as Complexes or Comets.
| mining improvements
Improvements to mining and new Ice field environments to harvest.
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corporation improvements
Corporations are as difficult to manage in EVE as in real life. These improvements should allow for better control of corporation assets.
| alliance systems
Alliances are a major part of EVE and with this system, all players of an alliance will be able to fly under the same flag.
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user interface improvement
There will be a plethora of UI improvements to accommodate for new features and to lessen the learning curve for new players.
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new agent functionality
With new these enhancements the Agent system will leap forward and become an important part of the game.
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new npc types
Over 200 new NPCs will be added including NPC Commanders and Officers that carry ultra-rare loot and very high bounties, mining operations and rogue drones
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Note : Some of these are conceptual designs that have not gone through thorough playtesting and are all subject to change. CCP reserves all rights to change, in part or completely the designs presented here



























