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blankseplocked The WORMHOLES AND SCANNING megathread: bigger, longer and uncut
 
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Arkady Sadik
Minmatar
Gradient
Electus Matari
Posted - 2009.03.09 00:43:00 - [871]
 

Hm. Mainly interested in ship probing here, not so much exploration. Just had some great "fun" with a 100% hit, warp - nothing. Rescan, 100% hit, warp - nothing. Can we at least get the deviation on 100% results out? Deviation on intermediate results is annoying enough :-]

Lyvanna Kitaen
Minmatar
Noonday Sun Corp
Posted - 2009.03.09 01:51:00 - [872]
 

Originally by: achoura
Lack of filter sucks on so many levels, despite the complaints here being mostly about wh it means that anyone who wants to find a specific type of site cant do it. This might not be such a bad thing for a devs viewpoint but as i said, we all have lives and if, given the choice between spending our eve time probing for stuff we wont do & having fun, we take the latter. It means that anyone with a life, unless they are lucky, can't/wont use roughtly 1/3 of supposedly "open" eve space which, from my viewpoint, is a shame really. Considering it's the big thing this expansion + it's in rtail for the first time in years.

Also, don't complain about all the site you've wasted your time on trying to get into a wh, trying to get out with all the site/belts inside is hell.

Wtb decent filter (or at least an indication of the site type at all levels of hit. For wh at least...


What I've taken to doing when I'm looking for a WH in w-space is to just use one probe and move it around each planet starting @ 8au. You can follow the increased signal strength direction until you get a 25% hit. If you find an unknown, it's a WH. Ignore the others. Greyscale said that the only unknowns in w-space are wormholes. That way you don't have to completely scan down every hit you get. I've been using a Deep space probe for this, but is should work with a core probe with just a bit more work.

Creat Posudol
Gallente
Destined for Greatness Inc.
Posted - 2009.03.09 03:46:00 - [873]
 

I've just completed a complete scan of a W-Space system, this is what I've found. I've entered the system through a WH in HighSec, and it appears it was one of the easier ones. I wanted to look for Radar/Magnetometric/Combat sites to see how and if they were soloable and what ship would be suited for the job. For this reason I scanned in my combat ship (Hyperion in this case), which didn't give me a problem finding the signatures, but I'm well aware that a cov ops would've been faster (most likely significantly).
The system had 16 signatures, which is on the low end for w-space systems. I've scanned them all down in about 3 hours. I've found 2 WHs (relatively early on), one leading out to highsec (different region) and one to another w-system. There was also one ladar site.
EVERY other site was a gravimetric site. All of them! I understand that you need to put alot of those in there to compensate for the missing static belts. The real problem is that there is NO way to know in advance that the type of signature I'm looking for isn't even there. Or let's say I'm looking for a ladar site, then I don't want to spend potentially 3 hours scanning down everything in case I happen to pick that signature last, since I have no way of distinguishing between signature types until I hit 25% strength (which with this setup was about 30 seconds before actually finding it). There need to be either some sort of filter for this or at least a mostly even distribution of signature types.

About scan time and effort: The 3 hours for 16 sigs comes out to about 10 minutes per site and most of that time was spent mentally assigning low signal strength (high deviation) dots in system-wide scans to bookmarks and figuring out which one I hadn't scanned yet. The actual scan time was maybe about 5 minutes, which is pretty decent for a combat vessel.

For k-space this system works fine in the current sisi implementation since there rarely are more than 3 sites in a system, just scanning them to 25% takes about 5 minutes since you don't have to handle a forest of red dots on the map. There's no problem there.
Am I right in guessing that the density and amount of the signatures in w-space was decided way after the revamp of the scanning system? This would explain the poor fitting of one concept to the other.

Please FOR THE LOVE OF GOD give us a way to tell the scanner what we are looking for or this is never gonna be worth the time in w-space.

One more thing, concerning usability: Could there be a way to set the range of multiple probes simultanously? Like 'Set active probes ranges to:' or just allow a right-click menu for a selection in the "Probes in space" list of the scanner.

Horchan
Gallente
Posted - 2009.03.09 04:01:00 - [874]
 

Originally by: Creat Posudol
One more thing, concerning usability: Could there be a way to set the range of multiple probes simultanously? Like 'Set active probes ranges to:' or just allow a right-click menu for a selection in the "Probes in space" list of the scanner.

You have two options: shift-drag the edge of one probe to resize all probes, or you can shift/ctrl-click the probes (and continue holding shift or ctrl the entire time) to resize those probes.

Azeria L'Mante
Gallente
Alternative Realities
Posted - 2009.03.09 04:14:00 - [875]
 

Edited by: Azeria L''Mante on 09/03/2009 04:15:46
Edited by: Azeria L''Mante on 09/03/2009 04:14:51
Originally by: Creat Posudol
I've just completed a complete scan of a W-Space system, this is what I've found. I've entered the system through a WH in HighSec, and it appears it was one of the easier ones. I wanted to look for Radar/Magnetometric/Combat sites to see how and if they were soloable and what ship would be suited for the job. For this reason I scanned in my combat ship (Hyperion in this case), which didn't give me a problem finding the signatures, but I'm well aware that a cov ops would've been faster (most likely significantly).
The system had 16 signatures, which is on the low end for w-space systems. I've scanned them all down in about 3 hours. I've found 2 WHs (relatively early on), one leading out to highsec (different region) and one to another w-system. There was also one ladar site.
EVERY other site was a gravimetric site. All of them! I understand that you need to put alot of those in there to compensate for the missing static belts. The real problem is that there is NO way to know in advance that the type of signature I'm looking for isn't even there. Or let's say I'm looking for a ladar site, then I don't want to spend potentially 3 hours scanning down everything in case I happen to pick that signature last, since I have no way of distinguishing between signature types until I hit 25% strength (which with this setup was about 30 seconds before actually finding it). There need to be either some sort of filter for this or at least a mostly even distribution of signature types.

About scan time and effort: The 3 hours for 16 sigs comes out to about 10 minutes per site and most of that time was spent mentally assigning low signal strength (high deviation) dots in system-wide scans to bookmarks and figuring out which one I hadn't scanned yet. The actual scan time was maybe about 5 minutes, which is pretty decent for a combat vessel.

For k-space this system works fine in the current sisi implementation since there rarely are more than 3 sites in a system, just scanning them to 25% takes about 5 minutes since you don't have to handle a forest of red dots on the map. There's no problem there.
Am I right in guessing that the density and amount of the signatures in w-space was decided way after the revamp of the scanning system? This would explain the poor fitting of one concept to the other.

Please FOR THE LOVE OF GOD give us a way to tell the scanner what we are looking for or this is never gonna be worth the time in w-space.

One more thing, concerning usability: Could there be a way to set the range of multiple probes simultanously? Like 'Set active probes ranges to:' or just allow a right-click menu for a selection in the "Probes in space" list of the scanner.


I was just about to propose this same thing, we really need a means to know what is in the system or at least how to tell the scanner to only search for "x" cosmic sig not ALL of them as it is now, such as those multispectral probes that would tell us what sites were in a system. Also we need a means to mark what sites we discover so that they are NOT researchable by a pilot in the same session. If two sites are close to each other you find one and then try to find the other but end up getting hits on the first site. This is very annoying so please add some means to document sites and make them non-searchable if you have already found them.

Thanks.

Lone Gunman
Forhotea Corporation
Posted - 2009.03.09 06:43:00 - [876]
 

When the first Apocrypha build hit SiSi the Scan window had an archive feature which was quickly removed because they ran out of time. After spending the last few weeks testing and recently getting into WH space, it is painfully obvious the present scanning mechanics was designed with the archive feature as an absolute necessity.

Apocrypha should not be released without feature included.

Neddy Fox
Gallente
Paxton Industries
Paxton Federation
Posted - 2009.03.09 08:03:00 - [877]
 

Finding new hits, and ignoring old finds is doable. If you drop a probe and get 8 hits, click in the result window on every hit. If the red sphere touches a bookmark, then you can ignore it (the bm will be on the edge of the sphere).

A few posts up someone mentioned that Greyscale said that WH's will be the only unknowns. This is true, but ONLY if you already are over 25% ! You won't see any signal types until you're actually closing in on one !

BtW, found the first magneto in W-space, 12 cans, and tons of cruisers / frigates, which 3 RR battleships could NOT complete due to the switching drone aggro (3 RR domi's). After 15 minutes we had lost 80% of our DPS :)
It's ton of fun though to fight the sleepers. It's NOT fun finding the WH collapsed, and fruitelessly spending 2 hours trying to find a new WH. Found tons of gravi sites, ladar sites etc, but no WH. It's probably cluster-f*cked in the centre where I have 12 results close to each other.

As said : we need to be able to set filter to WH only !

ViolenTUK
Gallente
Aliastra
Posted - 2009.03.09 08:59:00 - [878]
 

I agree we need a filter for WH only.

Gadrin Demarr
Gallente
Posted - 2009.03.09 09:32:00 - [879]
 

Originally by: Neddy Fox
Finding new hits, and ignoring old finds is doable. If you drop a probe and get 8 hits, click in the result window on every hit. If the red sphere touches a bookmark, then you can ignore it (the bm will be on the edge of the sphere).

A few posts up someone mentioned that Greyscale said that WH's will be the only unknowns. This is true, but ONLY if you already are over 25% ! You won't see any signal types until you're actually closing in on one !

BtW, found the first magneto in W-space, 12 cans, and tons of cruisers / frigates, which 3 RR battleships could NOT complete due to the switching drone aggro (3 RR domi's). After 15 minutes we had lost 80% of our DPS :)
It's ton of fun though to fight the sleepers. It's NOT fun finding the WH collapsed, and fruitelessly spending 2 hours trying to find a new WH. Found tons of gravi sites, ladar sites etc, but no WH. It's probably cluster-f*cked in the centre where I have 12 results close to each other.

As said : we need to be able to set filter to WH only !



Argh! As much as I appreciate that you'd like to jump back and forth between this new dangerous unknown universe with an absolute minimum of trouble, I think that being able to filter out exactly what you want (i.e. wormhole out) in a single 10 sec scan would defeat the very concept of "dangerous unknown space".

Part of the concept of wormholes are that they are not dependable transportation and it includes the idea that you may get bloody stuck in there ending up taking the clone express back. If getting in and out of them was an absolute doodle they might as well just add proper stargates to them.

Neddy Fox
Gallente
Paxton Industries
Paxton Federation
Posted - 2009.03.09 10:06:00 - [880]
 

The trouble will be : You don't know where the WH will lead you. it might even be a new W-space system.

Devs said you could get LOST, not STUCK. The issue at hand is that there are casual players, who can spend 1-2 hours per day in eve. This would mean that they would be forced to spend weeks in W-space. If they're able to at least find WH's in a reasonable amount of time, even if that means it's leading to Delve, straight into a pos busting fleet, that is no problem. The problem is fruitelessly grinding your way through stuff you don't want to find.

The whole concept is to give high risk/reward, not spending HOURS with high risk and NO rewards.

I understand that the die-hards will love it, but just realize people like me explore only to be able to lose ships in 0.0
So : Casual. Even if it means we take 5 BS's in, to get some goodies, it's still casual. It will be enough to sustain our PvP-ing, but we also NEED to do it casual since our main task is defending our little pocket.

An answer could be : "Then W-space is not for you", but that is NOT what the devs said. They want to have it easy accessible (which means in ánd out in my eyes).

The diehards 'living' in w-space later will have the best stuff anyway ! They can setup a little pos, and use the random WH's that open to empire to get the stuff out and new fuel in. That's not what WE are looking for. We want to go in for an hour, have fun, then head back.


ghost st
Posted - 2009.03.09 10:09:00 - [881]
 

WH spawns seems a little low on sisi, if we are getting 40% new systems at the least we should be able to find them in 2/5 systems. Scanned 10 systems today and gave up after no wh (and yes i scanned every result i gotSad)

And will wh spawn throughout the day, or will those of us who play 4-6hrs before dt be fubared b/c all of them spawn after dt?

Karim alRashid
Gallente
Dark Knights of Deneb
Against ALL Authorities
Posted - 2009.03.09 10:35:00 - [882]
 

The significance of scan strength skills and equipment is not big enough. I can find 99% of the sites with an unbonused ship and a character with level 2-3 in exploration skills.

Probing in w-space is frustrating, because one is unable to focus on the sites he/she is actually interested in.

Hence:


  • Significantly reduce the signature strength of all the sites

  • Change the Astrometric Triangulation (old Signal Acquisition) skill to 15% per level.

  • Make signature type (grav, mag, etc) show up at scan results of lower strength, e.g. 10%.

  • Implement filtering on signature types (when known).



And don't dumb it down further.

DeepBlue
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2009.03.09 11:07:00 - [883]
 

Edited by: DeepBlue on 09/03/2009 11:07:35
Originally by: Karim alRashid
The significance of scan strength skills and equipment is not big enough. I can find 99% of the sites with an unbonused ship and a character with level 2-3 in exploration skills.

Probing in w-space is frustrating, because one is unable to focus on the sites he/she is actually interested in.

Hence:


  • Significantly reduce the signature strength of all the sites

  • Change the Astrometric Triangulation (old Signal Acquisition) skill to 15% per level.

  • Make signature type (grav, mag, etc) show up at scan results of lower strength, e.g. 10%.

  • Implement filtering on signature types (when known).



And don't dumb it down further.


thats exaxtily what i said here, skills are no longer really needed... having good skills just gives you a little advantage on how fast you find it, but its not worth training them anymore or even using implants.

and CCP YOU KILLED PVP PROBING.

Nyota Sol
Center for Advanced Studies
Posted - 2009.03.09 11:43:00 - [884]
 

Edited by: Nyota Sol on 09/03/2009 11:43:40
Originally by: Miss Moonwych
Edited by: Miss Moonwych on 17/02/2009 07:01:53
Thought I put stuff from previous thread in a single post. Smile

Here a compiled list of sites grouped by 1024 AU signal strengths (info on how and why):

0.80% - Rogue Trial Yard
0.80% - Provisional Serpentis Outpost
0.80% - Serpentis Base
0.80% - Exploration Small Gneiss
0.80% - Exploration - Small Bistot
0.80% - Blood Raider Base (Small plex)
0.80% - Provisional Serpentis Outpost
0.80% - Blood Hideout

0.40% - Material Acquitision Mining Outpost
0.40% - Serpentis Fortress
0.40% - Serpentis Phi-Ouput (4/10 complex)
0.40% - Calabash Nebula
0.40% - Regional Serpentis Mainframe
0.40% - Rogue Drone Asteroid Infestation (3/10)
0.40% - Mal-Zatak Monastery (4/10)
0.40% - Exploration Medium Gneiss
0.40% - Ruined Serpentis Monument Site
0.40% - Central Serpentis Sparking Transmitter (hacking)
0.40% - Goose Nebula
0.40% - Wormhole (A641)
0.40% - Exploration - Small Arkonor, Bistot
0.40% - Cobra Nebula (Malachite cytoserocin gas clouds)
0.40% - Central Blood raider Sparking Transmitter (Hacking site)
0.40% - Crimson Hand Supply Depot (6/10 Plex)
0.40% - Radiance (Small drone plex)
0.40% - Blood Lookout

0.26% - Wormhole

0.20% - Hidden Asteroid Belt (Bistot/Arkonor)
0.20% - Hidden Asteroid Belt + Space Stonehenge (Medium Dark Ochre, Gneiss)
0.20% - Hidden Asteroid Belt (Small Crokite, Dark Ochre, Gniess)
0.20% - Serpentis Military Complex
0.20% - Chemical Yard
0.20% - Regional Serpentis Command Center
0.20% - Regional Serpentis Database Center
0.20% - Regional Serpentis Data Processing Center
0.20% - Wormhole to a 0.0 system according to pop-up (WH wasn't there when warped to, and thus not jumpable)
0.20% - Minor Blood Annex
0.20% - Outgrowth Rogue Drone Hive (5/10)
0.20% - Regional Blood Raider Data Processing Center
0.20% - Central _____ Survey Site (hacking)
0.20% - Hierarchy
0.20% - Exploration - Large Bistot
0.20% - Wormhole (x702)
0.20% - Pristine Blood Raider Dump Cargo (Salvage site with drones)

0.16% - Minor Serpentis Annex
0.16% - Wormhole

0.10% (not detectable with 0.25 au probes)
0.05% (not detectable with 0.25 au probes)
0.03% (not detectable with 0.25 au probes)

So far no Wormholes found with 0.40% or 0.80% strength. Has anybody found wormholes with this "high" strength?

edit: answered my own question: just found a wormhole with 0.40% strength (A641 in Alenia).
A long while ago I found a wormhole with name X702 (in Sujarento). Do the A and X mean something?

Regards,

M.M.

PS. Signal strengths are rounded up. For example 0.80% usually shows up as 0.78, 0.40% as 0.39% and 0.20% sometimes as 0.19%. But 0.16% and 0.26% are separate classes of sites it seems.



Great work.

In tracking frequency of wormhole signals, let's look for factors of:
  • whether it is in w-space vs k-space
    *]whether it is the entrance or exit
    *]difficulty level


Nyota Sol
Center for Advanced Studies
Posted - 2009.03.09 11:49:00 - [885]
 

Edited by: Nyota Sol on 09/03/2009 11:50:03



CCP Grey & Others:

1. we absolutely need some means to archive/see history of sites for w-space to be remotely compelling. only the most dedicated folks with astro 5 have any business scanning down 15+ sites in w-space.

2. we absolutely need a keybind option for adding bookmarks. now is the time.

3. when you have multiple probes near a target and they only produce split red spheres, consider adding a new indicator... something that represents a messed up signal when probes are too close.

Tanhar
Gallente
Vanishing Point.
The Initiative.
Posted - 2009.03.09 11:56:00 - [886]
 

Edited by: Tanhar on 09/03/2009 12:07:51
Scanned a low sec magnetometrics site "Ransacked Blood Raider Ship Graveyard". Apparently one of those new sites. Quite low strength, needed to play with 0.25 au probes a bit. Got 100% hit, warp to 0 - it is COMPLETELY empty.

Update.
Originally by: Arkady Sadik
Just had some great "fun" with a 100% hit, warp - nothing. Rescan, 100% hit, warp - nothing. Can we at least get the deviation on 100% results out? Deviation on intermediate results is annoying enough :-]


Concur this. 100% warpable hits still deviate, in my case by a few thousand kilometers. There is no way around apart rescan, warp to just another location, check, repeat. I finally hit the site at 10th or so attempt, but giving random nature it may as well been 100th. Tweaking probes further around will not help, as you have no further indication of progress - hey, you already have that 100% green dot !
Outright stupid.

ollobrains2
Gallente
New Eve Order Holdings
Posted - 2009.03.09 11:57:00 - [887]
 

as compensation low sec has 1.1m bs spawns meaning replacing ships will be quicker and therefore even if u loose a ship its replaceable.

Mining sites scale em back to a max amount spawned at once but ..... as soon as one despawns simply respawn another quickly rather than a few hours

Tanhar
Gallente
Vanishing Point.
The Initiative.
Posted - 2009.03.09 11:57:00 - [888]
 

Originally by: Nyota Sol
Edited by: Nyota Sol on 09/03/2009 11:50:03



CCP Grey & Others:

1. we absolutely need some means to archive/see history of sites for w-space to be remotely compelling. only the most dedicated folks with astro 5 have any business scanning down 15+ sites in w-space.

2. we absolutely need a keybind option for adding bookmarks. now is the time.

3. when you have multiple probes near a target and they only produce split red spheres, consider adding a new indicator... something that represents a messed up signal when probes are too close.

/signed

Arkady Sadik
Minmatar
Gradient
Electus Matari
Posted - 2009.03.09 12:25:00 - [889]
 

Originally by: Tanhar
Originally by: Arkady Sadik
Just had some great "fun" with a 100% hit, warp - nothing. Rescan, 100% hit, warp - nothing. Can we at least get the deviation on 100% results out? Deviation on intermediate results is annoying enough :-]


Concur this. 100% warpable hits still deviate, in my case by a few thousand kilometers. There is no way around apart rescan, warp to just another location, check, repeat. I finally hit the site at 10th or so attempt, but giving random nature it may as well been 100th. Tweaking probes further around will not help, as you have no further indication of progress - hey, you already have that 100% green dot !
Outright stupid.


According to Greyscale, this is a bug and is going to be fixed:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016970&page=2#57

\o/

Tanhar
Gallente
Vanishing Point.
The Initiative.
Posted - 2009.03.09 12:45:00 - [890]
 

Originally by: Arkady Sadik


According to Greyscale, this is a bug and is going to be fixed:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1016970&page=2#57

\o/

Just found it myself :) Thanks though.

Greyscale says "fixed soon" :) they got one day...

Lyvanna Kitaen
Minmatar
Noonday Sun Corp
Posted - 2009.03.09 12:54:00 - [891]
 

While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:

1)Don't scan the whole system at once. Scan at each planet starting @ 8au.

2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.

3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.

achoura
Posted - 2009.03.09 12:56:00 - [892]
 

Originally by: Lyvanna Kitaen

What I've taken to doing when I'm looking for a WH in w-space is to just use one probe and move it around each planet starting @ 8au. You can follow the increased signal strength direction until you get a 25% hit. If you find an unknown, it's a WH. Ignore the others. Greyscale said that the only unknowns in w-space are wormholes. That way you don't have to completely scan down every hit you get. I've been using a Deep space probe for this, but is should work with a core probe with just a bit more work.


I though so too until i went looking for a wh to get into wh space, probed down the unknown i found and got a drone plex...

Also sites spawn within 4au of planets (unless that changed)

Neddy Fox
Gallente
Paxton Industries
Paxton Federation
Posted - 2009.03.09 13:32:00 - [893]
 

Originally by: Lyvanna Kitaen
While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:

1)Don't scan the whole system at once. Scan at each planet starting @ 8au.

2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.

3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.


1. Doing that already, and yes, it's 8 AU AFAIK now.

2. After doing all planets, and pinning down every sig, there was no WH, and only the centre (sun) left. 20 hits, which one should I close in to?

3. Doesn't say unknown until you're actually closing in on one, see 2)

Lyvanna Kitaen
Minmatar
Noonday Sun Corp
Posted - 2009.03.09 13:35:00 - [894]
 

Originally by: achoura
Originally by: Lyvanna Kitaen

What I've taken to doing when I'm looking for a WH in w-space is to just use one probe and move it around each planet starting @ 8au. You can follow the increased signal strength direction until you get a 25% hit. If you find an unknown, it's a WH. Ignore the others. Greyscale said that the only unknowns in w-space are wormholes. That way you don't have to completely scan down every hit you get. I've been using a Deep space probe for this, but is should work with a core probe with just a bit more work.


I though so too until i went looking for a wh to get into wh space, probed down the unknown i found and got a drone plex...

Also sites spawn within 4au of planets (unless that changed)


I was going by what CCP Greyscale said: unknowns in w-space are always WH. I have yet to find any other type of unknowns there, but it wouldn't surprise me if there were a few.

I generally start @ 8au so I don't have to be exact in positioning my probes at the planets. It's quicker for me to just get "sorta centered" and proceed from there.

achoura
Posted - 2009.03.09 13:45:00 - [895]
 

Originally by: Lyvanna Kitaen
While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:

1)Don't scan the whole system at once. Scan at each planet starting @ 8au.

2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.

3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.


Unfortunately, you can do the same thing in 10 lowsec systems over the coarse of a couple days and get nothing but drones and grav sites. The majority ov eve players are casual (70% are in empire no?) and of the ones in 0.0, a good portion of them also cant afford 5 hours a day for scanning and even if they could, why would they do it over something they enjoy?

It takes me on average 6-7 min to tell the type of site im probing, times by 15 in system that's well over two hours.

when the last probe system came in, we got given the ability to tell what types of sites were in a system because someone recognized people simply wasted their time searching for stuff they weren't looking for (and would eventually not bother). Today, it seems someone decided that person was wrong, that knowing if whats were actually searching for is in system and being able to search for it specifically (be it through specific probes or a simple scan filter) is wrong.

For well over a year we have had probes who's sole purpose it to allow the user to search for a specific site, now that there's only 1 probe a scanner filter would be logical but hasn't happened. If i find 20 sigs in a lowsec system i don't know that 20 of them were grav/rada/ladar until i waste 3 hours of my time and need to log.

People were ment to get lost in wh space (good thing, and fun) but people arn't getting lost, they're getting stuck not because of the systems, but because the most basic scanning function they always had is gone causing them to waste so many hours. If we can't have grav/radar/ladar/mag specific probe back then the need that functionality inside the scanner filter.

On tranquillity, a skilled pilot can get a sig in about 4 min, on singularity the same pilot can do it in about 5, except here he spends his time probing for what is almost certainly not the type of sig he wants. Sound like a step backwards in design toy you?

Ccp initially said the new scanner/systems was ment to mean that wormhole space would be easy to access for everyone, this is far from the case simply because the current build/design is lacking a basic feature we have had for 2 years. Please, consider fixing this. Pity scanning wont be completely ready in the 12 hours to patching, it's (lack of types aside) an improvement.

Lyvanna Kitaen
Minmatar
Noonday Sun Corp
Posted - 2009.03.09 13:48:00 - [896]
 

Originally by: Neddy Fox
Originally by: Lyvanna Kitaen
While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:

1)Don't scan the whole system at once. Scan at each planet starting @ 8au.

2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.

3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.


1. Doing that already, and yes, it's 8 AU AFAIK now.

2. After doing all planets, and pinning down every sig, there was no WH, and only the centre (sun) left. 20 hits, which one should I close in to?

3. Doesn't say unknown until you're actually closing in on one, see 2)



For the center of a system, I just move the probe around until I've got enough signal (25%) on individual hits to ID them. Granted I haven't scanned a boatload of W-systems, but I have yet to see more than 3 WH hits in one 8au scan (one of which was the WH I entered the system with). Sometimes it helps to decrease the scan range a bit to decrease the # of hits and increase your scan strength.

Azuse
Brotherhood of Suicidal Priests
R.A.G.E
Posted - 2009.03.09 13:51:00 - [897]
 

On a related note.

Why, may i ask, does the sisters scan probes give a 10% increase in scan strength, but the scan probe launcher only give a 5% increase in scan strength?

Tranquillity, the probes give roughly a 15% time decrease while the launcher a 25% time decrease. Considering there's almost zero benefit in flying a cov ops now (pvp r.i.p), why have the bonuses been switched, making probes more preferable than the launcher?

achoura
Posted - 2009.03.09 13:57:00 - [898]
 

Originally by: Lyvanna Kitaen

For the center of a system, I just move the probe around until I've got enough signal (25%) on individual hits to ID them. Granted I haven't scanned a boatload of W-systems, but I have yet to see more than 3 WH hits in one 8au scan (one of which was the WH I entered the system with). Sometimes it helps to decrease the scan range a bit to decrease the # of hits and increase your scan strength.



Your missing the point. We have had, since the introduction of exploration probes, the ability to tell what type of sig we've got before probing to save us wasting our time probing for something we wont do/use. "Someone" has removed this function, which combined with the huge number of sites, stop's the system be openly accessible for people who have less than afew spare days to get anywhere. It is no longer a case of logging in one day, deciding to go probe for site type Y an running it.

Worse, there's almost no benefit in flying a cov ops over an unbonused ship while doing it and the patch is in just over 12 hours. It's not ready Rolling Eyes

Lyvanna Kitaen
Minmatar
Noonday Sun Corp
Posted - 2009.03.09 14:05:00 - [899]
 

Originally by: achoura
Originally by: Lyvanna Kitaen
While it would be nice to be able to filter results for WH only, I've found that it's not all that hard to scan down a WH in W-space. I was averaging about 5 minutes starting from the time I entered a system with the latest build last night. Some tips:

1)Don't scan the whole system at once. Scan at each planet starting @ 8au.

2)Only use one probe for the initial scanning and move it around and narrow down the scan radius to get maximum signal before deploying others. This stops you from getting multiple hits for single sites.

3)If you are searching for wormholes, ignore everything except unknowns. If you see an unknown in w-space it is always a WH.


Unfortunately, you can do the same thing in 10 lowsec systems over the coarse of a couple days and get nothing but drones and grav sites. The majority ov eve players are casual (70% are in empire no?) and of the ones in 0.0, a good portion of them also cant afford 5 hours a day for scanning and even if they could, why would they do it over something they enjoy?

It takes me on average 6-7 min to tell the type of site im probing, times by 15 in system that's well over two hours.

when the last probe system came in, we got given the ability to tell what types of sites were in a system because someone recognized people simply wasted their time searching for stuff they weren't looking for (and would eventually not bother). Today, it seems someone decided that person was wrong, that knowing if whats were actually searching for is in system and being able to search for it specifically (be it through specific probes or a simple scan filter) is wrong.

For well over a year we have had probes who's sole purpose it to allow the user to search for a specific site, now that there's only 1 probe a scanner filter would be logical but hasn't happened. If i find 20 sigs in a lowsec system i don't know that 20 of them were grav/rada/ladar until i waste 3 hours of my time and need to log.

People were ment to get lost in wh space (good thing, and fun) but people arn't getting lost, they're getting stuck not because of the systems, but because the most basic scanning function they always had is gone causing them to waste so many hours. If we can't have grav/radar/ladar/mag specific probe back then the need that functionality inside the scanner filter.

On tranquillity, a skilled pilot can get a sig in about 4 min, on singularity the same pilot can do it in about 5, except here he spends his time probing for what is almost certainly not the type of sig he wants. Sound like a step backwards in design toy you?

Ccp initially said the new scanner/systems was ment to mean that wormhole space would be easy to access for everyone, this is far from the case simply because the current build/design is lacking a basic feature we have had for 2 years. Please, consider fixing this. Pity scanning wont be completely ready in the 12 hours to patching, it's (lack of types aside) an improvement.



My character has pretty high skills (astrometrics V, covert ops V, other scan skills @IV) along with implants and a Sister's launcher. With these skills, I've found that I can often ID the majority of sites at a location with one scan. Typically, if I put a probe in the center of the system @8au, I might get 10 hits, 7 of which have signal strength above 25%. So I don't have to track down each site individually, I can eliminate a lot of them with a single scan. Being able to use deep space probes helps a lot.

I haven't tried scanning with a lower skilled character to be able to tell how much difference it makes. All I know is, with my character, it's not taking me anywhere near 3 hours to find a WH in w-space. I've invested a lot of time and isk in getting my scanning skills up, so maybe this is the payoff?

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2009.03.09 14:14:00 - [900]
 

Edited by: Tonto Auri on 09/03/2009 14:14:14
Just got impossible reading.
http://img212.imageshack.us/my.php?image=20090309125532.jpgPlease visit your user settings to enable images.
this just can't be true.
Two spheres can't intersect that far from axis that passing through their centers.
"Deviation" you said? Deviation affecting distance from signal source to the EACH probe SEPARATELY, not distance from signal source to probed reading.
Circle could be bigger or smaller, closer to one probe or another, but it WILL BE centered on the same axis.


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