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blankseplocked are assault frigates vialbe solo and small group pvp?
 
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Walter Padick
Posted - 2009.03.18 03:49:00 - [1]
 

Hi all,

New to the game, playing minmatar, (about a month in) and trying to find the 1 or 2 ships that really fit me and start aiming toward a long term setup, mainly solo/small group pvp oriented (like pirate or anti-pirate, although the distinction can sometimes be minor)

I have up to cruisers trained with rupture and stabber which i use for missions. I really like the small fast frigates like the rifter and am wondering if devoting my time and effort in a rifter/wolf or jaguar is worth it. Are the assaults frigs any good at solo pvp, and if so are they more of a short term goal, easily outshined by tier 1 cruisers and BCs? (not to mention HaCs) Any advise would be appreciated.

thanks in advance

Peckles
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.03.18 04:00:00 - [2]
 

Assualt frigs are probably the best solo pvp ship for beginners as long as you have the isk and skills to fly one. Jaguars are definitly one of the best Assualt frigs around. Get in close, dodge tracking, and slowly bleed your targets out. Don't be afraid to take on ships larger than yourself. Your real worry are T2 and well fitted T1 cruisers. AF's really don't compare to BC's, its a completely different mindset.

Grista
Caldari
Science and Trade Institute
Posted - 2009.03.18 08:00:00 - [3]
 

The best solo pvp ship for beginners is the Rifter. The second best is the Punisher.

Assault frigates are just about the most completely worthless ship class in EVE, with the rare exception of being able to speed tank certain complexes.

To the original poster: if you want to fly something T2 that costs less than 50M isk when you lose it, fly interceptors. Every race has a good one.

Hirana Yoshida
Behavioral Affront
Posted - 2009.03.18 08:17:00 - [4]
 

Q: Are assault frigates viable solo and small group pvp?
A(short): Yes
A(long): Hell, yes!

If you are just starting out don't go down the T2 ship route just yet. Train for a Rifter and get T2 guns and frigate skill and fly around in it while skilling further up to get a Rupture Cruiser.
Now you use the Rupture while skilling up for the T2 frigate hulls, this way you have a bigger wallet and most of the important support skills trained by the time you board the expensive non-insurable hulls.

Originally by: Grista
The best solo pvp ship for beginners is the Rifter. The second best is the Punisher.

All the tier3 frigates are powerhouses in their own right, Rifter main advantage is 3rd midslot for web but it only has half the tank and less damage than a Punisher ..
Merlin, Kestrel, Incursus and Tristan will mess you up hard if you don't know what you are doing .. Frigates are probably the most balanced ship class there is.

Originally by: Grista
Assault frigates are just about the most completely worthless ship class in EVE, with the rare exception of being able to speed tank certain complexes.

You sure you are playing Eve Online and not some other game?
AF's have near cruiser level damage, massive speed potential, cruiser level tank (when factoring in signature) and are nimble enough to get the hell out when excrement enters the ventilation system ..
Price of the ships is the only downside .. get to love them or learn to fear them is all there is to say.

Louis deGuerre
Gallente
The Rise of The Dragon Knights
Void Alliance
Posted - 2009.03.18 09:27:00 - [5]
 

Assault frigs are made of win, but expensive to lose. That said, frigates and T1 cruisers are best for starting PVP-ers, cheap and when well flown, excellent ships. The Gallente T1 cruiser Thorax (Blasterax Razz) in particular has served me very well. The Rifter has killed me lots of times, the incursus can't really compete with other races T1 frigates.

On that note : Yo CCP ! INCURSUS NEEDS EXTRA LOWSLOT ! *knock* *knock* hello ? anybody home ?.

The Tristan on the other hand is a good opponent for the rifter, but is rather skill intensive needing both missiles and hybrids. So Gallente have a problem with PVP T1 frigates.

General Coochie
The Bastards
The Bastards.
Posted - 2009.03.18 10:21:00 - [6]
 

Edited by: General Coochie on 18/03/2009 10:22:27
Originally by: Louis deGuerre
the incursus can't really compete with other races T1 frigates.


I beg to differ, it got the most dps of the t1 frigs and that is very important. It can fit the same tank as a rifter, more dps, it has less speed and gun range though. A very fair trade off considering what the two ships should be specialized in according to their race. Rifter has to little CPU to fully utilize its slots to have a big advantage over the incursus. If you still have doubts watch my video ;) What incursus really lack is a high utility slot.

To answer OP, yeah AFs are good. While they can take out inties, frigs and cruisers/BCs not setup with a good PvP fit. EvE PvP is often consensual these days, so inties wont engage you neither would frigs. And cruisers and BCs would own you. EvE PvP is about making the opponent think he can kill you when he in reality can't for whatever reason. Benefit of frigs, AFs, inties is that they make excellent gang ships. A gang of frigs or AFs is very deadly.

Joh Lan
Caldari
Posted - 2009.03.18 11:09:00 - [7]
 

Originally by: General Coochie
Edited by: General Coochie on 18/03/2009 10:22:27
I beg to differ, it got the most dps of the t1 frigs and that is very important. It can fit the same tank as a rifter, more dps, it has less speed and gun range though.


The key is the sweet falloff bonus of the incursus. If you look at the optimal+falloff of the two ships you will find that in the range of 6-7kms the incursus (with null vs rifter with barrage) wins.

Originally by: General Coochie
Edited by: General Coochie on 18/03/2009 10:22:27
EvE PvP is about making the opponent think he can kill you when he in reality can't for whatever reason.


This I guess is maybe the nr1 rule of eve pvp now. Solo for sure, but also group.

Smilix
Posted - 2009.03.18 12:06:00 - [8]
 

Assault frigs are good for solo pvp and (small) gang warfare. There are however a few things you have te keep in mind.

1. They can't tank sentry guns at all, so use in low sec is limited unless you have a war dec (Faction war!) going or are shooting blinky reds. In 0.0 they are definitely viable for roaming gangs.

2. Only with T2 guns will they really start bringing the hurt, don't fly them until you can give them T2 guns and mostly T2 fitting. This is easily achieved and not a big hurdle though. It does help tremendously in survivability.

3. The prerequisites for flying one are must have skills and the skill itself is needed to fly HAC's. Training them is never a waste of time for anyone wanting to pvp.

4. Practice in a T1 frigates before you decide to spend your isk on assault frigs.

Nidel Shawen
Caldari
UK1 Zero
KrautbreaK
Posted - 2009.03.18 12:46:00 - [9]
 

Originally by: Smilix
Assault frigs are good for solo pvp and (small) gang warfare. There are however a few things you have te keep in mind.

1. They can't tank sentry guns at all, so use in low sec is limited unless you have a war dec (Faction war!) going or are shooting blinky reds. In 0.0 they are definitely viable for roaming gangs.

2. Only with T2 guns will they really start bringing the hurt, don't fly them until you can give them T2 guns and mostly T2 fitting. This is easily achieved and not a big hurdle though. It does help tremendously in survivability.

3. The prerequisites for flying one are must have skills and the skill itself is needed to fly HAC's. Training them is never a waste of time for anyone wanting to pvp.

4. Practice in a T1 frigates before you decide to spend your isk on assault frigs.



I approve this post!!

Psycho Nomad
Posted - 2009.03.18 12:59:00 - [10]
 

Basically what most people have said in here already.
I'm in a similar boat to you, although i'm 6 months down the same line your heading down.

Saying that i'm 'just' about to be able to get into AFs, i have one more prerequisite to learn before em. The reason for this is i have trained up all (well, most) the needed support skills to a decently high level before i actually am able to fly them, a much better idea than getting in them and being a sitting duck imo.

You should focus on training up your gunnery support skills to gain tracking speed, damage output, rate of fire and falloff. Min frigates are almost always AC fit and one of the biggest advantages of the AC is its falloff compared to other close range small turrets. For instance a blaster fit Frig. If u were to orbit @ 500m (what you should do with long range turret fit boats/cruiser size boats) a blaster fit boat would be able to beat you, but if you knock your orbit back so your essentially fighting in your falloff.

You will be well outside of your enemies optimal+falloff but still be nicely close enough to deal a decent amount of damage. The same goes for missile boats, where this utilizes your tracking speed bonuses and essentially uses speed tanking as its main defence.

The strategy hear is to orbit pretty much at your peak range where your dps output will drop quite a bit but you want to be orbiting at as close to your max speed as possible. this is because msl dmg is negated by your speed -> explosion velocity *minus* ship velocity = damage intake (well actually, its explosion radius AND explosion velocity *minus* ship signature radius AND ship velocity = damage intake) so basically orbiting at a wider range, giving you a higher speed, will negate quite a bit of the missile damage while still being inside your optimal+falloff so you will 'hopefully' have the upper hand in damage output.

Make sure, though, your orbit+speed isn't so high that your angular velocity goes over your turrets tracking speed, you can check this by having 'angular velocity' column on your overview, and compare the angular velocity readout with your turrets tracking speed readout in the turret attributes tab on the show info window. They are both measured in radians per second. I won't go into the specifics of what radians are, as its both incredibly long winded, and not actually important. just make sure your angular velocity doesn't go over your tracking speed, or your hit percentage will drop dramatically :).

Other Skills you should be focusing on are your armor tanking skills, your cap skills (for armor tanking) armor tanking resistance compensation skills and speed tanking (the navigation section) skills.
You need to get to being able to use T2 of most of the modules you want to be using, with the exception of a few, for instance 'x'mm reinforced rolled tungsten plates are AS GOOD as the T2 version with a LOWER Pgrid/CPU need.

There is also high debate with turrets and DPS Vs Tracking speed Vs Rate of Fire differences. But the general idea is the bigger the turret in 'mm' the higher the dps, but the slower the tracking and the slower the Rate of Fire (RoF). meaning, depending on what you have fit refines the effectiveness against certain sized targets -> bigger = easier to hit -> use bigger turrets. Same visa verse.

I could go on and on about this stuff, but i'm running out of words lol.

Finally. Get AS GOOD AS YOU CAN with frigates until you move onto AFs, which you SHOULD move onto. And use the Rifter as a 'training' wolf/Jag. The rifter PWNS, and i've had many good fights (i've been victorious in) with them.

Also, allot of winning is down to Out of Game skill, as apposed to in game Skill points. So think about that, and get practicing! A great way of doing that is getting connected to the test server (singularity) and training on there. Its invaluable for training pvp. Anyone will tell you that.

Good luck man! fly safe

Psy. o7

zombiedeadhead
Minmatar
The Tuskers
Posted - 2009.03.18 16:25:00 - [11]
 

First, I like the fact that as a month old player, you want to get into PvP, thats great, go for it as soon as you can, it's a lot of fun.

As people have said, I would get as good as you can in a Rifter first, the skills and experience you will need to train, and learn in the frigate will be a direct benefit to you if you go on to an AF, like the Jaguar.

My only reservation, and im not trying to put you off your path, (it's a concern for me too), is that I find AF's just too damn easy to kill, so im not sure if they really are that effective, and i've delayed flying one for that reason.

A Rupture on the other hand is a fantastic solo ship, and my opinion would be , think about looking at that as your next ship to use, after the Rifter.

General Coochie
The Bastards
The Bastards.
Posted - 2009.03.18 16:46:00 - [12]
 

Originally by: Joh Lan

The key is the sweet falloff bonus of the incursus. If you look at the optimal+falloff of the two ships you will find that in the range of 6-7kms the incursus (with null vs rifter with barrage) wins.




Interesting I never looked at that actually as I fit it with t1. I wouldn't say its better then the rifter in all situations (even if it could kill it 1v1) , rifter has less signature, more agile, more speed. Better to get under guns of bigger targets, it can fit nos and repper more easily. Incursus is awesome for fighting other frigs and inties and with its high dps it can gank stuff and get out before help arrives. Also rifter has an extra low that it can fit with speed mod or similar.

But they are both great ships. I do prefer the incursus for its gank though.

Also a rail incursus has its uses Twisted Evil

Animenick
Mobius Rising
Vanguard.
Posted - 2009.03.18 16:57:00 - [13]
 

First of all, its nice to see people throwing out great advice and ideas instead of being idiots for a change. One of the better posts I've seen on the forums.

All the advice here is great. AFs are great aside from their cost. Fairly easy to get into and very easy to T2 fit. Fleet up with another buddy in an AF as well and you'll quickly see that your a formidable force.

Chinwe Rhei
Minmatar
Tribal Liberation Force
Posted - 2009.03.19 13:08:00 - [14]
 

I'll go against the grain and say that AFs are almost never worth the bother in PvP.

They basicly have no role in fleet combat.
And in solo PvP they're just not worth the price of losing them when you could've used a fully insured T1 cruiser for like 1/10th the price and do exactly the same things.

If you're some rich guy swiming in moneys sure knock yourself out, but i would never advise a new player to PvP in AFs.

H Lecter
Gallente
The Black Rabbits Academy
The Gurlstas Associates
Posted - 2009.03.19 15:01:00 - [15]
 

Originally by: Chinwe Rhei
I'll go against the grain and say that AFs are almost never worth the bother in PvP.

They basicly have no role in fleet combat.
And in solo PvP they're just not worth the price of losing them when you could've used a fully insured T1 cruiser for like 1/10th the price and do exactly the same things.

If you're some rich guy swiming in moneys sure knock yourself out, but i would never advise a new player to PvP in AFs.



Yes, AF's are very expensive currently. But they have their use and I love my Ishkur.

AF's are more agile, have much less signature radius and very decent scan resolution compared to T1 cruisers. If you started to PvP in a Rifter you should do well as soon as you have the skills to fly a Jaguar/Wolf properly.

Wensley
Minmatar
Dark Knights of Deneb
Against ALL Authorities
Posted - 2009.03.19 17:23:00 - [16]
 

The good assault ships are fiendishly expensive. You're looking at around the 25 million mark for a Jaguar or Ishkur. For that you could buy a fully fitted Rupture which would not only make the cost of flying the ships cheaper but also allow you to take on a wider range of targets. There was some good advice earlier in the thread. Fly a Rifter. Get all the relevant support skills to IV (see here for a list of relevant skills). Once you're competent in the Rifter start training for the Rupture and get all the relevant skills to IV for that, too. By then you should have learnt a lot about PvP in a relatively expensive way (good buy orders can get a T2-fit Rifter for about 5 million ISK) and will know whether you prefer small ships or larger ships. If you like small ships then AFs could be the way to go. If you like larger ships then the battlecruiser is the next step on your ladder. Either way you'll have a great skill base in and out of game.

Irida Mershkov
Gallente
Honour Before Death
Nominis Expers
Posted - 2009.03.19 20:52:00 - [17]
 

Originally by: Wensley
The good assault ships are fiendishly expensive. You're looking at around the 25 million mark for a Jaguar or Ishkur.

I remember when the Ishkur was like 12m average. Christ I miss those days.

Also to the OP, yes, they are viable, and they are very, very fun.

Tzar'rim
Vanishing Point.
The Initiative.
Posted - 2009.03.20 08:13:00 - [18]
 

Every time I try to think fit/think about a minnie AF/intie for combat I give up after a few minutes and go back to the Rifter. Wolf lacks a midslot and armor tanking T2 minnies have resists issues. The Jaguar is good at popping frigates but that's about it.

Best combat intie; Taranis, Crusader, Crow

Best combat AF: Ishkur, Vengeance

Cpt Cosmic
Posted - 2009.03.20 11:28:00 - [19]
 

Edited by: Cpt Cosmic on 20/03/2009 11:29:26
Wolf is my favorite. the resis holes are not a problem, gank is my tank. I havent lost my wolf for over a year now and killed several AS in a 1vs1. speed is not the best and it requires a scrambler, that makes tackling quite hard, thats why I dont fly it very often.

AS are good ships but the problem is, their price is freaking high lately. I got my Wolf for 10m over a year ago, now I see see sell orders for 20m+. that sux. for 20m get a t2 fit ruppy and save isk

Ratchman
Posted - 2009.03.20 13:19:00 - [20]
 

I would say Assault Frigates are very good, but wouldn't recommend them to someone relatively new to the game, and for several reasons.

Firstly, they are very cost intensive, and if you lose them regularly, this can lose you a lot of money. Tech 1 cruisers and above are a better bet until you find yourself a good way of earning ISK to cover the cost of Tech 2.

Secondly, they do need a few skills to be able to fly properley. It's best to get them to a good level before investing in something that will cost you a lot to lose. There are a few minimum requirements to hit, plus a few good extras, depending on which weapons systems you use.

Thirdly, you want to get a good idea of each level of combat, and not just frigates. Even if you never take up flying cruisers in the long run, it gives you a good idea of their relative strengths and weaknesses. Plus, with experimentation, you'll find ships which you would never have thought of flying before. Most Gallente like myself stick with a Thorax, but I diverisified and discovered just how much I like the Rupture. It's different for each person, but that you'll have to find out for yourself.

yani dumyat
Minmatar
Pixie Cats
Posted - 2009.03.20 14:37:00 - [21]
 

Edited by: yani dumyat on 20/03/2009 14:39:17
A related suggestion is the counter AF cruiser. Much of eve solo PVP is about looking like a viable target while in fact having more teeth than your ship name implies and for this reason i'd suggest the bellicose:

Cheap, easy to fly with low SP

Low sec is currently crawling with overconfident AF and inty pilots looking for T1 turret cruisers to fight. A bellicose will be like a magnet to them.

Bellicose is one of the best anti frig cruisers in the game due to its large drone bay and 3 launcher hardpoints. Remember that AF's rely on sig radius and tight orbits as their tank so if you fit light assault launchers and drones you've removed most of their tank before you start.

Fit with:
D: ecm drones (or warriors if you don't have the SP to use ECM drones)
H: light assault launchers and/or dual 180mm autocannons / medium neut
M: scram / web / mwd / LSE
L: damage mods / fitting mods
R: empty / cheap shield resist rigs / maybe falloff rigs

Medium neut is an AFs worst nightmare so always put one on an anti AF cruiser Wink

Hitting a frig with neut, scram, web and ecm drones really isn't fair but you'll be amazed how many people will willingly engage you so i don't tend to bother with a sensor booster, their death is their own fault.

Tip for new pilots:
While you're sitting at safe scanning for targets, get info on someone in local then click to see their corp info. Set your standings towards that corp to -1 and you can see how many corpies he's got in system to back him up cos they'll all have orange boxes next to their names.

Hope that 2isk worth helps someone out there Very Happy

Cpt Cosmic
Posted - 2009.03.20 15:03:00 - [22]
 

Edited by: Cpt Cosmic on 20/03/2009 15:06:32
a single med neut will do nothing against a frigate (small nos, cap booster and natural regeneration anyone?) also some AS will tank you easily if set up properly or kill you if you dont get a lucky ecm cycle.

why not use:

800mm plate
dmg control
energized adaptive

mwd
scram
web
TARGET PAINTER

3 180mm AC
2 small neuts (short cycle time is more important than alpha cap)

2 hobbos & 3 valks (valks are fast and track well esp with the TARGET PAINTER)

does not rely on lucky ecm cycles and hits AS hard in the arse

yani dumyat
Minmatar
Pixie Cats
Posted - 2009.03.20 16:05:00 - [23]
 

The armour tank / painter is probably a better fit than i suggested, i fly a caracal for anti frig so based the suggestion on what i know works.

Maybe i've just been very lucky with my ecm drones but against frigs they always seem to work and caracal only has space for two. The main advantage of them though is they allow you to fight multiple targets especially in a ship like the thorax, drake or indeed bellicose where you have a dronebay large enough for a few of them but damage bonuses related to your guns.

They also allow some room for disengagement if you're in trouble but really i see them as a win tool for fighting against uneven odds so never leave home without them.

Continuing with this philosophy if you don't have DPS from your drones then you can only afford one high slot for your neut as you need the damage from that extra turret / launcher and a single medium neut will only be ineffective against a well set up competent AF (rare, most people use that extra slot for a web or tank) who will die anyway if he gets only a single jam on him from the drones because of the damage he's taken while being unable to shoot.

Add to this the fact that a medium neut / ecm drone combo will allow you to take on other cruisers 1vs1 and suddenly your target choice is greatly expanded.

Saaya Illirie
Caldari
Core Element
Blackguard Coalition
Posted - 2009.03.20 17:02:00 - [24]
 

Ugh... yes AF's are amazing; Ishkur hands down being the best...

But if you really want to learn to PVP it's not what you fly it's where you fly... join faction warfare, fit some Ruptures and go have fun; hell FW makes Rifters truly viable for real pvp. Rupture is an amazing cruiser, probably second only to the Thorax for dps capability; and in faction warfare you'll find a lot more fair fights than you would roaming low sec in a solo frig. You'll meet too many neut domi's in low sec, you'd either get bored or the risk would vastly outweigh the benefit.

o0Layana0o
Minmatar
Native Freshfood
Posted - 2009.03.21 12:06:00 - [25]
 

Though i cant tell how much I love my Jaguar, but I must admit that AF is the worst ship for PvP in EVE.
They are the paradox that CCP introduces in the game. They cannot do well what they are supposed to do.
Being small, but not fast enough to speed tank or tackler like inties even the jaguar
they are "assault" ship, but the damage is significantly lower than cruiser, or even a destroyer.
They are difficult to fit, cost so much more, and no insurance covered.
So tbh train to fly an inties, they make great PvPer, though not always solo, and they dont die so often

Kessiaan
Minmatar
Final Agony
Posted - 2009.03.21 15:16:00 - [26]
 

Edited by: Kessiaan on 21/03/2009 15:15:56
I'm lazy so I'll just quote myself...

Originally by: Kessiaan
Since Quantum Rise, AFs are actually really good in the hands of a skilled pilot.

PROs:

* Small sig, high resists, and high speed makes them very resistant to medium size weapons and virtually immune to large ones.
* They put out near cruiser-level DPS
* They're agile enough to evade almost all gate camps - a heavily sigamp'd SB'd interceptor is about the only thing that can catch them on a gate.
* If you're into Factional Warfare, AFs are argueably the best plex tanks for both medium and major plexes.
* They can run lowsec exploration complexes without issues, and are fast enough to GTFO in plenty of time to avoid getting popped if you get probed down and you don't notice for some reason until the hostiles actually show up. Haven't tried taking them into wormholes though, so I don't know how they perform there.
* In groups, they can shred larger ships very quickly.
* Being frigates, they lock fast. So you'll get more pod kills.
* They can do (some) level 4 missions, though with the recent changes to belts in lowsec it'd be a lot easier to just rat in 0.1, which they happen to be excellent at.

CONs:

* Hard to take down anything bigger than a cruiser solo.
* Vulnerable to light drones. Most ships with a drone bay pack a flight of Warrior IIs these days for this reason. You can deal with it but it's definately something to keep in mind when fitting up your AF.
* Extremely vulnerable to being neuted. AFs are almost always active tanked and permarun an Afterburner, or (much less often), an MWD.
* AF gangs are common enough now that many cruiser pilots (not a majority by any means but enough to worry about) will fit specifically to engage AF gangs. A Throax with a 1600mm plate, 3x magstabs, light neutrons, and a full flight of ECM drones, piloted by someone with good skills, can fight 3-4 AFs at once and win. The Vexor, Rupture, and Omen can also be fit with deadly anti-AF fits, though these are much less common as they lack the ability of the aforementioned Thorax to engage other cruisers.
* They cost about as much as BC to replace when they pop.

I love my AFs. I love my T1 cruisers too. They both have a place and are both excellent tools in the hands of someone who knows how to use them. And, as was said earlier, the skills needed to fly AFs will be very useful elsewhere. You really can't go wrong with them.

ozz gonarun
Posted - 2009.03.22 05:02:00 - [27]
 

whats the comparison between wolf and jaguar? I can't decide between them. Most people say jags, but the wolf seems more AC friendly, therefore more DPS.

Shana Lior
Minmatar
Lightning Bolt Unicorns
Posted - 2009.03.22 05:43:00 - [28]
 

Iskur FTW in solo PVP, i have killed countless cruisers, AF's, frigates, destroyers on my main with these beasts. I even took on a rapier the other day which ended with him running with his tail between his legs, killed his drones and took him into armour although it did take fifteen minutes worth of sweaty manouvering and drone flipping.

A properly fitted ishkur will own any battlecruiser that isnt packing neuts or alot of small high powered drones, double webs are also a worry but very rare to see. I have killed BC's with other AF's in tow and know for certain i can do it solo just havent been lucky enough to find a sucker about.

Expensive though. For a cheap solo ship go vexor, arbitrator or rupture. Caldari lick b*lls for solo work Very Happy

Easley Thames
The Maverick Navy
IT Alliance
Posted - 2009.03.22 10:56:00 - [29]
 

It depends a bit on skills but a T1 cruiser will usually have many advantages over an AF.

1- Damage
2- HP
3- Slots + Fitting (room for utility mods)
4- Cost (4-6 mil versus 19-25 mil)
5- Weapon range (assuming cruiser-size weapons)
6- Limited sentry-gun tanking (at least long enough to do something)

Compared to say, a plated rupture, the Mini AF's do have some advantages of their own.

1- Damage evasion
2- Agility
3- Easier to fit T2 guns (less training than T2 medium-size weapons)
4- Superior tracking / ability to engage other T2 Frigs with ease
5- Much better lock time

--------

For solo, I think it's a toss-up due to the fact that each ship will have a different mix of optimal targets with significant overlap.

The rupture is cheap and deadly. Depending on fitting, you could keep a stock of several pre-fit ruppys while you are learning. There are also less piloting errors you can make when your tank doesn't depend on damage evasion.

The jag/wolf are safer to travel in and they also have better lock time, which matters a great deal when you are roaming solo. If you can afford it, AF's are a nice choice, but be sure to practice with a rifter first and get some input on fitting since AF's aren't cheap anymore. I also second the, "get T2 weapons before un-docking," sentiment.

Good luck out there.

Ka Jolo
The Tuskers
Posted - 2009.03.22 11:47:00 - [30]
 

A well-fit T1 cruiser can beat a well-fit AF; my Thorax eats AFs, even Ishkurs, for breakfast. However, I find that AF's often do better than T1 cruisers against BCs. For example, in my Ishkur I can tackle a typical PvP Drake and hold it all day, able to repair any damage he can deal. That Drake would have a much easier time inflicting damage on my Thorax, and I'd end up having to run away.

If your opponent has small turrets or light drones, the T1 cruiser would likely fare better; if he has heavy turrets and drones, the AF may be the better choice.


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