| Author |
Topic |
 Herschel Yamamoto Agent-Orange
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Posted - 2009.04.05 17:42:00 - [ 1]
At present, it's possible to get to a point where your standings with a faction simply cannot be recovered. If you're -10 to the Caldari State and everyone who they like, and you've used some of the one-time-only tag offers already, you cannot ever recover under current game mechanics. This is an even bigger problem with pirate factions, which do not (I believe) have similar tag offers and are thus simply unrecoverable. There have been a lot of ideas brought up in the past for how to fix this problem, but the recent addition of epic mission arcs has brought up one that seems more satisfactory than most of the others.
For each faction, have an epic mission arc based in lowsec(for empire factions) or 0.0(for pirate factions) that has as its overall reward a 25% boost to faction standings, enough to recover from -10 base to a missionable -2 with Diplomacy 5 trained, and make it so that there is no standing requirement whatsoever to do the missions. This will of course produce penalties to opposed faction standings just like any normal storyline mission. It will require an investment of time roughly equal to the time required to rat yourself from -10 sec status to -2, and with smaller cash rewards. Ideally, these will also be highly dispersed missions, perhaps even randomly located, so that they can't simply be camped. Also, it should not simply be a succession of L4 combat missions. I want to see manufacturing, mining, courier, and combat at a minimum, with it starting with low-trust missions(obscene collateral on couriers, manufacturing missions where they give you next to nothing so you can't just steal it, etc.), and then working up to the point where they actually might trust you a little bit. The exact issues of plot and mission construction can be left up to the devs, but that is what I'm thinking of when I propose this.
I believe that this will both expand the rather nifty idea of epic mission arcs to a point where more people will make use of them, and it will allow players to recover serious negative standings, as has been requested for a very long time, in a way that is reasonable both in terms of game mechanics and storyline. |
 Jin Labarre |
Posted - 2009.04.05 22:13:00 - [ 2]
Would this not mean that certain Alliances would have complete and utter control over that recovery option? If you control XY space, you practically control the XY epic recovery mission as well, since almost nobody would be able to run lots of high level missions on your turf without getting ganked over and over and over again. Even if the missions are spread out, you will still have to go to some specific agents, sooner or later. |
 Herschel Yamamoto Agent-Orange
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Posted - 2009.04.05 22:47:00 - [ 3]
Originally by: Jin Labarre Would this not mean that certain Alliances would have complete and utter control over that recovery option? If you control XY space, you practically control the XY epic recovery mission as well, since almost nobody would be able to run lots of high level missions on your turf without getting ganked over and over and over again. Even if the missions are spread out, you will still have to go to some specific agents, sooner or later.
You're right that this is a genuine concern, but I think it can be addressed. For one, the most popular of these missions will be the ones for the four empires, and those will be in lowsec which nobody exercises effective control over large swathes of - the only groups that even come close, the FW fleets, will presumably not object to people trying to improve their standing with their empire of choice. For pirate factions, this is more of an issue, but remember that pirate-owned 0.0 regions, where these epic arcs would be taking place, are not player-owned, and thus don't tend to attract nearly as much fire from alliances. Also, that would be where you'd have to go in order to use those high standings - if you can't get into Curse to run the Angel epic arc, then where exactly are you going to run your Angel missions? If someone controls the region with all the agents, then they control the ability to use standings, controlling the ability to recover standings is minor by comparison. People who don't like you controlling the space where the missions need to be run will be a problem, of course. I don't think it will be an unmanageable problem, but it will be difficult at times. That said, recovering standings is currently impossible - even if it is difficult after this change, that's still a lot easier than at present. I don't want it being too easy, I just want it to be a possibility, and this seems the right way of getting there. |
 CrestoftheStars Caldari Recreation Of The World
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Posted - 2009.04.06 01:32:00 - [ 4]
Edited by: CrestoftheStars on 06/04/2009 01:32:55 ehhh i would say NO. if you ****ed a state off so much that ANY citazen of that state would beat you, **** you, **** on you, kill you and **** your dead body, then there is no way in hell you should be able to recover that standing, if you made that choice in the game you shouldn't change your mind.
edit: and getting -10 to a state is actually a hell lot of work, so you can't say "i didn't know what i was doing i am just a noob". |
 CrestoftheStars Caldari Recreation Of The World
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Posted - 2009.04.06 01:37:00 - [ 5]
Originally by: Herschel Yamamoto
Originally by: Jin Labarre Would this not mean that certain Alliances would have complete and utter control over that recovery option? If you control XY space, you practically control the XY epic recovery mission as well, since almost nobody would be able to run lots of high level missions on your turf without getting ganked over and over and over again. Even if the missions are spread out, you will still have to go to some specific agents, sooner or later.
For pirate factions, this is more of an issue, but remember that pirate-owned 0.0 regions, where these epic arcs would be taking place, are not player-owned, and thus don't tend to attract nearly as much fire from alliances.
their is only a very few stations which cannot be player owned in the different pirate area's and around them. and effectively they are owned since if you got bad standing to whatever faction and need to improve it you will need a station to dock and the only stations you could dock with your standing, well they are now player owned ;) |
 Herschel Yamamoto Agent-Orange
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Posted - 2009.04.06 03:06:00 - [ 6]
Originally by: CrestoftheStars their is only a very few stations which cannot be player owned in the different pirate area's and around them.
and effectively they are owned since if you got bad standing to whatever faction and need to improve it you will need a station to dock and the only stations you could dock with your standing, well they are now player owned ;)
Angels: 4 corps, each with 10-20 systems settled in Curse and Fountain Blood: 13 systems settled in Delve Guristas: 7 systems settled in Venal Sanshas: 2 corps, each with ~30 systems settled in Stain Serpentis: 16 systems settled in Curse and Fountain To the best of my knowledge of the game mechanics, you can always dock at these stations, even if you're at -10 to the owners. They're still NPC stations, not outposts. Blood and Guristas will be hard - Blood because you're right in the middle of...active, shall we say, space, and Guristas because they're genuinely short on stations. Angel, Sanshas, and Serpentis will be just fine, though, as will the important ones - Amarr, Caldari, Gallente, and Minmatar. And if you're blocked from Blood and Guristas by whatever difficulties their space provides, you do have the option to use Sanshas as a workaround - Stain is a lot more open, and you can run your Sanshas standings up without having to mission in the middle of the Delve war. Again, I'm not sure how it helps you to have good Blood standing if you're not willing to mission in Delve, but if you really want it, that's a way to get it. At the end of the day, though, pirate faction standings are secondary. Yes, there are people who'll want to run up Serpentis standings and get Snakes for their LP. There are a lot more people who spent a year missioning in Dodixie(or who were intending to balance their standings but ran one too many missions for one faction and lost access to the others), realized that now they can't fly in the good half of highsec, and would really like a way out of their hole. This proposal is aimed mostly at them. As for the "You shouldn't be able to recover if they hate you that much", I have a few things to say. One, I said in my original suggestion that it should start out with truly bad missions - couriers with collateral 10x the value of the goods, manufacturing missions where they tell you to go buy a blueprint and give them stuff, and the like. In RP terms, you're working your way back into their trust, and it should be long and painful to do so. Two, this is a game, and hard limits on things tend to really annoy people who play games. "Never" is a word you should try not to use - actions having consequences is fine, actions having unfixable consequences is less fine. Three, this sort of thing is hardly unprecedented, even in real life - go look up people like Alcibiades, Talleyrand, or Von Braun(to pick three of many). If you're useful enough, and pod pilots are quite useful, former enemies will forgive you a truly great amount. |
 Sir Substance Minmatar Sebiestor tribe
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Posted - 2009.04.06 10:09:00 - [ 7]
i think its a well thought out solution to the standings problem, and i support it. |
 KarGard Viziam
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Posted - 2009.04.14 03:22:00 - [ 8]
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 Drake Draconis Minmatar Shadow Cadre Looney Toons.
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Posted - 2009.04.14 04:08:00 - [ 9]
Originally by: CrestoftheStars Edited by: CrestoftheStars on 06/04/2009 01:32:55 ehhh i would say NO. if you ****ed a state off so much that ANY citazen of that state would beat you, **** you, **** on you, kill you and **** your dead body, then there is no way in hell you should be able to recover that standing, if you made that choice in the game you shouldn't change your mind.
edit: and getting -10 to a state is actually a hell lot of work, so you can't say "i didn't know what i was doing i am just a noob".
Colorful post. I suggest you just stick to no and spend more time thinking before you react. Personally I agree... but this should only be in NPC areas where there is faction sovereignty... doesn't make much sense to have this take place in territorial areas. Piracy is a concern for sure... but that's normal for eve. |
 Molock Saronen
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Posted - 2009.04.14 09:09:00 - [ 10]
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 Ankhesentapemkah Gallente
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Posted - 2009.04.15 22:27:00 - [ 11]
Put on the agenda for next weekend. |
 Dex Nederland Caldari Lai Dai Infinity Systems
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Posted - 2009.04.16 02:06:00 - [ 12]
It should be looked into but at the same time consequences for standings should be expanded. Having a -5 with an Empire/Faction should make life a bit more challenging when you are in that factions space. |
 Aethrwolf Caldari Podrratu
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Posted - 2009.04.16 02:27:00 - [ 13]
something along these lines |
 Tesseract d'Urberville Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.04.16 15:29:00 - [ 14]
Good idea. |
 Tobiaz Spacerats
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Posted - 2009.05.15 20:27:00 - [ 15]
It should rather be that grinding down the opposing factions would just repair your standing (at a lower pace then it takes to destroy the other standing though).
So if you have -10 with the Gallente, go blow up Serpentis and Caldari Navy NPCs (non-mission related). It's weird that it doesn't seem to work this way already.
Having a whole epic arc sounds nice, but it seems like a fix that requires a lot more work and again, a one-time-shot. Still would be a nice thing to have though. |
 Abulurd Boniface Gallente Construction Cabal |
Posted - 2009.05.16 09:12:00 - [ 16]
Originally by: CrestoftheStars Edited by: CrestoftheStars on 06/04/2009 01:32:55 ehhh i would say NO. if you ****ed a state off so much that ANY citazen of that state would beat you, **** you, **** on you, kill you and **** your dead body, then there is no way in hell you should be able to recover that standing, if you made that choice in the game you shouldn't change your mind.
edit: and getting -10 to a state is actually a hell lot of work, so you can't say "i didn't know what i was doing i am just a noob".
I have to side with this end of the argument. If you worked hard enough to get to -10 with a faction, and with all the faction's friends, then you have unequivocably stated that you don't care about them, their culture, their values, their interests, their likes, who their friends are and what they stand for. If you take it that far, if you go all the way out of your way to well and truly make enemies of a faction, why would they ever have to give you the ability to claw back? On old Earth you could get KOS with a faction for minor social infractions, for mere trivia that hurt absolutely no one and nothing except a perception of pride and honor. You weren't even thinking of systematically, methodically, studiously and deliberately trying to get every single one of them and their friends to hate you to the very core of their being. So if someone in EVE goes that far, if they take it to that literal extreme that a faction and all the faction's friends place them at the very farthest end of the like me/hate me curve, then either there should be no way back for them or it should take ridiculous amounts of time and a Sisyphean effort to make it back. A few sissy missions with a bit of risk should not even qualify as an effort to recovery. And who will be in this situation? Will it not be the pirate, the master of their own destiny, the very person who could not give a wet slap about their standing and reputation? And now they're crawling back? It's cold and lonely in the dark pits of exile they thrust themselves into? It is now just that tad too much of an inconvenience? Tough cookies. You make your bed and now you get to lie in it. The cold mercy they so generously bestow on others should be shared with them. No mercy for the merciless. Abulurd Boniface ME ME CEO |
 Venkul Mul Gallente
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Posted - 2009.05.17 07:29:00 - [ 17]
Supported.
The only problem I see is that of the starting point for the arc.
If the starting agent is located in only 1 system, even if the follow up missions are in different, random systems, the starting system would simply become another of the constantly camped system.
This would require several entry agents for each faction and that they are placed away from the low sec mission hubs. |
 TimMc Gallente Trans-Solar Works Rooks and Kings
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Posted - 2009.05.19 12:46:00 - [ 18]
I want to fix my -4 standing with Gallente. |
 Sumnamna Caldari The 5th Freedom Gentlemen's Club
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Posted - 2009.05.30 13:04:00 - [ 19]
Edited by: Sumnamna on 30/05/2009 13:07:27 I completely agree, as a new player, Only 4 months old who ran missions in Empire, My standings with certain pirate factions took a big hit. I am unable to get it back to -2 even with diplo so can't run missions alone even if I wanted to. I should be able to increase standings just like in empire, By tagging along on missions of others and getting a faction boost everytime we finish a mission, This would be another way to foster team play, would not require more agents to be seeded and would not increase gate camping
This needs to be addressed. |
 Korerin Mayul Amarr The R.I.T.U.A.L Corp |
Posted - 2009.05.30 13:17:00 - [ 20]
Originally by: CrestoftheStars Edited by: CrestoftheStars on 06/04/2009 01:32:55 ehhh i would say NO. if you ****ed a state off so much that ANY citazen of that state would beat you, **** you, **** on you, **** you and **** your **** ****, then ***** is no way in **** you should be **** to recover **** standing, if you **** **** choice in the game you shouldn't change your ****.
edit: and getting -10 to a state is actually a hell lot of work, so you can't say "i didn't know what i was doing i am just a noob".
Disagree, eve is a game and it should be possible to change your play style if you so desire. Not easy but possible. Also this is a good use of the epic arc system :D |
 Heartstone Jericho Fraction The Star Fraction
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Posted - 2009.05.31 16:08:00 - [ 21]
Agreed withe idea but I think the mission arcs shouldn't be anything less than a chain of extremely challenging level 5 equivalents or similar in order that it takes effort and teamwork to get back from the place you find yourself in and isn't something people do every few days when they fancy a change. That way if you REALLY want to modify your standings in one direction you can but it comes at a heavy price in terms of risk and time.
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 mazzilliu Caldari Sniggerdly Pandemic Legion
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Posted - 2009.05.31 16:12:00 - [ 22]
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 RedSplat Noir.
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Posted - 2009.05.31 16:18:00 - [ 23]
Edited by: RedSplat on 31/05/2009 16:18:37 I hate absolutes. Supported.
One caveat, this should be in Lowsec and not 0.0, and hence not as likely controlled by any one Alliance; or should havin multiple such agents but only being able to contact one. |
 Ankhesentapemkah Gallente |
Posted - 2009.05.31 16:21:00 - [ 24]
Just reminding you people that this issue was already raised and CCP responded to it a few weeks ago, not sure where the minutes are otherwise I'd point out the answer. |
 Lunewraith Amarr Ministry of War
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Posted - 2009.05.31 16:26:00 - [ 25]
Edited by: Lunewraith on 31/05/2009 16:26:35 Well thought and crafted solution. There should be a way to recover faction standings and this proposal may have residual effect to (potentially) reinvigorate FW. |
 Andrest Disch Amarr Debitum Naturae
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Posted - 2009.05.31 16:36:00 - [ 26]
Edited by: Andrest Disch on 31/05/2009 16:36:31 Supported so I can do pirate missions some day without destroying the future of my character. |
 Lunewraith Amarr Ministry of War
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Posted - 2009.05.31 16:39:00 - [ 27]
Originally by: Abulurd Boniface
And who will be in this situation? Will it not be the pirate, the master of their own destiny, the very person who could not give a wet slap about their standing and reputation? And now they're crawling back? It's cold and lonely in the dark pits of exile they thrust themselves into? It is now just that tad too much of an inconvenience?
Tough cookies. You make your bed and now you get to lie in it. The cold mercy they so generously bestow on others should be shared with them.
Fine in a RP sense I suppose. In practical terms, negative faction standings choke players out from accessing various null sec regions of space and thereby make joining prospective corps and alliances very difficult (ie, negative standings with Minny can drastically limit access to Great Wildlands and points beyond). |
 Kaito Haakkainen Caldari
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Posted - 2009.06.01 01:01:00 - [ 28]
Entrire standings system and it's implications needs looking at.
...until then a method of repairing bad standings would be a big help to a lot of players. |
 Akita T Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.06.01 02:30:00 - [ 29]
Originally by: Herschel Yamamoto At present, it's possible to get to a point where your standings with a faction simply cannot be recovered. If you're -10 to the Caldari State and everyone who they like, and you've used some of the one-time-only tag offers already, you cannot ever recover under current game mechanics.
Minor nitpick. While what you say is certainly true, it's next to practically impossible to get below -5.00 base with ALL factions which like the Caldari State. Sure, you could easily get below with the Amarr Empire and Mordu's Legion due to mission-running, but it would be extremely dificult to do the same with both the Ammatar Mandate and the Khanid Kingdom since as far as I know, there are no missions that spawn ships belonging to those factions. You probably could find ships belonging to those factions in other creative ways, but I am seriously doubting you can find even a SINGLE character in the entire game with under -5.00 base standings with both Ammatar and Khanid. However, the argument is quite urgent for the "pirate" NPC factions. It's downright trivial to even accidentally get below -5.00 base with all mutually-friendly pirate factions, especially the Guristas-Sansha-Blood trio, it's almost a given for most Caldari mission-runners. The Angels-Serpentis-Thukker-Syndicate combo is slightly more difficult to get locked out of. ___ Well, anyway, for now, SUPPORTED, but with a few extra observations... First, the standing system itself needs a complete overhaul. I am not only talking about the derived standings matrix, but also about how percentage changes get applied to your standings - they're not symmetrical at all, and this enables a lot of... how should I call them... peculiarities, which are not exactly helpful gameplay-wise, and don't make THAT much sense from a RP perspective either (ok, granted, a somewhat coherent argument can be made in defense of it for standings losses when you're high up, but then what about gains when you're really low, those certainly make next to no sense). Second, while this particular idea is nice and all that, and I do hope it is ALSO implemented alongside any other changes regarding standings, a much simpler solution would be to revisit a very, VERY old "exploit fix" that was from my viewpoint a very flawed one. What I am talking about is the "gain standings with target factions even as a complete newbie by intentionally failing missions with their enemies" pseudo-exploit.Sure, it made sense to plug that "creative use of a game mechanic", as it was unfair to people who actually worked hard to get those standings. HOWEVER, the particular way the exploit was "plugged" (namely, simply removing all derived standings GAINS with enemies on a failure without any discrimination) was very unfortunate. Personally, I would prefer if that was "fixed better". A way to "fix it better" would be to reinstate the derived standings gains with enemies on standings LOSSES, but ONLY when the base enemy faction standing is negative (or below a certain negative value, like, say, -2.00), and ONLY as long as the base standing towards the faction you just lost standings with (the one from which the derived enemy gains are calculated) is positive (or, say, above a certain positive value, like +1.00). In other words, you would have the ability to lose standings intentionally with "friends" in order to recover some of the negative standing with "enemies", but only as long as the friends remain friendly enough, and the enemies don't become TOO friendly. It would all but eliminate the need for the above-mentioned solution, as the issue would cease existing. But still, epic standings recovery missions are a good idea, and I hope we see them regardless of other factors. |
 Alexis Cato
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Posted - 2009.06.01 12:07:00 - [ 30]
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