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CCP Fallout

Posted - 2009.09.09 11:57:00 - [1] - Quote

For those of you who have been pining for more information about the upcoming changes to sov that will come to New Eden with EVE Online: Dominion, look no further than CCP Abathur's newest dev blog!

DRACO selen
The Executives
IT Alliance
Posted - 2009.09.09 12:05:00 - [2] - Quote

Edited by: DRACO selen on 09/09/2009 12:15:28
sounds like it's gonna be epic :)
/me is looking forward to the new sov mechanism!

edit: first Very Happy

Blind Ego
Amarr
Posted - 2009.09.09 12:09:00 - [3] - Quote

This is pretty cool stuff Cool

Evlyna
Gallente
Federal Navy Academy
Posted - 2009.09.09 12:10:00 - [4] - Quote

Edited by: Evlyna on 09/09/2009 12:16:49
Quote:
The current design calls for this to be a simple ISK transaction, representative of things like duct tape for reactor maintenance, Amarrios breakfast cereal and other important stuff.
...
The other major factor is the more space you spread your ‘Dominion' across, the more expensive it will become to maintain your stargate network.



... Shocked

As usual, rich alliances or alliances with good space already will have their good time while not so rich alliances or alliances with ****ty space will struggle and lose to rich alliances. Aside that, what else is new?

Teck7
Gallente
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2009.09.09 12:10:00 - [5] - Quote

Edited by: Teck7 on 09/09/2009 12:16:55
So does this mean sov4, sov3, jammers and jump bridges are gone?

further, this sounds like a micromanagement nightmare for small and large alliances alike if every single random roaming gang has the capability of easily contesting sov let alone doing so in dozens of systems with relative ease.

some tangible details would be nice.

Junkie Beverage
GoonFleet
GoonSwarm
Posted - 2009.09.09 12:17:00 - [6] - Quote

WTS - 2500 faction towers

Sophie Shackle
Posted - 2009.09.09 12:17:00 - [7] - Quote

Originally by: Teck7
So does this mean sov4, sov3, jammers and jump bridges are gone?


Or maybe you'll be able to use cyno gens/jammers jump bridges as soon as you claim the space... but I expect these will be some of the 'upgades' you can do to your space.

-Soph.

Taladool
Posted - 2009.09.09 12:20:00 - [8] - Quote

great now fix Moon gold, whats that you say, they are going to act like asteroids, a little bit of everything in them now? :) one can hope...

Caelum Mortuos
Gallente
Zero G Research and Development
Posted - 2009.09.09 12:23:00 - [9] - Quote

....easily makes first page.


Sounds good, more details soon tho please

Doomed Predator
Red Federation
Posted - 2009.09.09 12:26:00 - [10] - Quote

Finally a dominion dev blog and it sounds awesome.

Aylara
Posted - 2009.09.09 12:27:00 - [11] - Quote

Awesome is awesome.Very Happy I can't wait to see all the changes!

Shirrath
Minmatar
No Limit Productions
Looney Toons.
Posted - 2009.09.09 12:30:00 - [12] - Quote

I wonder whether this is related to a certain former CSM member doing some insider trading..

In any case, this and the datamined sov notification messages give a generic idea on the overall design goals of the new system. However, it would be nice to get a bit more specific information. Say.. an article called "A day in the life of a sov manager". And a FAQ, just so that we can get rid of the worst kneejerk reactions.

Epitrope
The Citadel Manufacturing and Trade Corporation
Posted - 2009.09.09 12:33:00 - [13] - Quote

If the new upkeep fee is designed to be a direct replacement of the cost of fuel for sov-claiming towers, that seems like a potentially very large new ISK sink. Currently, most of the cost of fuel is for ice products, which are player produced. It appears to me that this change would result in quite a bit of ISK being removed from circulation, while at the same time reducing trading / currency velocity. Can we please get a comment on this from Dr. Guðmundsson (CCP Dr.EyjoG)?

Sgt Blade
Caldari
Veto.
Veto Corp
Posted - 2009.09.09 12:33:00 - [14] - Quote

this sounds very interesting, and if all goes well would mean more people may get into 0.0 and regions that were thought to be worthless may be 'upgraded' with new ores and what not. Everyone doesn't have to fight for Delve any more to get the best goodies Laughing

arbiter reformed
Minmatar
Reverse Psychology.
Rooks and Kings
Posted - 2009.09.09 12:35:00 - [15] - Quote

Edited by: arbiter reformed on 09/09/2009 12:39:20



eve online

totalhelldeath

awesome, this will be the ****

Viper ShizzIe
The Illuminati.
Pandemic Legion
Posted - 2009.09.09 12:42:00 - [16] - Quote

Originally by: Teck7
Edited by: Teck7 on 09/09/2009 12:16:55
So does this mean sov4, sov3, jammers and jump bridges are gone?

further, this sounds like a micromanagement nightmare for small and large alliances alike if every single random roaming gang has the capability of easily contesting sov let alone doing so in dozens of systems with relative ease.

some tangible details would be nice.


The 0.0 metagame just became 0sp alts running through other alliance's space to disrupt sov.

I guess it's better than shooting POS at least Rolling Eyes

JuGGeR
Caldari
Phantom Squad
Atlas Alliance
Posted - 2009.09.09 12:42:00 - [17] - Quote

is the corp holding all the gates have open slots 4 members !?

the gold from the gates alone should be enuf to fund anything in the game sorta say !?

blkmajik
Overview Glitch
Posted - 2009.09.09 12:43:00 - [18] - Quote

while you're at it, make it so militia fleets can agro other pilots in their militia while in 0.0 without a standing hit (ie: bubble camps). With these new dynamics, the entry point systems will be juiced and we'd like to pwn them :D

Huberek Morchu
Posted - 2009.09.09 12:44:00 - [19] - Quote

Originally by: Junkie Beverage
WTS - 2500 faction towers


I have 17mil, can i help?

Syrannis
Remote Soviet Industries
Posted - 2009.09.09 12:46:00 - [20] - Quote

This looks awful.

yunger
Big Guns Inc.
Atlas Alliance
Posted - 2009.09.09 12:49:00 - [21] - Quote

Like the part were systems can be upgraded. 2/3 of 0,0 space is simple not worth being in as you can get allot better isk in level 4 missions.

But still a little nervous about being forced to go around everyday and repairs sov buildings that some random 10 man gang shot for 20 minutes before we got a defence gang over, would be no better then fuelling towers everywhere.

Also can't see how this will break the numbers game. Instead of bringing a blob you bring 20 gangs breaking havoc everywhere and running (cloaking) when they meat opposition. And how will it work with time zone dependent alliances? Will they be pretty much ****ed as someone starts hitting their sov every night when they aren't online?


And lastly wts a freighter load of towers buyer can pick them up in 0,0 about 39 jumps from empire

Hun Jakuza
Octavian Vanguard
Posted - 2009.09.09 12:49:00 - [22] - Quote

Edited by: Hun Jakuza on 09/09/2009 12:55:49
Delve surrended and need a new sov system for claim back ? :D

Now the players get a new 0.0 infrastructure, where the big alliances will playing, which have enough money for upkeep.

Why changes if the Dust 514 bring new sov system and planet claiming ?

Sov "capture flag" at gates ? :D LOL The worst thing in game the gate system which hinders the extension of the game and move to battles to one place. Moar blob will coming.

Viqer Fell
Minmatar
Maelstrom Crew
Posted - 2009.09.09 12:49:00 - [23] - Quote

It ate my post :(

tl:dr version = potentially full of win

Midge Mo'yb
Antares Shipyards
Phalanx Alliance
Posted - 2009.09.09 12:50:00 - [24] - Quote

Originally by: Syrannis
This looks awful.


NC Alt Spotted.

Sounds great, hopefully sov will be dictated more by presence than who can fuel the most towers.

Jarnis McPieksu
Insidious Existence
RAZOR Alliance
Posted - 2009.09.09 12:52:00 - [25] - Quote

Edited by: Jarnis McPieksu on 09/09/2009 13:04:18
Posted a dev blog on new sov system: +1 rep
Included too little information: -5 rep

Need moar. This just heats up the speculation more and more. Where are the examples - even if they are based on current unfinished design and figures? How will things work in practice for a random 1000-player alliance with a couple of station constellations? What happens to the R64 isk printers? As long as they are there, 0.0 will be controlled by whoever controls them, no matter what flags show up on the map. Too convoluted and/or expensive new sov system and people will just ignore it and go for the practical control.

What about the whole "bigger the empire is, more it will cost?" If that is in any way significant, alliances will just split into dozens of smaller alliances and we'll have epic 50-alliance NAP trains going "toot toot" around 0.0 that is a massive jumble of random names on the map. Yes, 0.0 will then be split into smaller areas on paper, but in practice it will not.

One reason alliances go for massive areas is to get a geographical buffer that protects their softer carebearing zones - if your core system is 3 jumps from the red team core system, it doesn't really matter how rich you can develop your space - there will be constant pewpew as it takes no :effort: to fly to the other guy's space to take out the carebears. That buildable military infrastructure has to be pretty epic to match the protection of "damn, we have to do complex logistics to get the capfleet there and back and it takes time and effort..." offered by a geographical buffer.

You need to spill some beans. Unless you haven't really figured the system out yet and are just winging it - in which case it is going to be a wild ride... Very Happy

In any case. Change is good but change is also scary. Vague blogs like this make us even more scared.

Edit: Bah, just upload your design doc online and let us take it apart. Thanks. Twisted Evil

Liliana Rahl
Posted - 2009.09.09 12:52:00 - [26] - Quote

First page in a "the end of eve" thread.

Gnulpie
Minmatar
Miner Tech
Posted - 2009.09.09 12:53:00 - [27] - Quote

Aweeeeeeeeesome!!


CCP devs are the best devs YARRRR!!

Vile rat
GoonFleet
GoonSwarm
Posted - 2009.09.09 12:54:00 - [28] - Quote

I love it. Thanks!

Scatim Helicon
GoonFleet
Band of Brothers
Posted - 2009.09.09 12:55:00 - [29] - Quote

Originally by: Teck7
Edited by: Teck7 on 09/09/2009 12:16:55
So does this mean sov4, sov3, jammers and jump bridges are gone?


Presumably cyno jammers, beacons, jumpbridges and other such sovereignty perks will be tied to the infrastructure upgrades that are mentioned.

jeffb
GoonFleet
Posted - 2009.09.09 12:56:00 - [30] - Quote

Will people in an alliance finally be able to deploy a personal pos without needing an alt corp?

Could you also clarify "AFK Empire"? Eve has players from all around the world, expecting people to be able to respond to all roaming gangs no matter what time they come would be incredibly stupid, timezone warfare is one of the worst aspects of the current sov system.



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