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ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.11 01:03:00 - [1]
 

Edited by: ParMizaN on 13/06/2005 19:02:41
As it seems that every other day we have a thread about "how to become a pirate" I thought i would just make a little guide for anybody wishing to start in piracy.

Lets start at the beginning.

REQUIREMENTS

For a low SP character

Many new characters may think themselves useless as pvpers; but this is most definately not the case. In a frigate you can take down, or immobilise, an opponent much larger than yourself. They key to not dieing while yo do it is speed.

Therefore it is alost essential for all new characters to train for a microwarp drive

This will help you to evade missiles (and take less damage from them in the upcoming patch) and evade turret fire.

Thus a new pilot should invest in the following skills:

  • High speed maneuvering I

  • Navigation IV

  • Afterburner IV



This is probably the most time consuming of the skills that you will need.

Next, you will need to be able to use a warp disruptor or warp scrambler, to stop your prey from warping away.

Both of these have their benefeits, however i recommend using a warp scrambler as a lot of your targets may carry a warp core stabiliser, and the -2 scramble on this item is more likely to stop them from warping. Secondly, a warp disruptor uses too much capacitor to be run easily on a frigate.

To use this module you will need to train:

  • Propulsion jamming I

  • Navigation II (you should lready have this at IV)

  • Electronics III



Since you now have the two main essentials: you may also want to fit a stasis webbifier (which has the same requirements for skills as the warp scrambler) to slow down your prey. However this may not be necessary if you are in an asteroid belt or at a planet etc as your target has nowhere to run.

Of course you need a ship to fit these to, and i recommend either the KESTREL or the RIFTER as both have the ability to lock down a target, while staying reasonably fast and dealing some good damage. For the kestrel, the choice between rockets or standard missiles is one best left to you. Rockets are better for close range combat as they have a better damage/time. For the rifter, experiment with the guns/missiles, and find out which suits your style best.

At this point i would not recommend training gunnery skills too much.

(If you are not caldari or minmatar, don't worry, learning the skills to fly either a kestrel or a rifter take very little time at all, and are worth it: as in my opinion they are the best pirating ships. The amarr and gallente equivilents require more gunnery skills and have "inferior" ship loadouts)

Now, running a microwarpdrive and a warp disruptor, along with whatever else you wish to fit, is a drain on your capacitor. Capacitor power relays in the lowslots can help you to sustain the modules.

These require:

  • Energy grid upgrades II

  • Science I

  • Engineering II


(dont worry about all this training: it doesnt take very long, and many of the skills are essential later on anyway)

The rest of the slots on your ship if you have any free) is really up to you.


WHERE DO I HUNT?

By now you are thinking; "Great I'm ready, where do i go to kill!"

Unfortunately it isnt that easy. To find targets, you need to go in 0.4 and below systems. These are often sparsely populated, but now and again you cn find something to kill.

Try to look in the less busy low security systems, as this is where miners are more likely to be hiding. Fly around these until you see a possible target in local.

Then you use your scanner to see what ships are in space. (see "using the scanner" near the end of the tutorial)
If the scanner shows a prime target, such as a hauler or a mining cruiser; off you go. To find him you can either

  • Browse the belts

  • Use the scanner and narrow him down


using the scanner like this is difficult at firs, but often quicker than going through the belts, and well worth getting used to.

Once you have your prey in your sights: its tme for

THE ATTACK

Orbit your prey at your optimal range and engage your warp scrambler and weapons. If all goes well and you get him to structure, convo him (if you wish to ransom and not just destroy the ship) and ask for a toll. Choose this yourself, judging the value of his ship and modules and thinking how much he would lose if he went boom.

I advise you not to pod kill your target, as the security status hit for this is very heavy, meaning you wont be able to go into high security space.


ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.11 01:07:00 - [2]
 

Edited by: ParMizaN on 21/08/2005 10:56:45
Continued:

Once your prey has paid you (hopefully) let him go by deactivating your guns/scramblers. If he did not pay, send him on his merry way in his pod.

Do NOT go near the sentries for 15-20 minutes after you have commited a hostile act, as it will leave you in your pod. (sentres are cruel masters)

SECURITY STATUS

When you kill a player's ship, (and more seriously his pod) you receive a security rating drop. This can only be raised by killing battleship npcs, which is probably way above you at this point. Dont worry, if yu want to be a true pirate, you can worry about this later: just make sure you dont get trapped in a low security system surrounded by a lot of high security ones, as you may find it hard to get out. Once you reach -5.0 you can be shot ANYWHERE without penalty, so be aware.

Security ratings:

  • -1.9 and above: you can enter all space freely
  • -2.4 and above: you can enter all but 1.0

  • -2.9 and above: you can enter all but 0.9 and above

  • -3.4 and above: you can enter all but 0.8 and above

  • -3.9 and above: you can enter all but 0.7 and above

  • -4.4 and above: you can enter all but 0.6 and above

  • -4.5 and below: you cannot enter secure space without being fired upon by the navy/concord



Expect to lose ships often until you get the hang of it. Dont worry: basic frigate setups are cheap.

Lastly: EVE is NOT a single player game, making friends is an excellent idea: and joining a pirate corp can help you to learn quicker and kill more (killing with friends beside you is much easier, and more funWink)

Hope this helps, and if i forgot anything, feel free to post it.


USING THE SCANNER

Originally by: DUFFMANX
K for the scanning part u generally wanna find some1 at a gate or a belt, most likely the belt in this case.

Open up ur scanner and set ur scan range to 10,000,000km. U will find most belts are maximum of this from a planet so will cover u being able to scan a belt effectively.

Next set ur radius to 30 degrees as u want to accurately scan a belt 1 at a time and picking up item from 2 belts isnt handy. To align the scanner on screen for scanning a particular belt use the onscreen camera and position it so ur ship and the belt(upside down triangle) u want to scan are in alignment.

After u have completed this start ur scan and u will get a list of whats in the belt. Set the fliter to show ascending "Type" and it will be easy to c wot ships (player and npc) are in the belt. After that move in and go to work if u find a suitable target. Rinse and repeat this process with all belts to find targets.

Tip: Rule of thumb is miners in low sec use bookmarks for a planet to instadock and can use them from a belt of that planet. So u might want to start at a planet that has lots of belts to scan. Chances are a pilot uses the same belts of a planet to mine, have secure cans and such and cycles through every day.



Criminal Flagging Guide can be found here -Eris

Velsharoon
Gallente
Arcane Velshologies
Posted - 2005.06.11 01:20:00 - [3]
 

Excellent post mate, I would like to add dont smack, and if the pirate smacks to you then blow them to the nine hells and back.


Strawberry Pierat
Posted - 2005.06.11 01:23:00 - [4]
 

Great guide! :D

I just started pirating on my 2 week old character and its a lot of fun.

"Unfortunately it isnt that easy. To find targets, you need to go in 0.4 and below systems. These are often sparsely populated, but now and again you cn find something to kill."

Can I just add to this that from personal experience the best places to learn how to pirate are dead-end 0.4 systems that only have a single gate going into 0.5 or higher.

These places are very popular with miners as they know that most pirates won't come here, since they would have to make the trek through empire to reach it. As such they make the perfect pray since you can catch them offguard. Twisted Evil

Good examples of this are places like Sagain and Gyerzen..

Another thing to select good hunting grounds by is their ore types.. I believe next patch some in 0.4 will yield small amounts of Zydrine, systems with that ore will be high priority for miners no doubt.. so they should be high priority for you too.

lordmix
Caldari
GoonFleet
GoonSwarm
Posted - 2005.06.11 11:11:00 - [5]
 

YARRRR!!

KamikazeHamster
Posted - 2005.06.11 11:17:00 - [6]
 

Edited by: KamikazeHamster on 11/06/2005 11:18:15
Great guide to all those budding pirates. A word of warning though. Just because they are mining at the moment, doesn't mean they can't PvP. Whilst you are stuck waiting for 15-20mins, they could go, get a ship, and come back to kill you


Therefore, it would be a good idea to create a safespot or two, and keep warping between them

edit: Oh,and don't log off during the 'flagged' period, 'tis lame

TekRa
Minmatar
Posted - 2005.06.11 11:35:00 - [7]
 

Edited by: TekRa on 11/06/2005 11:35:17
Originally by: KamikazeHamster
edit: Oh,and don't log off during the 'flagged' period, 'tis lame

does the timer still count down if you log out? i thought it stopped so you still had to wait once you log back in. might be wrong tho.

ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.11 11:56:00 - [8]
 

Originally by: TekRa
Edited by: TekRa on 11/06/2005 11:35:17
Originally by: KamikazeHamster
edit: Oh,and don't log off during the 'flagged' period, 'tis lame

does the timer still count down if you log out? i thought it stopped so you still had to wait once you log back in. might be wrong tho.


It lasts for 15 minutes of evetime. Evetime still passes while you are logged out, so you can log for 15 mins, return and be unflagged.

Avon
Caldari
Black Nova Corp
IT Alliance
Posted - 2005.06.11 11:59:00 - [9]
 

Originally by: ParMizaN
Originally by: TekRa
Edited by: TekRa on 11/06/2005 11:35:17
Originally by: KamikazeHamster
edit: Oh,and don't log off during the 'flagged' period, 'tis lame

does the timer still count down if you log out? i thought it stopped so you still had to wait once you log back in. might be wrong tho.


It lasts for 15 minutes of evetime. Evetime still passes while you are logged out, so you can log for 15 mins, return and be unflagged.




Yeah, sometimes.

Flag timer is bugged to hell though.
I keep getting shot by sentries 30+ minutes after last aggression ... maybe the game just hates me? :)

ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.11 12:05:00 - [10]
 

The sentries hate you and your evil ways avon ;)

It "should" last 15 minutes but i usually leave it 20 to be more safe. As far as i know you can petition if they shoot you after 20 (maybe 15 but im not 100% sure)

Ander
Gallente
Sniggerdly
Pandemic Legion
Posted - 2005.06.11 14:37:00 - [11]
 

Bah.. more competition.

Ikvar
A Blue Goat
Posted - 2005.06.11 15:26:00 - [12]
 

If the sentries kill you after 15 mins from your last security drop you can petition, a corpmate of mine lost his Ishkur to sentries 25 mins after his aggro timer started, he petitioned and got it back the next day. Just remember to get someone to scoop your non destroyed items as they only give you back what gets destroyed.

Valasek
Posted - 2005.06.11 15:41:00 - [13]
 

this definately needs to be sticky ! thx for the guide mate !
as soon as my acc will be payed from trial to normal ,im gonna get on that right away ;)
thx again

CCP Eris Discordia

Posted - 2005.06.11 16:29:00 - [14]
 

glued, please mail mods@ccpgames.com if you think a thread deserves to be stickied. Spamming the thread with 'sticky pls' wont help becausew we have our own ideas about hwat threads can or can't be stickied.

Trepkos
The Royal Syndicate
Posted - 2005.06.11 16:30:00 - [15]
 

Nice little guide. Very Happy

Maxine Stirner
Gallente
Doomheim
Posted - 2005.06.11 19:22:00 - [16]
 

Originally by: Eris Discordia
we have our own ideas


..says the lady with the pink dreadnaught.

CCP doesn't even have a guide to system security level posted. Not even in the FAQ. Surely you realized that reserving your own ideas from the public with the intention of just letting them work it out for themselves was going to lead to rather odd interpretations?

ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.11 22:14:00 - [17]
 

Originally by: Maxine Stirner
Originally by: Eris Discordia
we have our own ideas


..says the lady with the pink dreadnaught.

CCP doesn't even have a guide to system security level posted. Not even in the FAQ. Surely you realized that reserving your own ideas from the public with the intention of just letting them work it out for themselves was going to lead to rather odd interpretations?



t'was posted somewhere. Cant remember where though.

Thanks eris: I live in fear and awe of your pink dreadnaught.

P.S: /emote waches eris blast Ikvars sig with her new dread Neutral



Irish Duff
The Hull Miners Union
Gentlemen's Club
Posted - 2005.06.12 04:33:00 - [18]
 

K for the scanning part u generally wanna find some1 at a gate or a belt, most likely the belt in this case.

Open up ur scanner and set ur scan range to 10,000,000km. U will find most belts are maximum of this from a planet so will cover u being able to scan a belt effectively.

Next set ur radius to 30 degrees as u want to accurately scan a belt 1 at a time and picking up item from 2 belts isnt handy. To align the scanner on screen for scanning a particular belt use the onscreen camera and position it so ur ship and the belt(upside down triangle) u want to scan are in alignment.

After u have completed this start ur scan and u will get a list of whats in the belt. Set the fliter to show ascending "Type" and it will be easy to c wot ships (player and npc) are in the belt. After that move in and go to work if u find a suitable target. Rinse and repeat this process with all belts to find targets.

Tip: Rule of thumb is miners in low sec use bookmarks for a planet to instadock and can use them from a belt of that planet. So u might want to start at a planet that has lots of belts to scan. Chances are a pilot uses the same belts of a planet to mine, have secure cans and such and cycles through every day.

infused
Posted - 2005.06.12 10:06:00 - [19]
 

I found a target panting skill very helpful when I first started PVPing

ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.12 11:25:00 - [20]
 

Thanks duffman: updated the guide with scanner info Wink

Ja'kar
M. Corp
Mostly Harmless
Posted - 2005.06.12 16:15:00 - [21]
 

Exultant guide Parziman

Nice one m8- how about a guide for advance piracy i.e. fleet battles, tactics etc…
YARRRR!!

ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.12 20:31:00 - [22]
 

Originally by: Ja'kar
Exultant guide Parziman

Nice one m8- how about a guide for advance piracy i.e. fleet battles, tactics etc…
YARRRR!!


tbh there are so many different types of piracy it would take me hours to write a good guide for em all Neutral

il mabe tr sometime tho Smile

ChainyMcSmoke
Posted - 2005.06.13 09:15:00 - [23]
 

Edited by: ChainyMcSmoke on 13/06/2005 09:21:14
muahhahha....I'll have to watch my six for 2 day old ebil kessies now I suppose. Will be alot of fun pvping noobs who have one hand on the controls of their ship while the other is flipping through the pages of their new
how to be an ebil1337wtfpwngeOjesus pirate manual.
ps. Great effort on the manual, keep the info(and subesequent noobs)coming.Twisted Evil

H0ot
Posted - 2005.06.13 09:59:00 - [24]
 

Originally by: ChainyMcSmoke
muahhahha....I'll have to watch my six for 2 day old ebil kessies now I suppose. Will be alot of fun pvping noobs who have one hand on the controls of their ship while the other is flipping through the pages of their new
how to be an ebil1337wtfpwngeOjesus pirate manual.
ps. Great effort on the manual, keep the info(and subesequent noobs)coming.Twisted Evil


Why the hell do you need an alt to post that? Rolling Eyes

Luance DeAngeluotti
Gallente
Gallente Insorum Research Ltd.
Posted - 2005.06.13 10:58:00 - [25]
 

Originally by: ParMizaN

Do NOT go near the sentries for 15-20 minutes after you have commited a hostile act, as it will leave you in your pod. (sentres are cruel masters)



I got flagged the other day in 0.5 and shot down by the navy (stupid event mixup) and subsequently podded. My clone woke up screaming in 0.4 one jump away and due to my nOObness I jumped into my Brutix to get back at the podder. I undocked and flew to the gate. Nothing happened. Then I jumped through to 0.5 and got pwnd by the Billboard and Navy once more. Does that mean sentries in 0.4 won't get back at you if you attack people in 0.4 or below?

ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.13 11:38:00 - [26]
 

Your are only flagged in a certain system: if you can make it out of the system that you are flagged in (by insta or tanking sentries) i think you can go unharmed in the enx system: but im not 100% sure.

Suladriel
Caldari
Penguinista.
Posted - 2005.06.13 11:49:00 - [27]
 

Your security status part was slightly off.

This is from the "Find Answers" section:-

Here is a brief list of your travelling options according to security status:

Players with -1.5 or greater can enter all systems

Players with -2.0 or worse cannot enter 1.0 systems

Players with -2.5 or worse cannot enter 0.9 systems

Players with -3.0 or worse cannot enter 0.8 systems

Players with -3.5 or worse cannot enter 0.7 systems

Players with -4.0 or worse cannot enter 0.6 systems

Players with -4.5 or worse cannot enter 0.5 systems

Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention.

Players with negative ratings can fly through all systems in an Escape Pod, as CONCORD are not quite ruthless enough to attack pods, but if your rating is -5.0 or below then you are easy pickings, as anyone can target and destroy your pod without repercussion.

TekRa
Minmatar
Posted - 2005.06.13 16:47:00 - [28]
 

Edited by: TekRa on 13/06/2005 16:47:50
Originally by: Suladriel
Your security status part was slightly off.

This is from the "Find Answers" section:-

Here is a brief list of your travelling options according to security status:

*snip*

Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention.

Players with negative ratings can fly through all systems in an Escape Pod, as CONCORD are not quite ruthless enough to attack pods, but if your rating is -5.0 or below then you are easy pickings, as anyone can target and destroy your pod without repercussion.



I was gonna post exactly the same link, but read it again and think about it.

ParMizaN
Body Count Inc.
The Requiem
Posted - 2005.06.13 18:54:00 - [29]
 

WinkRe read it: i said the same thing; only in a different way

Kresh Vladir
Black Omega Security
Pandemic Legion
Posted - 2005.06.14 02:11:00 - [30]
 

if u can afford to use a cruiser i would suggest u try 1

me and my mate like to be allowed im empire so we dont do much ,4 pirating but when we have low enuf sec status to take some hits we roll out in our rupture and what ever i feel like flying

a rupture u can put medium autocannons on 2x heavy missile launchers a mwd and scrmabler + another mid slot and 5 low slots to mess around w/

the rupture gets up to about 1100m/s i think and is very nice for running around and ganking lone cruisers or frig gangs npcing

and make sure u load ur missile launchers w/ explosive missile ( Havoc Heavy Missiles ) as a volly of these and ur autocannons will tear shields apart and the havocs will just obliverate their armor but be carful of missiles they have evil rays of blowing up ships while ur ransoming the victim Evil or Very Mad

well theres my 2 cents


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