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CCP Tuxford

Posted - 2005.10.21 09:15:00 - [1]
 

First off I would like to thank you all for your very constructive feedback in the other thread.

Stats and bonuses might change before this hit TQ so give your input here


Frigates

Mining
Forgot to tell you that all mining frigates get a 5% bonus to cargo per level and 20% bonus to mining yield per level.

Tormentor
  • Gets an extra low slot

  • CPU output increased to 140tf


  • Bantam
  • Gets an extra low slot

  • CPU output increased to 150tf


  • Navitas
  • Gets an extra med slot

  • CPU output increased to 150tf


  • Burst
  • Gets an extra med slot

  • CPU output increased to 140tf


  • Tackling

    Executioner
  • Max velocity increased to 390m/s

  • Low slot changed to a med slot


  • Condor
  • New mass 1 150 000 kg

  • Poweroutput increased to 25MW

  • High slot added

  • Max velocity increased to 375m/s

  • Turret hardpoint changed to launcher hardpoint

  • Existing bonuses replaced with 5% missile kinetic damage per level and 10% missile velocity per level


  • Atron
  • New Mass 1 100 000 kg

  • Max velocity increased to 380m/s

  • Targetting range bonus replaced with 10% bonus to small hybrids falloff per level


  • Slasher
  • Max velocity increased to 410m/s

  • Max velocity bonus replaced with 5% projectile damage per level


  • Scout
    All the Scout frigates get one of their bonuses replaced with 5% bonus to scan probe duration.

    Heron
  • CPU output increased to 250tf

  • Launcher slot added

  • Targetting range bonus replaced with scout bonus


  • Imicus
  • CPU output increased to 230tf

  • Small hybrid damage bonus replaced with scout bonus


  • Probe
  • CPU output increased to 220tf

  • Max velocity increased to 300m/s

  • Max velocity bonus replaced with scout bonus


  • EWAR
    I haven't really changed these ones, their bonuses already make them pretty unique.
    Griffin
  • ECM range bonus changed to 10% to ECM cap need


  • Vigil
  • Max velocity increased to 320m/sec

  • Max velocity bonus replaced with 5% small projectile damage bonus per level




  • CCP Tuxford

    Posted - 2005.10.21 09:15:00 - [2]
     

    Assault
    The missile frigates, Inquisitor, Kestrel and Breacher have all lost their rate of fire bonus. Instead they get 5% damage per level to all missile damage types except for their race specific damage type where they get 10% per level.

    Punisher

    • Poweroutput increased to 45MW

    • CPU output decreased to 115tf

    • Capacitor capacity increased to 340

    • Cap recharge bonus replaced with 5% armor resistance per level



    Merlin

    • Gets an extra med slot

    • CPU output increased to 175tf

    • Capacitor Capacity increased to 280

    • Shield hitpoint bonus replaced with 5% shield resistance per level



    Tristan

    • Poweroutput increased ot 38MW

    • Max velocity increased to 260m/s

    • Capacitor capacity increased to 280

    • Added a launchers hardpoint



    Rifter

    • Poweroutput increased to 37MW

    • Max velocity increased to 320m/s

    • Max velocity bonus replaced with 5% tracking per level

    • Added a low slot

    • Added a med slot



    Inquisitor

    • Poweroutput increased to 32MW

    • High slot added

    • Max velocity increased to 270m/s

    • Mass reduced to 1 500 000 kg



    Kestrel

    • Max Velocity increased to 260m/s

    • CPU output increased to 150tf



    Incursus

    • Poweroutput increased to 34MW

    • Max velocity increased to 300m/s

    • CPU output decreased to 110tf

    • Capacitor capacity increased to 260

    • Tracking bonus replaced with 10% accuracy falloff per level



    Breacher

    • Poweroutput increased to 31MW

    • CPU output increased to 135tf



    CCP Tuxford

    Posted - 2005.10.21 09:15:00 - [3]
     

    Cruisers

    Mining/Logistic
    Kind of a combined class of logistic and industrial ships. In addition to their ship bonuses they get a static 500% bonus to logistic range.

    Augoror

    • 10% bonus to capacitor need of Energy Transfer Arrays

    • 10% armor per level



    Osprey

    • 10% bonus to capacitor need of Shield Transporters

    • 20% bonus to mining yield



    Exequror

    • 10% bonus to capacitor need of Remote Armor Repair Systems

    • 10% bonus to cargo capacity per level



    Scythe

    • 3.5% bonus to tracking links

    • 20% bonus to mining yield



    EWAR
    The EWAR cruisers get a bonus to

    Arbitrator

    • Low slot changed to a med slot

    • Medium energy weapon cap reduction bonus replaced with 5% bonus to tracking disruptors efficiency per level



    Blackbird

    Celestis

    • High slot changed to a med slot



    Bellicose

    • Low slot changed to a med slot

    • Max velocity bonus replaced with 7.5% bonus to target painter effect per level



    Assault

    Maller

    • Poweroutput increased to 900MW

    • CPU output decreased to 270tf



    Moa

    • Shield boost bonus changed to 5% shield resists per level

    • CPU output increased to 360tf

    • Poweroutput increased to 780MW


    Thorax

    • Dronebay decreased to 100m^3

    • Poweroutput increased to 820MW



    Rupture

    • Poweroutput increased to 860MW

    • CPU output increased to 325tf



    Omen

    • Launcher hardpoint added

    • Poweroutput increased to 730MW

    • CPU output decreased to 250tf



    Caracal

    • Poweroutput decreased to 530MW

    • CPU output increased to 350tf

    • Added med slot



    Vexor

    • Poweroutput increased to 675MW

    • CPU output decreased to 270tf



    Stabber

    • Poweroutput increased to 700MW



    Elite Ships
    Eagle

  • Shield boost bonus changed to 5% bonus to shield resistance p. level

  • CCP Tuxford

    Posted - 2005.10.21 09:15:00 - [4]
     

    Destroyers
    Now all get 50% bonus to optimal range of small turrets. Max targetting range increased by 20% resulting in
  • Coercer - 30km

  • Cormorant - 36km

  • Catalyst - 33km

  • Thrasher - 27km


  • Battlecruiser
    Mostly did some grid and cpu adjustments with Battlecruisers.
    Prophecy
  • grid - 1300MW

  • CPU - 350tf


  • Ferox
  • grid - 1000MW

  • CPU - 475


  • Brutix
  • grid - 1150

  • CPU - 425

  • Armor repair bonus increased to 7.5% per level


  • Cyclone
  • grid - 1210

  • CPU - 425

  • Shield boost bonus increased to 7.5% per level

  • Added a med slot


  • Nothing much changed since the last thread, I bolded the most recent changes. Lots of things you want to discuss I guess. Try to keep it constructive.

    SengH
    Black Omega Security
    Pandemic Legion
    Posted - 2005.10.21 09:16:00 - [5]
     

    errh whats the 234 for?

    Emno
    Caldari
    E X O D U S
    Imperial Republic Of the North
    Posted - 2005.10.21 09:17:00 - [6]
     

    Edited by: Emno on 21/10/2005 09:19:33
    Edited by: Emno on 21/10/2005 09:17:21
    Edited by: Emno on 21/10/2005 09:17:00
    Originally by: SengH
    errh whats the 234 for?


    think they are gone now Surprised

    edit: still see 4 :}

    editedit: omg 4 gone \o/

    editeditedit: Executioner not gimped \o/

    SengH
    Black Omega Security
    Pandemic Legion
    Posted - 2005.10.21 09:18:00 - [7]
     

    Edited by: SengH on 21/10/2005 09:18:02
    Tuxford what about the promised leadership changes to the BCs? any update on that?

    CCP Tuxford

    Posted - 2005.10.21 09:20:00 - [8]
     

    Originally by: SengH
    Edited by: SengH on 21/10/2005 09:18:02
    Tuxford what about the promised leadership changes to the BCs? any update on that?

    Sorry that must have slipped by me. What exactly are you referring to?

    SengH
    Black Omega Security
    Pandemic Legion
    Posted - 2005.10.21 09:25:00 - [9]
     

    Edited by: SengH on 21/10/2005 09:27:57
    From in development

    Tech 2 Battlecruisers

    The Battlecruiser will probably be the Command cruisers that have extensive leadership abilities. We'll probably improve the leadership abilites of the current Battlecruisers at the same time. Oh, and of course combat stuff in them too.

    Not sure if this is included with the current mk2 project.

    The problem is in its current state, the leadership modules with the command processors highly favor armor tanked ships. Although it will eat your CPU to fit a full rack of gang mods, + command processors(current stats). For some reason I feel the leadership role of the BCs are being neglected during this rebalancing.

    Edit: ie. what is the design goal of these ships in leadership mode, does CCP want them to be sitting at a safespot? or with the fleet? if so, with both mids and his occuped by most of these modules, the brutix and prophecy gain huge advantages in using them during moving. However the cyclone and the ferox due to their almost balanced mids/hi's with their current cpu cannot fit the max # of leadership mods that their mid slots allow, but any number that they fit will gimp their tanking considerably.

    CCP Tuxford

    Posted - 2005.10.21 09:29:00 - [10]
     

    Yeah that will probably be done alongside the t2 battlecruiesers.

    Gunsnroses
    Hmmzor.
    Posted - 2005.10.21 09:29:00 - [11]
     

    Edited by: Gunsnroses on 21/10/2005 09:31:05
    I have a question, Will the changes to t1 hulls, such as launcher hard point for omen, carry over to its t2 brother the zealot?

    PS.
    What does this mean?

    In addition to their ship bonuses they get a static 500% bonus to logistic range.



    SengH
    Black Omega Security
    Pandemic Legion
    Posted - 2005.10.21 09:32:00 - [12]
     

    Edited by: SengH on 21/10/2005 09:32:50
    tuxford you might have missed my edit, but please take a look at it... The fact is using the leadership ability of the BC gimps cyclones(more the cyclone) and feroxes shield bonus, but the prophecy and brutix can still use their armor bonuses to full effect. Seems kinda misplaced to me.

    Gunsnroses
    Hmmzor.
    Posted - 2005.10.21 09:34:00 - [13]
     

    Yeah i always thought gang modules should A be High slot. Or B, be the slot that corresponds to there bonus.

    Longasc
    Amarr
    Viziam
    Posted - 2005.10.21 09:35:00 - [14]
     

    Edited by: Longasc on 21/10/2005 09:40:44
    I like the changes to the Mining Frigates and the added med slot to the Executioner most. I think many will just love the changes to the Executioner. :)

    I am still not very confident that - even with 10% Armor HP bonus - the Augoror will see more use. I doubt that many people will use it in a support role somehow.

    IMO: Why not make it a mining cruiser with Mining Bonus. This would give it at least some use.
    It is a rather cool looking ship model, it is a shame it is not popular. It is clearly still sub-par to the Omen - as I said, the "support" concept in EVE is not really convincing, and people who make use of it for sure no longer fly a pretty basic Tech 1 cruiser. So I doubt that the energy transfer bonus will make it more attractive.

    CCP Tuxford

    Posted - 2005.10.21 09:35:00 - [15]
     

    Originally by: Gunsnroses
    Edited by: Gunsnroses on 21/10/2005 09:31:05
    I have a question, Will the changes to t1 hulls, such as launcher hard point for omen, carry over to its t2 brother the zealot?

    PS.
    What does this mean?

    In addition to their ship bonuses they get a static 500% bonus to logistic range.




    The tech 2 ships are based on their tech 1 counterpart but they aren't really tech 1 plus more as you can see looking at the sacrilege. It has the same number of slots as a maller but a completely different layout.

    In addition to their ship bonuses they get a static 500% bonus to logistic range.
    It means that if you fit a logistic module that that ship gets bonuses to such as shield transporter on an Osprey you get a 500% bonus to shield transporter range. That bonus is not dependant on skill.

    Gunsnroses
    Hmmzor.
    Posted - 2005.10.21 09:37:00 - [16]
     

    Originally by: Tuxford
    Originally by: Gunsnroses
    Edited by: Gunsnroses on 21/10/2005 09:31:05
    I have a question, Will the changes to t1 hulls, such as launcher hard point for omen, carry over to its t2 brother the zealot?

    PS.
    What does this mean?

    In addition to their ship bonuses they get a static 500% bonus to logistic range.




    The tech 2 ships are based on their tech 1 counterpart but they aren't really tech 1 plus more as you can see looking at the sacrilege. It has the same number of slots as a maller but a completely different layout.

    In addition to their ship bonuses they get a static 500% bonus to logistic range.
    It means that if you fit a logistic module that that ship gets bonuses to such as shield transporter on an Osprey you get a 500% bonus to shield transporter range. That bonus is not dependant on skill.


    Thanks for the quick reply, and Doah! at maller/sac your right......

    Though that was a hint, Zealot launcher slot 4tw. Or at least some drone space, 1 int can kill you :)

    DarK
    STK Scientific
    Posted - 2005.10.21 09:39:00 - [17]
     

    Tux, good changes so far. 2 things though:

    Any chance on the Moa getting it's slot layout changed from 6/4/4 to 6/5/3 to allow for better tank?

    Also, now that the Ferox has the same low/med layout as Ferox, would it be possible to get another medslot on it some how ?


    Indy Boy
    Caldari
    Caldari Provisions
    Posted - 2005.10.21 10:00:00 - [18]
     

    Very good changes, but 1 question though.
    Any chance on Sacrilige getting some boost, like adding more launching hardpoints to it, or chaning its bonuses, because sac seems underpowered.

    P.S:It will be better, if Khanid with all their ships will be deleted from game and their t2 ships will be replaced with carthum conglomerate/viziam versionsSmile

    Kcel Chim
    Caldari
    Arcane Technologies
    The Five
    Posted - 2005.10.21 10:01:00 - [19]
     

    here are my 2 concerns:

    will the incursus stay unchanged ? unless i overlooked it beeing in the list.

    why does the vigil as a tackler get a proj dmg bonus its not a gunboat ?


    General Griefus
    Dark Tornado
    Posted - 2005.10.21 10:03:00 - [20]
     

    Loving the executioner, though i think if its ment to be a tackling ship, that maybe it shouldn't need that 10% to energy turret capacitor usage bonus, maybe trade it for something like another cap bonus, like a 5% to capacitor size or maybe give it a agility bonus seems as thats something thats not been used yet. it just doesn't seem right it having a cap usage bonus.

    Gunsnroses
    Hmmzor.
    Posted - 2005.10.21 10:04:00 - [21]
     

    Originally by: Indy Boy
    Very good changes, but 1 question though.
    Any chance on Sacrilige getting some boost, like adding more launching hardpoints to it, or chaning its bonuses, because sac seems underpowered.

    P.S:It will be better, if Khanid with all their ships will be deleted from game and their t2 ships will be replaced with carthum conglomerate/viziam versionsSmile



    Sac is simply a brilliant defensive ship, but otherwise has ZERO offensive capiblities, and with the way eve is, that sux :(

    CCP Tuxford

    Posted - 2005.10.21 10:04:00 - [22]
     

    Originally by: Kcel Chim
    here are my 2 concerns:
    will the incursus stay unchanged ? unless i overlooked it beeing in the list.


    Embarassed oops

    Originally by: Kcel Chim

    why does the vigil as a tackler get a proj dmg bonus its not a gunboat ?


    It's actually an EWAR frig not a tackler. Although it is still imo best tackling t1 frig in game, although Incursus comes pretty close.

    CCP Tuxford

    Posted - 2005.10.21 10:05:00 - [23]
     

    Originally by: Indy Boy
    Very good changes, but 1 question though.
    Any chance on Sacrilige getting some boost, like adding more launching hardpoints to it, or chaning its bonuses, because sac seems underpowered.

    P.S:It will be better, if Khanid with all their ships will be deleted from game and their t2 ships will be replaced with carthum conglomerate/viziam versionsSmile


    I'm not really going through the tech 2 ship and drastically change them, but if it was, then I probably wouldn't do anything about the sacri it's a damn fine ship imo.

    Palx
    Caldari
    tr0pa de elite
    Triumvirate.
    Posted - 2005.10.21 10:10:00 - [24]
     

    Any changes to the blackbird?

    I only see the title for it but it's blank below...

    Bazmatti
    FATAL REVELATIONS
    FATAL Alliance
    Posted - 2005.10.21 10:11:00 - [25]
     

    Any ideas when we are likely to see these changes?

    elFarto
    New Order Industries
    Posted - 2005.10.21 10:12:00 - [26]
     

    Edited by: elFarto on 21/10/2005 11:47:16
    Tux, Is the Caracal going to get a damage bonus like the new Kessie? 10% to kinetic damage and 5% to the others?

    Regards
    elFarto

    Techyon
    The Scope
    Posted - 2005.10.21 10:15:00 - [27]
     

    I think the thorax needs another slot, especially with the coming plate nerf a thorax will have great difficulty getting into range with so little armor and not enough cap to tank because you also need to use mwd to get into range. The Rax had it's drones as a main dmg output and I think that was wrong and it's good that it changed, but then also give it a chance to execute it's intended role effectively.

    Doesn't really matter wether it's another med or low slot...

    Elve Sorrow
    Amarr
    Game-Over
    The Requiem
    Posted - 2005.10.21 10:17:00 - [28]
     

    Why do the Amarr not have an EWAR frigate? Or the Gallente for that matter. And where'd the Amarr Scout go?

    And i hate to break it to you Tuxford, but 2 medslots is only barely 'tackler'. It would still never be used because it's just outclassed by way too many ships. Needs a third medslot.

    Reatu Krentor
    Minmatar
    Void Spiders
    Fate Weavers
    Posted - 2005.10.21 10:22:00 - [29]
     

    Tux, just a question. What is your opinion on giving all ships a "special ability", your static bonus. After there are lately more and more ships gaining them(mining frigates had them first(cap use), then came the barges(strip miner fittable) and other ships like battlecruiser etc.)
    I'd like to see(one can dream, aye Wink) all ships with these kind of bonuses(with the pirate faction ships having the best static bonus of course) something equal to a lvl 2-3 skill bonus. Could be something to set some ships more apart from other ships (maller and omen, maller a tanking bonus, omen a pulse bonus?).

    Khaldorn Murino
    Reikoku
    Band of Brothers
    Posted - 2005.10.21 10:22:00 - [30]
     

    Originally by: Elve Sorrow
    Why do the Amarr not have an EWAR frigate? Or the Gallente for that matter. And where'd the Amarr Scout go?

    And i hate to break it to you Tuxford, but 2 medslots is only barely 'tackler'. It would still never be used because it's just outclassed by way too many ships. Needs a third medslot.


    Elve, all the tackling frigates listed their have two med slots. I dont think their meant to be uber tacklers. Just simple cheap warp fast warp scramblers for new guys.

    Although i still think the damage bonuses on all of them should be replaced with warp speed increase (or warp scramble cap usage, or basically something tackly, might lead them to be used in fleets :)


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