| Author |
Topic |
 Rahzelk Elegance Tau Ceti Federation |
Posted - 2005.12.05 10:21:00 - [ 1]
Edited by: Rahzelk on 10/07/2007 19:41:39Take a look & download : Link to the WebSiteCCP cannot be held liable for security issues caused by a user downloading an unsafe third party application !Related to this, I recommend every QuickFit user to only thrust the links given above. These are the only official links for downloading this tool. QuickFit is a ship fitter for the game Eve-Online. It is written in Java and is then multi-platform for every systems that can run Java (linux, Mac...). It uses Java JRE 1.5. It enables pilots to design a fit without having to buy the ship, equipments or without even having train skills. Very handy and helping for everyone concerned by this very tactical aspect of the game. You can start doing a fit very quickly, as soon as you have launched the application. That's why it is called QuickFit afterall ;) Pick a ship, equip it, look at the modified stats, look your damage output, your E.W. efficiency and simulate your CAP to know if all modules can run forever ! Just take a look at the feature list & screenshots, then download and enjoy this free application. You'll see it is way more than a simple fitter. About accuracy of QFit : keep in mind that Quickfit is not (& cannot be) accurate exactly as ingame. It just give you an idea (rather precise) of your ability to fit a ship and what you can expect from the fit. CAP simulation, DPS calculation, EW chances etc.... are all here to be able to compare fits. So all in quickfit tend to be as accurate as I could implement giving the information I could have grab here and there. But always expect (minor) variation with the ingame stats you may end with. What I aim is as little difference as possible. That is already quite a lot of work. Features & bugs : I try to implement as much idea as I can have from feedback. Feel free to post feedback on the Quickfit forum (see offical website). I reply as much as possible with resolution of problems or added feature. Also report any ship for wich bonuses (or one of bonuses) are not working properly, AFTER having check that you had set a skill level for the said ship bonus (as in "spaceship command skill"). Each time I have a report I add or correct the ship bonus. Big thanx to all people who send me some bucks/ISK ! You do really help me a lot !
Many thanx and keep having fun with this great game we have !
Have Fun !  |
 Renee Cado M'8'S |
Posted - 2005.12.05 10:45:00 - [ 2]
Awesome job. Finally a tool in Java, that runs under my Linux as well.
Now if you also make the sourcecode available that would rock. :D
Found a small bug: if i increase the speed of the Capacitor Simulation, the "Current CAP consumption : 0.93 / sec" gets divided by the speed of the simulation, but the "Current CAP regeneration : 46.1 / sec" does not.
A suggestion: maybe you can calculate if the current setup can run forever and show this somewhere.
Anyway...awesome job! |
 Rahzelk Elegance Tau Ceti Federation |
Posted - 2005.12.05 11:10:00 - [ 3]
Originally by: Renee Cado Now if you also make the sourcecode available that would rock. :D
Will be available, when I'll have cleaned it and add some commentaries...  And post RMR update of course...  |
 Andrue Amarr |
Posted - 2005.12.05 12:33:00 - [ 4]
What an excellent tool!
You should probably mention somewhere about having to make a ship active to fit it but otherwise very good. |
 Raem Civrie State Protectorate
|
Posted - 2005.12.05 12:43:00 - [ 5]
STICKY! STICKY!
Dear lord man, CAP SIMULATION? You deserve my money. |
 Onubis Quantum Labs
|
Posted - 2005.12.05 14:41:00 - [ 6]
Best freakin toool ever!
Ohh im soo not gona be doing any proper work in the office this week.. |
 CCP TomB

 |
Posted - 2005.12.06 00:42:00 - [ 7]
awesome time to play with my pirate titan fitting  |
 CCP TomB

 |
Posted - 2005.12.06 00:44:00 - [ 8]
moved and sticked |
 j0sephine Caldari Reikoku Band of Brothers |
Posted - 2005.12.06 01:09:00 - [ 9]
Rahzelk, i reckon you might want to speak with elFarto... together you two could likely allow this program to read ship/modules data straight from the cache files rather than pre-generated data... which would reduce the size of downloads significantly, and would allow people to experiment with setups of all these new ships that are in the making... -.^ |
 Kayosoni Caldari Ghosting Corp
|
Posted - 2005.12.06 01:33:00 - [ 10]
Edited by: Kayosoni on 06/12/2005 01:33:51 Nice, but it needs faction ships and modules too :/ |
 Kaell Meynn Divergence |
Posted - 2005.12.06 04:21:00 - [ 11]
That's awesome mate.
Quick bug report... the cap simulation thing... when you accelerate it, the cap regen / sec is in relation to simulated seconds, but the cap drain / sec is listed in reference to real seconds, so when you speed it up, your cap drain goes down.
Example, if you have 50 cap / sec usage, and are at a point in cap where you regen 50 cap / sec, it'll say you have 50 drain and 50 recharge. But if you click accelerate time, and it changes to 2x speed, then it'll say you have 25 drain and 50 recharge.
|
 Redblade Reikoku IT Alliance |
Posted - 2005.12.06 04:52:00 - [ 12]
Nice but the lack of faction ships/mods makes it less usefull.
|
 Kryptic1 Deep Core Mining Inc.
|
Posted - 2005.12.06 06:04:00 - [ 13]
Originally by: Redblade Nice but the lack of faction ships/mods makes it less usefull.
I dont know about faction ships, but it does have faction and officer mods. You have to use the search tab on the equipping screen. |
 elFarto New Order Industries
|
Posted - 2005.12.06 09:24:00 - [ 14]
Edited by: elFarto on 06/12/2005 09:38:14 Originally by: j0sephine Rahzelk, i reckon you might want to speak with elFarto... together you two could likely allow this program to read ship/modules data straight from the cache files rather than pre-generated data... which would reduce the size of downloads significantly, and would allow people to experiment with setups of all these new ships that are in the making... -.^
Sssssh!  *edit* Looks good by the way Regards elFarto |
 Julien Derida Sharks With Frickin' Laser Beams Mercenary Coalition |
Posted - 2005.12.06 12:22:00 - [ 15]
Fantastic work! I've wanted something like this for ages. |
 CCP Oveur

 |
Posted - 2005.12.06 12:56:00 - [ 16]
Nice indeed! |
 Callistus Reikoku IT Alliance |
Posted - 2005.12.06 13:09:00 - [ 17]
Awesome  |
 Max Teranous tr0pa de elite Triumvirate. |
Posted - 2005.12.06 15:19:00 - [ 18]
Absolutely sweet as. Nice one ! Max  |
 Spartan III Xzile-EVE-Corp |
Posted - 2005.12.06 16:08:00 - [ 19]
Originally by: Max Teranous Absolutely sweet as. Nice one !
Max 
Sweet as  havn't hear that in a while. Brings back memorys of New Zealand This thing is pretty cool, but the cap thing should get fixed. |
 Mactire Galactic Shipyards Inc Curatores Veritatis Alliance |
Posted - 2005.12.06 16:24:00 - [ 20]
Great!
Just downloaded it and wasted 3 hours playing with it at work.... A little tricky to get going but it works great. |
 Flavius Renatus Destructive Influence Band of Brothers |
Posted - 2005.12.06 16:54:00 - [ 21]
Very Well Done,
Thank you.
Flavius Renatus |
 Crux Australis Reikoku KenZoku |
Posted - 2005.12.06 18:03:00 - [ 22]
Zomg wonderful !!!!! Ty a lot man !  |
 Rahzelk Elegance Tau Ceti Federation |
Posted - 2005.12.06 18:07:00 - [ 23]
Edited by: Rahzelk on 06/12/2005 18:16:51 Originally by: Redblade Nice but the lack of faction ships/mods makes it less usefull.
Faction ship were OK in the 0.95 version, but I missed it in the last 0.98 version. They will be back in the next release. About the data straight from cache, I think it is not a good option as people wanna do some tweaks at work (gulps  ) and you don't have your game at work ^^ Thanx for all your support mates ! I'll try to hurry up for a resizable-factionable-debugged version   |
 Gariuys Evil Strangers Inc. |
Posted - 2005.12.06 19:20:00 - [ 24]
Tried to replicate my deimos setup, and for some reason the damage from the guns is way off. I know I got a 10+ damage mod on my ion IIs and it only shows like 8. Something fishie going there. |
 Sarmaul Brutor tribe
|
Posted - 2005.12.06 21:54:00 - [ 25]
you allowed me to perfect my tempest setup to within 0.5 cpu. I love you. 5% of all my isk is being sent your way. Don't get excited, I only have 20m in the wallet :D |
 Alex Kynes Gallente Doomheim
|
Posted - 2005.12.07 08:52:00 - [ 26]
Edited by: Alex Kynes on 07/12/2005 08:59:10 Edited by: Alex Kynes on 07/12/2005 08:52:05 Bug report: Two damage mods don't stack. I.e. if you fit two magnetic field stabilizers the second one doesn't give a bonus. Fitting the third one fixes this.
Edit: OK. So I did fit two ballistic controls T1. Not mag stabs. -AK |
 Madscotsman Gallente E'Ruthaer
|
Posted - 2005.12.07 14:42:00 - [ 27]
Originally by: j0sephine Rahzelk, i reckon you might want to speak with elFarto... together you two could likely allow this program to read ship/modules data straight from the cache files rather than pre-generated data... which would reduce the size of downloads significantly, and would allow people to experiment with setups of all these new ships that are in the making... -.^
Thats a great idea, but some people (like me) would most likely use ths while at work, and won't have Eve installed. |
 elFarto New Order Industries
|
Posted - 2005.12.07 16:04:00 - [ 28]
Originally by: Madscotsman
Originally by: j0sephine Rahzelk, i reckon you might want to speak with elFarto... together you two could likely allow this program to read ship/modules data straight from the cache files rather than pre-generated data... which would reduce the size of downloads significantly, and would allow people to experiment with setups of all these new ships that are in the making... -.^
Thats a great idea, but some people (like me) would most likely use ths while at work, and won't have Eve installed.
I actually have a method for dumping the entire database to a single compressed file, for easy transportation :) Regards elFarto |
 Franny Mentis Seorsum
|
Posted - 2005.12.07 19:03:00 - [ 29]
Edited by: franny on 07/12/2005 19:06:01 Originally by: Alex Kynes Edit: OK. So I did fit two ballistic controls T1. Not mag stabs. -AK
dork  back on topic, its a great prog, and will be installed on my pc once I rebuild the *bleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeping* harddrive again(and if it crashes again, i'm gonna beat it with a bat) |
 Trelennen Disturbed Hoggs
|
Posted - 2005.12.07 19:17:00 - [ 30]
small bug: heavy drones operation increases damage of med drones in quickfit, but the skill only works on heavy drones despite the description (hence the new damage skill for scout drones with RMR). |