Search

 
 Join the Community, Create an EVE-ONLINE account or log in.

open All Channels
sepopen Ships and Modules
blankseplocked Typhoon Mission fit
 
This thread is older than 90 days and has been locked due to inactivity.

New Topic   
 
Pages: [1] 2 3 4 5

Author Topic

Arshes Nei
LifeLine Solutions
Posted - 2006.01.01 16:55:00 - [1]
 

Edited by: Arshes Nei on 01/01/2006 16:57:43
Edited by: Arshes Nei on 01/01/2006 16:57:17
I just got myself a typhoon and are having a incredebly good time with it, now i want to take it to lvl 4 missions and here is the setup i came up with:

Normal missions

High:
*4 dual 425mm ACs
*4 Siege Launchers

Med:
*Web
*Target Painter
*2 Cap rechargers

Low:
*LAR II
*4 rat specific hardeners
*cap relays

Dronebay:
*5 Wardens or Bouncers
*5 Med drones

The idea behind this setup is to be effective at all ranges(versatility is typhoons strong point imho). The ACs will deal with cruisers, the med drones with frigs, and the sieges will work together with the long range sentries to pick off those pesky battleships.

Deadspace missions
Same as above but with a cap injector instead of the target painter, and another rep in the lows instead of a hardener/cap relay depending on rats.

Dunno if this will work like i expect but it sure seems like a wellrounded setup. I will try to use this to engage several targets atonce instead of pivking them off one by one with concentrated fire.

P.S. Cant use sentries yet, so will use heavies for the time being, what to you think about the setup?

Tul 'Kas
Sebiestor tribe
Posted - 2006.01.01 17:37:00 - [2]
 

Edited by: Tul ''Kas on 01/01/2006 17:36:56
Originally by: Arshes Nei
The idea behind this setup is to be effective at all ranges
= mediocre at all ranges, but anyways everything except the proposed sentry drones are pretty much short-range weapon systems. Using 720s instead of dual 425s makes you good from short to medium range and reduces your ammo usage, but go with personal preference.
Originally by: Arshes Nei
I will try to use this to engage several targets atonce instead of pivking them off one by one with concentrated fire.
Remember NPCs are tanking as well, so halving your DPS against a particular target means he takes MORE than twice as long to kill = all the longer they're all concentrating fire on YOU.
Originally by: Arshes Nei
P.S. Cant use sentries yet, so will use heavies for the time being, what to you think about the setup?
- 1 target painter
+ 1 afterburner

Heavies are fine - mine have no trouble hitting cruisers, and tear thru webbed frigates.

No mission experience above L3 but kill angels in 0.0 in my typhoon for pretty much all my isk, I have an extra hardener and use 1-2 heavy nos to get free cap for the tank/AB. Keep transversal up whenever possible, you can dodge a surprising amount of BS turret fire.

Arshes Nei
LifeLine Solutions
Posted - 2006.01.01 18:05:00 - [3]
 

Edited by: Arshes Nei on 01/01/2006 18:08:45
Just finished the first stage of a vengeance mission with my setup(minus the sentry drones), here are my conclusions:

The ACs where less effective than i hoped, which is due to my low skills with them(just started on minny ships and guns). I actually ended focusing fire on the cruisers cause it took just to long to kill them with ACs alone.

The drones ended up aggroing closeby spawns, i just couldnt click return to orbit or engage different enemy fast enough. That wasnt a problem for my tank, but for my drones it was(r.i.p. ogre). Somehow i think sentrys will make that even worse but i will cross that river when i get to it.

All in all i was not impressed but it still did work not bad. The torpedos i consider longrange btw, since there is very few stuff in missions attacking from above 60km. Which brings me to the reason why i have only done the first stage ... i need to return to base for ammo, seems i have to try those 720s later on.

Edit: I try not to base my setup on avoidiance of turret fire, if you depend on that kind of tank your usually in trouble when you get webbed, and since frigs are my lowest priority im usually webbed the whole fight(i try to avoid using drones while there are spawns around that are not yet aware of me).

Gabby05
Amarr
Doomheim
Posted - 2006.01.01 18:10:00 - [4]
 

Dont think your setup can maintain itself, 120cap every 30 seconds for the hardeners and also the 300+cap from the repairer. If you want it that way fit a cap booster in.
To be able to run two medium repairers constantly i need atleast 3 relays and a cap charger in the mids to sustain it.

Also replace the sentry's for lights and mediums, lights kill frigates alot faster and can keep up with the intys that orbit outside your webber range. Also if you replace a siege launcher with a nos it completely ruins their armor tanking.

If you train the right skills you can spare a couple of midslots by using webber/painter drones. Otherwise just replace the painter for another web, no ship doesn't matter how small will be able to not be hit by a turret no matter what size using a duel webber.

If you intend on doing level 4's solo id suggest keeping a warp stab in the lows, and change your setup several times for the harder missions as the rats can range from 14k to 500k all in the same deadspace.

Arshes Nei
LifeLine Solutions
Posted - 2006.01.01 18:16:00 - [5]
 

Edited by: Arshes Nei on 01/01/2006 19:24:03
Edited by: Arshes Nei on 01/01/2006 18:48:22
Edited by: Arshes Nei on 01/01/2006 18:21:00
Edited by: Arshes Nei on 01/01/2006 18:19:41
Originally by: Gabby05
Dont think your setup can maintain itself, 120cap every 30 seconds for the hardeners and also the 300+cap from the repairer. If you want it that way fit a cap booster in.
To be able to run two medium repairers constantly i need atleast 3 relays and a cap charger in the mids to sustain it.

Also replace the sentry's for lights and mediums, lights kill frigates alot faster and can keep up with the intys that orbit outside your webber range. Also if you replace a siege launcher with a nos it completely ruins their armor tanking.

If you train the right skills you can spare a couple of midslots by using webber/painter drones. Otherwise just replace the painter for another web, no ship doesn't matter how small will be able to not be hit by a turret no matter what size using a duel webber.

If you intend on doing level 4's solo id suggest keeping a warp stab in the lows, and change your setup several times for the harder missions as the rats can range from 14k to 500k all in the same deadspace.



The tank runs stable at about 40%, with guns it drops to around 34%.

Edit: gosh im to fast to hit that buttonMad

The painter is there to help me hit cruisers outside webber range, aswell as to increase the missiledamage. Im using med drones already but will tryout different drones, but i can already say that frigs are my smallest problem Laughing

P.S. I never use warpstabs, i deserve to die if i make stupid mistakes that force me to warp out Laughing

Edit2: Finished the second stage of vengeance now and i have to say its a peace of cake in this ship, problem is as i feared cruisers and BS above 20km. The 4 sieges can kill a 480k BS but it takes them some time, those closerange bs die pretty quick though. I really hope that the sentries will fix those long/mid-range probs i have left.

Ok my setup allowed me to do a vengeance mission without warpout, though xevni was a tough nut to crack. I strongly advise to use sentries as heavies just dont cut it(had those drone crawling bugs again).

schurem
Silver Snake Enterprise
Systematic-Chaos
Posted - 2006.01.02 01:26:00 - [6]
 

phoon ftw!

is something i'd like to be able to yell, but alas. I suck huge donkey *******s in it, have barely gotten away from situations that i could most easily PWN in my cyclone, trailing flames, humiliation and wrecked drones.
i've tried several setups, and all of them seem to suck as bad. but i know what it is, the phoon is just a skill intensive ship. looks good at it too :)

in short, i wub my phoon, and i wish my phoon would wub me back

Arshes Nei
LifeLine Solutions
Posted - 2006.01.02 10:06:00 - [7]
 

Originally by: schurem
phoon ftw!

is something i'd like to be able to yell, but alas. I suck huge donkey *******s in it, have barely gotten away from situations that i could most easily PWN in my cyclone, trailing flames, humiliation and wrecked drones.
i've tried several setups, and all of them seem to suck as bad. but i know what it is, the phoon is just a skill intensive ship. looks good at it too :)

in short, i wub my phoon, and i wish my phoon would wub me back


With the above setup i managed a lvl 4 vengeance mission without any problems(besides running out of ammo on first stageLaughing). My skills for it are pretty low too, lvl 2 large projectile, lvl 2 minny bs and lvl 3 torps. Im a firm believer in "if a ships easy to fly its not worth flying it".

P.S. Drones are very important on this ship, atleast with my setup, lvl 3 drone interfacing seems to be the minimum ugh.

Fat Willy
Posted - 2006.01.02 11:03:00 - [8]
 

I wub my 'phoon too.

I use a similar setup but with cruise launchers rather than siege, 3x 1200mm named artillery and a medium smartbomb. Just carry heavy combat drones.

Smartbomb is great for taking out those annoying little frigs that come up close... its very satisfying when they all *pop* at the same time. Just make sure that your drones are either in your hold or more than 400m away.

I've not used a web or painter for npc missions, preferring to fit afterburnerII instead. I've also had some success with a shield booster to supplement the armour repairing setup. The most important thing of course is to ensure that your cap holds up under maximum drain...


Fat Willy
Posted - 2006.01.02 11:03:00 - [9]
 

Edited by: Fat Willy on 02/01/2006 11:03:18
oops, double post Rolling Eyes

Vivre
Posted - 2006.01.02 11:11:00 - [10]
 

Originally by: schurem
phoon ftw!

is something i'd like to be able to yell, but alas. I suck huge donkey *******s in it, have barely gotten away from situations that i could most easily PWN in my cyclone, trailing flames, humiliation and wrecked drones.
i've tried several setups, and all of them seem to suck as bad. but i know what it is, the phoon is just a skill intensive ship. looks good at it too :)

in short, i wub my phoon, and i wish my phoon would wub me back


Try using your Cyclone setup on a 'phoon, then playd around with the extra cap and grid to tweak it up, work on the cap first so it holds up under maximum drain. The drone capacity makes a huge difference and my cyclone is now only used when I want to live more dangerously...

Ankh
Minmatar
Angel Constellation
Posted - 2006.01.02 11:12:00 - [11]
 

Yup, don't be afraid to use med weps on a bs...

Dante Chusuk
Eldritch Storm
The Matari Consortium
Posted - 2006.01.02 11:20:00 - [12]
 

Edited by: Dante Chusuk on 02/01/2006 11:20:58
Well I've just managed to get lvl4 Gallente Fleet missions available (I gave up on Minmatar lvl4s when Raven drivers started to take over Rens). The following set-up is a modification of one that was posted a while ago now but seems to do quite well even against Interceptor spawns.

Bear in mind I intend to have at least one friend in support or be in support of a friend while doing lvl4s as I find it more fun that way ... oh and that I have been training Minmatar guns for a while now, that extra 5% tracking from Motion Prediction V helps more than I expected.

High:
4x800 ACs
3xHeavy missile launchers
1xheavy Nos

Meds:
1xAB II
2xwebbers
1xTracking Computer (named)

Lows:
2xlarge AR (currently 1 named)
1xEnergised Adaptive Nano
1xGyro II
Rest CPRs

Dual webbing an intie down to less than 50m/s kinda wrecks their day it seems, with ammo and skills my optimal is approx 7km. Capacitor sits at about 50% with named armour repper running constantly, other one is just to top off. Sits a bit higher with nosferatu on.

Considering changing heavy launchers to 2xcruise launchers and an extra heavy nos, missiles aren't really used once enemies are within 10kms. This set-up currently still has enough grid to spare for T2 800s when I get there.

Only thing I am annoyed about with drones right now is not having mixed groups, one heavy webber drone and 4 Ogres seems to make a mess of your average cruiser or BS while you are focusing all AC fire on something more annoying (that AC angel BS or cruiser sitting just off to one side of you Twisted Evil ). A friend runs a similar set of drones out of a Domi (but Ogre IIs) and they are even scarier! Since running one less heavy damage drone and using the webber drone I haven't needed my Meds for combat so might swap for a set of med shield maint bots to help out any shield tanking friend I am with.

Arshes Nei
LifeLine Solutions
Posted - 2006.01.02 11:22:00 - [13]
 

Edited by: Arshes Nei on 02/01/2006 11:22:18
Originally by: Ankh
Yup, don't be afraid to use med weps on a bs...


Actually the whole point of going minmatar BS for me is that they have kickass large weapons that are very effective against cruisers(no not the artysLaughing). If i want med guns i train for vaga or sleipnir.

Especially the sleipnir looks as if it can handle any mission a typhoon can handle and likely some it cant. It has almost the same cap/s a typhoon has ...

Akai Kuiper
Minmatar
Brutor tribe
Posted - 2006.01.02 11:30:00 - [14]
 

Here is my sorta current setup for hunting angels. (another day to go before I can fit the hardeners, but I've been running with energized plates and that works fine)

High: 4x 800mm Autocannons, 4x Heavy Missile Launcher
Mids: 3x Capacitor Recharger, 1x Afterburner
Lows: 1x Large Armour Repairer, 4x Hardeners, 2x Capacitor Relay

Drones: Medium or Heavy

I sometimes switch the lows around so I can fit a second repairer, should I need the extra repairing every now and then. I do plan on fitting siege launchers when I can use torps. I have never needed a webber or painter, as my drones kill off any frigates or cruisers, and the heavy missiles can also do that. The missiles can also take out ships up to about 37km, which is useful for the certain angels that sit a long way away firing missiles.

If you're fighting small spawns (like belt ratting), then switch out two of the hardeners for gyrostabs, and you'll rip through battleships effectively.

Arshes Nei
LifeLine Solutions
Posted - 2006.01.02 18:52:00 - [15]
 

Edited by: Arshes Nei on 02/01/2006 18:52:46
Originally by: Akai Kuiper
Here is my sorta current setup for hunting angels. (another day to go before I can fit the hardeners, but I've been running with energized plates and that works fine)

High: 4x 800mm Autocannons, 4x Heavy Missile Launcher
Mids: 3x Capacitor Recharger, 1x Afterburner
Lows: 1x Large Armour Repairer, 4x Hardeners, 2x Capacitor Relay

Drones: Medium or Heavy

I sometimes switch the lows around so I can fit a second repairer, should I need the extra repairing every now and then. I do plan on fitting siege launchers when I can use torps. I have never needed a webber or painter, as my drones kill off any frigates or cruisers, and the heavy missiles can also do that. The missiles can also take out ships up to about 37km, which is useful for the certain angels that sit a long way away firing missiles.

If you're fighting small spawns (like belt ratting), then switch out two of the hardeners for gyrostabs, and you'll rip through battleships effectively.


You might want to take a look at the smaller ACs, they have the same fallof(and by that ~same range) as the larger ones, similar dps but much better tracking. Shocked

ACs are the first turret where i actually prefer the smaller guns, i fight in falloff anyway so i can switch ammo freely and use the guns with the best tracking without any serious tradeoff.

Toaster Oven
Posted - 2006.01.02 20:24:00 - [16]
 

Tbh, your setup is more suited for lvl3s than lvl4s. 1 LAR II + 4 hardeners is a weak tank for lvl 4 missions. And you will have to tank an awful lot considering the meh DPS that setup produces outside 20km or so. Serpentis Vengeance is an easy mission to tank so it's not so much a problem. But I can think of many missions where you're going to be collecting insurance on your Phoon with that setup.


Quote:
P.S. I never use warpstabs, i deserve to die if i make stupid mistakes that force me to warp out Laughing


LOFL, you'll change your tune after your drones cost you a few Phoons Laughing

Sun Sliver
Minmatar
SEPTAGON TRANS-ILLUMINATI CORPORATION
Posted - 2006.01.03 17:15:00 - [17]
 

Edited by: Sun Sliver on 03/01/2006 17:16:11
Originally by: Toaster Oven
Tbh, your setup is more suited for lvl3s than lvl4s. 1 LAR II + 4 hardeners is a weak tank for lvl 4 missions. And you will have to tank an awful lot considering the meh DPS that setup produces outside 20km or so. Serpentis Vengeance is an easy mission to tank so it's not so much a problem. But I can think of many missions where you're going to be collecting insurance on your Phoon with that setup.


Quote:
P.S. I never use warpstabs, i deserve to die if i make stupid mistakes that force me to warp out Laughing


LOFL, you'll change your tune after your drones cost you a few Phoons Laughing


I love the phoon. used to fly it more than a tempest back in 0.0 days. for belt spawns/PvP it has great versatility. Problem is it just doesnt do as well on deadspace solo. If you want to do it then take a buddy out in another armour tanked BS, stick 1-2 remote Large reps on and cover each other.
After the inital part of a stage is cleared its fine, but it gets into trouble on missions like Slience the Informant, Angels Extra etc. Just way too much upfront dmg...you'll lose as often as you win and that aint good for business Wink

Arshes Nei
LifeLine Solutions
Posted - 2006.01.03 19:08:00 - [18]
 

Edited by: Arshes Nei on 03/01/2006 19:18:54
Edited by: Arshes Nei on 03/01/2006 19:09:45
Originally by: Toaster Oven
Tbh, your setup is more suited for lvl3s than lvl4s. 1 LAR II + 4 hardeners is a weak tank for lvl 4 missions. And you will have to tank an awful lot considering the meh DPS that setup produces outside 20km or so. Serpentis Vengeance is an easy mission to tank so it's not so much a problem. But I can think of many missions where you're going to be collecting insurance on your Phoon with that setup.


Quote:
P.S. I never use warpstabs, i deserve to die if i make stupid mistakes that force me to warp out Laughing


LOFL, you'll change your tune after your drones cost you a few Phoons Laughing


Hmm no offense, but i think i mentioned that i will be going to run a dualrepper setup for harder lvl 4 deadspace missions(to lazy to reread own post Embarassed).

And i have already done most lvl 4 missions, about the only ones i can think of that are harder are the various angel ones, and those new ones where you have to fight 2 navys at once(tanking amarr and caldari together was tough on my Cerberus Laughing). That being said i dont do this missions anyway cause they take too long, i have 3 lvl 4 quality 20 agents in one station and only do the profitable missions(for example: Vengeance, extravaganza, duo of death, the blockade). So only stuff with bountys, loot and a nice isk/h rate Wink.

On the matter of warpstabs, i never used them for pve for 2 reasons:

1) Wasnt sure what happens if you have more than one scrambler on you, if i have to fit 3 stabs to get away from the usual ceptor group it leads me to point 2
2) No matter how many stabs you fit it always gimps your tank, so you will end up in situations where you have to warp out with your stabs, which you could have tanked fine without them. I really dont know which low slots i should sacrifice for em ... a hardener? or a cap relay? Those stuff is there for a reason Laughing

P.S. The amount of ships i lost to lvl 4 missions is pretty small, well if you dont count the half a dozen ravens and domis i lost in the beginning Laughing. I would go so far to say that the last 3 ships i lost on lvl 4s was due to bugs and disconnects, and unfortunatly there is no mod against that, but a sustained tank helps a lot.

Edit: I only now occurred to me that my typhoon isnt even insured ... talk about self-confidence Laughing
Edit2: Im having second thoughts about the angel extravaganza ... what would be a good ship for it? Mega, Domi, Raven or maybe a vagabond or cerberus? I guess its a raven, but if anyone one has a sure thing setup for any of the other ships i would be thankful.

Sun Sliver
Minmatar
SEPTAGON TRANS-ILLUMINATI CORPORATION
Posted - 2006.01.03 19:37:00 - [19]
 

Having Dual reps running was the setup i used b4 RMR. I'm listing it below for reference. But I lost it on Silence the Informant with full tank running (no cap probs, prolly had the wrong hards). Tis b4 the armour compensation skills relased in RMR, plus i dont know how fittings changed on the phoon in RMR release so who knows maybe it can work now Wink

HI: 4xSiege Launchers, 4x425mm IIs
MED: 1xAB, 3 Cap Recharger IIs
LO: 2xL Arm Rep, 3xHards, 2xCap Relays

chris lares
Posted - 2006.01.04 09:59:00 - [20]
 

Hi (master setup for lvl 4s!)
high: 4 x 800 4 x malkuth cruise launchers
meds: 3 x cap recharger t2 1 x after burner named
lows: 1 large and 1 medium rep t2 1 hardner (active) 2 passive hardners rest cap relays

works gr8 for lvl 4s and even better for npcing in 0.0 cos u deal decent dmg and u have a sustainable tank Razz

p.s works for pvp also killing those carebears grrrTwisted Evil

Arshes Nei
LifeLine Solutions
Posted - 2006.01.04 10:16:00 - [21]
 

Edited by: Arshes Nei on 04/01/2006 10:44:36
Edited by: Arshes Nei on 04/01/2006 10:42:59
Edited by: Arshes Nei on 04/01/2006 10:42:08
Originally by: chris lares
Hi (master setup for lvl 4s!)
high: 4 x 800 4 x malkuth cruise launchers
meds: 3 x cap recharger t2 1 x after burner named
lows: 1 large and 1 medium rep t2 1 hardner (active) 2 passive hardners rest cap relays

works gr8 for lvl 4s and even better for npcing in 0.0 cos u deal decent dmg and u have a sustainable tank Razz

p.s works for pvp also killing those carebears grrrTwisted Evil


That reminds me on some faction passive hardeners i have seen on escrow yesterday, 43% and not that unresonable priced, with the new skills you get over 50% out of them easily Laughing

Ok to bring something new to the thread, the ultimate lvl 3 and beltratting pwnmobile, the passive shieldtank typhoon Laughing:

Highs:
2xHeavy Nos
2xHeavy smarty
4xCruisemissile

Meds:
Shield extender

Low:
Shield relays

Drones:
Sentrys

Facts:
*Similar shieldrecharge as a Xlarge booster II(try to sustain that).
*Nos/neuts cant hurt you.
*Smartys to deal with the ceptors right in the beginning
*Nos to feed you the cap you need to warp

The advantage over a passive tanked domi is added survivability versus enemys that use ecm.

P.S. The difference between passive tanked domi and this is about 5hp/s less shieldrecharge. And obviously 10% less dronedamage per skilllvl in bs.

Randuin MaraL
Minmatar
Encina Technologies
Namtz'aar k'in
Posted - 2006.01.04 10:53:00 - [22]
 


I usually run it the "classic style"

4 x cruise missile launcher
4 x dual650mm
1 x afterburner
1 x target painter
1 x sensor booster
1 x cap recharger
2 x active armour hardeners
1 x passive armour hardener
1 x large armour repairer
3 x ballistic control
assorted drones (combat, EW, logistics)

Goes nicely for 5.000m to 120.000m, using the cruise missiles as main weapons (obviously) and the dual650s and drones as defense.

Vickery
Posted - 2006.01.09 21:27:00 - [23]
 

Does anyone have any other setups? What about a 4xNOS, 4x 425mm AC variant?

Wizie
Minmatar
Jibba-Jabba
Posted - 2006.01.28 07:09:00 - [24]
 

Edited by: Wizie on 28/01/2006 07:12:00
Originally by: Vickery
Does anyone have any other setups? What about a 4xNOS, 4x 425mm AC variant?



I personally don't like that setup but heres what I could fit


4 dual 425 autocannon II
3 Heavy Nos (named)
1 Heavy energy Neut

Quad lif MWD
J5 warp scram
X5 web
another web, ladar eccm, sensor booster, ecm multispec

Large armor rep II
med armr rep II (or dmg contro II)
armor exp hardner II
armor thermic hardner II
armor kinetic hardner II
1600 rolled tungsten
reactor control unit II

4 NOS dont work too well against other ships setup for solo PvP (Battleships) due to the use of 2 nos back or cap injectors. Which is why I prefer the 1 neutraliser. However, I like to fit MWD on my solo setups which means that the above Typhoon will be out of cap VERY fast if using the armor reps and the neut (mwd burst).

However, it lacks the grid to fit a cap injector. The other option ofcourse is to go with 4 heavy NOS and a similar tank with MWD, easier on cap, but not nearly as effective a cap killer.

Sincere MarkXIII
Posted - 2006.02.15 11:10:00 - [25]
 

Edited by: Sincere MarkXIII on 15/02/2006 11:12:49
Quote:
4 dual 425 autocannon II
3 Heavy Nos (named)
1 Heavy energy Neut

Quad lif MWD
J5 warp scram
X5 web
another web, ladar eccm, sensor booster, ecm multispec

Large armor rep II
med armr rep II (or dmg contro II)
armor exp hardner II
armor thermic hardner II
armor kinetic hardner II
1600 rolled tungsten
reactor control unit II


nearly my setup, but i run faction passive hardeners (rest of the setup is cheap, so meh) with the armour compensation skills at IV, squeezing every inch of cap out of it that I can.
Beats geddon and cap injecting throns.
Dies to pretty much every other BS.
great for nuking smaller ships to the stone age :)

reason why tempest cant outperform this setup = speed + drones + better tank once you turn off the neut.

Tilliad
Pure Annihilation
Minor Threat.
Posted - 2006.02.17 11:54:00 - [26]
 

My solo Level4 setup, and i do lots of missions:
Hi:
2x named Cruise launchers
2x named Torp launchers
1x 1400mm
2x 720mm t2
1x tractor beam

Mids:
90% webber
3x cap recharger 2's

Lo:
Lrge t2 armor rep
1x cap relay
4x rat specific hardeners

Drones:
Rat specific medium drones

My skill are quite high and i've been using the typhoon for missions for about 8 months so i know wot it can do.
It is so underestimated, yeah with low skill's it sucks but with a little love and a bit of ship specific training it's an Ace mission runner. I've tried Ravens and mega's..... but always come back to my sweet, sweet phoon.
Its armor tank can be HUGE, and it has a nice drone bay. Ok ik could do with a little more DPS but i can pretty much afk lvl4's with it. Just turnon the hardeners and the Rep'er and go for a smoke...


Christa Larne
Minmatar
Matari Fleet Recon
Posted - 2006.02.20 14:21:00 - [27]
 

I used to use my 'phoon for lvl4 missions but I have to admit I have weakened and gone back to a Raven just simply for the ease factor. The Raven is annoyingly good at tanking and while I would much prefer to use a Minmatar ship in the end I do missions to earn cash so the best tool for the job.

Anyway, my Typhoon setup is broadly similar to those above but as it is aimed at lvl4 missions it is mainly tank with whatever else I could fit on as addition. It works pretty well, so long as you don't agro everything in sight.

High:
3x Autocannons (usually 425mm but I have swapped them for 800mm on occasion)
3x Siege
2x Heavy NOS

Mid:
Named Webber
3x Cap Recharger II
(Used to have a target painter on here but swapped it out)

Lo:
L Armor Rep II
M Armor Rep II
3x T2 Hardener (Exp, Kin, Therm)
Remaining slots with Cap Power Relays

On the drone side I usually carry a mix of medium and light.

Good points: anything within 20km is dead pretty quickly.
Bad points: anything outside 20km is pretty hard to kill quickly.

skedders
Gallente
Aces and Eights Enterprises
Posted - 2006.02.23 11:09:00 - [28]
 

Edited by: skedders on 02/03/2006 04:25:02
*edit*I have decided that this is to advanced for most pilots in EVE :P feel lucky to the ones that wrote it down, you can still have the general :P*edit*

and for a more general setup I would go for:

high

4x 425mm AC II (barrage M ammo)
2x Siege Launcher II (Bane/Inferno Javelin torp)
2x Heavy NOS II

med
1x Tracking Comp II
1x Sensor Booster II
1x Warp Disrupter (20km range)
1x 100mn MWD II (only use for pesky angels that hang just out of optimal)

low
2x Gyro II
2x Ballistic II
1x corelum A-type explosive passive (44.5%[more with compensation skills])
1x corelum A-type Kinetic Passive (44.5%[more with compensation skills])
1x Large repper II (repair out of battle)

with this fitting you get well rounded defence
along with the following AC stats:
Targeting Range: 120km
Optimal range: 3450m
Damage Mod: 3.8 (this seems low, hmmm)
ROF: 2.2
use Torps for long range, they will be range about 140km+ and some good damage
you can also switch places with the guns-torps, use guns for long range (phoon range bonus) and missiles/torps for damage


I have not tested these refits, due to the fact I have not yet went to jita to pick up my phoon and equipment hehe, but it just strikes me as wierd that no one uses the phoon for UBER Snipage with the first fitting lol, also this is VERY skill demanding as I have 33.6MSP this was not a problem for me and I just screw around with ship refits all day hehe

Kla'strit
m3 Corp
Paxton Federation
Posted - 2006.03.11 01:36:00 - [29]
 

A long time ago (pre shiva) i had a phoon. loved it. it hads high end arties and torps. lots of armour tank and hardener CPR and cap recharger. it worked fine. even killed ravens. o.O

i guess this time around it wont work as well?

Kla'strit
m3 Corp
Paxton Federation
Posted - 2006.03.11 01:40:00 - [30]
 

Originally by: Tilliad
My solo Level4 setup, and i do lots of missions:
Hi:
2x named Cruise launchers
2x named Torp launchers
1x 1400mm
2x 720mm t2
1x tractor beam

Mids:
90% webber
3x cap recharger 2's

Lo:
Lrge t2 armor rep
1x cap relay
4x rat specific hardeners

Drones:
Rat specific medium drones

My skill are quite high and i've been using the typhoon for missions for about 8 months so i know wot it can do.
It is so underestimated, yeah with low skill's it sucks but with a little love and a bit of ship specific training it's an Ace mission runner. I've tried Ravens and mega's..... but always come back to my sweet, sweet phoon.
Its armor tank can be HUGE, and it has a nice drone bay. Ok ik could do with a little more DPS but i can pretty much afk lvl4's with it. Just turnon the hardeners and the Rep'er and go for a smoke...




oh wait, thas pretty similar to what i had bt bak then im not sure webbers existed ... o.O ^^


Pages: [1] 2 3 4 5

This thread is older than 90 days and has been locked due to inactivity.

New Topic