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CCP Tuxford

Posted - 2006.10.19 10:19:00 - [1]
 

I've been replying to the forums today. I'm just gonna list some of the smaller tweaks and changes here.

Ships
  • Powergrid of Sacrilege, Deimos and Muninn increased to 1100MW, 950MW and 1100MW respectively

  • CPU of Sacrilege and Deimos increased to 350tf for both ships

  • CPU of Anathema, Helios and Cheetah increased to 280tf, 290tf and 275tf respectively

  • bonus of covert ops ships changed so it reduces cpu need of covert ops cloaking device from 98% to 100%

  • Agility of battlecruisers and command ships boosted by 20%

  • Nighthawk's explosion velocity changed to launcher rate of fire bonus

  • Ship hitpoint increase, about 50% for tech 1 and about 25% on tech 2. A bit more on battlecruises/command ships and destroyers/interdictors

  • I didn't really check it but I'll probably increase shield recharge rate by about 50% as well just to be on the safe side



  • Modules
  • Inertia stabilizers give decrease in mass as well as agility and give a penalty to signature radius

  • Warp Core Stabilizers now give penalty to targeting range and scan resolution, about 50% for tech 1

  • Super weapon damage increased by 50% as well

  • Shield extenders and plates increased by 50%

  • ECM changes - I'm blogging about that one, hopefully comes later today



  • I think this all of the stuff that is not big enought to deserve its own post. Btw I did mess a bit with tech 2 ammo, I'll post a bit about that later.

    Gwennec
    Filthy Scum
    Posted - 2006.10.19 10:30:00 - [2]
     

    Edited by: Gwennec on 19/10/2006 10:30:55
    Quote:
    Ship hitpoint increase, about 50% for tech 1 and about 25% on tech 2. A bit more on battlecruises/command ships and destroyers/interdictors


    Does that affect on plates and extenders too?
    nice change overall liked it :9

    Chekapo
    Posted - 2006.10.19 10:37:00 - [3]
     

    Not bad at all.. hitpoints might be fun.

    Deva Blackfire
    Priory Of The Lemon
    Atlas Alliance
    Posted - 2006.10.19 10:41:00 - [4]
     

    Edited by: Deva Blackfire on 19/10/2006 10:41:01
    Still disappointed by lack of Khanid changes, but OMG WCS NERF - me love :)

    Palitir
    Veto.
    Posted - 2006.10.19 10:41:00 - [5]
     

    Edited by: Palitir on 19/10/2006 10:47:36
    WCS Nerf ... ECM changes ... Joygasm

    Covert Ops affects both Recon and Covert Frigs?

    Donmadefy
    Posted - 2006.10.19 10:42:00 - [6]
     

    > I didn't really check it but I'll probably increase shield recharge
    > rate by about 50% as well just to be on the safe side


    On all ships? Pottsey's gonna love you :)

    CCP Tuxford

    Posted - 2006.10.19 10:43:00 - [7]
     

    Originally by: Gwennec
    Edited by: Gwennec on 19/10/2006 10:30:55
    Quote:
    Ship hitpoint increase, about 50% for tech 1 and about 25% on tech 2. A bit more on battlecruises/command ships and destroyers/interdictors


    Does that affect on plates and extenders too?
    nice change overall liked it :9

    bah forgot to post about plates and extenders. Yes they are boosted by 50%.

    CCP Tuxford

    Posted - 2006.10.19 10:44:00 - [8]
     

    Originally by: Donmadefy
    > I didn't really check it but I'll probably increase shield recharge
    > rate by about 50% as well just to be on the safe side


    On all ships? Pottsey's gonna love you :)

    You do realize that I meant recharge time by 50%. That means that the peak rate does not change at all.

    CCP Tuxford

    Posted - 2006.10.19 10:45:00 - [9]
     

    Originally by: Deva Blackfire
    Edited by: Deva Blackfire on 19/10/2006 10:41:01
    Still disappointed by lack of Khanid changes, but OMG WCS NERF - me love :)

    Like I said in the Khanid MK2 thread I've gotten some very postive feedback on the change but its not gonna happen in Kali 1.

    Deva Blackfire
    Priory Of The Lemon
    Atlas Alliance
    Posted - 2006.10.19 10:47:00 - [10]
     

    Originally by: Tuxford

    Like I said in the Khanid MK2 thread I've gotten some very postive feedback on the change but its not gonna happen in Kali 1.


    Shocked
    Havent checked it for quite a while
    OMG OMG OMG my khanid soul just cant wait Cool

    CCP Tuxford

    Posted - 2006.10.19 10:48:00 - [11]
     

    Originally by: Deva Blackfire
    Originally by: Tuxford

    Like I said in the Khanid MK2 thread I've gotten some very postive feedback on the change but its not gonna happen in Kali 1.


    Shocked
    Havent checked it for quite a while
    OMG OMG OMG my khanid soul just cant wait Cool

    Still not making any promises but it should be fairly well known that I like the proposed change. Of course I'm not the only one that has a say in it Wink

    Donmadefy
    Posted - 2006.10.19 10:49:00 - [12]
     

    Originally by: Tuxford

    You do realize that I meant recharge time by 50%. That means that the peak rate does not change at all.


    Ah. Your first post said recharge rate, and above you said recharge time. Sorry I misunderstood... An increase to recharge rate is good (the rate that the shield is recharged is increased) , but an increase to recharge time is bad (the time it takes to recharge fully).

    Do I understand it right now?


    CCP Tuxford

    Posted - 2006.10.19 10:52:00 - [13]
     

    Originally by: Donmadefy
    Originally by: Tuxford

    You do realize that I meant recharge time by 50%. That means that the peak rate does not change at all.


    Ah. Your first post said recharge rate, and above you said recharge time. Sorry I misunderstood... An increase to recharge rate is good (the rate that the shield is recharged is increased) , but an increase to recharge time is bad (the time it takes to recharge fully).

    Do I understand it right now?



    You understand it right. The problem is we use so many times rate when we should use time. It is of course wrong but I can't really shake it off. It gets worse with agility though, in EVE its better to have less of it Shocked

    Leandro Salazar
    Quam Singulari
    Posted - 2006.10.19 10:53:00 - [14]
     

    50% more hitpoints? Shocked

    Can we get a bit of a boost for artillery too then seeing how their advantage of high alpha is pretty much being negated and their disadvantage of low DPS is being emphasized by that?

    Aloysius Knight
    Minmatar
    Black Nova Corp
    Band of Brothers
    Posted - 2006.10.19 10:56:00 - [15]
     

    YEAH HI LETS MAKE ARTY EVEN MORE WORSE BY UPING HP AND NOT BOOSTING THE DAMG OUTPUT OF THEM!


    YEAH GREAT IDEA!!



    KALI AKA NERF MINMATAR EVEN MORE!

    Durethia
    Blackwater USA Inc.
    Gentlemen's Club
    Posted - 2006.10.19 10:59:00 - [16]
     

    Originally by: Tuxford

  • Shield extenders and plates increased by 50%





  • EEEEEEXXXXTTREEEEEEEEEEEEEEEMMMMEEEEEE!!!!! :]

    I lub you Tuxferd!!! Now, about the agility of the Deimos!!!! Don't make me get my stick out!

    swamp zyro
    Posted - 2006.10.19 11:01:00 - [17]
     

    Yeah seriously, what about artilleries now?

    Denrace
    Amarr
    PURE Legion
    Pure.
    Posted - 2006.10.19 11:02:00 - [18]
     

    Originally by: Tuxford
  • Powergrid of Sacrilege, Deimos and Muninn increased to 1100MW, 950MW and 1100MW respectively

  • CPU of Sacrilege and Deimos increased to 350tf for both ships



  • Hiya Tux, some nice changes overall. The HP increase should help make combat longer and more fun! Great.

    However, I still feel the Sacrielge needs some reworking. Hacs are supposed to be specialised ships, and every race but Amarr get 2 distinctly different ones.

    Amarr get two that are very similar, a Zealot gunboat and the Sacrilege - a poor mans zealot.

    I dont understand the reasoning for making the Sacrilege just a subpar Zealot.

    If its going to be a damage sponge it needs damage sponging bonuses, like a rep amount, HP and cap capacity/recharge.

    It cant be that difficult to give the Sacrilege a role can it?

    Den

    pardux
    The Collective
    Against ALL Authorities
    Posted - 2006.10.19 11:06:00 - [19]
     

    Edited by: pardux on 19/10/2006 11:07:25
    thx for nerfing howitzers. Sad

    guess i'll fly my geddon more now =|

    but ♥ for the sac change and cov op change and ofcourse wcs ♥

    edit: and muninn♥

    swamp zyro
    Posted - 2006.10.19 11:08:00 - [20]
     

    Oh god, imagine a ferox with LSEII's now :D

    Donmadefy
    Posted - 2006.10.19 11:09:00 - [21]
     

    Originally by: Tuxford
    You understand it right. The problem is we use so many times rate when we should use time. It is of course wrong but I can't really shake it off. It gets worse with agility though, in EVE its better to have less of it Shocked


    Agility is better when it's lower? ok, trying to get my head around that! I would have thought a higher agility is better, like tracking speed - the time it takes to rotate the ship to the direction it's trying to go :)

    I can appreciate the complexities of standardising the language across skills/ships that describe modifications to the stats. Can the player base help decipher inconsistencies by using Bug Reports for descriptions that could be explained in a clearer way?

    Directive
    Posted - 2006.10.19 11:14:00 - [22]
     

    Originally by: Donmadefy
    Originally by: Tuxford
    You understand it right. The problem is we use so many times rate when we should use time. It is of course wrong but I can't really shake it off. It gets worse with agility though, in EVE its better to have less of it Shocked


    Agility is better when it's lower? ok, trying to get my head around that! I would have thought a higher agility is better, like tracking speed - the time it takes to rotate the ship to the direction it's trying to go :)


    Think of it as a divisor, it'll make sense. In the end.

    Kamikaaazi
    Caldari
    Caldari Provisions
    Posted - 2006.10.19 11:16:00 - [23]
     

    another great day vs stabmonkeys!! Best news ever!!
    BTW: UDIE, im willing to take your T2 siege launchers and bcs II-s if you decide to quit eve now.

    solidshot
    Posted - 2006.10.19 11:17:00 - [24]
     

    Effectively means no more arty use for the forseable future then unless you give them a serious dps boost, also means the new teir3 minnie bs will be even more gimped in fleet battles ugh

    Vader Crane
    Minmatar
    Reaper Industries
    Cry Havoc.
    Posted - 2006.10.19 11:17:00 - [25]
     

    Edited by: Chode Rizoum on 19/10/2006 12:03:52
    dude tuxford.. i love you...


    if i was an arab.. i would totaly ask your hand in marriage

    PS: but arty nerf sux..

    Awox
    Minmatar
    Brutor tribe
    Posted - 2006.10.19 11:31:00 - [26]
     

    Ah c'mon I just started getting used to having sub-par damage with Minmatar, now you go and give everyone more HP? I guess I wont be training Minmatar Cruiser lvl5 for a Muninn anymore.

    Oh, and a slight shield recharge rate penalty for WCS would be nice too. This really craps on stabbed up Stabbers/Vagabonds, Ferox/Nighthawk, etc.

    But some of that sounds pretty cool.

    Narusegawa Naru
    Gallente
    VENOM72
    Sylph Alliance
    Posted - 2006.10.19 11:33:00 - [27]
     

    What exactly does that mean for shields? Better or worse?

    CCP Tuxford

    Posted - 2006.10.19 11:34:00 - [28]
     

    Originally by: Narusegawa Naru
    What exactly does that mean for shields? Better or worse?

    More shields, same peak recharge rate.

    Kamikaaazi
    Caldari
    Caldari Provisions
    Posted - 2006.10.19 11:44:00 - [29]
     

    tux, is hull allso going to te increased by 50%? I really hope its just shield and armor.

    DeadDuck
    Amarr
    Cutting Edge Incorporated
    RAZOR Alliance
    Posted - 2006.10.19 11:45:00 - [30]
     

    Looks great, especially the wcs nerf and I would be excited to hear about the ecm changes.

    No news regarding the Nosferatus... Are they gonna contnue with the same stats ?


    Thanks


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