| Author |
Topic |
 Jim McGregor |
Posted - 2006.11.29 12:09:00 - [ 1]
Edited by: Jim McGregor on 17/12/2006 14:52:28Revelations Guide CollectionThis is a collection thread for Revelation Guides. Most of the links so far are just to the official introduction posts by CCP, but with time, maybe the thread will become filled with tons of player guides. I hope so. Please post links to the guides you find or write yourself, and ill add them to my 3 top posts in this thread.Contracts------------- The Contracts System is a player-driven mechanism for characters and corporations to formalize work agreements with each other, providing an intuitive way to engage in directed commerce transactions currently supported by the market. Auctions, Item Exchange, Loans, and Courier will be the first contract types introduced to EVE. Contracts will be an invaluable tool for corporation management, allowing tasks and missions to be created that are available at all times. Two new skills have been introduced for Contracts. Contracting increases the number of personal contracts you can create and Corporation Contracting increases the number of contracts you can create on behalf of your corporation. Combat Organization (enhanced gangs)--------------------------------------------------- Gang mechanics have been revamped, including a new hierarchical fleet option allowing for better situational awareness, orders and broadcasts which are represented in the new seamless view. Two new skills have been added for the revamped gang mechanics, allowing you to command larger groups of people. |
 Jim McGregor |
Posted - 2006.11.29 12:10:00 - [ 2]
Edited by: Jim McGregor on 17/12/2006 14:52:00Exploration and Scanning---------------------------------- Space exploration is now a viable profession requiring extensive use of the new System Scanning feature in the seamless view. With this tool, you can discover hundreds of hidden locations, which could potentially lead to escalating encounters and higher rewards. Exploration ties into Archeology, Invention, Hacking, Salvaging, and Mining. While the act of discovery is likely to be a solo activity, capitalizing on what you found will require good connections through contracts or the market. Escalating encounters will also require a group effort, as the sites you discover will be heavily defended. Three new skills have been introduced for the improved probe system scanning. These skills will allow you to increase efficiency, reduce the duration of the scanning or reduce the inaccuracy of scan results. Sixteen new probes have been added to the market to support the new exploration mechanics. These new probes are split into four groups and are designed for use in different scanning scenarios. All scan probes now have an original blueprint on the market and can now be manufactured from these blueprints. Directional scanning has changed to the allowed types for scanning. Rigs & Salvaging----------------------- With the introduction of rigs, you can tailor your ship’s capabilities to excel at a specific role, and specialize your character in the new Salvager or Rigs Manufacturer professions. Because of rigs, ship destruction is now integrated into the economy. Both player and NPC ships will leave shipwrecks, which can be salvaged for materials required to manufacture rigs. Additionally, new rig technology levels will be accessible through Invention. All ships destroyed in the game will now leave a shipwreck. Wrecks will replace the loot cans that previously dropped from ships upon their destruction. While regular looting of a shipwreck will not require special skills or equipment, ships equipped with Salvaging gear have an increased chance of recovering ingredients needed for manufacturing rigs. Eleven new skills have been added for the new rigs & salvaging feature. One is for salvaging and the rest are for rigs ranging from general usage to reduction of negative modifiers. |
 Jim McGregor |
Posted - 2006.11.29 12:10:00 - [ 3]
Edited by: Jim McGregor on 17/12/2006 14:48:05Invention------------- Invention will open wider access to the Tech Level II industry, specifically by gathering data, tools, materials, and technology through Exploration and Research Agent means. By processing this data using decryptors and datacores, utilizing Tech Level I blueprint copies, and disassembling altered versions of modules, you can create limited-run blueprint copies of Tech Level II items, but with one disadvantage: They will be very inefficient and time-consuming to manufacture. This provides you with a way to break into the Tech Level II business, providing market competition opportunity for those willing to put in the effort, while still allowing original Tech Level II manufacturers to keep their edge in longevity, efficiency, and production time. Combat Boosters---------------------- Combat Boosters introduce a new angle to combat, allowing you to temporarily boost your combat abilities at the cost of random penalties to other attributes. The emergence of Combat Boosters begins with 0.0 COSMOS constellations that contain unique resources, specifically gas clouds that must be harvested to create the Boosters. The manufacturing process utilizes the skill set of mini-professions, and uses specialized starbase structures required to process the gas clouds. The eight new COSMOS Constellations each have their own unique Booster, with the more advanced Boosters requiring ingredients from all over the universe. Five new skills have been added for the Combat Boosters, one for gas cloud harvesting, one for manufacturing and three for their usage. These skills can not be purchased from NPC corporations. Voice Communication-------------------------- This feature didnt make it into Kali 1, but will be added in a patch during December 2006. |
 Succurso Scare Tactics Cult of War |
Posted - 2006.11.29 12:33:00 - [ 4]
Wow! not even 12 hours into deployment and guide post up already. Good job Jim. and dare i say it?.....first :) |
 Aaron Rex Caldari The Fated E.Y |
Posted - 2006.11.29 13:07:00 - [ 5]
This will be very usefull over while we get to know Revelations, how about a sticky for a month or so?  |
 Oridonos Burnout Syndrome Executive Outcomes |
Posted - 2006.11.29 14:11:00 - [ 6]
very nice work man. thanks.
Sticky Please |
 Nev Clavain Wise Guys Rogue Method Alliance |
Posted - 2006.11.29 14:19:00 - [ 7]
this is what i like to call sticky w***ing. The relentless pursuit of one's own sticky thread. Anyway, I suppose its fairly useful to lazy foks  bah humbug  |
 Karunel Princeps Corp Atlas Alliance |
Posted - 2006.11.29 14:23:00 - [ 8]
You shall receive the EVE Online Forums Medal with the Thread Creation Excelence distinction.
/salute. |
 Kalil d'Maelstromo D.M.T inc |
Posted - 2006.11.29 17:19:00 - [ 9]
Combat Booster link results in: You are trying to post to a locked thread CONCORD has been notifiedNice work however  |
 Mithrantir Ob'lontra Gallente Ixion Defence Systems Sc0rched Earth |
Posted - 2006.11.29 17:27:00 - [ 10]
Nice Job grouping all these. Maybe a sticky? I think it a very good thread. |
 Omega Man The Geddy Foundation
|
Posted - 2006.11.29 17:29:00 - [ 11]
thanks for making Eve a better place Jim McGregor |
 Altaree The Graduates Morsus Mihi |
Posted - 2006.12.14 21:13:00 - [ 12]
THANKS JIM! |
 Ex0101 The Scope
|
Posted - 2006.12.14 21:28:00 - [ 13]
A great help, thank you
Voted for sticky :) |
 Ficti0n Heavens Gate Consortium
|
Posted - 2006.12.14 22:29:00 - [ 14]
Thanks jim.
|
 Jim McGregor |
Posted - 2006.12.17 14:56:00 - [ 15]
Added "How To Find Exploration Sites by Joerd Toastius" - go read. :)
|
 Shi'ra Kull |
Posted - 2006.12.17 15:26:00 - [ 16]
Open wide here comes the choo choo train. |
 Evil RedEye Minmatar Federation of Freedom Fighters Executive Outcomes |
Posted - 2006.12.17 22:09:00 - [ 17]
Fantastic thread this, neeeeds to be stickied!
Cheers for the links Jim, very helpful ^_^ |
 Angelus Ice Amarr CyberDyne Industries Carpe Universitas |
Posted - 2006.12.18 17:10:00 - [ 18]
What a good thread, sticky please! |
 Soulita Gallente Inner Core
|
Posted - 2006.12.18 17:16:00 - [ 19]
Thanks a ton for this McG, very usefull. Now where is the glue...  |