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Fitz VonHeise
Eye Bee Em
Posted - 2007.04.11 23:18:00 - [1] - Quote


Fitz VonHeise
Eye Bee Em
Posted - 2007.04.11 23:19:00 - [2] - Quote


Fitz VonHeise
Eye Bee Em
Posted - 2007.04.11 23:19:00 - [3] - Quote


Fitz VonHeise
Eye Bee Em
Posted - 2007.04.11 23:20:00 - [4] - Quote

Edited by: Fitz VonHeise on 20/02/2009 18:37:48

Key Commands
f1-f8 : activates a high slot
CTRL+f1-f8 : activates a medium slot
ALT+f1-f8 : activates low slot
CTRL+SPACE : stops the ship
CTRL+TAB : shows/hides all the windows (but keeps the hability to navigate/fight) - great for improving fps
CTRL+F : Opens up the FPS window
Accelerate: Click the small arrow icon to the right of the semi circular bar below the cap. It will put you to top speed.

The Overview Setup
The Overview Setup2 (Better)

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=441960


How To Get Gang Benefits
You need to have two or more people for this to work.

In order for your converted gang to receive benefits, your leader needs to be in a command slot. Initially, this is the top of the tier, but if you move your character down to wing commander, or squad leader the red icon indicating that benefits are not on turns to green to indicate that benefits are enabled.

e.g.
If you form a two man gang, then convert to a fleet, your gang leader is the fleet commander and your 2nd gang member becomes a member of wing 1. To get benefits, move your fleet command (gang leader) to Squad Leader 1 slot. You will then see a green light come on for both the leader and the squad member. (That is how you know the benefits are working.)

And if you have more then one squad and your main leader alt is the Fleet Commander then in order for the Fleet Commanders benefits to work for all the squads each squad leader has to have at least Level V leadership.
Command Skills
Gang Assist Mods, Your Battlecruiser, and You
Gangs of New Eden: GM
New Fleet Warfare Guide
Fleet Command Guide v. 0.75

Acronyms
EVE Fitting and Ship acronyms and terminology [UPDATED 08/07/07]

Service Alliance Creation]

ExcellciuM > btw guys i found a trick to insta warp transports :)
ExcellciuM > first you need a cloak and a MWD on it
ExcellciuM > when you jump into a system and are cloaked, find your destination and double click next to it, then straight away start your MWD and then the CLoak, straight away
ExcellciuM > then once aligned stop the cloak and then the MWD and just keep clicking warp to and it will insta warp

Fitz VonHeise
Eye Bee Em
Posted - 2007.04.17 19:38:00 - [5] - Quote

Edited by: Fitz VonHeise on 14/11/2009 02:07:13

Other Great Links:
Karox's Guides

T3 Production Flowchart

http://rapidshare.com/files/213806331/Tactical_Cruiser.rar
Full material list with some rarity hints


Wormholes And Exploration:

Everything WormHole Cool!
Wormhole Thingie: App with WH and W-Space info

Exploration Guide v2.0
WormHole Info
Wormhole Classes
An account of living in W-space
WormHole Info: Yarrbear Tales
Eve-Survival: WH anomalies Cool!
Wormhole and Exploration Site Fact Sheet
Wormhole Systems Database Better!



Class 5 and 6 Sleeper combat sites and anomalies
(Excellent Info On specific Ships Types you will find)
PDF File of above

Wormhole Classes You May Find in EVE and their associated attributes



A Guide to Probing in Apocrypha
Gravimetric Site Brick Wall


Building T3 Ships


Thoughts on using Plates… or Not! – Take 2


Industry In W-Space

TIP:
You can move all of the probes at the same time by holding the shift key when moving one

There are 5 articles on the new Apocrypha probing/scaning by Ninveah. I will list them below:

Apocrypha-Probing1
Apocrypha-Probing2
Apocrypha-Probing3
Apocrypha-Probing4
Apocrypha-Probing5


Fitz VonHeise
Eye Bee Em
Posted - 2007.04.17 20:41:00 - [6] - Quote

Edited by: Fitz VonHeise on 20/02/2009 18:38:32

Shamans Secret Story Line mission LINK

Warp to Eram IV, Moon 2.
Speak to "Logut's Abode" (You will get Hlebnar Tonari, Logut's assistant)
Tell him you have come for Logut, he'll deny you access.
Close the Window. Speak to him again, this time choose the middle option that begins with "Uh, okay. Sorry to bother you." ((Something like that, dont have the exact text) -- There is no need to threaten him.)

He will offer you another mission in exchange for Logut's assistance. (Just select the "I'll Wait" option) This new mission is called "The Shaman's Will". (Check your journal for location) You should have about an hour to complete it.

Before you leave, bookmark Logut's abode so you can return to it quickly.

Go and complete The Shaman's Will mission and return to Hlebnar at Eram IV Moon 2. You will receive Logut once you complete that, and can then safely take Logut back to Pinala and complete Shaman Secrets.

Tech II Component Production Corporation : Mineral Purchases

LP Store
LP Store#2

Gomers listing on Carebear implants
Gomers listing on Combat implants

What is "Chaining" (Killing NPC's In 0.0 Space)

Chaining: Its really simple:

Go to belt. If it has no BS's, then destroy entire spawn. Which will then reset random spawn and give chance for a BS spawn to 'spawn'

If it DOES have a BS spawn your happy with, kill all BS's, and all other ships SAVE ONE. Get it into armor or even a little structure, and then stop. That way when you come back again, you know this ship is the one you need to keep alive.

Go to next belt and rinse/repeat. Eventually, you will have nothing but nice BS spawns in each of the belts that the system will produce.

Ratting 101

▪ List of all Alliances
▪ Map of universe & where Alliances Control

"Compressed" Tritanium
Jump Portal Generator: 43-1 Link2

▪ How To Fly AKF And Laugh At The Gankers

Fitz VonHeise
Eye Bee Em
Posted - 2007.04.17 20:42:00 - [7] - Quote


Fitz VonHeise
Eye Bee Em
Posted - 2007.04.17 20:42:00 - [8] - Quote


Fitz VonHeise
Eye Bee Em
Posted - 2007.04.17 20:43:00 - [9] - Quote

Edited by: Fitz VonHeise on 25/05/2009 22:15:00

LINK
Agents collecting common pirate dog tags have been created and placed inside data centers around the galaxy.
Data Centers Tell All

If you want to remote invent at a POS, this is the only way:

In a single hangar at the POS lab you need:
Interface
Datacores
decryptors (if used)
base items (if used) For ship invention you also need ships hauled to the POS.
one BPC for every type of job (this is a proxy not used in the invention so can be one run)

At an in-system station you need:
All the BPCs to be used in invention jobs (preferably max run, unless you are doing ship/rig invention and not using a run enhancer).

Complex Reactions: What Does POS Setup Look Like?
Practical Details Of A Multiple Reaction Setup
Another Reaction POS Chain Setup
Reaction Table
Improved POS Guide
POS material guide
Guide to T2 Component Production
Moon/Simple/Advanced Materials Lookup Tool



Guide to Moon Surveying & Site Analysis
Moon Material Rarity Study
Question About Moon Mining
List Of Moon Mineral/Reaction Suppliers
Moon Metals: Which Factional Areas They Are Found?

POS Attack Best Practice
POS Defense Setup
POS Death Star Setups: Jump Bridge, Cyno Jam, Reactions, Moon Mining
Eve-Guides Video Guides' On Many Aspects of POS

HOT DROP MY POS PLEASE!!!

Setting Up POS for Alliance
Settings to Allow Research Jobs at Corp Research POS ?

POS Fuel Tool

Guide To POS Labs
Simple POS Fitting and Fuel Calculator
Join channel POSFuntime for in game help and advice

Outpost Construction
Outposts: Who Gets Ore/Isk?


Factional Tower: Fuel

Fitz VonHeise
Eye Bee Em
Posted - 2007.04.17 20:43:00 - [10] - Quote

Edited by: Fitz VonHeise on 26/02/2008 19:20:57

THINGS TO DIE FOR

Modified Invulnerability Field
1. Estemel's ........(-50) .. 37cpu
2. Vepas' ............(-46) .. 35cpu
3. Luther Veron's .(-44) .. 33cpu
4. Thon's ............(-43) .. 32cpu
5. Naiyon's .........(-43) .. 32cpu
6. Kaikka's .........(-40) .. 29cpu
7. Dread Gurstas (-37.5) .. 27cpu

X-Large Shield Booster
1. Estamel's Modified X-LSB (840)
2. Pith X-Type X-LSB (840)
3. Vepas' Modified X-LSB (780)
4. Pith B-Type X-LSB (720)
5. Thon's Modified X-LSB (720)
6. Gist X-Type X-LSB (672) * Considered "best" in game for ratio/low energy consumption.
7. Pith C-Type X-LSB (660)

Shield Boost Amplifier
1. Estamel's (+45)
1. Pith X-Type (+45)
2. Gist X-Type (+43)
2. Vepas' (+43)
3. Thon's (+41)
3. Pith B-Type (+41)
4. Kaikka's (+39)
4. Tobias' (+39)
4. Pith C-Type (+39)
4. Gist A-Type (+39)
5. Caldari Navy (+37)
5. Dread Guristas (+37)
5. Gist B-Type (+37)
6. Shield Boost Amplifier II (+36)
6. Gist C-Type (+35)

Modified Ballistic Deflection Field (Kinetic Shield)
(Same for all other type hardeners)
1. Estamel's (-64)
1. Pith X-Type (-64)
2. Vepas' Modified (-61)
2. Pith A-Type (-61)
2. Gist X-Type (-61)
3. Thon's MBDF (-59)
3. Pith B-Type (-59)
4. Gist B-Type (-57)
4. Kaikka's (-57)
4. Pith C-Type (-57)

Modified Reactive Plating (Explosive for Armor)
(Same for all other type platings)
1. Chelm's (-37)
2. Cormack's (-37)
3. Draclira's (-37)
4. Ahremen's (-35)
5. Vizan's (-35)
6. Corpii A-Type (-35)
7. Centii A-Type (-35)
8. Coreli A-Type (-35)
9. Setele's (-35)

Energized Adaptive Nano Membrane
1. Chelm's (-30)
1. Cormack's (-30)
1. Draclira's (-30)
1. Sansha Cruiser Boss Rank4 (-30)
1. Serpentis Cruiser Boss Rank4 (-30)
1. Shaqil's (-30)
2. Setele's (-28 )
2. Ahremen's (-28 )
2. Vizan's (-28 )
2. Corpum A-Type (-28 )
2. Centum A-Type (-28 )

Modified Stasis Webifier
1. Tobias' (-75% 40,000m)
2. Gotan's (-75% 35,000m)
3. Naiyon's (-75% 32,050m)
4. Hakim's (-75% 30,000m)
5. Mizuro's (-75% 25,000m)

Modified Power Diagnostic System
................. CapRec.Pwr Grid.Sh HP. Cap
1. Chelm's ....(17.65% 1.09% 1.05% 1.06%)
1. Draclira's ...(17.65% 1.09% 1.05% 1.06%)
2. Cormack's .(17.65% 1.08% 1.05% 1.05%)
3. Ahremen's ..(15.36% 1.08% 1.05% 1.05%)
3. Setele's .....(15.36% 1.08% 1.05% 1.05%)
3. Vizan's ......(15.36% 1.08% 1.05% 1.05%)
4. Selynne's ...(13.08% 1.08% 1.05% 1.05%)
4. Raysere's ...(13.08% 1.08% 1.05% 1.05%)
5. Tuvan's ......(13.08% 1.07% 1.05% 1.05%)
6. Brokara's ...(10.79% 1.07% 1.05% 1.05%)
6. Tairei's ......(10.79% 1.07% 1.05% 1.05%)
6. Brynn's ......(10.79% 1.07% 1.05% 1.05%)


X-Type Large Armor Repairer
1. Centus X-Type . (1260)
1. Corpus X-Type . (1260)
1. Chelm's .......... (1260)
1. Draclira's ........ (1260)
2. Centus A-Type . (1170)
2. Corpus A-Type . (1170)
2. Ahremen's ........ (1170)
2. Vizan's ........... (1170)
3. Core X-Type .... (1120)
3. Cormack's ...... (1120)
3. Core X-Type .... (1120)

Modified Cap Recharger
1. Chelm's (.64%)
1. Draclira's (.64%)
2. Ahremen's (.68%)
2. Vizan's (.68%)
3. Raysere's (.72%)
3. Selynne's (.72%)
4. Tairei's (.76%)
4. Brokara's (.76%)

Modified Warp Scrambler
1. Tobias' MWS +3 .. 24,800km .. 4,000 pgrid
2. CONCORD MWS +3 .. 22,700km .. 3,500 pgrid
2. Makur's MWS +3 .. 22,700km .. 3,500 pgrid
3. Gotan's MWS +3 .. 21,700km .. 3,500 pgrid
4. Hakim's MWS +3 .. 18,600km .. 3,000 pgrid
5. Mizuro's MWS +3 . 15,500km .. 4,000 pgrid

Fitz VonHeise
Eye Bee Em
Posted - 2007.04.17 20:44:00 - [11] - Quote

Edited by: Fitz VonHeise on 20/02/2009 18:40:29

Modified Ballistic Control
1. Estamel's ..115.0% .. 34 cpu
2. Vespas .....114.37% . 31 cpu
3. Thone's ....113.75% . 29 cpu
4. Kaikka's ....113.13% . 26 cpu
5. Dread Guri .112.5% .. 24 cpu
5. Caldari Na .112.0% .. 24 cpu
5. Topias' ......112.0% .. 39 cpu
6. Gotan's .....111.5% .. 36 cpu
7. Hakim's .....111.0% .. 34 cpu
8. Mizuro's .....110.5% .. 31 cpu
9. Domination .110.0% .. 28 cpu
9. Ballistic II ...110.0% .. 40 cpu

Modified Cruise Missile Launcher
1. Estamel's .. 12.32 rof .. 80 cpu
2. Vespas ..... 13.09 ....... 76 cpu
3. Thon's ...... 13.86 ....... 73 cpu
4. Shaqil's ..... 14.08 ....... 55 cpu
4. Topias' ...... 14.08 ....... 58 cpu
5. Kaikka's .... 14.62 ....... 69 cpu
6. Gotan's ..... 14.96 ....... 55 cpu
7. Dread Guri . 15.4 ....... 66 cpu
7. Caldari Na . 15.4 ........ 66 cpu
8. Hakim's ..... 15.84 ...... 53 cpu
9. Mizuro's ..... 16.72 ...... 50 cpu
10. Domination . 17.05 .... 48 cpu
10. Republic Fl .. 17.05 ..... 48 cpu
10. True Sansha . 17.05 ... 48 cpu

Modified Siege Missile Launcher
1. Estamel's .. 13.44 rof .. 106 cpu
2. Vespas ..... 14.28 ....... 101 cpu
3. Thon's ...... 15.2 ....... 97 cpu
4. Topias' ...... 15.36 ....... 77 cpu
5. Kaikka's .... 15.96 ....... 92 cpu
6. Gotan's ..... 16.32 ....... 74 cpu
7. Dread Guri . 16.8 ....... 88 cpu
7. Caldari Na . 16.8 ........ 88 cpu
8. Hakim's ..... 17.28 ...... 70 cpu
9. Mizuro's ..... 18.24 ...... 67 cpu
10. Domination . 18.6 .... 64 cpu
10. Republic Fl .. 18.6 ..... 64 cpu
10. True Sansha . 18.6 ... 64 cpu

+8% Armor Bonus: Akemon Modified "NOBLE" ZET5000
Tech level - 1: Implant slot - 10: Armor HP bonus - 8: Req. skills: Cybernetic V


▪ Tell Us Your Funny/True Story (Or Link To One You've Read)

▪ Smuggler's Guide

Fitz VonHeise
Eye Bee Em
Posted - 2007.04.17 20:45:00 - [12] - Quote

Edited by: Fitz VonHeise on 14/02/2009 00:56:54

Key Commands
f1-f8 : activates a high slot
CTRL+f1-f8 : activates a medium slot
ALT+f1-f8 : activates low slot
CTRL+SPACE : stops the ship
CTRL+TAB : shows/hides all the windows (but keeps the hability to navigate/fight) - great for improving fps
CTRL+F : Opens up the FPS window
Accelerate: Click the small arrow icon to the right of the semi circular bar below the cap. It will put you to top speed.

The Overview Setup
The Overview Setup2 (Better)

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=441960


How To Get Gang Benefits
You need to have two or more people for this to work.

In order for your converted gang to receive benefits, your leader needs to be in a command slot. Initially, this is the top of the tier, but if you move your character down to wing commander, or squad leader the red icon indicating that benefits are not on turns to green to indicate that benefits are enabled.

e.g.
If you form a two man gang, then convert to a fleet, your gang leader is the fleet commander and your 2nd gang member becomes a member of wing 1. To get benefits, move your fleet command (gang leader) to Squad Leader 1 slot. You will then see a green light come on for both the leader and the squad member. (That is how you know the benefits are working.)

And if you have more then one squad and your main leader alt is the Fleet Commander then in order for the Fleet Commanders benefits to work for all the squads each squad leader has to have at least Level V leadership.
Command Skills
Gang Assist Mods, Your Battlecruiser, and You
Gangs of New Eden: GM

Acronyms
EVE Fitting and Ship acronyms and terminology [UPDATED 08/07/07]

Service Alliance Creation]

ExcellciuM > btw guys i found a trick to insta warp transports :)
ExcellciuM > first you need a cloak and a MWD on it
ExcellciuM > when you jump into a system and are cloaked, find your destination and double click next to it, then straight away start your MWD and then the CLoak, straight away
ExcellciuM > then once aligned stop the cloak and then the MWD and just keep clicking warp to and it will insta warp

Fitz VonHeise
Eye Bee Em
Posted - 2007.05.01 19:10:00 - [13] - Quote

Edited by: Fitz VonHeise on 30/10/2009 22:03:35

How To Kill A Mission Running CNR

I have done this a lot in high, low, and null sec. I have never failed (once I get a tackle) to kill a CNR outside of highsec with this setup.

Scorpion
4x Siege Launcher II
1x Heavy Unstable Neutralizer
5x Spatial Destablizer II
1x Heavy Cap Injector (best you can fit, tech 2 if possible)
1x 100mn Afterburner II (faction is preferable)
1x Warp Disruptor II
1x 1600mm Reinforced Rolled Tunsgten
2x Armor Hardener (therm and kin) (tech 1 is fine imo)
1x Reactor Control Unit
Link

Link

CovOps Setup
Vulture Setup
Caldari Carrier Setup
Chimera useless?
CHIMERA SETUP
Carrier FAQ
Mothership / Carrier Tweaking 1.4.1
Poll: (Carriers) Which Do You Have/Which Do You Want?
Capital Jump Planner
Dotlan's Capital Jump Planner
Capitals: Exactly How Do You Fly Them?
Fighters: What Distance Do They Orbit When Attacking?

Rorqual/MotherShips/Titans: How Many Clones Can They Have At Which Levels?

Capital ship building

List Of Known Titans In Game

Largest Caps Killed In Fleet Action

98 - NC vs GBC in E-O 98 caps killed
83 in Y-W6GF - CH/Shade/TM/PL/DACO vs TRI/404/White Noise/SOLAR . 123 caps dead
73 in Y-W6GF - CH/Shade/TM/PL/DACO vs TRI/404/White Noise/SOLAR
65 - Rk/Smash/Fix/-V-/Atlas vs Solar Fleet/IC/Legion of xXDXx
57 - Atlas vs xXDEATHXx
54 - SE/C0ven vs GS/TCF
52 - SE/C0ven vs RA/MASS

[WTS] Rhea (updated)
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadI

Virile Vinny
Posted - 2007.05.02 06:52:00 - [14] - Quote

Coolies, this thread merits a bump at least. Very Happy

Miss Anthropy
Perkone
Posted - 2007.05.02 07:15:00 - [15] - Quote

Do you normally talk this much to yourself?

Frug
Omega Wing
Posted - 2007.05.02 08:42:00 - [16] - Quote

Huh, some very useful stuff in there.

Your link to the territorial maps is broken. A br got added to the end of the URL.

Fitz VonHeise
Eye Bee Em
Posted - 2007.05.04 17:47:00 - [17] - Quote

Edited by: Fitz VonHeise on 20/02/2009 18:12:24
Edited by: Fitz VonHeise on 16/06/2008 19:44:54
Edited by: Fitz VonHeise on 16/06/2008 19:30:37

Originally by: Miss Anthropy
Do you normally talk this much to yourself?
Very Happy I couldn't think of a better place to store all my various links and info I've learned over the past year so I could just link to it and pull it up when I wanted it.

I figured eventually this it would just fall way back in the long list of other posts... but for whatever reason on occasion when I try to update a 'reserved' location it makes a new one.... and then you all get to see it again.

Oh and just to be clear... Much of the above is info pulled from other posts.... (and I didn't get the link at the time) So this is a compilation of what I've learned with most of it coming from the great players here on Eve who have shared what they learned on the forums!


Capitial Parts BPO's: Where Are They Found?
Unresearched BPO's are sold on the NPC market. Follow this link, click on the BPO of interest, then click on the NPC Market tab at the top to see which NPC corps sell those BPO's.

  • Name NPC Cost Location
    Cap Propulsion Engine 1,128,565,800.00 M
    Cap Turret Hardpoint 1,316,341,800.00 A/G/M
    Cap Sensor Cluster 1,082,486,880.00 C/G
    Cap Armor Plates 1,162,089,720.00 A
    Cap Capacitor Battery 1,032,242,400.00 A
    Cap Power Generator 1,224,056,880.00 A/M
    Cap Shield Emitter 1,176,055,200.00 C
    Cap Jump Drive 1,497,568,320.00 C/A/G/M
    Cap Drone Bay 785,051,640.00 G
    Cap Cargo Bay 750,332,160.00 C/A/G/M
    Cap Computer System 1,105,558,920.00 C
    Cap Construction Parts 904,944,600.00 G
    Cap Siege Array 1,389,029,760.00 C/A/G/M
    Cap Launcher Hardpoint 1,254,031,200.00 C/M
    Cap Jump Bridge Array 2,827,208,520.00 C/A/G/M
    Cap Clone Vat Bay 1,515,076,560.00 C/A/G/M
    Cap Doomsday Weapon Mount 1,932,198,120.00 C/A/G/M
    Cap Ship Maintenance Bay 1,527,625,080.00 C/A/G/M
    Cap Corporate Hangar Bay 1,503,706,320.00 C/A/G/M

  • C = Caldari Navy
    A = Amarr Navy
    G = Federation Navy (Gallente)
    M = Republic Fleet (Minmatar)


    Storyline Mission Breakdown
    Which Type SL Agents Gives What Type Mission?

    Encounter Courier Trade
    Accounting (4) 25.00% 25.00% 50.00%
    Administration (21) 76.19% 23.81% -
    Advisory (5) 20.00% 60.00% 20.00%
    Archives (3) - 66.67% 33.33%
    Astrosurveying (4) 50.00% 25.00% 25.00%
    Command (19) 36.84% 15.79% 47.37%
    Distribution (2) 50.00% 50.00% -
    Intelligence (44) 43.18% 34.09% 22.73%
    Internal Secu (17) 35.29% 35.29% 29.41%
    Legal (3) 33.33% - 66.67%
    Manufacturing (17) 41.18% 41.18% 17.65%
    Marketing (48) 62.50% 20.83% 16.67%
    Personnel (2) 50.00% - 50.00%
    Production (1) - 100.00% -
    Public Relatio (24) 45.83% 37.50% 16.67%
    Security (7) 57.14% 42.86% -
    Storage (8) 37.50% 25.00% 37.50%
    Surveillance (19) 57.89% 26.32% 15.79%




    * Titan Thread to End All Titan Threads - A Report

    Jim McGregor
    Posted - 2007.05.04 17:48:00 - [18] - Quote


    Would be nice if it became a sticky in Missions for a while maybe.

    Fitz VonHeise
    Eye Bee Em
    Posted - 2007.05.07 18:05:00 - [19] - Quote

    Edited by: Fitz VonHeise on 08/10/2008 19:12:04

    Moons:
    319-3D Dysprosium
    4nbn
    31X-RE Dysprosium
    8-YNBE Dysprosium
    9GNS-2 Dysprosium
    A-ELE2 Dysprosium
    F-TE1T Dysprosium
    KEE-N6 Dysprosium
    PR-8CA Dysprosium
    T-IPZB Dysprosium
    YQX-7U Dysprosium

    QV28-G 7-11
    87XQ-0 9-1
    ESC-RI 9-10
    ZUE-NS 6-8
    75FA-Z 7-15
    D-QO4X 5-1
    MN5N-X 6-3
    WY-9LL 6-3
    695F-H 6-7
    1-56BW 4-10
    32TV-V 3-6

    QZX and LEM

    3-DMQT Promethium
    39P-1J Promethium
    5-CQDA Promethium
    D-3GIQ Promethium
    D-W7F0 Promethium
    J-LPX7 Promethium
    JP4-AA Promethium
    MKD-08 Promethium
    PR-8CA Promethium
    Q-02UL Promethium
    QC-YX6 Promethium
    T-IPZB Promethium
    W-KQP1 Promethium

    J5A-IX 11-3
    NDH-NV 3-2
    NY6-FH 5-5
    QV28-G 5-16
    QV28-G 7-1
    TU-Y2A 2-6
    14YI-D 1-1
    A-HZYL 8-14
    SPLE-Y 5-2
    4-EP12 6-14
    75FA-Z 7-5
    D-Q04X 10-3
    Serpentis Prime 7-1
    YZ-LQL 6-10
    1-5GBW 4-11
    IGE-RI 5-1
    IGE-RI 6-21
    YVBE-E 3-11
    YVBE-E 4-7

    Ga-2V7 5-1




    Location of two dysprosium moons and 1 promethium moon in Syndicate is system DUV planet 7 moon 4, system 3-i planet 6 moon 15, and system 3-i planet 7 moon 15

    3 Promethium Moons: aridia region, in the system nalnifan

    Dys: .4 system aridia region: vehan planet 7 moon 6

    Irmalin - Outbreak
    Nakis - Outbreak
    Zahefus - Outbreak
    Omigiav - RA
    Sakht - RA
    Efu - RA
    Noranim V-14

    Maxpie
    Uroborus Combine
    Posted - 2007.05.07 19:00:00 - [20] - Quote

    great post! i vote for sticky!

    Kazuo Ishiguro
    House of Marbles
    Posted - 2007.05.07 20:10:00 - [21] - Quote

    That 'fastest ship in the game' link is horribly out of date; in fact, I'd be surprised if the result quoted was ever the correct one. This is the current candidate:

    Zealot (Amarr Heavy Assault Ship)
    Gist X-Type / Tobias's Modified 100mn Microwarpdrive

    5x Domination Overdrive Injector
    2x Domination Nanofiber Structure

    2x Polycarbon Engine Housing II

    Strong X-Instinct booster

    Full Snake set
    Shaqil's Speed Enhancer
    Hardwiring - Eifyr & Co. 'Rogue' MY-2

    Squadron leader:
    Claymore with the appropriate link module
    Skirmish warfare mindlink

    As the calculation now involves two sets of stacking penalties and a complicated gang bonus, I refer you to my spreadsheet for the gory details. With this fitting, a top speed of 60448.306361m/s is theoretically attainable, vs. 16420.47296m/s for the Claw in the old thread. Oversized mwds, you just can't beat them Laughing




    Fitz VonHeise
    Eye Bee Em
    Posted - 2007.06.18 22:23:00 - [22] - Quote

    Edited by: Fitz VonHeise on 14/02/2009 00:39:07

    How To Put Up More Towers Than Others To Take Sov

    Can this mechanic be used to legitimately bypass the 5 tower per days limit currently placed on alliances engaged in "POS spam" (typically only in high moon count systems)?

    For example:
    1. System held by Alliance A has 80 moons, and that alliance has 6 towers present holding Sov.

    2. Alliance B attacks, and starts placing towers at the rate of 5 per day. Alliance A "counterspams" to stay ahead in the Sov count until Alliance A has 21 towers and Alliance B has 20, after 4 days.

    3. Enter Alliance C, who are allies with Alliance B. Alliance B has an alt logistics corp within Alliance C, and drops 3 towers. Target system moon count is now:
    Alliance A: 21 towers
    Alliance B: 20 towers
    Alliance C: 5 towers

    4. 7 downtimes pass. Alt corp in Alliance C leaves that alliance, and joins Alliance B as soon as it's able (24 hours, 1 downtime, whatever that limit is).

    5. Next downtime Target system moon count is:
    Alliance A: 21 towers
    Alliance B: 23 towers

    Alliance B holds sov, and Alliance A is now unable to "counterspam" to regain sov.

    Question 1: To reiterate: Is this a legitimate tactic to bypass the 5 tower per day per alliance limit? Can alliance A petition alliance B or alliance C for exploit?

    Question 2: If this is not a legitimate tactic, what would CCP's response be if this were employed? Remove towers dropped by the alt-logistics corp?

    Question 3: If this is not a legitimate tact, and if Alliance A previously held Sov 2, 3, or 4, would that Sov level be reinstated at the next downtime?

    Question 4: If this is not a legitimate tactic, and if the corp that dropped towers as a member of Alliance C weren't just a shell, alt-logistics corp, would that change the legitimacy? If so, what are the membership requirements? 100 characters? 200 characters?

    Question 5: What if a corp in Alliance A left that alliance, and joined alliance B, essentially "defecting" from A to B? Could alliance A petition that to regain sov?

    I can think of many other scenarios. It ultimately boils down to, can alt-corps, or corps within other alliances be used to bypass the 5 tower per day per alliance drop limit?

    Serenity Steele
    Dynamic Data Distribution
    Posted - 2007.06.18 22:32:00 - [23] - Quote

    This is a great thread, you really should re-add a title - sadly galnet tends to nuke them when you edit.




    CCP Sharkbait

    Posted - 2007.06.18 23:06:00 - [24] - Quote

    i gave the thread the best title i could think of Twisted Evil

    but other than the missing title, nice thread Very Happy

    Tortun Nahme
    Minmatar
    Umbra Synergy
    Posted - 2007.06.18 23:09:00 - [25] - Quote

    worst.title.ever.

    now come and find me in heimatar so I can pod your for your transgression Razz

    SonOTassadar
    Tactical Combat Systems
    Posted - 2007.06.18 23:29:00 - [26] - Quote

    I'm very confused by this thread and its title. Neutral

    Kiyano
    Caldari
    Pilots Of Honour
    Aeternus.
    Posted - 2007.06.19 00:14:00 - [27] - Quote

    awesome, this needs to be stickied somewhere Very Happy

    Plaetean
    Murder-Death-Kill
    Posted - 2007.06.19 00:22:00 - [28] - Quote

    My god it just keeps going. Nice work Very Happy

    Patch86
    Di-Tron Heavy Industries
    Atlas Alliance
    Posted - 2007.06.19 00:27:00 - [29] - Quote

    Holy moly. Good info!

    Lachesis Moirae
    Gallente
    Black Omega Security
    Pandemic Legion
    Posted - 2007.07.06 06:50:00 - [30] - Quote

    Good stuff here.


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