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blankseplocked Crew and Boarding!!!
 
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Malafet
Caldari
Industrial Cast-a-ways
Posted - 2007.07.22 04:28:00 - [1]
 

While the current idea that everyone is in a pod and they control the whole ship from ths comforts of this supper technological device is alright, but what about crews. Having a crew only seems normal. Everone who watchs sci-fi movies has seen atleast one movie with spaceships there is always a crew, well if it is big enough.

Frigates = no Crew
Cruisers = Small crew
Battle Cruisers = Medium Crew
Battle Ships = Large Crew
Capitals = X-Large Crew

Having a crew would give its own bonuses based on the grade of the crew. Having special members could have the same effect as a module.

Now for the other side Boarding. If there is a crew we could have boarding actions. Maybe a highslot module that launchs small torpedo ships that impact the other ship and releases the men inside the ship. Then the men could do one of several things such as

~Kill enemy crew
~Eject POD
~Ransoms - Which would be much easier this way because rather then having to stop shooting open a chat and determine the ransom, an ammount could be set before hand and if the player doesn't pay then his POD could be ejected leaving him at risk!
~Sabotage the enemy ship and or modules - This would be easier then targeting part of the ship for direct fire, but more time consuming.
~Hostile Take overs

These are just some of the things boarding opens up. Boarding could aslo be used to make taking over a POS faster because you don't have to beat the POS to a pulp.

Some simple rules would be Boarding can only take place after bolth sheilds and armor are gone. Can only use 1/4 of the crew in an attempt to board the enemy vessal/POS. Also the size of the vessal would determine how many boarding attempts can be made at any one time. Because we all know that 1000 frigates could attach to a titan, but even one titan would be too much to attach to a frigate.

And yes I know this whole concept is very complex. But it would truly add to the 3d/4d experience of the game.

Alexander Sharp
Posted - 2007.07.22 05:57:00 - [2]
 

That would be hella fun



Originally by: Malafet
While the current idea that everyone is in a pod and they control the whole ship from ths comforts of this supper technological device is alright, but what about crews. Having a crew only seems normal. Everone who watchs sci-fi movies has seen atleast one movie with spaceships there is always a crew, well if it is big enough.

Frigates = no Crew
Cruisers = Small crew
Battle Cruisers = Medium Crew
Battle Ships = Large Crew
Capitals = X-Large Crew

Having a crew would give its own bonuses based on the grade of the crew. Having special members could have the same effect as a module.

Now for the other side Boarding. If there is a crew we could have boarding actions. Maybe a highslot module that launchs small torpedo ships that impact the other ship and releases the men inside the ship. Then the men could do one of several things such as

~Kill enemy crew
~Eject POD
~Ransoms - Which would be much easier this way because rather then having to stop shooting open a chat and determine the ransom, an ammount could be set before hand and if the player doesn't pay then his POD could be ejected leaving him at risk!
~Sabotage the enemy ship and or modules - This would be easier then targeting part of the ship for direct fire, but more time consuming.
~Hostile Take overs

These are just some of the things boarding opens up. Boarding could aslo be used to make taking over a POS faster because you don't have to beat the POS to a pulp.

Some simple rules would be Boarding can only take place after bolth sheilds and armor are gone. Can only use 1/4 of the crew in an attempt to board the enemy vessal/POS. Also the size of the vessal would determine how many boarding attempts can be made at any one time. Because we all know that 1000 frigates could attach to a titan, but even one titan would be too much to attach to a frigate.

And yes I know this whole concept is very complex. But it would truly add to the 3d/4d experience of the game.


 

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