| Author |
Topic |
 CCP Chronotis

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Posted - 2007.08.10 19:16:00 - [ 301]
OK, some more final updates for the Rorqual ORE Capital Ship: Compression and CapacityCapacityCargohold = 20,000m3Corp Hanger = 10,000m3Ship Maintenance Bay = 800,000m3 (restricted to industrials, mining barges, transports and exhumers) 'Assemblyline capacity' = maximum of around 120,000m3 (2 installed jobs not delivered) Compression Rates~20:1 for high end ores ~20:1 for 'medium' ores ~40:1 for low end ores ~8:1 for ice so for a quick capacity calculation, multiply your total space by the compression rate. It averages out to between 2.6-6.4 hours of mining for 4 hulks. Clone BayA lot of discussion around this, yes it is a powerful ability, and yes it is currently a one way trip, so you must factor in the clone cost to your profits bearing in mind that installing a jump clone on a ship is always without implants (new jump clone) unless you specifically plug them in after jumping to the ship. We changed the cloning facility operation skill to add 15% max number of clones per level. In the case of the Rorqual, this means between 6-10 clones depending on your skill level. It also significantly boosts the max clones of the other moms and titans which is needed. Additional BonusWe added a 20% to drone damage and hitpoints per level in addition to the current bonuses. This enhances the rather low defences of the Rorqual enough to make it more comfortable at defending in some scenarios. Quote:
Capital Industrial Ships skill bonuses:
-5% reduction in fuel consumption for industrial cores per level
5% bonus to bonus to effectiveness of mining foreman gang links per level when in deployed mode
50% bonus to the range of Capital Shield Transporters per level.
20% bonus to drone damage and hitpoints per level.
99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Gang Link modules 99% reduction in CPU need for Industrial Reconfiguration modules 99% reduction in CPU need for Tractor Beams
CostThis has changed a fair bit since the blog was first released and is now higher than first conceived. I estimate from market prices of capital components in lonetrek that it will cost at least 1.85 billion. The compression blueprints are designed not to be researched and have no wastage factor. They are also cheap, between 250k - 1.25mill as they are a requirement of the ship to function. However, I would point out that with the mining foreman bonus for laser optimization, which is effectively a forth hulk for every three in gang (and who said your trained miner would go to waste flying it!  ), that even the high initial cost is fairly reasonable when considering the time to break even with the additional bonuses and time bonuses through ease of logistics. My personal opinion is this ship very much empowers the nomad operations as I call them whilst serving different purposes for different groups of people. More answersDoes the use of the Core Tap module show up on the map ? the only things that show on the map are the same things that show now, average number of people in space and any active cynosural fields. The industrial core activation will not broadcast anything other than to those in same grid as your ship who get to watch it do the 'optimus prime' and transform into its platform configuration. |
 CCP Chronotis

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Posted - 2007.08.10 19:16:00 - [ 302]
If we have compressed ore at a friendly POS, will we be able to throw all of it into the refinery in it's compressed state or will we only be able to refine it at a station/outpost refinery?
Compressed ore is a play upon volumes only. Refine rates are not affected so what original ores you put in to compress are equal to the compressed ore produced in terms of mineral value. Yes, compressed ore can be refined as other ores and can be traded on the market (will be interesting to see how the secondary market develops for those)
Fueling Many people have asked, but will the option to maybe use something other then topes (maybe heavy water?) to move the ship be considered? Also maybe the question about a 'neutral drive' where any isotope of any race can be used to jump the thing?
Jump drives only work with isotopes, in this case Oxygen Isotopes, as the jump drive design is borrowed from the Gallente. The interesting thing about the economy is make a demend for something and it will soon be filled when it comes to harvested resources.
Industrial Capital skill suggestion If the ship requires stront to use the industrial core, are their any plans or maybe could you guys include a skill that will help reduce that stront time usage down even further
The Industrial Core has a duration of 5 minutes and a base fuel consumption of 200 strontium modified by the Industrial Reconfiguration skill (-20 stront per lvl) and -5% per level of capital industrial ships skill so with maximum skills reduces this to 80 stront per 5 minutes.
Usual Disclaimer
Anything stated here may change before release.
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 D Gelalder Gallente Core Antum
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Posted - 2007.08.10 19:31:00 - [ 303]
Regarding the BPO's that are needed for the compressing of ores. Is it possible to use those in a outpost or POS equipment or is that function specific to the rorqual?
Someone else asked before, is it possible to use the production lines for anything else besides compressing ore? |
 CCP Chronotis

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Posted - 2007.08.10 19:33:00 - [ 304]
Originally by: D Gelalder Regarding the BPO's that are needed for the compressing of ores. Is it possible to use those in a outpost or POS equipment or is that function specific to the rorqual?
specific to the Rorqual only. Quote:
Someone else asked before, is it possible to use the production lines for anything else besides compressing ore?
no. |
 D Gelalder Gallente Core Antum
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Posted - 2007.08.10 19:37:00 - [ 305]
Edited by: D Gelalder on 10/08/2007 19:42:37thank you :) edit: Just reread it again, does this mean the ship has an actual animation for the deployment? Or just 2 different models that switch when the mode is activated/deactivated? Quote: same grid as your ship who get to watch it do the 'optimus prime' and transform into its platform configuration.
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 Marie Mahro Conflagration Mining |
Posted - 2007.08.10 20:33:00 - [ 306]
As much as the skill requirements are going to hurt, I find the idea of flying a transformer apealing  How many drones can this Capital ship use? I'm guessing not 15, but maybe 10? Good work CCP with your negociations, you really have taken onborad the publics views. One last question, cargo hold is only 20,000m3, thats 7,500 smaller than a full can? |
 Clorthos Gallente The Maverick Navy |
Posted - 2007.08.10 20:36:00 - [ 307]
with the ability to clone jump 5 people into the ship but not carry enough ships to mine with makes the clone bay self defeting for full use.
Please add enought ship maint bay to carry 5 hulks/industrial mix 290k per ship is the avg.
Thanks |
 Klorthos |
Posted - 2007.08.10 20:37:00 - [ 308]
Originally by: Marie Mahro As much as the skill requirements are going to hurt, I find the idea of flying a transformer apealing 
How many drones can this Capital ship use? I'm guessing not 15, but maybe 10?
Good work CCP with your negociations, you really have taken onborad the publics views.
One last question, cargo hold is only 20,000m3, thats 7,500 smaller than a full can?
it has 3 low slots for cargo mods or whatever you need to put in there. It is a shield tank ship btw. |
 Borgholio Minmatar Quantum Industries Prime Orbital Systems |
Posted - 2007.08.10 20:42:00 - [ 309]
Originally by: CCP Chronotis OK, some more final updates:
Compression and Capacity
Capacity
Cargohold = 20,000m3 Corp Hanger = 10,000m3 Ship Maintenance Bay = 800,000m3 (restricted to industrials, mining barges, transports and exhumers) 'Assemblyline capacity' = maximum of around 600,000m3 (10 installed jobs not delivered)
Compression Rates
1. Any possibility you can make the cargohold 30km3? This will provide room for one full jetcan of ore and the fuel for the industrial core. 20km3 means you can only partially empty a jetcan before you start the assembly line. Either that, or make the corp hangar large enough for a full jetcan and allow us to compress the ore there. 2. Any possibility of changing the fuel for the industrial core from strontium to heavy water? |
 CCP Chronotis

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Posted - 2007.08.10 20:44:00 - [ 310]
Does this mean the ship has an actual animation for the deployment?
yes
How many drones can this Capital ship use?
5
Any possibility you can make the cargohold 30km3?
no, with expanders and cargohold optimization rigs you get upto 63,646m3 iirc + the 30% with GSC's (82,546m3) iirc when used. Anything more than that would be too much.
Any possibility of changing the fuel for the industrial core from strontium to heavy water?
not currently, we are happy with its fuel use as is.
|
 Max Tesla |
Posted - 2007.08.10 21:01:00 - [ 311]
So can it mine, and if so how much?
Or is it just an ore mushing machine? |
 Elistan Gallente |
Posted - 2007.08.10 21:09:00 - [ 312]
Do The compression Jobs have to be installed by the pilot of the ship. Or if the materials are loaded can the jobs be started by someone else in the gang?
Elistan |
 Roemy Schneider Vanishing Point. |
Posted - 2007.08.10 21:09:00 - [ 313]
alright... my regular bistot calcs.... *type*
in mining blex/belt or simply at a POS (3 cargo expander II, 3 cargo rigs I -> 63,045.50 m³) and just because it'll be worth it, i'll swap one rig for a t2(!) why? to get me over 64,000 m³ which allows 4-run-compression-jobs instead of 3-runs.
so... that's 40 lumps of compressed bistot "on hold" (640,000m³ of bistot)
empire-tours replacing cargo expander with cap power relays - med slots full of cap rechargers -> fully recharged after roughly four minutes
still cargo rigged -> 31,740m³
a gaint secure has room for 4 lumps of compressed bistot and there will still be enough room for spare fuel -> 10 giants -> 40 lumps (another 640,000m³ bistot)
similar approach with the corp hangar -> 13 lumps (208,000m³ bistot)
ship maintenance bay: 2 iteron V + 1 hoarder -> 48+48+25 lumps (1,936,000m³ bistot)
congratulations, you just moved bistot to empire that will explode back into 3,424,000 m³ pure bistot (~1.47bil isk - if all of that was "unnamed" bistot)
so... why should i use my landlords' refinery station again...? (especially with 20% refining tax) |
 DeltaH |
Posted - 2007.08.10 21:18:00 - [ 314]
Originally by: Roemy Schneider so... why should i use my landlords' refinery station again...? (especially with 20% refining tax)
You shouldn't. Things change in patches, even for outpost owners. |
 Zigg Omelo eXceed Inc.
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Posted - 2007.08.10 21:21:00 - [ 315]
Will it feature the ability to refit the ships like a carrier! |
 Roemy Schneider Vanishing Point. |
Posted - 2007.08.10 21:23:00 - [ 316]
well... plunge of the high-ores (and mienrals) then? 'cause it does remind me a liiiiil bit of drone alloys back then |
 DeltaH |
Posted - 2007.08.10 21:29:00 - [ 317]
Originally by: Roemy Schneider well... plunge of the high-ores (and mienrals) then? 'cause it does remind me a liiiiil bit of drone alloys back then
Moving 3,424,000m3 of bistot to empire doesn't change anything except for where the ore gets refined. 3,424,000m3 of Bistot refines down to an actual ~8000m3 of minerals, something a single hauler or carrier can currently move to empire. And the 20% refine tax imposed by the outpost owner doesn't drop into a black hole, those minerals still entered the market like all other minerals. |
 CCP Chronotis

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Posted - 2007.08.10 21:29:00 - [ 318]
last answers for today;
So can it mine, and if so how much?
as much as 5 mining drones can mine by itself however in a gang with good skills, you get the gang mining bonus so even if it isn't mining directly itself, it still is contributing. Also with the micro management needed, I think any pilot will have their hands full anyway if they are out on a mining op.
Do The compression Jobs have to be installed by the pilot of the ship.
yes, pilot only.
Will it feature the ability to refit the ships like a carrier!
That comes with having a ship maintenance bay. When your in proximity to the capital ship, drag the modules from your overview to your hold for eg. to unload them and vice versa to equip other modules.
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 Mona X Caldari C0VEN |
Posted - 2007.08.10 23:13:00 - [ 319]
Originally by: CCP Chronotis
Do The compression Jobs have to be installed by the pilot of the ship.
yes, pilot only.
Compression jobs are normal manufacturing jobs, or a new category? A mean, do I (my alt) have to skill mass production and advanced mass production? |
 Darpz Sniggerdly Pandemic Legion |
Posted - 2007.08.11 00:12:00 - [ 320]
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 Tonto Auri Vhero' Multipurpose Corp
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Posted - 2007.08.11 00:33:00 - [ 321]
Can You please explain, why You invent "ore compression" instead of refining it to minerals in place? What's wrong with refining?
Right now I see little or no use for this ship. It may be useful in controlled regions as temporary base 2-3 jumps away from POS, but nothing more. Too many restrictions and "but"s in design, which means - it badly designed. |
 Drendid'Toout |
Posted - 2007.08.11 00:43:00 - [ 322]
- Can the pilot access to the cargohold of the ships stored in the ship maintenance bay while in the space? (4 or 5 hours in deployed mode to get the 5% bonus will spend some m3 in strontium)
- maximun jump range?
- Can it online only 1 Gang Link module or 3 at the same time?
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 Montaire Krusual Developments
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Posted - 2007.08.11 03:14:00 - [ 323]
Originally by: Tonto Auri Can You please explain, why You invent "ore compression" instead of refining it to minerals in place? What's wrong with refining?
Right now I see little or no use for this ship. It may be useful in controlled regions as temporary base 2-3 jumps away from POS, but nothing more. Too many restrictions and "but"s in design, which means - it badly designed.
Stations are for refining. You can do it in a POS, but its much less efficient. There has to be a reason to build these 30 billion isk outposts. Its an investment on an alliance level. One way to get returns on that investment is via station refining tax. Untill they come up with new revenue streams, or more efficient ways to tax on an alliance level, or even base on what space you are in, they need to keep refining in stations. |
 paracidic Destructive Influence IT Alliance |
Posted - 2007.08.11 05:22:00 - [ 324]
Edited by: paracidic on 11/08/2007 05:28:28 ] OK, Now it is tomorrow and time for some more answers please.
1)All I saw was an OOG site that had some skill listings,(an the link was broken) So what skills are actually prerequiste for the Industrial Reconfiguration Skill? That OOG link mentioned advanced mass production at 4. Is this accurate?
2) Does Jump Calibration increase jump range as it does with other capitals? (presumably)
3) Does Jump Drive Operation reduce the capacitor requirements by 5 percent per level?
4) What does the industrial Reconfiguration Skill give you in terms of a skill bonus (if anything)? IE a 5 percent increase to the compression time or an increase to the volume of the undelivered storage comes to mind.
5) What does the Capital Industrial Ship skill give you as a skill bonus per level trained (if anything)? Shorter compression duration or resistance to warp scrambling comes to mind. perhaps even a jump fuel reduction.
If these questions have been answered I am sorry please paste the link to the answers.
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 Max Tesla |
Posted - 2007.08.11 06:08:00 - [ 325]
Only 5 drones?
Why not any strip miners? Or big miners or what ever ?
So it is only an ore compression ship
So it serves little to no use as a solo mining tool
So the corps get everything and one man armies like me get nothing, yet again.
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 Nostromar Tactical Delivery |
Posted - 2007.08.11 06:26:00 - [ 326]
Originally by: Max Tesla Only 5 drones? So the corps get everything and one man armies like me get nothing, yet again.
Its a capital ship....you'd need at least one other person as a cyno generator anyway. |
 LoxyRider |
Posted - 2007.08.11 07:11:00 - [ 327]
You can get a first look at the artwork for the new capital industrial ship in this week's episode of Eve Tv (ep7). http://eve-online.tv/ |
 Max Tesla |
Posted - 2007.08.11 08:57:00 - [ 328]
Originally by: Nostromar
Originally by: Max Tesla Only 5 drones? So the corps get everything and one man armies like me get nothing, yet again.
Its a capital ship....you'd need at least one other person as a cyno generator anyway.
That is ridiculous, you should be able to mine with the ship and since you can dock you can mine in 1 system and when you feel like moving you can always send a hello to a friend or you can have an alt to create a jump point etc There are people that play eve that like to play alone and don’t want to be in some corp |
 Borgholio Minmatar Quantum Industries Prime Orbital Systems |
Posted - 2007.08.11 09:57:00 - [ 329]
Originally by: LoxyRider You can get a first look at the artwork for the new capital industrial ship in this week's episode of Eve Tv (ep7).
http://eve-online.tv/
Hmm...we need to pay to watch EVE TV. Lame. Any chance of getting screencaps for us? :) |
 Helison Gallente Times of Ancar
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Posted - 2007.08.11 12:00:00 - [ 330]
Originally by: Max Tesla
Originally by: Nostromar
Originally by: Max Tesla Only 5 drones? So the corps get everything and one man armies like me get nothing, yet again.
Its a capital ship....you'd need at least one other person as a cyno generator anyway.
That is ridiculous, you should be able to mine with the ship and since you can dock you can mine in 1 system and when you feel like moving you can always send a hello to a friend or you can have an alt to create a jump point etc
There are people that play eve that like to play alone and don’t want to be in some corp
Yeah, CCP designed this ship only for mining ops for small gangs (4-8ppl) and even there you will face several problems as small gangs will NOT have the ability to defend the Rorqual if a medium force of enemies shows up. It will work for large mining ops (specially the gang bonus), but you will have to use other ways of transporting the ore (carriers, indys, freighter...). It will not work at all for solo mining and very bad for gangs below 4 persons. But the "best" way of using a Rorqual will be to use it for tranporting stuff. You have more than the double capacity than a normal carrier and you don´t have to have all the special skills. |