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CCP Wrangler

Posted - 2008.01.29 11:27:00 - [1]
 

News originally by Zapatero.
Quote:
Can 0.0 ever be conquered? Why would anyone want to try? Should they, and how they might go about such a task? Moreover, what might the consequences for the inhabitants of EVE be after such rampant colonialism is concluded?
...These are among the questions we hope to answer as we put together the next issue of E-ON, questions being pondered over by Nate Combs, a regular contributor to the respected online journal Terra Nova, and who is its most prolific commentator on all things EVE. His studies and search for anecdotes will take in historical parallels from the real and fictitious worlds and from the thoughts and views of the EVE community.

To be clear, this isn't about alliances controlling a few regions, this is a study about coalitions of alliances - player-empires - dominating 0.0. To that end I am asking for a discussion on this topic; one that I hope will be good-natured and, by the end, full of the kind of insight the EVE community is famed for. I will also be messaging prominent alliance leaders past and present for their direct opinions, so if you see an EVEmail from me, or an email from a friend of a friend, then please do me the honor of responding. Or, you can message me in-game first, of course

This is one of the most ambitious articles attempted for EON to date, one that will benefit from a full-bodied and fruity discussion in which I trust everyone will play nice. Even if you're far away from 0.0, even if your apathetic to the dealings of EVE's largest powers, domination by one or other could affect you and so everyone is welcome to participate - in spite of how ridiculous the premise is... or isn't

Thanks in advance for your time.
As we wish this discussion to be about the topic and not the general alliance vs alliance smack talk we will be monitoring this thread closely and anything off topic will be removed.

This could be a really good article so we're hoping for an interesting discussion in this thread. Smile

Rodj Blake
Amarr
PIE Inc.
Posted - 2008.01.29 11:50:00 - [2]
 

Edited by: Rodj Blake on 29/01/2008 11:51:19

The issue is not whether or not one group can control the whole of 0.0, but rather what happens once they're there.

Without enemies, an expansionist group is likely to cave in on itself and split into two or more factions. After all, who will those PvPers fight when everyone else is on their side? This of course would mean that once again no single group would have total control.


Neo Marak
Posted - 2008.01.29 11:52:00 - [3]
 

I can sort of understand what your getting at, but at the same time im a little confused. Can you clarify what you mean by controlling? eg as in opening the space for all comers, or restricting to alliance members only? I would think only the second option would be viable of those two options.

But at the end of the day, as always happens, control will collapse into internal bickering and end up in war.

As for how, a large coalition of alliances could do it, but then again its already being done, see BoB and Goon/Red Alliance.

If some other alliance managed to conquer a large portion, they would constantly be under attack from smaller and (possibly) larger corporations.

I personally dont think its possible, short of an iron fisted control with a rampantly war like alliance who would defend their space ruthlessly.

But thats just my 2 isk

Ebodhisatva
The Templars Knights
Posted - 2008.01.29 12:17:00 - [4]
 

If we take a look at the Chinese EVE server, don't we have a picture there?

Oro Masut
Gallente
The Scope
Posted - 2008.01.29 12:39:00 - [5]
 

Originally by: Ebodhisatva
Edited by: Ebodhisatva on 29/01/2008 11:36:11
If we would take a look at the Chinese EVE server, wouldn't we have a picture?


*snip*

Back on topic :

Conquering 0.0 is something which possibly might happen. However chances are not too good, that such an endeavor will succeed.

Personally, i can't imagine a Meta-Aliance with the manpower necessary, to last very long. It would take alot of like-minded CEOs, backed up by each corp member with the same and sole interest in conquering 0.0.

If the past has taught us anything it is, that the larger an Alliance or Corporation is, the more it loses its edge(s). Compare that to a sword : You can sharpen it only to a certain degreee, when you cross the limit, the blade becomes edgy and not balanced anymore.

Make the sword to big or heavy and you need more than 2 hands to control it. The results won't be too good.

-------------------

Is it worth conquering 0.0 ?

That depends entirely on what each individuals goal is in the game. Some people collect isk, some assets, some POSes. Maybe someone wants to collect solar systems he controls.

In this question lies the answer to the first question you asked, because you will need alot of people who have the same goal, thus making it worth for them - controlling as much space as possible.

-------------------

What would be the consequences ?

Lets assume, some Alliance had conquered 0.0 and is largely in control of it. What would happen ? First, the most hardcore-pvpers would split due to an increasingly lack of targets. Second, they would band together to do, what they do best - shoot at targets, where there are lots of targets aka the conquered 0.0, their former allies.

Third, most likely this process will encourage others to do likewise and the whole "0.0-Empire" will slowly start to crumble.

In the end, nothing really new here. In RL, there is a name for it : Evolution.

Oro Masut


Edited for off topic comment - Wrangler

Redbad
Minmatar
Mountain Militia
Posted - 2008.01.29 12:43:00 - [6]
 

0.0 was allready conquered by the Empires once. See at the stargate-infrastructure they left behind, very convenient for the current inhabitants.

To this day I am still failing to understand how the empires are maintaining these structures so far from their supply lines. An even more, why?

It is time some clever scientists start inventing some microjumpdrives for sub-battleship sized ships, like battlecruisers or cruisers. Piracy will get a new boost and 0.0 will truly be "accessible" to the masses

RB

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2008.01.29 12:58:00 - [7]
 

We need to conquer it when you get the ability to rename regions/const/systems. That to truely make your mark and defend your territory. As it is now you can easily move to another region without too much loss.

Losing the region named after you/corp/alliance is a greater blow than losing a few Motherships along the way.

Hopefully I too then will be able to claim my cottage and keep my name on the map. And it would give some relation to the real world, with countries assisting each other, fighting each other and so on.

So does it need to be conquered, yes I belive so it's the normal evolution imo.

Raziel Sera
BirthIRight
Notoriety Alliance
Posted - 2008.01.29 13:30:00 - [8]
 

Edited by: Raziel Sera on 29/01/2008 13:32:35
Conquering 0.0, or at least a section of it is very possible; however, holding it is another issue.

For a strong alliance / coalition to work out the mechanics to take space and eventually control it all would be a blast. It would be fun for the leaders and the individual pilots.

As said before, the issue comes when the space is taken. You have an alliance full of war-hardened pilots still bloodthirsty from the trill of taking 0.0. Its not long before civil war tears the alliance apart and small corps / alliances start fighting the larger one and each other. The start holding their space. Factions move in. Back to square one basically.

What might be possible through great leadership and logistics will certainly be torn apart by the need to PvP. The same trait that might make 0.0 Domination possible, i.e, good PvP pilots, will also be its downfall.

J'Mkarr Soban
Posted - 2008.01.29 13:34:00 - [9]
 

I've been here since the start, right after the servers were up, and I've seen alliances and blocs both come and go. The current conflicts are very similar to the old, for many of the reasons already mentioned, specifically that expansionist blocs will fall in on themselves, which is the only real reason that these groups fail.

The common theme is that it comes down to governance - if you look at the NPC empires they have rigid control structures with fixed delineation of responsibilities and a balanced production regime of maintenance. It is this fundamental infrastructure that is missing from the 0.0 alliances and 0.0 space is general, which is why we see these huge super-alliances and meta-blocs collapse.

I'm not denying that the current groups have either the manpower, the resources or the expertise to build long-lasting empires: I do deny that they have the soft skills - the overarching leadership, drive and structure to do so. Most of these groups are together because of ideals - whether it be PvP or even empire-building itself - but I have never seen one yet lay down a structured plan of timelines, objectives, goals that span anything more than a few weeks. (I am omitting the 'let's take over X region as part of an ideal, not a plan).

Even when you look at the conflicts themselves, there is no indication of overall plans and aims. There are fleet commanders - extremely good ones I hasten to add - but there are no commander-in-chiefs or rear admirals who sit back and direct affairs with a wider scope, a wider view. There are tactics in Eve warfare, but there is no strategy.

Combined with a lack of leadership there is also a lack of balance. Everything in Eve comes down to balance, starting from what skills to train, through what to equip your ship with right up to the makeup of your group, and it is missing in the scale of empires, which contributes to the internal collapse of alliances. This again comes down to ideals - if your group is of a PvP ideal, then the majority of people you will recruit will be combatants: but the combatants only give you the room to expand, not the facilities. The major success stories of PvP come from those roving bands that have no fixed abode or at the most a very very small one - enough that can easily be defended by a small group. With the super-alliances they expand and expand and expand well past the point that they can continue military dominance and defence of the space they claim, and at such a rate that the few people creating the infrastructure behind them can't keep up. This causes a real vulnerability involved in those spaces just behind the 'front lines'.

The balance missing is that of infrastructure v. expansion, consolidation v. conflict.

Those are what I see as the causes, but the effects are plain to see to everyone. Even in infrastructure-driven alliances such as ISS used to be there will come a stage in its development where in-fighting begins, due simply to the numbers of people involved. This is due to the lack of central governance - it's always a small group that get together to create an alliance, and it's said that you should never go into business with your friends because it'll just end in misery. The small core group 'controls' the alliance, and eventually perceived injustices will come to the surface and the alliance will fracture, if not splinter entirely. This process is accelerated if you then take the conflict/consolidation dichotomy into account for an expansionist super-alliance, as raiding parties from enemy groups will get through the holes into the vulnerable space constantly, which many will see as a lack of leadership and that they can do things better 'their way', so again it fractures.

There is a solution, but I need to make my money (and my name) somehow, so I'll keep it to myself Wink

Ephemeron
Retribution Corp.
Initiative Associates
Posted - 2008.01.29 13:37:00 - [10]
 

didn't something like this happen to EVE China?

can someone with knowledge shed some light on China situation?

Temugen
Minmatar
Sublime Geek Inc
SUB ROSA ALLIANCE
Posted - 2008.01.29 13:37:00 - [11]
 

This really all boils down to what CCP will allow. If a "meta-alliance" forms in 0.0 and realises they have a stable environment, then whats next to keep everyone busy and from shooting each other?

Empire.

Can this meta alliance then proceed to involve itself in the upcoming race wars? It is possible for 1 "alliance" to control a region of 0.0 space, but they must have a goal after that. If concord declares it will not intervene in the Empire wars then why couldnt an alliance start claiming low sec space next to a 0.0 jump off point.

Allow Empire to be seiged and race police to be destroyed. One can already take them down easy enough but something would have to be done about the respawn. CCP would have to do something about regulating how neutrals are treated by the seiging alliance but still allow fights between the race police and taking of stations etc.

axion laforge
Lost Space Wanderers
Posted - 2008.01.29 14:51:00 - [12]
 

my only thoughts on 0.0 an its inhabitants are that they have very very little impact on how i play the game.

im an empire carebear
bluntly what the 10% of the player base that it ammounts to does out there means they are usually self sufficient so dont need my wares, so they dont mean a thing to me at all,
now if i was to lose access to space in empire. thats a whole different story.

Xr0ssfire
Posted - 2008.01.29 14:51:00 - [13]
 

Granted i haven't been playing EvE long, but one of the deciding factors of the game was the whole 'political' and 'territory' aspect of the game. It opens up many new facets of gaming that haven't really been explored elsewhere.

As for 0.0 it seems that it most definitely can be conquered and controlled, at least for a time. The "coalitions" that exist today (going off CAOD forums) exist and operate with each other to achieve a common goal.

Often it seems it's for alliances to offer mutual protection, or to wage a war against another coalition. Alliances that are deemed to be weak or non-contributors are often swallowed by a more powerful alliance.

But the biggest downfall of these 'coalitions' is actually where their strength lies. Numbers. As far as i can see, there are alliances of varying sizes that ally together to form large coalitions, but the more people/alliances that you add into one mix, the more chance that there will be internal conflict *at some point* and this will lead to an implosion. Not always the case, but definitely a strong possibility.

As for consequences, i think for newer players such as myself, to find a footing or be able to get involved in the 0.0 end of things, we have to find a suitable alliance to join first, as opposed to finding a suitable corp (not always the case).

My humble opinion :)

Schani Kratnorr
x13
IT Alliance
Posted - 2008.01.29 14:54:00 - [14]
 

I think most players (if not all) in EVE play because they want to experience the interaction with other players. If you have no one left to fight against, what would be the point of logging on?

The configuration of who's blue with who changes constantly, and given time, only the most sturdy groups of players can stay together. Fundamentally it is about having fun. The moment someone is not having fun, he is likely to seek it elsewhere.

Let's say Alliance A defeats Alliance B. If no one steps up and fills the void, those members in Alliance A who log on to fight other players will seek out new targets. Sometimes, you have the defeated PvP'ers on one alliance join their former enemies, simply because that is the easiest way to continue the fun. Together they find new targets and so on.

EVE differs fundamentally from the real world, in that everything is driven by the desire to entertain and be entertained. Sure some players take the political aspect very close to real world diplomacy, but there is still that important difference.

I guess my pont is; For the game to continue, we have to have a reason for people to keep playing. The nature of balancing the game, is to ensure there's room for all sorts. Each role supporting others, frontline soldier supplied by others helping him blow up ships thus creating demand for replacements and so on...

With no conflict, there can be no EVE

Prometheus09
Open University of Celestial Hardship
New Bastion
Posted - 2008.01.29 14:55:00 - [15]
 

A possible solution to prevent a player a empire that manages to conqurer 0.0 from falling in on its self due to a lack of threats and challanges is for the leader of the alliance to set up some fake wars between differnt factions in the allaiance, allwoing the PvPs to vent their need to shoot somebody. These fake wars would have to be regulated by the alliance and factions leaders to make sure they dont get out of hand and of couse it would work a lot better if the pilots involved in the fake war didnt know it was fake.

Also minor splits in the alliance could be a good thing just to make wars so PvPs can fight, but the problem occurs when to many splits happen at once destroying the alliance.

So realy to mantain control of the entire 0.0 there has to be a some competition, either real or fake, that will put up a fight to allowe PvPs someone to shoot at but ultimently wont prove to be strong enough to be threat to the domination of the Alliance.

Ormen Tuttle
Caldari
Merchant Mining and Manufacturing
Posted - 2008.01.29 15:04:00 - [16]
 

Let me begin by saying I am not in any way associated with Tau Ceti Federation.

I think, however, that Tau Ceti provides a model for what could happen in nul sec. when it is brought under control. Tau Ceti Federation has announced a six region free trade zone for the use of corporations and alliances. For 200M ISK a month for corporations and 200M ISK a month per corporation in alliances, organizations can hunt Angel and Sansha Pirates, explore, and mine in the free trade zone.

With permission, corporations will be allowed to set up stations in some of the systems in the free trade zone. There are limitations on these stations. For example, no labs, assembly arrays or ore processing is allowed as these services are offered in Tau Ceti outposts. Moon mining is allowed for a fee.

The six regions are Estoeria, Feythabolis, Immensea, Omist, and Wicked Creek/Detorid. Each of these regions is overseen by contract managers and each has its own sets of rules for operation within the free trade zone. Thirteen outposts are spread out across the six regions and provide some services free while charging for others. Office space is available for rent.

Access to Tau Ceti’s security net provides some security against enemies while in the free trade zone. This net tracks the movement of hostiles through out each of the regions.

There is so much space out there that is not being fully utilized by the alliances that control it. This free trade zone is a model for other alliances to follow to further the development of 0.0 space, and to allow more pod pilots access to the resources only 0.0 can offer. It also gives us a picture of what nul sec. could look like should an empire gain control of it all.


Ewina Acoma
Posted - 2008.01.29 15:18:00 - [17]
 


Quote:
Can 0.0 ever be conquered? Why would anyone want to try? Should they, and how they might go about such a task? Moreover, what might the consequences for the inhabitants of EVE be after such rampant colonialism is concluded?


0.0 will always be attracting, with high liberty and high rewards. So a lot of people will want to try to control it. If they feel strong enough they should try.
If a small group succes to control 0.0, they can create strong restriction for all players, breaking the T2 supply or anything like that. Large group are not able to create such effect by being too big.

If you wait, some time a more dictatorial alliance will be created to be able to do it.Evil or Very Mad
If you create tools to allow small group to control larger group, it will be faster to realise.Twisted Evil
If you create tools to make group work together without beeing incorporated, you will developp concurrency and market economy in 0.0 (like in the real world). Total control will become impossible. Money will rules again.ugh

Sorry for my poor English

Threv Echandari
Caldari
InterStellar C3i Combat Systems and Exploration
Posted - 2008.01.29 15:24:00 - [18]
 

Edited by: Threv Echandari on 29/01/2008 15:24:59
Originally by: CCP Wrangler
News originally by Zapatero.
To be clear, this isn't about alliances controlling a few regions, this is a study about coalitions of alliances - player-empires - dominating 0.0.




I would submit that we are already there. Look at the Sov and influence maps. Coalitions already control 0.0. Are they all working together as a cohesive politcal unit? No. Do they have to? Not really. The main Entrances to 0.0 are constantly camped with only a few hours at most where a non affiliated ships can come and go at will. With the exception of NPC 0.0 there are very few outposts that allow public access. (I can only think of one, Freeport Tortuga in EC- which is controlled by Ev0ke, and they can shut down access anytime they wish.

Even Providence which operates on NRDS doesn't allow complete public access to their outposts. (I may be wrong but I'm Tri so things things area bit bit different for us vis-a-vis CVA Twisted Evil)Even so non Alliance player can't really go beyond CVA space without running the risk of getting blasted by anyone who runs on NBSI. An individual player can't strike out on his own and setup a little homestead (POS) without the group with Sov knowing about it and blasting their POS to dust. The best he can do is anchor a GSC in a deep safe and try to store his rat loot/ minerals which he has to collect and run the gauntlet back to empire to sell it

The only groups that have access that are not affiliated with any one group are the Isk farmer/macro Ratters and Miners. They however have no political control, as their aims are completely diffrent. They look for RL financial gain as opposed to in-game gain so in essence they are playing a diffrent game than the rest of us. While they are annoying, it seems many 0.0 alliances don't give a hoot because chasing down isk farmers detracts from their mission of system defence and sov gain. They have no real influence on the tactical level (yet tremendous influence on the Economic level, with Isk selling etc, perhaps Dr Eyogi could look into that.) so consequntly the are grudgingly tolerated.

As far as centralized authority or Coalitons of alliances with unified control, I don't think it can happen for reason more eloquently stated in prior posts. Due to the transient nature of online gaming and the fact the peoples "Real Lives" will almost always take precedence over their Virtual life, coupled with the dirrent player goals and lack of unified Law and in game consequences that apply equally to all (the Devs taking sides esentially ) it can't happen. Even if everyone (Coaltions/Allinces)could get on the same page the amount of administrivia required to keep the show running and the fact that those who don't agree can always run back and regroup to the sfety of empire will keep any on major coaliton form maintaining for any serious length of time.

Look at all Expansionist empires in Earth history that depended on Conquest and Booty to finance their designs. IE The Romans, the Mongols, The Muslims (Both Damascene and Anadalusian) to name a few. Once they run into a bigger, badder force than they, or the leader of their cult of pesonality dies/is assainated or when they the populace is pacified and everyone gets Fat and lazy and want to keep the good times rolling, or some combination of the above they are ripe for destruction from within or conquering from the Outside. Eve is no diffrent, it just happens in hyper-accelerated time so we see the results more quickly.

Nicho Void
Reaper Industries
Cry Havoc.
Posted - 2008.01.29 15:45:00 - [19]
 

Originally by: Threv Echandari

Excellent Post.



I agree with everything Threv wrote. He hit the issue square on the head, imo.

Jess Arc
Amarr
Imperial Academy
Posted - 2008.01.29 16:06:00 - [20]
 

I'm with Chribba's idea of being able to rename solar systems/regions etc, it would give the whole thing a much larger impact whenever something happens. The alliances would love it, and who wouldn't want to conquer their own little pocket of space and officially name it XYZ's Crib?

Bull Frog
Amarr
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2008.01.29 16:33:00 - [21]
 

I would have to put forth the 2 following points, and one easy fix all suggestion.

1. Whether it is worth it or not to conquer 0.0 regions does not matter, it is what people WANT to do , not what is good for them that drives them.

2. If game mechanics such as the ability to actually control items such as gate guns, police forces, standings issues (like empire where you need standings to put up towers) allow it, people will take 0.0 and make it a home.

The Fix all.

Regional Sov (same as constellation sov but bigger where one constellation is capital)
Incorporate all or some of the abilities the Sovereign powers in empire have to restrict and control their space and let the game play itself. It's just that simple. You don't need to throw new toys into the sand box, just make the box bigger to accommodate bigger kids!

Argial
Posted - 2008.01.29 16:45:00 - [22]
 

Originally by: Threv Echandari
Edited by: Threv Echandari on 29/01/2008 15:24:59
Are they all working together as a cohesive politcal unit? No.



I have to agree with Threv with a conspiriatoral execption. It is public knowlegde that CCP employees play in most alliances not just BoB so they claim. If that is the case I have to contend that these players are in a position to do just this. Set-up not so fake wars that they will never suffer a lose from. Making the pot of 0.0 look like it is boiling in turmoil when little exixts without their goading. Possible? Yes. Likely? No. Very NWO like and a tormenting thought? Maybe.

Also with the number of alts used in eve, most of the key figures in the past and present of 0.0 warfare it could be argued were never on the losing side of the battle.While the alliance names and exact members have changed over the past 4 years most of the poeple fighting in 0.0 are the same with new blood joining the fray all the time. Would anyone be suprised if they had a spy in their alliance? No. A double agent then? No. I have heard the tales of the infiltrations of the alliances by eachother since I started in eve. It would not suprise me to learn that top members in most alliances bat for both teams so to speak....get your mind out of the gutter.

So I guess no mater who is doing it 0.0 is already controlled by super-alliances/power blocs. Twisted Evil

Pilk
Mother Lovers
Violent Society
Posted - 2008.01.29 17:02:00 - [23]
 

Edited by: Pilk on 29/01/2008 17:19:44
I was under the impression this was already the case on the Chinese (Serenity) servers.

That said, it's very likely that this is the sort of thing that can only happen early in the lifecycle of an instance. Over any non-trivial length of time, a territory-holding alliance develops pockets of players who are, to put it delicately, slightly less than purely-dedicated to PvP. As these weak spots emerge, an enterprising external force can strike at a weak spot, forcing nearby elements of the juggernaut to respond. As this continues, three things happen in rapid succession:
  1. The "weak spot" characters start to get good at PvP, since they (can) no longer carebear all day.
  2. The "weak spot" characters (presumably a corp responsible for defense of this system/region) start to be resented (or at least made to pay higher taxes) by the people who are coming in and saving their carebear bacon.
  3. The "weak spot" characters/corp gets booted from the 0.0-dominating alliance.

Now you've got a PvP-capable force, fat on the riches of a 0.0 region, and who is bitter towards the people who booted them. Guess whose side they join! Thus, while it's possible to generate 0.0 hegemony for a short while, my argument is that it cannot last.

For an alternate view as to why it couldn't happen, one can simply look to the facts of the matter. In order to conquer all of 0.0, you need some very bloodthirsty PvP'ers willing to set their alarm clocks at all hours of the day and night (or simply an indivisible, unholy horde, but if you're an indivisible group of 99% of the players on the server, all my arguments start to break down). Once you've conquered all of 0.0, what do those PvP'ers do? They either straight-out quit, they stop playing, or they turn on themselves, the latter made all the easier by the fact that their PvP compatriots on the side of whatever perceived division they're now fighting against have quit or stopped playing.

I could make another argument as to why this can only happen on fresh instances, but I'd need a copy of Flash and about three days of programming. Suffice it to say, given any serious amount of conflict, it quickly becomes the case that there are people you simply won't fight alongside for a while. Yes, those fade, but unless there's a galactic peace accord signed for a few months (which is effectively what happens at server startup; nobody's ever fought each other before), the shifting tides of "I won't work alongside these guys" mean that you can't build a coalition covering all of 0.0.

Lastly, you'll always have Waagaas and Cinnanders available to start war where there was none.

--P

Shadowsword
Epsilon Lyr
Tau Ceti Federation
Posted - 2008.01.29 17:04:00 - [24]
 

Edited by: Shadowsword on 29/01/2008 17:04:35


The ability to name systems or regions would be nice, but could also be abused, be it non-eula approved names or things like 1122112211 and 11222112221 to confuse ennemies, or, in case of definitive names, give the systems lousy names to try to discourage others from wanting them.


I don't think one power bloc will ever control all of 0.0, or at least not more than a few weeks. To have an healthy alliance absolutely require that alliance to have a number of good pvpers, and without enemies, the pvpers go inactive, or leave that alliance for another more agressive. Alliances without pvpers inevitably fall prey to alliances with pvpers, so the only way to keep your alliance alive and growing is to keep it in a state of constant fight.

The day one power bloc cause such fear that even it's strongest designated preys lose the will to fight and chose to run, is the day that power bloc will start hemorraging power, and eventually be destroyed.

Alz Shado
Ever Flow
Atlas Alliance
Posted - 2008.01.29 17:12:00 - [25]
 

Edited by: Alz Shado on 29/01/2008 17:12:41
This is why metagaming -- scamming, backstabbing, and corp theft -- are allowed by CCP. Because once a military solution is impossible, the only way to beat such an enemy would be by espionage and sabotage.

Once a single unified force controls the galaxy, it's only a matter of time before the true PvPers in this game do what they do best -- sow dischord, spoil the best laid plans, and ultimately fracture the coalition to the point of anarchy. Friends will distrust friends. Every new player will be seen a spy, thief or assassin. Through a mix of paranoia and corruption, the leaders will alienate their power base and they will be toppled.

So has it been since the days of Alexander and Caesar, so will it continue forever.

Ian Graeme
Posted - 2008.01.29 17:35:00 - [26]
 

This is along the same lines as the folks who have talked about Sovereign powers. How can you be said to truely control any part of 0.0 when you control just the space between worlds and gate? If the worlds in any of these systems are still independant, what do you really control? Any battle can be won or lost based on the skill of the combatants and the fickle hand of fate. If you cannot control systems in 0.0 then all that those regions are is systems that have no value save for the name.

Zapatero


E-ON
Posted - 2008.01.29 17:45:00 - [27]
 

Originally by: Shadowsword
Edited by: Shadowsword on 29/01/2008 17:04:35

I don't think one power bloc will ever control all of 0.0, or at least not more than a few weeks. To have an healthy alliance absolutely require that alliance to have a number of good pvpers, and without enemies, the pvpers go inactive, or leave that alliance for another more agressive. Alliances without pvpers inevitably fall prey to alliances with pvpers, so the only way to keep your alliance alive and growing is to keep it in a state of constant fight.

The day one power bloc cause such fear that even it's strongest designated preys lose the will to fight and chose to run, is the day that power bloc will start hemorraging power, and eventually be destroyed.


I think if a power bloc has the resources to take 0.0, it should have the foresight to plan for when the conquest is complete. If I was in charge of an alliance about to win all of 0.0, I would be tempted to quickly manufacture a new enemy (a "rebel alliance" for instance), no matter how insignificant they might be. One needs fear to keep the guns prepped and the population in check - bless 'em.Wink

- Z


Priscilia
XMX Corp
Interstellar Alcohol Conglomerate
Posted - 2008.01.29 17:47:00 - [28]
 

Create to this theme interrogation and the received result will surprise you on much more :)

PS I ask to forgive me for wrong English :)

Cadde
Gallente
221st Century Warfare
Posted - 2008.01.29 17:53:00 - [29]
 


As i see it... (IMHO)

The way to control the entire universe is by not controlling the entire universe at the same time.
Don't conquer and destroy other alliances, take control of them.
Never EVER let anyone know that you are in control, rule without being seen or known.
And keep doing business as usual, let the alliances you control wage war and keep it at a level where you always have enough resources to combat the alliances you don't control.

If you, by invisible links can control two or more big alliances at war with each other...
Then you are indeed controlling the universe!

Azirapheal
Amarr
24th Imperial Crusade
Posted - 2008.01.29 18:03:00 - [30]
 

personally id be more interested in speculating as to the 0.0 hegemony and its relation with empire and lowsec, a large amount of players seperated from another large amount of players by virtue of lowsec piracy, and the fact that empire players grinding level 4's will always be as rich as the 0.0 alliance member grinding rats.

the only people that lose out are the lowsec dwelling pirates, that is unless we unite into one big taxing bunch of mofo's exiling high from null

could be interesting anyway


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