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blankseplocked New Frontiers Mission (lvl 3) is very hard
 
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FlameGlow
Rebellion Alliance
Posted - 2008.02.21 07:52:00 - [61]
 

Popping bunkers really boosts drone numbers, towers add only 2-3 and a bunker adds 8-10, so save bunkers for later.

Gregor64
Posted - 2008.02.21 16:17:00 - [62]
 

Yes it is a very hard but fun mission, i have completed this twice now in a passive tanked drake. I used 3 passive hardiners and 3 large shield extender 2's in my mids. I usually run 2 bcu 2's in my lows but only ran 1 for this one opting for the extra shield recharge. I also use 3 purger rigs. I have also lost a big shiney amarr battleship on this mission EmbarassedLOL, the 1st time I did it.

Ragnar Darkstar
Posted - 2008.02.22 07:41:00 - [63]
 

First time I ran this mission (one of the first level 3s I got) I agg'd the whole room and neary got pwned. However, once you know what triggers what it is pretty easy.

I just ran this again tonight and breezed through easily in a tech I fit Drake. Key is a setup that requires no cap.

High: 7 Malkuth HML
Mid: 4 passive hardener I (2EM, 1Therm, 1 Kin), 2 LSE I
Lows: 2 BCU I, 1 named SPR, 1 CFC I
Rigs: none

Warp in and maintain at least 45 KM distance from all towers. Don't shoot anything. Wait for various drone waves to spawn and kill them as they spawn, flying away from them if necessary to keep damage down. Eventually battleship spawns. Kill it and any additional drone waves that spawn.

Wait until it is clear that no more spawns are coming, then kill towers one by one. Some towers will spawn more drone after you kill them, so wait after to kill each one to clear the spawn before moving onto the next.

My skills are still very noobish (BC 3, relevant missile/shield skills to 3/4) but I never got below 70% shield.

Cool

Gwen Rockpounder
Caldari
x13
X13 Alliance
Posted - 2008.03.15 04:24:00 - [64]
 

Edited by: Gwen Rockpounder on 15/03/2008 04:28:16
I just did all the steps in a ishtar with 2 x ccc and 2 x medium t2 armor reps and 3 energized adaptive nano t2, worked like a charm didnt even have trouble with the neut. towers :)

could run my 1 rep perm and the other rep on and off every 10 sec without problems, however if you let those small drones get close it hurts so fit a smartbomb guys =D +5k range pls ;)

and lost 0 drones =D

Kaleidon Reth
Posted - 2008.03.15 06:20:00 - [65]
 

Correct me if I'm wrong, but doesn't this mission say "WARNING! Bring a friend" or something o that effect in red(!) text?

Gwen Rockpounder
Caldari
x13
X13 Alliance
Posted - 2008.03.15 15:23:00 - [66]
 

Yes it does, i was also worried about my ishtar because it said this, but due to my good target calling etc i where holding it pretty good, sometimes i was licking the hull but that was due to crap calling =D

Lordbeefy
Posted - 2008.03.17 13:04:00 - [67]
 

I took this one on first time about a month ago, solo, in a 95% passive drake. The only thing acitve were my 2 T2 invuln fields. Other than that a fairly standard Drake loadout.

I havnt done a single lvl 4 ever, and my character had about 3mill sp's.

Yes it was difficult....no, actually it wasnt difficult...it was scary. Let me explain....I jumped in, started flying towards the base, and realised the nos towers were there....I target prioritised, and flew right into range for my hvy missiles and targetted only the nis and webber towers. I took them out, then turned around and flew away.

I used my drones to taske on the small stuff while I was doing this, and then after the nos towers were down and my shileds started coming back up (dropped to 15% at one point)I started going after the various installations that were left...then the bs last.

I have done it three more times since. twice helping others, and once solo.

I am not particularly experience, nor some uber character. It was a fun, scary mission, and put a bit of variety into my more mundane isk generating missions. Oh, and it generated a fair amount of isk once fully salvaged.

Caius Sivaris
Dark Nexxus
Posted - 2008.03.17 17:16:00 - [68]
 

Originally by: Keyn Thror

And the damage is enough to destroy the heavily tanked battleship, that survived most lvl 4 missions... Isn't it too much for a lvl 3 mission, that is supposed to be done with a Battlecruiser at most?



Didn't it cross your mind that a BC is actually a better ship than a BS for level 3 missions?

Even with less theorical DPS on small target the effective dps of cruiser guns will be much higher on the target you usually encounter in L3 missions (no BS).

Not having done this particular mission yet I can't comment on its possible imbalance, but when I feel like doing a L3 mission I take a HAC or BC, not a BS.

Evil Incarn8
Amarr
Fiesty Goats
Farscape Alliance
Posted - 2008.03.17 17:29:00 - [69]
 

ok I have read most replies but cant seem to see a solution other then fly a drake you noob.

I am Amarrian I fly Amarr with lasers and have a few basic drone skills, i would appreciate a solution that would work for characters that are not caldari, dont fly caldari and/or dont have millions of ISK/sp to burn on fittings.


Spaztick
Terminal Impact
Kairakau
Posted - 2008.03.17 21:56:00 - [70]
 

I'd be fine if this mission said that you would be reamed with scramblers or at least told that it's an almost guaranteed loss of your ship if you go in with anything other than a beefed up passive tank. But that's just my opinion. I actually think it's good to have some humility once in a while.

Lubomir Penev
TTSP.x.X.x.RELOADED
Posted - 2008.03.17 23:52:00 - [71]
 

Originally by: Evil Incarn8
ok I have read most replies but cant seem to see a solution other then fly a drake you noob.

I am Amarrian I fly Amarr with lasers and have a few basic drone skills, i would appreciate a solution that would work for characters that are not caldari, dont fly caldari and/or dont have millions of ISK/sp to burn on fittings.




Didn't do it but I'd say a Harbinger with heavy beams (so you are in range immediately) and a cap booster should be OK. Start by popping the neutralizers, cap charges should sustain your tank long enough. And while you pop the neutralizing towers have light drones work on the "strain" drones, those are the ones that scramble and are not really tough.

BorisHotch
HelpMyMissioners
Posted - 2008.03.18 00:07:00 - [72]
 

Just been reading through all the posts, and it seems to me like it's an ideal mission if you are an experienced player who usually does lvl 4 missions, but would be very hard for a few month old character who is only able to do lvl 3 missions.

I've not done it personally, but sounds like fun Very Happy

BTW, if anyone is struggling doing it, i've created a channel specifically for helping people on missions called "helpmymission".

Please feel free to pop in there and take a look. It's totally genuine, with lots of very experienced people happy to help out

Reven Cordelle
Caldari
Total Mayhem.
Cry Havoc.
Posted - 2008.03.18 09:41:00 - [73]
 

New Frontiers is definately one you need to fleet up for. Ideally a Passive Tanked Drake with a bit of shield repping from a Logistics ship will breeze this. The DPS is mental and although my passive Drake tanks other Level 3s at 70 - 80% shield, it couldn't keep up with the damage on its own for very long at all.

You get absolutely pounded. Smartbombs help with the swarming but it's not an ideal situation when fleeted. For example, I made a previous post a while ago about a fleetmate smartbombing my drones by accident, so his Drake was concorded in a timely fashion. However during the whole Op, this was the only loss we had with one warp out each.

I think the trick is (in a passive drake) to hit the Strain drones first. They're the warp jamming bastards so if you take them out, you're free to warp. You shouldnt need cap so the neut towers aren't really primary.

Despite how much of a bastard New Frontiers is, the story elements are pretty deep during the mission briefing. Also after completing New Frontiers for the first time, my hatred of Drones was driven home. Its an absolute hellhole of a level 3, and should never be attempted alone unless you have some serious fittings. I had less trouble running "Down the Slavers" Level 4 in my Drake with one fleetmate assisting than in New Frontiers. (Though getting the DPS from a Drake for level 4s is hard, and taking down shield repping battleships takes bloody ages).

Hanneshannes
Posted - 2008.03.18 12:01:00 - [74]
 

Edited by: Hanneshannes on 18/03/2008 12:13:00
Edited by: Hanneshannes on 18/03/2008 12:07:24
Edited by: Hanneshannes on 18/03/2008 12:01:57

I was using active hardeners and the neut towers annoyed me but anyway:

Drake

7 Malkuths
1 Tractor

2 LSE II
2 Hardeners (Invuln and Photon Scattering Field)
2 SR II

3 SPR II
1 BCS I

There was one stage with 5 or so neu towers and a ****load of frigates spawned when I attacked and killed the towers I think, but I killed the neut towers, thent he scramming frigates (Strain), then warped out with 40% shield left. Let my cap and shield get up to normal lvl, warped back in and finished the mission.

nor probs at all really, but one of the missions that require a bit more attention.

I reworded my post a bit, think I sounded too rude :(

Oh and yes, drake is teh most awesome ship for missions lol. Thx ccp for giving us this baby xD It's like reading a book or watching TVwhil emaking money, much like mining :D

Chewie Soloh
Guild Of Bounty Hunters
Posted - 2008.03.18 12:13:00 - [75]
 

Edited by: Chewie Soloh on 18/03/2008 12:14:06
That was a wierd call, most passive dranks get down to a bout 23-27% and then just sit their laughing at anything short of a T2 Voided (neutron II) deimos....

Hanneshannes
Posted - 2008.03.18 12:16:00 - [76]
 

Originally by: Evil Incarn8
ok I have read most replies but cant seem to see a solution other then fly a drake you noob.

I am Amarrian I fly Amarr with lasers and have a few basic drone skills, i would appreciate a solution that would work for characters that are not caldari, dont fly caldari and/or dont have millions of ISK/sp to burn on fittings.




Train caldari cruiser to lvl 4 (about 6 days with +3 implants and learning + advanced ones at 4) and get a drake.

It's the best choice for lvl 3 missions really and while you are at it, train for a raven as well and get your engineering, esp cap skills up for that.

Salpad
Carebears with Attitude
Posted - 2008.03.18 21:37:00 - [77]
 

Originally by: Anaalys Fluuterby
I did this one in a dual-rep Typhoon (I'm lazy); 4 ACs, 4 Cruises. The Cruises took down the towers quickly and drones took out the scramblers. It did get interesting for a bit while the cap recovered and I had to cycle the reppers but no warps needed. I wouldn't dare run it in my Geddon though, or anything other than a Drake or Myrmi on the BC sized ships...

To me it seems to be a level 4 difficulty, not a level 3. And unlike the 10/10 storyline you don't just have the option of popping the center tower and running.


At the very least, perhaps the ISK completion reward, ISK time bonus and LP reward needs to be increased, for the sole purpose of signaling to players that this is heavy duty stuff?

That's how my mind works. If I see lots of ISK and lots of LP, I think "gotta be careful with this one, dude". Or even if the time bonus deadline is generous, like 5-7 hours.

I got this mission myself, haven't started it yet (deadline 22nd), and until reading this thread I didn't know it was a super-tricky one, but fortunately I have a friend or two who will probably help me out. Still, I'm somewhat intimidated...

Tomogara
Posted - 2008.03.21 03:11:00 - [78]
 

Here's one question, does anyone know if there's a damage breakdown of this mission? It's not in eveinfo's database of missions.

Was curious to see the ratios of damage -- I know you get all 4 types but they're probably not a 25%/25%/25%/25% ratio, and so when I'm fitting as if they are all equally important, I may be fitting suboptimally.

Iain Cubair
Gallente
Posted - 2008.03.22 14:55:00 - [79]
 

Originally by: Lubomir Penev
Didn't do it but I'd say a Harbinger with heavy beams (so you are in range immediately) and a cap booster should be OK. Start by popping the neutralizers, cap charges should sustain your tank long enough. And while you pop the neutralizing towers have light drones work on the "strain" drones, those are the ones that scramble and are not really tough.[/quote



Exactly. You don't need a drake although that might be the easiest way.
I used a Harbinger with an active tank fitted for cap recharge (4*CRII, 1*CPRII, no rigs, recharge rate of 175s) and had no cap problems. Kept a nice range and let the hobgoblins do the dirty job at a distance. Scoop them back at each respawn so you don't lose them.

Tomogara
Posted - 2008.03.24 22:21:00 - [80]
 

Edited by: Tomogara on 24/03/2008 22:25:48
By the way, this is absolute cake if you:

1. Don't need capacitor to deal DPS (missiles or drones),
2. Have long DPS range (again, missiles or drones).

You'll need to set up yourself to passive tank, but it need not be all that great -- really you need to be tanking only a single NPC (the battleship drone) for most of the fight.

The ideal of course is the drake (easy to set up a strong passive tank, 7 missile launchers to DPS from range), but anyone using missiles and/or drones is going to do pretty decently, so, for example, a Dominix should be able to handle themselves pretty easily too. If this is a tall order for you, grab a friend who can and make sure they warp in first (just "warp fleet" then cancel your own warp to send him there first). Only the first person to warp in will have their energy depleted.

Anyhow, to do it the easy way:

1. Warp in and ignore the energy neuts. Start moving away from the drone structures (at this point, nothing except towers should exist).

2. There will be a wave or two of timed drone spawns, they will be far away and slow, so kill them.

3. After the initial waves, you'll basically be following a pattern of attacking one of the structures (drone bunker or one of the towers), killing the wave of drones that spawn, and then attacking another structure. Zero to eight drones spawn with each structure as soon as you first fire upon it, nothing spawns on structure death. I always killed Drone Bunkers, then missile towers, then neut towers, then stasis towers (which never webified me, their range is terrible).

4. At some point a battleship appears, just leave this one for last. Killing it spawned another eight drones for me. For me, this was about the only thing that actually dealt damage to me -- the rest was killed when it was so far away they didn't even hurt me. And I could passively tank this one indefinitely.

Overall, the only trick to the mission is getting a ship (or a friend) who can do just fine with zero capacitor, because my cap was gone within fifty seconds (granted my capacity and recharge suck anyway; a ship with good cap may hold out longer). Warp-outs are impossible, you're playing with your ship as the stakes.

However, if you ignore the neut towers at first and clear things systematically, the enemy DPS is laughably small -- it's only if you put all the towers first and spawn 50+ drones on yourself will it hurt badly.

When I did it, I used 7 launchers with EM missiles for the initial waves, then swapped to 4 EM/3 Kinetic for towers -- I'd launch an EM volley which would take out the shields and also spawn the wave of drones, swap the EM launchers to drones and use the 3 kinetic to take out the armor/structure of the tower, then move to the next tower. When I went to the battleship and the final wave that follows the battleship's death, I went to all EM again.

Tomogara
Posted - 2008.03.24 22:41:00 - [81]
 

Edited by: Tomogara on 24/03/2008 22:59:43
By the way, my core stats were about:

12k shield, all shield resistances in the 60-75% range, 545 second shield recharge. I have no riggings fit; I was using 4x tech II resistance amplifiers and 2x large shield extender IIs in my med slots, and 4x shield power relay II in low slots (which was drastic overkill as I'd heard the horror stories, next time I will go to 2x ballistic control II and 2x power relay II). Shields never dropped below 90%ish. I had no possibility of warping out but saw no need to.

Edit: One last strategy for those who rely heavily on cap + can make one friend:

Have a friend warp in first in a small, cheap ship (rookie ship, shuttle, whatever). Warp in just a little after him. He'll get initial aggro from the energy neutralizers, and he then just flies away, to about 100 km range and parks. If any drones aggro him, which should not happen after the first wave, he kites them until you destroy them. He can't warp out, but then he has very little to lose if they manage to somehow pop him.

Stauner
Caldari
WTF research inc.
Posted - 2008.03.25 12:10:00 - [82]
 

Completed this mission (and the other 6 in the story line) in a passive tech 1 drake at the weekend. This mission was fun and a good learning experience although by the end of the storyline I was getting a bit annoyed at the effort/payoff ratio - Drones really should have bounties!!!

Anyway my (improvised) approach was:

1. warp in - lose cap immediately - get in firing range of the towers as fast as possible and take out the energy vampire towers and then the webbers - while this is happening the drones will realy start to hit you hard. From memory there was probably one webbing tower left when i got out with zero shields and minor armour damage

2. warp out - remove all but 3 of your heaviy missle launchers - buy and train energy pulse weapons, buy and fit 2 medium EMP smartbombs

3. warp in - use remaining missles to take out any remaining towers and the bigger drones that stay at range) while the little drones swarm around you - zap them with the smartbombs until they are all dead

4. Kill remaining drones with the missles (you might want to warp out and remove the smartbombs and put missiles back on)

5. go get a salvager

Like I said - this was my approach - very much ad-libbed but seemed to work quite well.

Visko Altertunity
Posted - 2008.04.02 01:15:00 - [83]
 

I come back to this thread with a 2nd opinion. First time I was completely newbish and didn't really know anything.. (turns out I was mistaking Deadspace Complexes with missions) so I by now understand 1 frig, 2 cruis, 3 bc, 4 bs is the basic outline. Now I'm flying in a T2 Passive Drake (fitted properly) and this mission is actually really easy, it does punch more than any other lvl3 mission for sure, but as long as you aim at the right targets it's not that difficult. The EVE mission survival guide does offer advice. (although this come from a missile user perspective, using lasers or hybrid weapons might be painful with the neut towers)

But now with the new patch showing you who's scrambling you it shouldn't be a problem for a battleship, just put the your drones on the right targets. (even before you just had to look a lil closer) It's a bit more challenging in the regard you kind of have to look for things and pay attention. When all you do is run missions, this mission is kind of refreshing in the aspect that you actually have to play the game instead of choosing a random target, setting all your weapons to attack it, and watch tv till you hear an explosion.

But nowadays I run lvl4's with my Drake anyways so, this mission is old news to me.

Synnyr
Posted - 2008.04.02 13:29:00 - [84]
 

My character has less than 3 million skill points.

I fly a T1 Drake with T1 gear, T1 Missiles, and no rigs whatsoever.

While this mission is difficult it is do-able. My secret was that I researched it before I went in and found out that if you take out the energy neutralizers you'll trigger addional spawns.

Sometimes brains > brawn.

Yogo Hong
Posted - 2008.04.02 14:00:00 - [85]
 

Originally by: Reven Cordelle
New Frontiers is definately one you need to fleet up for.


Oh please, Reven. I have done New Frontiers twice, and while I agree that first time can be hard, second time was a breeze with my Myrmidon.

  1. Warp in
    Park ship
    Launch Drones
    ??
    PROFIT!

Takon Orlani
Caldari
Silver Snake Enterprise
Against ALL Authorities
Posted - 2008.04.02 17:23:00 - [86]
 

I did it just fine in my Drake, mostly cause it's not an active tank.

I popped the scramblers, then the NOS towers, the rest was a cakewalk. It took about 30 mins to KILL the NOS towers, but it happened anyways.

Aiza Qraz
Posted - 2008.04.02 21:01:00 - [87]
 

Edited by: Aiza Qraz on 02/04/2008 21:01:55
Dear god....

After reading all the tales of impending doom concerning step 5 of this mission, i figured i needed to go all out on the passive tank

I also went as far as to insureing my drake, just in case.Shocked

I am now seriously considering a self destruct!

Warped in, started popping the drones ( leaving all the diff towers till later).
Cap gone in a couple of minutes more or less.

Killed all drones, popped the big one, got the mission item, and started popping the towers one by one, killing off the spawns after each.

My shield never got below 60%! sigh!Rolling Eyes

I had more problems on part 2 of this chain tbh.

Either they nerfed it, or.. heck i dont know.

NB: My setup was purely tech 1, no rigs, and pretty much all relevant skills at lvl 4.

Dotries
Minmatar
Posted - 2008.04.03 12:47:00 - [88]
 


No I didn't read this entire thread. I wish to support the OP.

It is bad enough that EvE turned into a "Blob or be Blobbed" place, but now CCP have made the missions blob you worse than a gate camp.

I speak of LvL 4 Worlds Collide. Everything I read says in the 2nd room if you shoot only the 2 spies the 50 other ships will not aggro you and you can run for the gate.

Bull$#1t. I lost 2 'phoons in here as soon as I enter the 2nd room I'm aggro'd by everything, scrammed by 3, webbed by 3 and pounded on by everything in the room.

Even with 2 active rat specific hardeners of each of 2 damage types (4 all together) with resists of 81 and 82 and a lrg repper my ships went down faster than you did on prom night.

This game gets more and more borked as time goes on. They really ought to change the name from EvE online to blobs online.

Bring back the old days (about a year ago) when you could find solo roamers all over the place and get into some fun and challenging fights with others. Those days are gone now and it's about nothing other than Blob warfare. In PvP AND PvE. (Really it's BvB Blob vs. Blob and PvB Player vs. Blob)




Pwett
QUANT Corp.
QUANT Hegemony
Posted - 2008.04.03 14:03:00 - [89]
 

Quote:
I lost my ship
stuff


I think it's about time missions got back to the way they were before Revelations. I remember when missions like the Right Hand of Zazzmataz were HARD. They dumbed down missions so much with their 'need for speed' initiative, that now its more like mining than anything else. Well, it's exactly like mining in a CNR.

Activate boosters, Target target target, f1-f8, grab coffee, target target target...

Dotries
Minmatar
Posted - 2008.04.04 00:45:00 - [90]
 


Missions being "hard" wouldn't be a problem if you had a fighting chance. This isn't so if you don't have a CNR or some other mega-overpowered tanking ship. A few or six baddies with very challenging stats would be fine. You can pew-pew long as you can and warp off if need to. Throw in 1 or 3 scrammers and webbers to make it more interesting, fine.

Tenty five to thirty ships or so all withing firing range soon as to exit the accel gate is a bit much. To figgin' much.

I started doing missions just for some sembilance (<--is that even a word?Confused) of fun since getting blobbed 10 or more to my one trying PvP, for almost a goddamn year, just is not fun whatsoever. Missions were fine and fun until the stupid Worlds Collide came up in a lvl 4 and that was just like going thru a gate into a 20 ship bubble camp. You're dead and not a frickin' thing you can do about it.







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