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blankseplocked Candidates: What is your take on Cloak/Logoff tactics?
 
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Lord WarATron
Amarr
Shadow Warri0rs
Posted - 2008.04.28 22:40:00 - [1]
 

The current state of the cloak/logoff mechanic's means that 0.0 ratting is safer than lvl4 missions in lowsec. As someone who does the odd bit of solo pvp now and again, it defeats the purpose to find system after system of log off/cloak/wcs ratters.

What are your views on cloak/logoff tactics and your views on addressing this balance?

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.04.28 22:53:00 - [2]
 

Edited by: Arithron on 28/04/2008 22:53:30
My view on cloakers is that they are fine for use in 0.0 sec space. The player using the cloaker, afterall, can't rat or mine etc when its being used. They are designed for covert ops, so I guess you'd have to class ratting in 0.0 as such (PvE as opposed to PvP). Afterall, 0.0 space isn't just for PvP. Gatecamps, warp bubbles and the like give you good and valid methods for thwarting these sort of ops. At least the person doing these type of things has thought about what dangers lie ahead and taken IC steps to prevent ship loss!

As for logging off in 0.0 space; are you saying that only ratters and a small percentage of explorers/miners do this, or would you agree that it happens in battles also? Personally, I don't think its honourable at all...

As for WCS (assuming you are referring to warp core stabs), see post regarding cloakers. I would apply same ideas, since also a valid IC thing to do.

Logging off is a hard issue to address! We all have to do it sometime...

Take care,
Bruce Hansen


Goumindong
Amarr
Merch Industrial
GoonSwarm
Posted - 2008.04.28 23:36:00 - [3]
 

Originally by: Lord WarATron
The current state of the cloak/logoff mechanic's means that 0.0 ratting is safer than lvl4 missions in lowsec. As someone who does the odd bit of solo pvp now and again, it defeats the purpose to find system after system of log off/cloak/wcs ratters.

What are your views on cloak/logoff tactics and your views on addressing this balance?


My views can be seen here and up until about post 65.

Cloaking and log off mechanics need a change because they allow players to too easily avoid combat when they would rightly be cornered.

WCS however, is not an issue, they pay for that ability in lock time and range and bubbles and hictors plenty strong enough to reduce their use.

Traeon
Posted - 2008.04.29 05:17:00 - [4]
 

Edited by: Traeon on 29/04/2008 05:18:10
And how would you suggest changing cloaking mechanics?

LaVista Vista
Conservative Shenanigans Party
Posted - 2008.04.29 05:22:00 - [5]
 

Originally by: Traeon
Edited by: Traeon on 29/04/2008 05:18:10
And how would you suggest changing cloaking mechanics?

I think adding fuel could be interesting.

Couple that with the ability for one to probe for a ship ON GRID, which will allow you to approach the cloaker, would be interesting.

But this should only be true for non-covert ops cloaks.

Goumindong
Amarr
Merch Industrial
GoonSwarm
Posted - 2008.04.29 05:25:00 - [6]
 

Originally by: Traeon
Edited by: Traeon on 29/04/2008 05:18:10
And how would you suggest changing cloaking mechanics?


Who are you asking that question to? Because i just answered it

Traeon
Posted - 2008.04.29 05:35:00 - [7]
 

Edited by: Traeon on 29/04/2008 05:35:27
Originally by: Goumindong
Originally by: Traeon

And how would you suggest changing cloaking mechanics?


Who are you asking that question to? Because i just answered it


Any CSM candidate that wants to answer the question Wink

Demos Colodan
101st Space Brigade - Wings of Destiny
Utterly Harmless
Posted - 2008.04.29 17:47:00 - [8]
 

My personal perception:

I don't have any problem with cloaking (and it's mechanics). It's a possible and legal way of gaming (so do I).

Logoff tactics is a anathema to me. According to my opinion (in this case the soldier come through) it's recreancy before the enemy (I hope it don't sound so hard). None the less this "logoff" is a security kit in case of loosing connection, computer crashed or sth like this. Currently I see no feasible solution in that case.

Peri Stark
Gallente
Blue Labs
Pandemic Legion
Posted - 2008.05.05 03:28:00 - [9]
 

I do not have a problem with cloaking the way it is.

As for logging off, I would prefer that if you log off in space your ship stays there. But this can not be done unless a way is found to tell the difference between a logoff and an involuntary disconnect.

Ben Derindar
Dirty Deeds Corp.
Posted - 2008.05.05 04:59:00 - [10]
 

As a part-time roaming PvPer myself, I've also been faced with cloak/logoff tactics on several occasions, and I have to say it annoys the hell out of me too. Such tactics make PvP too consentual, especially in the 0.0 environment which is otherwise designed to be the least safe of all.

To combat this I'd firstly like to see Proto Cloaking ships made probeable, and secondly the introduction of an NPC aggression timer, the length of which could be up for further debate.

And for 0.0 NPCers who might be concerned that this is too harsh, remember you still have other methods of escape, such as parking at a POS, docking at a station, or leaving the system via gate or jump bridge. They just require a little more effort, is all.

/Ben

Ma Zhiqiang
Minmatar
Huang Yinglong
Posted - 2008.05.05 05:13:00 - [11]
 

The real issue I have problems with, is logoffski-exploits, where characters/ships vanish due to loggin back on with another character on the same account.

Cloaking - I guess the biggest problem is that you know someone is cloaking. If you would remove local and introduce a more advanced ship system scanner/radar, it would present a more interesting game play.

Tusko Hopkins
HUN Corp.
HUN Reloaded
Posted - 2008.05.05 12:10:00 - [12]
 

Cloaking safespotting logging NPCers annoy me big time. Especially if this process is fully automatized, which I have already witnessed myself.
I think something needs to be done about it. I would either make non-covops cloaks scannable (which should be difficult but doable, maybe only possible if you own the space by having sov) or I would make them fail time to time so that the guy can't just leave it afking there.

As for comparing 0.0 NPCing in possibly hostile territory vs low sec agent running, you are right, 0.0 is safer. But this is primarily so because low sec is completely wrong the way it is now. So actually, I think this problem should be approached from the low sec side primarily.

Ralara
Caldari
D00M.
Triumvirate.
Posted - 2008.05.05 12:26:00 - [13]
 

I thought the point was that the CSM take the community's views to CCP, not the other way around Laughing


 

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