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blankseplocked T2 BPOs - Should they be taken out of the game?
 
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Icy Z
The Scope
Posted - 2008.05.02 21:37:00 - [1]
 

Do the candidates want em T2 BPOs to stay in the game?

Or do they want em removed since we have the invention?

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.02 21:39:00 - [2]
 

This topic has been raised before. My reponses, and those of other candidates, can be found on this link.

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=760066

Icy Z
The Scope
Posted - 2008.05.02 21:47:00 - [3]
 

Edited by: Icy Z on 02/05/2008 21:47:42
Originally by: Arithron
This topic has been raised before. My reponses, and those of other candidates, can be found on this link.

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=760066


Not many candidates said much there. I want to know who wants to keep em, and who wants to scrap em.

Looks much like candidates dont read this forums much. Only few say anything here.

Retarded Noob
Caldari
The Nightwatch
Posted - 2008.05.02 21:57:00 - [4]
 

take them out. have us able to invent meta levels 1 thru 5 . how high you are able to invent or upgrade would depend on your skill points and standings.

Jess Ica
Gallente
Posted - 2008.05.02 22:32:00 - [5]
 

I wouldn't take the T2 BPO's out of the game!
Why?
Well prices would be very unstable and sometimes when u need something the prices can be huge!
Cause u never know maybe there were prices quite low on some items and ppl stop inventing as the profit is nearly 0 and they think they start inventing again when the prices get back where it's worth.......maybe u can't find items ( low chances for that) but u find a few but for 10x the normal price....

This would surely be something that would make the market unstable! There have to be some kind of guidlines to keep the prices accessable for every1. Since invention was introduced i think the prices have stabilized to a fair number! BCU 2's are down form 20m to under 1m.....Cerb's are down from 250m to 70m....it's quite balanced and fair prices right now....

So why take it out? sure there are ppl gelous on T2 BPO owners but it's not something u can't achieve if u work for it...i was in the same position and worked 2 years until i got my first T2 BPO.....
sure ppl can say now that i as a owner of such a BPO am against it....but honestly i found it as 1 of the coolest goals to achieve in EVE! Think about that!
Removing T2 BPO's would kill alot of goals for many players!
It's like taking out "Unique" or "Special Set Items" from another MmoRPG!

so think about it twice and maybe u see my point of view!

Greetings

Ankhesentapemkah
Gallente
Ammatar Free Corps
Curatores Veritatis Alliance
Posted - 2008.05.02 22:54:00 - [6]
 

Not taken out - more BPOs slowly introduced to the game through invention.

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.02 23:00:00 - [7]
 

Edited by: Arithron on 03/05/2008 22:15:46


Not taken out, but invention pushed forward and made a little better (eg, research on invented BPC to a point). I'm against invention leading to more T2 BPO, as its just another form of the lottery system.

To really make it a level playing field, have T3 come only from T2 BPC, with ME/PE unimportant!

Take care,
Bruce Hansen

Jess Ica
Gallente
Posted - 2008.05.02 23:14:00 - [8]
 

Originally by: Arithron
Edited by: Arithron on 02/05/2008 23:01:30


To really make it a level playing field, have T3 come only from T2 BPC, with ME/PE unimportant!

Take care,
Bruce Hansen


This is a good idea Arithron! Introduction into T3 via T2 BPC's! This would make the invention buisness more appealing and also keep the ballance fair for newcomers who try their luck in the T3 invention!

Kvirie
Caldari
Children of the Wind
Posted - 2008.05.02 23:44:00 - [9]
 

Originally by: Arithron
Edited by: Arithron on 02/05/2008 23:01:30

Not taken out, but invention pushed forward and made a little better (eg, research on invented BPO to a point). I'm against invention leading to more T2 BPO, as its just another form of the lottery system.

To really make it a level playing field, have T3 come only from T2 BPC, with ME/PE unimportant!

Take care,
Bruce Hansen


A T2 BPO owner would churn ut BPCs while we have to invent those BPCs.

THEN we have to go for T3, probably losing T2 BPCs to failure? No way.Confused

Arithron
Gallente
Gallente Trade Alliance
Posted - 2008.05.02 23:47:00 - [10]
 

Edited by: Arithron on 02/05/2008 23:49:33
You can invent runs in multiple slots, a BPO owner can only do 1 BPC at a time...

You raise a valid point however for those T2 BPO owners who will also try to invent T3. What solutions to the BPC differences between BPO owners and invention BPC do you suggest?

Take care,
Bruce Hansen

Adeptus mecanicus
Caldari
KILL.EM.ALL
CURSE.
Posted - 2008.05.03 00:08:00 - [11]
 

i hope that the T2 bpo's stay as i am a T2 bpo owner, maybe it's in a way selfish but then again i cant use the bpo myself so ive locked it down so the industrialists in my corp can have a go at it.
the benefit is that this bpo gives the boyz a source T2 manufacturing without the coin toss invention tends to be.
also members that isnt swimming in ISK (invention tends to be expencive) can use their skills to make some steady income (not big since it's a kernite II bpo).

it's not greed or stubborness that makes me want to keep the BPO or spite,
it's the time and effort i put into that agent and the reward that it benefits my members having it at hand.

hope the canditates consider that there are not only big alliances that has T2 bpo's but also small corps like mine that have bpo(s) that gives their members the posibillity to have a go at T2 manufacturing without making themselves paupers if the invetion fails

Jess Ica
Gallente
Posted - 2008.05.03 00:10:00 - [12]
 

Originally by: Arithron
Edited by: Arithron on 02/05/2008 23:49:33
You can invent runs in multiple slots, a BPO owner can only do 1 BPC at a time...

You raise a valid point however for those T2 BPO owners who will also try to invent T3. What solutions to the BPC differences between BPO owners and invention BPC do you suggest?

Take care,
Bruce Hansen


Well first of all the inventors can make more copys than a BPO owner!
Second u can make negative T2 BPC's have higher chances of success in inventing T3 than ME0+ PE1+ T2 BPC's! This makes it almost unlikely that they compete with their BPO's!
Also T3 items must need T1 items, T2 items and some new items to be build...this improves the market needs and the production of these items which means the other fields won't get unimportant!
Also make it possible to invent T3 not much harder than T2 and building it also not harder as new players also need a chance to be able to make some cash / buisness on their own and not after 1 year of skilling Wink I know i needed lots of time but the idea is to attact more ppl and let EVE grow bigger....so bigger market and more need again for things!

Cagot
Spelunkers
Posted - 2008.05.03 00:26:00 - [13]
 

Originally by: Ankhesentapemkah
Not taken out - more BPOs slowly introduced to the game through invention.

This surprises me. Why do you think adding more T2 BPO's would be a good idea, and what invention mechanism would you use to make it fair without overloading the market?

Originally by: Arithron
Not taken out, but invention pushed forward and made a little better (eg, research on invented BPO to a point).

Did you mean "invented BPC"?

Proficient Hunter
Posted - 2008.05.03 00:37:00 - [14]
 

Edited by: Proficient Hunter on 03/05/2008 00:37:43
I'd vote for the candidate that votes to keep TII pbo's and make them avail to the entire public. and introduce faction and deadspace invention bpc's.

Ben Derindar
Dirty Deeds Corp.
Posted - 2008.05.03 02:36:00 - [15]
 

Originally by: Icy Z
Do the candidates want em T2 BPOs to stay in the game?

Or do they want em removed since we have the invention?

They should stay.

Not necessarily because they were a good or bad idea to begin with, but because in most cases the owners will have invested a lot into acquiring and using them. They retain a small edge by being able to build with better ME, so that their earlier efforts aren't completely wasted.

It's a similar sort of situation to when outposts were constructed around the position of static complexes. The complexes were removed, but the chances of a plex spawning where the static ones used to be was increased, so that the earlier efforts of the outpost builders aren't wasted.

In both cases, I think the solution is about as fair as can be expected.

/Ben

TheDeathStar
Dutch T2 Production
Posted - 2008.05.03 12:59:00 - [16]
 

Originally by: Ben Derindar
Originally by: Icy Z
Do the candidates want em T2 BPOs to stay in the game?

Or do they want em removed since we have the invention?

They should stay.

Not necessarily because they were a good or bad idea to begin with, but because in most cases the owners will have invested a lot into acquiring and using them. They retain a small edge by being able to build with better ME, so that their earlier efforts aren't completely wasted.

It's a similar sort of situation to when outposts were constructed around the position of static complexes. The complexes were removed, but the chances of a plex spawning where the static ones used to be was increased, so that the earlier efforts of the outpost builders aren't wasted.

In both cases, I think the solution is about as fair as can be expected.

/Ben

Ben is getting my voteCool

Max Torps
eXceed Inc.
Posted - 2008.05.03 13:13:00 - [17]
 

I think they should stay. I'm pretty much opposed to just ripping things out of the game. It reminds me a little too much of SWG's NGE. /shudder

Over time, with players leaving and new players joining, the natural "churn rate" will eventually make Tech 2 BPO's increasingly rare.

Uncius
Posted - 2008.05.03 13:29:00 - [18]
 

i vote for T2 BPO removal.
This would give another level of realism to the game - economy would start make sense.

Now too much is based on luck and those who are lucky ruins fun for 99.99 eve players. They possesses assets that are used against majority of players. That includes: money to fight against noobs going into 0.0; manufacturers who try to use t2 invention only to see that price on the market is 200% less than it costs to build t2 item; seeing that - manufacturers profession doesn't makes much sense unless you get t2 bpo; price fluctuations introduced by t2 bpo owners ruins business for majority of traders and removes realistic market possibllity.


Akita T
Caldari
Caldari Navy Volunteer Task Force
Posted - 2008.05.03 13:34:00 - [19]
 

T2 BPOs - Should they be taken out of the game ?
NO.

There's plenty of good reasons for them to stay, and absolutely no GOOD reason why they should go.

Akita T
Caldari
Caldari Navy Volunteer Task Force
Posted - 2008.05.03 13:37:00 - [20]
 

Originally by: Uncius
manufacturers who try to use t2 invention only to see that price on the market is 200% less than it costs to build t2 item

WRONG !

The only reason most desirable items are no longer profitable to invent is the overwhelming majority of "datacores/decryptors/BPCs I get myself are free" inventors on the market.

The same reason why not even items that have no T2 BPOs whatsoever are profitable to invent and manufacture right now.

MongWen
Farmer Killers
United Corporations Against Macros
Posted - 2008.05.03 13:50:00 - [21]
 

leave them as they are, removing/changeing them will be bad for the people that worked hard to get them.

- No, i do not own a T2 BPO

Uncius
Posted - 2008.05.03 16:32:00 - [22]
 

Originally by: Akita T

The only reason most desirable items are no longer profitable to invent is the overwhelming majority of "datacores/decryptors/BPCs I get myself are free" inventors on the market.

The same reason why not even items that have no T2 BPOs whatsoever are profitable to invent and manufacture right now.



Theres no such thing as 'free items'. You can sell them on the market - it means they have a price. If you neglect their price its your problem. And people behave in such a manner because t2 bpo forces them to do that!

Akita T
Caldari
Caldari Navy Volunteer Task Force
Posted - 2008.05.03 16:38:00 - [23]
 

Originally by: Uncius
Theres no such thing as 'free items'.
You can sell them on the market - it means they have a price.
If you neglect their price its your problem.

YOU try telling them that. I've tried. Most won't even listen.

Quote:
And people behave in such a manner because t2 bpo forces them to do that!

Huh ? Wrong. People behave like that because they're stupid and/or lazy.
IF you would be right, it would mean T2 items that have no T2 BPO in existance would be A-OK to invent.
But they're not. They're just as good/bad to invent as most other "desirable" items that DO have some T2 BPOs.

Venkul Mul
Gallente
Posted - 2008.05.03 16:49:00 - [24]
 

Edited by: Venkul Mul on 03/05/2008 20:13:46
Originally by: Uncius
Originally by: Akita T

The only reason most desirable items are no longer profitable to invent is the overwhelming majority of "datacores/decryptors/BPCs I get myself are free" inventors on the market.

The same reason why not even items that have no T2 BPOs whatsoever are profitable to invent and manufacture right now.


Theres no such thing as 'free items'.





Explain it to Candice in this thread, post 14 and successive.

Originally by: Uncius

You can sell them on the market - it means they have a price. If you neglect their price its your problem. And people behave in such a manner because t2 bpo forces them to do that!



BPO owners don't force them to do anything. They do that to themselves as the reasoning is "I don't pay isk for ti, all I get is pure gain".

Totally wrong, but there is not T2 BPO owner pointing a gun to their heads and saying "You must invent hobgoblins and sell them at BPO production cost". If they want to invent what is oversupplied by BPO owners alone it hit the inventor problem.

There are plenty of items where BPO owner don't cover all the production (or even none, like the sentinel drones), so if the low prices are an effect of the evil BPO owners, why those items are sold at marginal gains or even at loss?

It is very simple inventors are a dime the dozen and are over saturating the market. The number of inventors continue to increase at a higher pace than the number of buyers (a net effect of years of T2 production as the holy grail for producers) so every item become overproduced in no time (look the T2 BS market and compare with what happened at the introduction of the Tier 3 BS).

So the only system to increase return for inventor would be to put higher barriers to the entry point for invention. As it is too late for that there is very little that can be done.



 

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