| Author |
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 CCP Wrangler

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Posted - 2008.10.24 14:33:00 - [ 1]
CCP Zulupark has decided to answer every single question you can throw at him, and he'll answer them as fast as he can. To ask him something, head over to this forum thread and post your question! This thread is for all his answers and will remain locked. |
 CCP Zulupark

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Posted - 2008.10.24 15:24:00 - [ 2]
Rexthor HammerfistSpidertanking: We've introduced a variety of possible capital ship changes that include fixes/changes to how spidertanking scales. We're still looking what changes would be the best to do but we absolutely realize how badly spidertanking scales. Having said that I'd like to see a fix to this in q1-q2 next year. Insurance system: CCP Chronotis is currently working on a new insurance system proposal. Once we've tweaked it and are happy with it we'll deploy it. Nighthawk: Balancing changed the Nighthawk's bonuses yesterday on SISI, are you referring to pre- or post- those changes? It now gets a bonus to explosion velocity. Carrier options: Yes, we still plan on versatile carriers that aren't versatile :) Blood cosmos: I wasn't aware of that personally, I'll make some inquiries. Titans: Something has to be done, yes, we have some ideas that we're polishing and waiting for programmer review. Implants and capital ships: We need to rework how implants and capital ships function together. It's on a list. Alliances holding space and pos's: Answered a bit below under POS warfare plans. Shirley SeriousCoercer and retribution midslot: Could happen some day, currently it is not considered necessary for game balance but that could change. Local as an info tool: We want to put local in 0.0 as a delayed mode channel so only people who talk in the channel are shown. We are also looking at other alternatives but if we find nothing better this will be put in testing at least. T1 frigs and cruisers: We'll look at those after speed balancing has gone out, we're actually hoping that the upcoming certificates feature will help new players a lot in figuring out how to best use ships. Missions and belt loot: We actually started an initiative last week on how to better manage loot in missions etc. We'll see what comes out of that in q1 next year. Lena PlaneswalkerIndustrial ship rebalance: There's a blog going out on Tuesday next week that will have all the details. Khandara SeraphimBlack ops: We're giving them a fuel bay and we want them to be able to jump into and create a bridge to cyno jammed systems. There's no release date on that yet though. POS warfare future plans: We want to decouple sovereignty from POS's in general. However this is such a massive change and we'd have to find an entirely new system for sov... it's a delicate balance but it's something we want to do. Cloaking as an iWin button: Sucks, we've discussed changing the cloaking mechanism on non-cloak role ships somehow but haven't really gotten to a conclusion. Fixing logoffski: We'd love to fix it but it's quite hard to do without starting to get heavy handed towards people who have real disconnects/ctd's/network outages. Do you hate us yet: I love each and every one of you   New graphics: We'll announce something regarding that at Fanfest. It's gonna be ozom :) Neth'RaeUI overhaul: Yes, we are working on that Website: I have little insight into that actually, I'll ask around to get some solid answers. Planets: Yes, absolutely, they'll be gorgeous. Size limit: Not up to me, but it seems sigs look pretty fine as is :) CallistusRest of trinity updates: Will be announced at Fanfest BatolemaeusExploration and belts etc: Announced at Fanfest, but will be awesome and is in planning |
 CCP Zulupark

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Posted - 2008.10.24 16:27:00 - [ 3]
LaVista VistaUI Overhaul: Yes, is planned, will be done, you'll start seeing the first improvements in q1-q2 next year. Kill blobs: We're always nudging things along to that. We want fleet fights to still happen, we just want to increase the value of smaller more mobile fleets. Expand 0.0: We have a plan, it's not what you think it is and you'll get a teaser of it at Fanfest I'm assuming :) Exploration: Absolutely, we're planning a rethink of how the exploration system should be. We're actually doing more than just planning and thinking, we're about to start prototyping and implementing. Force multipliers: Got any specific examples? Do you mean Recons in particular? Tech3 ships: Fanfest will be interesting this year... Local: I'm hoping we'll have something done to local in 0.0 in q1 next year. Jefferson DuboisECM ships overpowered: I think they're pretty fine atm, personally. DmianSkill queue: As I said in the Live Dev Blog yesterday that's just something we were talking about and one of the risk factors we had to keep in mind. We're not really decided upon if we want a skill queue or not and it's something that requires some serious thought on our part. I'll see if I can't get CCP Hammer to answer this question in more detail. Deira LeniaLags molesting: I don't understand the question... sorry  Spawn chance: We won't give out the formula, no. Wouldn't that take the fun out of it? :) Sov/cap fights: We'd love to, there's a reply further up that deals a little with this question. Mini-Titan: Don't think we'd ever do anything called a mini-Titan no, but we might see more capital ships in the future for sure. Tomato: Tomatoe Oveur drunk: well duh... Economic crisis and beer price: Depends. If you're Icelandic then inflation is pretty high. If you're not Icelandic then the exchange rate is very favorable to you these days :) No nerfs some day: As long as we add new stuff into the game and still care about it we'll always have to do balancing changes. motomyszT2 ammo penalty: We're aware this happens and think it's a fair tradeoff for having all that t2 ammo loaded. Terianna EriSolo PVP: Should always be viable in some form or another. more people=good mechanics: There's a fine line to tread there, we want to encourage teamplay while still allowing for solo-ing. Jumping into gatecamps: The type of ship shouldn't matter, pilot skill, size of camp, fittings etc should matter. AB vs. MWD: So maybe you have to commit more to fighting? Sounds ok to me... Orca is sexy: Will let them know, thanks :) eKuivocalNew class of missiles: Nothing currently planned but I won't rule it out sometime in the future. Ambulation: Man it'll be nice to have a beer at fanfest this year... Ship models for sale: No idea, I think only the battleships are planned so far but I'll check. ISK selling: I can't comment on that unfortunately. High-sec nerfed: Personally I'd like to see more lvl4 agents move more to low-sec, but that's just my personal opinion. This is a very delicate system and any kind of interference with it needs careful consideration. So far we haven't looked at it in any seriousness. Sgt BladeNon-cap-cap-ship: Could happen, but not planned for now. |
 CCP Zulupark

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Posted - 2008.10.24 16:54:00 - [ 4]
Gabriel DarkefyreT1 production: We still believe it is a reasonable idea but is quite a radical change to the current T1 manufacturing process and has many drawbacks such as raising the natural barriers to entry with production which we have to be careful with but as we originally spoke about does allow for a new market to open up. It is very much on our drawing board to investigate further. BenedicEVE fun: I think EVE is fun tbh, there's so much to choose from that you can do and so many ways to do it. If you're actually asking about 0.0 territorial fights in particular I believe I answered that question somewhere above. NightmareXTempest: I think the tempest is awesome as is tbh. It's versatile and can perform fine as a shield or armor tanker. Fixing projectile ammo: Projectile ammo has the distinct advantage over other turret ammo to have lots of options in regards to damage types. This weighs out the lower base-damage by far. Beer at fanfest: BEER! LOTS! Cassandra ValieriesPlanetary interaction: Sure, sometime. Dr FighterDocking games: We tried to mitigate that by having ships proceed at full speed out from stations but it's hard to balance this as we also have to account for people who lag, get disconnected etc. High Quality agents in high-sec: Answer somewhere above... New ships: There's something in the pipes. Usually a new tech level would bring with it new ships? SaladinAmbulation: Already answered... POS arrays penalties: There are some improvements coming in Midas to some arrays. There will be more detailed info on that in a few days. You can also check it out on Singularity. Reaction running in highsec: Deferring this to CCP Chronotis Supercap docking: Supercaps are like mini stations themselves from a pure aesthetic standpoint having them dock in stations is weird. Webbing-to-warp: I think that's a silly mechanic in general that needs to be killed, but I don't think it'll be heavily influenced by this particular change. Jump planner tool: I agree it should be available in game. It isn't. Next step is to make it so :) Trading supercaps: Not sure, will check with CCP Hammer Secondary markets: We really want to do stock trading systems, but it would be a pretty big thing to do and there's other stuff prioritized above it. It'll happen some day though. RedSplatDevs in corps: Can't reply to that, sorry :/ Blasters: The balancing team is actually looking at blasterships right now and checking what/if needs changing. What I expressed yesterday was my personal opinion :) Autocannons: They're fine I'd say, but the balancing team is looking at them along side the blasters Test server: We always encourage players to go to the test server and provide feedback, if you have specific ideas please share them! :) Small gang warfare: Answered above, but like I said, I'd like to promote small gang warfare more. Vague statements: I'll look into if we can commit to putting that on our roadmap. |
 CCP Zulupark

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Posted - 2008.10.24 20:22:00 - [ 5]
Zadren RadekBlaster ships: The balancing team is looking at balancing ships, they were doing some work on it today. I'm not going to promise anything but I know they spent pretty much the entire day looking at adjustments needed. Black ops: Answered above somewhere Bombs: Yeah, we're actually increasing the batch size from 2 to 3 in Quantum Rise so effectively they'll cost less. Sensor damp ships: Nothing planned right now, last time I checked the balancers were pretty happy with it but I'll double check. Stealth bombers: are being looked at... ArmyOfMeGuerrilla warfare: We can't say with certainty but we don't think that the nano balance will really change all that much about guerrilla warfare. However hopefully the blackops fix and other stuff will improve small gang warfare. We hoped that placing structures outside POS's and creating station services would encourage small roaming gangs that would disrupt supply lines and be all guerrilla but we need to do more of that. BS speed reduction: I'll get CCP Nozh or CCP Fendahl to comment on this. Blaster tracking: Balancing is still looking into blaster ships and balance but tbh blasters with f.x. null track well. Again, blaster ships are still being looked into by the balancing team. Medium drones: I have to admit, no idea, I'll get Nozh or Fendahl to comment on this (might not be until tomorrow though) Minmatar boost: The Minmatar ships will still be fastest and will still retain their uniqueness in that area. I think it just varies from person to person if they think Minmatar is nerfed or perfectly balanced. Muninn: Fendahl, Nozh :) Ishtar: The ishtar is very very powerful, we however probably have to revisit its bonuses after the speed balance. Projectiles: Rolled into previous answers Jove: Can't comment. We're pretty much at a point where everyone expects them to be something however so we'll just find out the best way for them to fullfill everyones wildest fantasies ;) Tech 3: We'll go into that at fanfest, I don't want to spoil the suprise :D When we get t3 and jove: We'll see something at Fanfest regarding t3, I'm not aware of the timeline for introducing Jove. T3 skill reqs: Not been hashed out yet. dojocan81New ship hulls: When we introduce a new tech level it's quite likely that we'll see new hulls as well. Tech2 is just "improved" tech1 so it wouldn't make a lot of sense for it to look completely different. Racial variety: Races in EVE have different weapons systems to add spice and flavor to the game. If everyone could choose from everything it would become bland and stale we fear. Point of EVE: To have fun. Sidus IsaacsMissile range: I wasn't aware that the Javelin missile range had been reduced. I'll ask around. Drake buff: The drake is pretty awesome as is imo, don't think it needs a nerf. But we are of course always looking at things that need balancing so I'm not going to rule it out. Missile launch blobs: Yeah, I'm hoping we'll be able to fix that. Can't really give a timeline but I'd like to see it happen next year. Blasters: Answered above somewhere. Skill training through cell phones: Sure, it will be possible sometime. Whether that means an EVE Mobile client or mobile phones that run the regular EVE client I can't say :) Industrials: There is an industrial rebalance in the pipes. There will be a blog about it on Tuesday hopefully. MWD's and warp jammers: I think you're asking if the Warp Scrambler will also be a webifier module. I urge you to simply log onto Singularity and test it out :) Faction BC's etc: Yeah we'll make them some day. Free stuff: No free stuff! |
 CCP Zulupark

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Posted - 2008.10.24 22:41:00 - [ 6]
Rexthor HammerfistScorch ammo: There's no plan to tweak Scorch ammo atm no. If it's needed it will be looked into however :) XL torps: Speed isn't being changed but HP is however. Check it out on SISI. SebeaLocal chat: I think I answered this one before, check above Roaming warfare: Absolutely, I can't say this enough: We love roaming, small gang warfare! That doesn't mean we think that should be the only kind but we absolutely want to encourage it. Do we acknowledge problems: Yup, as stated above, we want to encourage this more. How would I fit for small scale PVP: You're right, I'll get flamed any which way so I'm just going to say Ibis Civilan gatling railgun Honour tank. Gang of 3-5. Bring the pwn. RazinTimeframe for local changes: I'd like to see it q1 next year but I can't really promise it. I'll do everything I can to make it happen though :) Razin (again!)Ctrl-freezes-overview feature: I'll talk to the UI guys and see if they have a solution. If not I'll slip this one to them. Disteeler% of Ambulation done: Can't really say. You'll see some updates at Fanfest on the project progression though. Viceroy concept is something we're pretty fond of but we don't have a timeframe for releasing or implementing it. Personally I'd like to see it q3-q4 next year but that's in no way a promise that will happen :) Another high-sec beyond 0.0: Interesting idea actually, I haven't heard that one before myself... Le SkunkCSM question: First quote says "look at every nook and cranny" while second quote says "formal power" and "advisory council" Zulupark says that's pretty kosher. The CSM is only just finishing its first term and we're nowhere near to finalize how it should work, but with every term served we'll get closer. Sizzle AnburnImplants from corpses: I actually want resources for t2 implants (if we do those) to come from biomass. But that wasn't the question :) I think we've actually looked into having implants lootable. I can't remember what came out of that discussion but I'll bring it up again. Lindsay LoganMissile boost: Missiles are being balanced these days, check on SISI if they aren't simply up to your standard already :) Mackinaw: Yes, it's getting boosted somewhat along with industrials. All will be revealed on Tuesday (blog willing). More frigs and cruisers: We'll probably see more faction versions of existing stuff, but tbh I think the regular t1 spectrum of frigates and cruisers is pretty well populated right now. Maybe if we add new professions or something like that we'd add new t1 low-tier stuff. More non-racial classes: nothing planned atm. Missile changes: Check on SISI, they're still in balancing. Defenders: Gotta check with the balancers. EFT in-game: EFT is an awesome tool, however we don't have a plan for getting anything similar in-game. Speed changes: I think this has been covered in other blogs, posts, live dev blogs etc. Caldari dmg bonuses: Well, technically they do (RoF bonus is a damage increase bonus and works for all missile types) but no, there are no specific plans to add thermal, explosive or em to their bonus list. Assault frigs after speed rebalance: I think assault frigs are going to be very good after the changes, check it out on SISI :) |
 CCP Zulupark

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Posted - 2008.10.24 23:07:00 - [ 7]
Lindsey Logan (cont)Ferox boost: No, I don't think that will happen any time soon tbh. AbrazzarMore destroyer class ships: Probably yes, at some point. But none planned for now. Dedicated salvage ships: Absolutely, but again, not planned for now afaik. Logistic frigates: Don't really see the value there, too fragile and too small to really have the oomph needed I'd think. Electronic support ships: No, not at this point T2 mining frigates: Maybe, we haven't discussed it but there are some changes coming that might make that very interesting indeed :) More rewards for missions: We have nothing planned as to reward people to run for multiple factions/corps. We are however looking at something to give those that are in very high standings with their agents/factions. Mining and ratting to exploration: It's a cool idea and we absolutely want people to feel more like "explorers" as they travel through EVE so you'll probably see some big changes there next year. POS module setup: We want to rework how POS modules work and look but it's not high on our priority list at this point. 0.0 sov: It'll be changed somehow, I've answered something like this previously I think. Position available: Jobs!Baron AgamemnonUI issues: We're working very hard on improving the UI and it is one of the top things on our priority list. You'll start seeing improvements q1 next year if all goes well. Changes to astroid density: There is a system we're working on that could address what you speak off. We can look to fanfest for some announcements. ExlegionBumping: Wasn't intended, let's call it emergant gameplay :) We already changed it a bit when we had mass affect how much you bounced etc but we need to look at it some more. More 0.0 space: I don't think we'll plonk down entire regions any time soon but we have some plans that will probably address your concerns in this field. Salvage specific ships: Answered above. TheStarmanRework moon materials: Blog soon (next week I think). Make sure to check it out. Alz ShadoAssault frigs: Let's see how they come out of the speed rebalance, I think they're going to be pretty good. Orca: Read the blog. That should tell you some of it. We are not currently working on a specific mini-freighter. Stand alone EVE-Voice client: No info so far. Could happen but probably not next year. Scripts: I think there are absolutely going to be more scriptable modules. We have no plans for rigs/skills that affect scripts at this point. Roy Batty68I'd really rather leave this question to CCP Hammer or CCP torfifranz. So I will :) Ship roles: We create ships with specific roles in mind, but of course we never make them and say "ah, this ship will have this specific fitting as the one true fitting", EVE just doesn't work that way :) Role stuff cont: Ships are made with some role in mind, like the hyperion is a pretty obvious blasterboat and the marauders are npc'ing ships but they are tested with everything else in mind as well. j0rtTempest: I still maintain that imo the Tempest is fine, but they balance guys will look into it. |
 CCP Zulupark

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Posted - 2008.10.24 23:28:00 - [ 8]
j0rt (cont)Missiles: Are you talking about missiles in general? Or do you mean cruise missiles/heavy missiles vs fast frigates? The DjegoSolo PVP as a ship role: No ships are created with the vision of being solo pvp ships. They are created with the vision of being pvp ships. Blaster and AC ships: They are quite useful in small gangs actually and ofc solo as well. Short range ships vs small ships: Well, a BS shouldn't really be able to hit a frigate effectively with BS sized weapons (unless target painted + webbed etc). That's what small drones and gangmates are for. Speed rebalance and small gangs: The speed rebalance is intended to get ships back to reasonable speeds. Not to nerf particular gang sizes. Low sec boost: absolutely, we plan some stuff for lowsec, like new npc's and more stuff to do. Falcon rebalance: Nothing planned right now but we need to look at it at some point. Akiba PenroseCaldari recon range: Nothing planned. ECM functionality: No changes planned. How do you decide something is unbalanced: Mostly from player feedback, bugreports and playing around on SISI. In that order. AlleyKatDemo recorder: Nothing discussed so far, no plans in place. This may well become a feature some day, but not in the immediate future. Ficti0nIs t3 needed: T3 in the form we're talking about it currently is nothing like just adding a new complexity level. It's actually something *new*. Tobias SjodinLag: We are extremely confident that we can not only support huge fleet fights, but epic ones very well. We've already made huge strides to that effect and those that have been in fleet fights that we've been able to give some extra sauce have generally been happy as far as I can tell. We're nowhere near done and the future is very very brigh (and fast!) Confidence: I hope we still have the same level of confidence and love we did in the early days and if we don't I (and we as a company) are willing to do pretty much everything we can to remedy that (it's half past 11 on a friday night when I type this btw). Zulupark!: Well, when we got the feedback from those blogs we made late last year we of course listened to it and tried to weed the rabble from the genuine issues. This is of course hard to do when there are some hundreds of posts to sift through but we did it and we listened to the community. The changes presented then have not gone through and that was because of player feedback. I can say for myself that when I get negative feedback I most assuredly do not brush it off in any way (as long as it's reasonable anyway). I take it, adjust, recalibrate and continue. That, in my opinion, is the only way we can make an awesome game like EVE, by doing it together. I can absolutely understand that some people see a negative trend, but I think that's because there are so many more players now than just a year ago, let alone 2 years ago. You can't please everyone and if you try you end up pleasing no one. Fun v.s balance: Balance is fun. It's not fun being able to pick just 1 class or 1 ship because you know that one is "the best". The fun comes from being able to surprise through cunning fittings and strategy, being able to bait enemies by using seemingly harmless ships as tankers/gankers. I can't really explain it better I think. The fun is having a level playing field where the player skill is as important as the character skill. |
 CCP Zulupark

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Posted - 2008.10.25 00:13:00 - [ 9]
Trading BunnzMoon material: There will be detailed information about this next week. I won't comment more on it at this point :) Seth RuinBet lost: I challenged Oveur to a drinking contest. Duh :( Wardeccing NPC corps: No plans to allow that, no :) Trade goods: There are some plans but they're not very far along and probably won't happen for another year at least. Nicholas BarkerCSM: I don't believe the function or scope of the CSM was changed in any way. I answered this before though somewhere above. RicdicPublic research at POS's: We've talked about it but as I recall there were technical difficulties to do it which moves it down on the priority list. API for corps: I don't know, I'll ask around. Subs since Ghost Training: We usually don't disclose information like that but it was in the hundreds. Second richest person: No idea, I'll have to have it datamined. Will get back with that, but probably not until after the weekend. Caldari Navy isk sink: Again, no idea, I'll see if I can have that datamined as well. Quantum Rise release: We'll have a firm date next week. NiedarEVE too small: In some aspects it may seem too small, in other aspects it's nearly void of life. We just need to figure out a way to balance that better. I don't think the answer is just adding more generic 0.0 space regions. Easy logistics with cap ships: We've already made some headway there by introducing cyno jammers but that of course only works for those who are invading. There are some ideas floating around but I think that for example just raising the cost per jump isn't enough. Small gangs and HP buff: I said before we want to encourage smaller scale combat and guerrilla warfare, this is one of the problems we must solve. DmianMore visual stuff: There's nothing new in the scale I think your talking about planned beyond what is already known. However we will add something more, we need to keep the game vibrant and beautiful for so many years to come :) More professions: Nothing solid right now that I could disclose, no. Special events: Absolutely! They're so fun! Promo footage from ambulation: You'll see some status update at Fanfest :) NPC assigned standing: I have to admit I have no idea what you're talking about :S sorry. Mashie SaldanaNew leadership stuff: Nothing planned. Building meta stuff: I'd like it to be possible, but allowing for building of meta stuff opens a can of worms on the production side. I'm certain however that we'll implement something like this some day, just not in the immediate future. T2 cap ships: We're still debating this, t2 cap ship mods are pretty straightforward. Creating t2 cap ships that aren't completely overpowered while still significantly better/different from the current capital ships. Lindsay LoganI didn't take it negatively at all! no harm done :) ChribbaCarebear UI/scanners: We're looking into pretty significant changes to mining mechanics and UI. We'll disclose more info about that at Fanfest. |
 CCP Zulupark

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Posted - 2008.10.25 00:33:00 - [ 10]
UGWidowmakerSupercaps and roles: I don't think they'll get more roles, they already have too many in my opinion (and most people know my opinion :)). However I agree completely that they need more oomph and we need to do something about them. I'll fuel the flames of balancing to get something concrete asap. Insuring/secure trading supercaps: Nothing planned, trading however could happen. HypanOrca and gang links: Don't know, I'll ask Chronotis. GTC4MEJump portal activation range: 2500m is the standard activation range of gates as well. I wasn't aware that this caused an issue. Athanasios AnastasiouIsk influx: Yeah, I agree with what you're saying. Losing a ship should hurt the wallet, not just the time it takes to move it. Being able to hurt your opponent financially is something we're fond of and tried to encourage through stations services and placing POS modules outside of the forcefield, but we can do better and we must do better :) Reducing blobbing: We're looking into ways to introduce a new sov mechanic that would heavily encourage splitting up fleets into smaller gangs. However this is such a volatile subject and we're so early in the process (we're only talking about this so far, no detailed designs or implementation discussions) that I don't want to go into specifics. Rest assured though that if we do change the sov mechanic it will be done with full participation and recognition of feedback from the community. RicdicCorp roles and market orders: I don't think this has been scheduled for Quantum Rise but I'd like to raise this issue with the designers. Thanks for the heads up :) Khandara SeraphimLogoffski:. We have no solid plans, but we absolutely are looking for good ideas that go the middle road between intentional logoffs to avoid combat and disconnects that are purely uncontrollable. A part of the reason is of course that it's pretty much impossible to detect if someone is voluntarily closing their client or having a true CTD/disconnect. I can not and would not agree that the majority of combat disconnects are due to intentional logoffs as I have no data to support it. I certainly have a feel for it but I can't agree to such a direct statement about it. probing and waiting for log-in: sure, if you have the stamina to sit at someones safespot and wait for him to log back in, you should of course be rewarded with his juicy loot (unless he blows you up of course, which would be epic fail :)). cloaking and safespotting: I agree that ships that are not role-specific cloak ships should not be able to permacloak. LaVista VistaPillage outposts: Not next year, no. CSM: Personally I've had very little direct contact with the CSM, however the designers I talk to who are in contact with them are very happy with the structured feedback they get. Low sec: No, not attractive enough, we need to sexify it more :) FW: I have to divert this question to CCP Greyscale or CCP Ginger Forum software: Let's ask Wrangler :) Mass job installations: No timeline for that, sorry. More invention tweaks: Nothing planned but the idea is good. Remove jump bridges: Do it yourself with guns :) |
 CCP Zulupark

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Posted - 2008.10.25 01:03:00 - [ 11]
EvelgrivionBlasters: I've answered this, they're still in balancing. An AnarchyytAnother Armageddon day: No, not for a while anyway :) TippiaPremium graphics on Mac/Linux: We're working very hard on delivering premium graphics to the mac client but unfortunately there's no timeline for it yet. I'd like to see it happen q1 next year but that's just a wish. I'll see what I can get rolling on a blog on that though. W337OPi4Future of miners: This is actually something we'll talk about at Fanfest so I don't want to spoil the surprise. Capital mining ship: Orca? or you want something more directly mining? I don't really think we'll do a capital mining ship soon but you never know :) Tal NokMore ships/destroyers: We will probably add faction variants to destroyers, but I'm not sure about what specific roles more tiers of destroyers would have. Heat weapons: We talked about those a while back, what we sort of agreed on was that we already had one layer of weapons systems and at this point aren't looking at adding a whole new one to manage unless people choose so. Insurance on t2 ships: CCP Chronotis has been working on a suggestion to a new insurance system. I don't know how t2 stands in that. NPC banking system: nothing planned. Jove: If you're talking about Jove space, then yes, probably sometime. More ship customization: This is planned, yes. We'll probably have something to talk about regarding this at Fanfest. Global market: Market is region based for a reason, at this time I don't see the gain in changing that. You can use the contract system globally to that effect. Bounty system: Player bounty right? It sort of works for what it was designed to work. Problem is that isn't a lot. We want to rework this entire system to make it more fun, but it's not at the top of our priority list atm. Nebula(e): Yes! You will be getting more pretty space! New material for production: If we introduce a new tech level we'd probably introduce new materials. FW NPC interaction: No plans for now, no, but we are looking at developing a system where we can have NPC's fight each other semi-intelligently. 0.0 sov: I've answered something very similar to this above. Space Mines: I'd love to see them, we're just having a hard time figuring out what they're role should be. Mission capital ships: No plans for now to add specific mission running capital ships. Am I tired: A little, but that's because it's 00:55 here and I've been working since 9:00 :) EvelgrivionConfigurable Titans: We've discussed this and can't come to an agreement. The focused death ray is cool and useful, but replacing the doomsday would blow cause the graphics are so cool :) But seriously, yes, we've discussed this and are in the process of defining similar ideas. ZeroskillsNerf Scalpel: Yeah, absolutely, we'd love to have a faster turnaround on the smaller balance adjustments but it's often hard to keep pace. I'll do my part in making sure we deliver more small fixes along the big ones. New UI: Yes. We're working on this. It probably won't happen overnight, but we'll hone and tune the functionality in iterations, hopefully starting q1 next year. phantom chancerT2 MAPC: I'll check, they should be out there tbh. |
 CCP Zulupark

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Posted - 2008.10.25 01:26:00 - [ 12]
phanthom chancer (cont)AF's: They have 4 bonuses, are you counting the res bonuses as one? Cause that's 2 separate bonuses :) We're not looking specifically at AF slot layouts now but I'll pass along word to look into it. Blasters: This has been covered. tejiNPC region and sec status: I'll have to get CCP Hammer to answer this, I simply don't know. Local changes: Yeah, I actually thought that was so obvious that I didn't need to mention it. But yes, any changes to local will of course have to be hand-in-hand with changes to scanning mechanics. You must be able to somehow get quick-ish intel on the basic status of the system you're in. Tempest: It's fine as a long range sniper, either in fleets or small pirating gatecamps. It's fine as a 1on1 or small gang warfare close range boat. It's fine for npc'ing and running missions. That's my opinion, others may of course not agree :) Shard MerchantI'm not looking for redemption, I wasn't happy with yesterdays live devblog myself afterward so I decided to do this. I hope it is a more successful approach to connect with the community and address whatever issues you have (and I actually think it is, it will just take me a while to get through all the questions :)). Now, on with it! Risk vs Reward in highsec and lowsec oomph: I agree, I think lvl 4 agents provide too much reward for too little risk when they're in high-sec. One way of increasing the value of low-sec would of course be to change the risk-reward ratio of highsec agents, but I don't know if that's a route we'll go down. Sophie DaigneauMoon materials: Yes, there's a plan to fix this. Blog next week. Compressing ore for transport: Nothing planned now except for the options the Rorqual offers. Joshua CalvertSpecialization and diversification: I think that currently there is enough specialization when it comes to ships and roles and that each class has good diversification. This is of course based on current mechanics and professions, so if we add or change those this would also change. Flavors of the month is something that's pretty inevitable, we want things to be as balanced as possible but imbalance is bound to happen when you have a game that is as vibrant and living as EVE. We add new content so regularly and there is now so many variations to fittings out there that it's impossible to predict with complete certainty whether something will become overpowered or not before releasing it. Ranerudemo recording: no plans at this point, no. Junko Ni'KanNaglfar: I'm not versed enough in Naglfars to comment on this. I leave it in the capable hands of the balancing team and community feedback :) Una DMineral compression lacking in Orca: It is fairly common that we tweak new ships a bit after they are released based on feedback and usage. I'm not saying we'll add this but I am saying that nothing is out of the question. |
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Posted - 2008.10.25 11:00:00 - [ 13]
Amarr HolymightBounty hunting: Yeah, I said somewhere above that we want to give the system more meaning. Look for the answer in the spaghetti of text above :) Ambulation: I defer this to Fanfest and the update we'll disclose there. Javelin missiles: Balancing was looking into the missiles as a part of the speed rebalance but I'm not sure they were looking at javelins in particular with regards to that. I'll poke them and check. panmanEos: Yeah, but then you pretty much got an Ishtar :( RainsdonFW in 0.0: I don't see FW extending into 0.0. That part of space we always saw as completely player driven so we don't see the benefit of meddling with it (if you have a compelling argument otherwise I'm always intrigued however :)) Bartholomeus CraneT2 BPO's: Currently CCP Hammer and CCP Chronotis are responsible for this system. It hasn't been forgotten or anything. I however don't know enough about this to comment but I'm 100% certain that they aren't just sitting their doing nothing. Also, if Dr.Eyjo said it'd be in the QEN it'll be in the QEN, he's a pretty solid guy :D Chaos IncarnateYOUR FACE!: We've been having slight issues with the portrait rendering machines for the past few weeks. I remember seeing a mail however early on Friday that the issue was solved for good :) Destroyers: Personally I think they're strong as a role-class. However I cannot attest to whether they are in fact balanced perfectly. I have to defer that judgment to the community and the balancing team. Rigs: I think that the current system is fair, yes. However I'd like to see the introduction of size-based rigs somewhere in the future. It would just be so much easier to balance. Mobile cynojammer: I like the idea, I'll pass it on to development. Current cynojammer mechanics: I think that in essence they're fine at the moment, however there are minor tweaks to be made for sure (like maybe have cynojammers block jump bridges as well, just my personal opinion :)) Doomsdays: No, I'm not happy with how doomsdays stack at all. This is something we need to take a serious look into and fast. Alliance warfare: Yes, I follow as much as I can of the political landscape as possible and where battle hotspots are. What do you fly in PVP: I haven't been super active for a few months now, it's been hectic, but before that I mostly flew: Megathron (blasters), Vagabond (nano), Tempest (AC), Archon, Apoc (pulse). This is split over 3 chars who are all pretty specialized in what they do. More lvl4 agents: I've said somewhere above that we want to normalize the risk-reward ratio of level 4's, so this would fall under that hat. Mobile lab copy/invention: I wasn't aware there was a bug with it, I'll follow up on it. Queuing invention jobs: I'd have to confer with CCP Chronotis but I think that should be in line with all other science and industry jobs. Imperius BlackheartMothership balance: I think my personal views on capital ships are well known :) I'd love to fiddle around with this. However that's not my job so I defer this to the balancing team who I believe have some ideas on the subject. Dr AryandiInvention: As fara s I know we're not changing invention in Quantum Rise, I'll defer this to CCP Chronotis however for review. Split weapons systems: Not a bad idea tbh, I'll pass it to balancing |
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Posted - 2008.10.25 11:38:00 - [ 14]
Faraelle BrightmanFW updates: We have some stuff planned but I don't really want to steal anyones thunder so I'll defer this to CCP Greyscale and CCP Ginger Rigs cost: It's a supply-demand market, if the prices of rigs are high it just means that there's money to be made in salvaging ;) Mining/asteroid changes: We'll have an update on this at Fanfest T2 mining frigs: This goes hand-in-hand with the above question and will also receive an update at Fanfest. Ambulation tease: Not before fanfest no :) LDB format: I think the Live Dev Blog is a very good format for some blogs and not so good for others. For this particular purpose a text approach is much better but there are other circumstances where verbal communication is far superior. CEO CharacterPi: here's some but I prefer this typeFaction citadels: Yes, they'll come sometime. T2 capital gear: Yes it will. Capital officer spawns: Yes, we're working on something like that now, first we have to make them more challenging than just gank/tank ;) Blasters: I absolutely love blasters, it's my favorite weapons systems (autocannons and torps are a close second). Aarin WrathMed/large tractor beams: Not planned for now, but I wouldn't say never. Jacque CusteauBlockade runners and speed balance: Don't know the specifics, will confer with balancers Kazuki FuseArazu: No balancing planned at this point Von DruidT2 variants for destroyers/bc: Could happen, but nothing explicitly planned for now. Large faction armor reps: Yeah, they'll come, but in the next 6 months I'd say. Drone bays: When bandwidth was introduced this was looked at very extensively, I don't think that anything's changed since then but you never know. T2 sentry drones: I wasn't aware they didn't, will pass along word. More drone skills: I don't see that happening unless we add more drones/change their formula. That's not to say it won't happen, but it probably won't happen right away. SoporoNighthawk: The balancers told me yesterday that they'd changed the nighthawk some, the changes should be on SISI, check it out. Aya VandenovichAssault Frigates: I'll check with the balancers Rexthor HammerfistsCrystal visuals: I don't think we'll do that :) If you want rainbows load different crystals to each gun (it'll look pretty but that's about it) El YattaBlasters: They have seen the thread, they've talked directly to players on SISI. Orca and more ships like it: Not a bad idea, will pass along. Rig balancing: We'll see some changes to rigs in the future with size-based rigs etc. Balance will be a part of that. T2 missiles and ammo: Don't know if the balancing guys are specifically looking at it but I will check. I don't see us adding non-direct damage attributes to ammo though. Implant manufacturing: I'd say yes, absolutely will you sometime be able to manufacture implants (Chronotis is going to stab me for that :)) Tactical environments: Yes, still planned, see Fanfest |
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Posted - 2008.10.25 12:10:00 - [ 15]
El Yatta (cont)Miniprofessions: More miniprofession ships aren't really planned at this point but I'm sure they'll be added in the future. LociiGhost training and trust: I think I've answered this above. I'll reiterate that mutual trust and respect with the community is very important to us. kereruPirate faction station models: Not really planned but would make sense, yeah :) Chaos IncarnateDo it again! Yup, we will. agent appleShield tanking: Shield tanks were always meant to be less cap efficient / more effective active tanking, with the HP buffers that somehow got off track. Passive shield tanks can also do something that armor tanks can't, sustain it. Small gangs: There are plenty of people who solo without alts. There are also plenty of opportunities and targets for solo play. That's not to say we can't do better, which we will. We are for example putting heavy emphasis on small gangs in whatever changes we will/may introduce to 0.0 sov mechanics. warp speed: Did you maen the time it takes to get to max warp speed? If so, very interesting idea Castels and teleporters: nothing being discussed at this point, no, but we are very adamant about making space more alive and getting inter system travel is a part of that. Phoenix: I don't understand your question really... sorry :/ Lincoln ArmmPVE vs PVP tactics and fittings: We don't really see it as a problem that you require different fittings but it is however a problem that there's such a divide between tactics used (or lack of tactics really). We hope to introduce some smarter NPC's soon (first half of next year ideally). Experiencing EVE: We don't really consider this an issue, EVE just isn't that kind of game (I hope I'm understanding your question right) FW system control: Yes, we want system control to mean more. FW and security levels: Yeah, that would be pretty awesome tbh, I'll pass that along. FW in general: I'll defer this to CCP Greyscale. More sessions like this: yup, we plan to do this regularly with a few months interval. Terianna EriMWD speed again: I understand what you're saying, but remember that you're going slower but so is your opponent, so getting out of scramble range etc takes proportionally similar time. Getting in and out of a fight is a warping game really once you're out of scramble range, that won't change with the speed balance. Landing in belt far away from your target always sucks (I know) but it encourages you to set up warp in points with a cloaking fleet mate or using probes to accurately pinpoint the target before warping, that's as much fun imo (and I realize not everyone agrees with that, and people will be happy to know I have little influence over this decision :)). If you jump into a gatecamp with 10-15 people it's my opinion that you should be in quite the pickle, you made a mistake, you didn't scout ahead or you got extremely unlucky. Think about it from their perspective, is it fair that a fleet of 10-15 can't kill a ship before it burns out of range? I understand your concerns but I don't agree with them necessarily, however this will of course be looked into more once we get "real-life" usage from the new system. I briefly read your thread (don't have a lot of time to go into details :)) and I understand where you're going with this I think, basically AB would replace |
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Posted - 2008.10.25 12:39:00 - [ 16]
Brian AndersonMore rewards in 0.0: Absolutely, as I said somewhere above we want the risk-reward ratio to be good, currently it's probably too high in empire and too low in 0.0 (except for high-end moons of course) and that's something we need to fix. Liang NurenOmnitanking: Well, we did acknowledge there was an issue with omnitanking and that's why we reduced base EM resistances on armor. We actually hoped that would encourage people to choose their tanks better but it seems to have fallen short. It's something we'll look closer at but I'm not promising anything will be done, it's a very delicate system. Active tank vs resistance bonuses: They add flavor and allow ships to be unique and have their niche. Some ships are simply better suited for remote rep gangs and that's fine, some ships are better with a hitpoint tank and that's fine too. cap boosters/cap: Yeah, cap boosters have become pretty mandatory but personally I think that's because people got greedy and want to be able to run everything all the time. I'm not sure it's a problem other than a perception problem. Nos: I think NOS was not overnerfed at all. Shield vs armor RR: Each has its uses, obviously you can do both very well. falloff vs optimal: I don't understand the question well enough to comment. Falloff: You mean positively or negatively? I think it's fine either way :) Artillery: I've been flamed hard for my artie comments, but here goes :): I think arties are pretty good as they are, they have huge alpha and a few of them together can still instapop pretty much anything, but as I've said before, there's always room for improvement. range vs damage: We want high damage to be close range and long range to have the least damage. That's pretty much the rule we go by. Laser ship damage: Not all laser ships deal that much damage, but those that do are pretty good. I think the way it currently is is ok but I'll leave that judgement up to the balancing team. Tracking formula: I can't comment on that, refer completely to balancing :) Ranged ships: Will have more of a role, I think especially as support (ecm, logistics), but we'll see. Laser tracking: I think it's fine as is, but again, the balancers are looking into this and interacting with the community a lot. Apoc vs Rokh: I haven't looked into this at all so I can't comment. Locus rig bug: Generally if it takes a long time to fix something simply means it wasn't high on the priority list. Do you browse forums: I read the forums a couple of times a week but since my responsibilities now aren't directly related to balancing I don't do it as much as I used to. I've never posted under a pseudonym. Balance judgment: The popularity of an item isn't a reason for changing it, it can however be an indicator of something being unbalanced and needing a look into. Tempest: I've answered this somewhere above, but my personal view of the Tempest being fine is that I've flown it quite a bit and been very successful at PVP in it. Again, I no longer do balancing myself and the current balancers are looking into this :) Speed feedback: As with everything they read the feedback and adjust based on that while still having the core values and intentions in mind. Speed feedback: Negative feedback isn't ignored I would say, everything is taken into account when we tweak balancing. EFT, Quickfit etc: I think they're helpful tools, but never as useful as simply getting in a ship, fitting it out and trying how it works. NGE: I think there's an ocean between the NGE and the speed balancing. SP when balancing ships: Some ships require more SP to be awesome than others. Personally I think this is fine as it adds flavor and more goals for people. Favorable situations: I don't understand the question, sorry :/ |
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Posted - 2008.10.25 13:00:00 - [ 17]
Liang Nuren (cont)Metagame shifts: I wouldn't consider your example as metagaming, but yes, we account for what ranges each ship prefers, it's up to the players how they make use of that or respond to that, generally. Caldari: I think the upcoming missile changes will change some of that tbh, when we balance anything we consider both PVP and PVE. FOTM cycle: FOTM will probably never be avoidable completely as there is such a massive variety of ships and modules available that it's impossible to fully plan how things happen until they hit public testing or even not until they go live on TQ. However I don't think Amarr are overpowered atm. Damps: Of course they were negatively affected, I just don't think they were too negatively affected. Balancing team, however, is responsible for this and I trust their judgment. ECM: There's no such change planned no. TD's: Yeah, they are the Amarr Ewar weapon and the Amarr's opposing faction is the Minmatar who mostly operates on falloff so that's intended. Cassandra ValieriesRat droppings: Lol, rat droppings :D Seriously though, rats are specified to have a certain range of possible loot drops, so you'll see an x number of options drop from each one. CailaisBounty hunting: Answered above Combat boosters: Yeah, we want to change them so they have a hangover effect, moving the drawbacks to start at the end of the cycle instead of occurring simultaneously with the bonuses. We also want you to be able to negate the hangover by taking more boosters. Boosters are a hell of a drug! Rektash NarkeshStealth bombers: Yeah, we have some changes planned but they won't make it into Quantum Rise probably. You'll hopefully see them very shortly after. The general idea however is to make them more effective against bigger ships (siege launcher bonuses possibly?) -------------------- General Blaster update: I'm talking with CCP Nozh and he's currently looking into blaster ship acceleration on SISI, testing and tweaks will be done throughout the day. Update on ECM to follow up on this question: after talking to Nozh we're now looking into ECM range bonuses on Caldari ships and how we can make ECCM and remote ECCM more viableUpdate on this answer: Nozh says: "Javelins were made consistent, they now all have a -10% damage reduction and a 50% range increase, which yes, we think is useful.BS speed reduction update as per this answer: In our speed changes we were aiming for a max of 8km/s for our fastest ships, to keep a good ratio between the classes BS had to be reduced in speed. All ships have received a agility increase on SISI now so they should feel less slughish -------------------- |
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Posted - 2008.10.25 13:55:00 - [ 18]
Jethro JechoniasFormulas: We don't talk about our formulas as a rule, sorry :) Evelopedia: I don't know what the release date will be, sorry, but I'm quite sure we will be looking for more community editors when the time comes. Karina BellacHighsec mission running: We're discussion some options. We absolutely believe in the risk-reward mantra and realize we need to adjust mission running based on that. Tea SpoonPerformance gain from eliminating collisions: No idea, we'd have to implement it as a test before we could have any metrics and to my knowledge we haven't done that. ElaronWhat is considered when balancing: Mostly player feedback, intended role of the ship and the ship class, public testing. This covers both ships and modules. When is something imbalanced: I think I discussed this above. How is balancing done: Healthy mix of intuition and massive calculations as well as testing and feedback. Precedence: I'm sorry, I still don't understand the question, can you rephrase it (dumb it down :))? Kill WhiteyBlack ops: We don't plan currently to allow black ops to fit covops cloak. We are however looking at other improvements as discussed above. Cyno jammed & black ops: Yeah, on it. Salvager drone: Will take into consideration and pass to designers. baltec1Capital mining ship: Not currently planned, no but could happen somewhere down the line. MallikanthFanfest: I've not been involved at all in fanfest preparation but I'll pass along word about this request. Corp management & wallet: CCP Chronotis has some ideas iirc, but they're not scheduled for any particular release yet. Ambulation: Deferred to fanfest, but in general I can't imagine it would be a seperate client, no. Ambulation #2: Fanfest :) StrillTanking: Yes. Resistance bonuses are certainly more versatile and help out in many situations. The active tank bonus can also be very useful when combined with modules that increase the effectiveness even further. Juicy FruitsGhost everything: Edit: Sorry, I hadn't talked about that. We're looking at it really, to quote t0rfifrans: advancing a character without paying isn't fair. electrostatusPersonal POS's: We had some ideas for "habitation quarters" in space, but now we have a cooler plan which will be talked about at Fanfest. Rellik B00nAsset management system: You're right, we need to improve that. ZothikeMines: Discussed above, would love to do it, don't know how :) |
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Posted - 2008.10.25 14:26:00 - [ 19]
Ami NiaChaos Incarnates' face: How do you know it's a she if you've never seen her face?!! (but no, consistency for all :)) Cruel FoxMoons depletable: I don't think we'll do that, we however have other ideas to fix the resource scarcity and will announce that next week. Terianna Eri Right, ok... next... sinfulangelLimit alliance standing cap: Nope, no plans CEO corp skills: Nothing planned tbh, wasn't aware it caused issues. Roaming gangs: Kill the services and modules. Like I said, we need to improve this system but I still think the fundemental mechanic is good. Dizeezer VelarEmpire wardecs: No changes planned that I know of. Snake 01Tempest vs Arma: I agree that in raw damage the arma outperforms here, however the Tempest has more midslots to play with and more damage types to chose from. As I've said before, these are just my personal opinions :) MongWenIs your question "how do I suicide gank now"? The answer to that would be bring more firepower. Also, I wasn't aware we were boosting isk farmers. LazuranQ1: We'd reconsider if 1 person quit and the argument he made was valid. We wouldn't if 25% quit and there was no logical argument behind it. As I've said, we do listen quite extensively to our community when doing balancing, it's not the amount of feedback we get but the quality. Q2: They'll still be the fastest ships out there for example. I'll leave detailed comments on this to Nozh though. Q3: Yeah, we absolutely plan to add more content for capital/old players in the near future. Revamping sov mechanics for example should be fresh as will some of the things we're discussing at Fanfest. Q4: This will be covered at Fanfest Q5: We absolutely encourage thinking outside the box. I think that the problem you're talking about is self solving as more people use cookie cutter setups the less prepared they are for out-of-the-box setups, which leads to a decrease in cookie cutters. This is a natural trend and I think we just may be at one of the peaks in it now. DunedonPersonal hangar divisions: Personally I'd like to see that happen but IIRC there are technical issues behind not implementing it. I'll check though. Stretchmeat CrotchquakeLocal removal and cloakers: I covered this earlier, both the cloaking aspect and the removing local aspect. IR ScoutarWhipping boy: I wouldn't say I'm the whipping boy, I just like communicating with you guys :) You can give me a hug in your mind though if you think that's needed :D POS modules: I'd say next 2 years, it would require a re-write of the system probably, which isn't a bad thing, just a massive undertaking. t2 ships: We won't change them now, no Unique pirate ships: Yeah, we'll add more faction ships probably In game events: Yes, this is gonna happen soon. |
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Posted - 2008.10.25 14:51:00 - [ 20]
IR Scoutar (cont)arties: Balancing will look at it, it's pretty high as is. small dictors: Referred to balancing again :) favorite computer food: usually I don't eat in front of the computer, but if needed toast/sandwiches are always good. ancient lore: Fanfest will touch on this somewhat Ship turret count: Currently for every turret you fit 2 appear on your ship model with opposite shooting ranges. I think that's what you're asking for? Visible missile launchers: Ships that have missile bays have them on the model itself usually, so... Weapons striking shield: Hopefully yeah, don't know when though. System wide astroid belts: Fanfest will have some info on this. Hellmar: That's physically possible, yes. Module descriptions: Yeah, that's a backburner project for us tbh, we want to pretty up the descriptions of some modules we just never seem to find the time :/ T2 ship heritage: T2 is a variation of its T1 parent, the variation can well be in the weapons systems. TP: Always facing the user! Xmas: Maybe santa will bring you something nice this year... Capital ship scale: We did fix this somewhat a while back, we have to make sure however that it doesn't become ridiculous as then it would take forever for frigates to orbit :) Sound: We're working on some improvements now. Corp decals on ships: No timeline yet, sorry. TheDevilsJuryLocal: *IF* we remove local from 0.0 we would replace it with some other kind of intel gathering tool. What that tool is we don't know but we have a few ideas. BacchanalianBlackops bc's: We haven't discussed it in any depth but it's absolutely a possibility. Calvin RohSov in 0.0: Absolutely that should be the case and we keep that in mind as we talk about a possible new 0.0 sov mechanic. Daelin BlackleafT2 turret ammo: Currently only missiles. Blasters: Yeah, afaik Nozh increased the agility and acceleration on BS's (or maybe all ships?). At any rate we're working on this. I'd hope that all balancing be finalized next week. Current tasks for the balance team: At the moment they're polishing off their bug list for the release, after that I'm not sure what their priority is. Gabriel KaradeTracking formula: I don't think looking at the tracking formula is planned but I'll ask. Merin RyskinSpeed balance: This has been covered by CCP Nozh and CCP Fendahl in numerous forum posts and blogs. MWD/AB as tanking: I'll defer this question to balancing as it is very specific. Lowsec: I've answered this somewhere above as best I can at this point. Nighthawk: I've also answered this above. Fleet command ships: We want to make command bonuses grid wide only, but there are some technical restraints we have to figure out first. Assault frigs: We belive AF's will be very powerful after the patch and do not want to overpower them out of the box. Let's see how things progress after release and discuss this again. Tier system: I'll refer this to CCP Hammer Stealth Bombers: Answered somewhere above. The Widow: I'll relay this to balancing. |
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Posted - 2008.10.25 15:15:00 - [ 21]
SgtDeauxBhaalgorn: I don't think it's gimped at all actually, giving it a bigger drone bay could potentially make it overpowered. ConstantineeFalcon and ECM: I answered this above, we're looking at this. Orca: I think the Orca was originally CCP Chronotis's idea. At least he implemented it. You can buy him a beer at Fanfest. And me of course  T3: T3! Destroyers: Don't think the balancing team is looking at them, but I thought they were pretty useful, especially for newer players as they have massive damage output? Banana TorresT2 BPO's: Not that I know of, but don't quote me on that. Market vs Pew-pew PVP: All PVP is important, it's the soul of the game. Too easy: Mr Zulpark disagrees. The more high-SP players there are the more challenges there are for other high-SP players. Dibsi DeiFanfest broadcast: Don't know, I'll check. spacegirllFanfest material: Again, don't know, will check. filingo rapongoFaction frigates/cruisers: We were quite happy with what we did when we revamped Sanshas and hope we can do that for all factions that need it and then for all ships. Does that answer your question? Destructor1792Projectiles: Balancing will look into it, I think they're fine (again, my opinion doesn't count to them anyway :)) Phoon: Versatility is the answer imo. Hail: I just disagree with your statement, I think hail is awesome ammo. Web nerf: We don't think it's required at this point, but we'll of course monitor for adjustments. Anti-cloak: We have some solutions for this discussed, they're posted somewhere in the answersoup above. Race specificity: I think they're quite specific as is. Can you name examples? Black ops: I don't think we'll allow them to warp cloaked, especially not with the other changes we have planned. Sleyn PeadeFalcons: No, not intended gameplay really at the scale it is currently (and range) Balancing team (and Nozh in particular) is looking into this currently and figuring out what, if anything, to do. Loot in missions: Yeah, we've discussed this but haven't come to a conclusion. Complexes: Their spawning should be random, generally speaking. I don't know of any specific examples that you refer to however. Moons: Announcement next week. Resource fights: Yes, fighting over resources is something we approve of :) We however will not change existing material reqs for the sole purpose of creating more conflict. Moon harvesters: Personally I'd like to see them outside the shields, but it's not up to me. Pirating: Pirating should come at a price, you should have to realize that by pirating you're sacrificing something, I think it's fine as it is. Icebelts: I have no idea about this particular mechanic, I'll ask Chronotis. Prostitution: It's either a lie or I've blocked it from memory  |
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Posted - 2008.10.25 15:22:00 - [ 22]
ShadowswordMoons: Discussed above JerniAtmospheric flight: I wouldn't say it was nixed, more like it's in suspended animation. We'd like to do this some day but it's not going to happen any time soon. Arkady SadikFW mechanics: I have to defer this to Greyscale or Ginger FW and alliances: Yeah, we're probably going to allow that in some form soon. Dreadnaughts: I'd have to consult balancing Next big rebalance: There's no "big" rebalance planned after the speed changes, only minor tweaks so far. Mr IskyMinimap removal from directional scanner: The seamless map was supposed to take over that functionality. You'll hopefully see a better mechanic for this soon though. Why am I doing this: There's been a lot of rabble on the forums where people are either misunderstanding or having a hard time getting info on certain things. I wanted to consolidate that into a thread and give it a timelimit. I'm also hoping this can be a kick-off to a new era of dev-player interaction. You will be seeing this again and on regular intervals (my initial idea is 4-6 month cycles). Shard MerchantMoons (rephrased): I've answered this before. Joey MeowPOS: Yeah, I agree completely that we need to rethink POS's a bit. As I've said before however that would very likely require a rewrite of the entire system so it would be a rather hefty commitment. Also it's not up to me but I'd like to see something done about it. Player housing: I touched on this a little earlier, something to this effect will be discussed at Fanfest. Ghost training: I think we could have handled the original announcement better, I completely agree with that, and we have implemented procedures to make sure that doesn't happen again. What is stated in t0rfifrans's blog however is something that we 100% stand by. Sentinel EeexChanging local: Yeah, I said that changing it to delayed was one of the options and I also said that we would then probably replace it with some other way to gather the required info. I've already talked about level 4's and highsec risk-reward stuff. Agents in 0.0: Personally I'd like to see agents in conq. 0.0 stations, maybe we'll see them some day. ReiishaAmbulation economy: You'll see a status update at Fanfest, I can't really comment on the economy aspect as I simply don't know the answer :) Nebula: We're working on making the nebulas much cooler and giving them real value dependent on where you are, we also have something about that at Fanfest. Planets: Planets will get a graphics update next year if everything goes to plan. We'll also have an update on that at Fanfest. I don't know for certain but I'd hope that scaling them would be a part of that. Station interiors: I think they look cool :( Jove: No definitive plans at this point that I know of. Simple planetary interaction is at best at conceptual stage right now. Jessica HoothraEVE big again: Yes, absolutely. We'll talk about that at Fanfest. |
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Posted - 2008.10.25 19:23:00 - [ 23]
Jordan Musgrat#1: That's not really a question :) We still think it will not hurt guerrilla warfare. #2: I realize that, I think I stated somewhere above here that we wanted to tweak things more in favor of guerrilla warfare and that means further tweaks, for example giving smaller gangs more chance to take out these structures. #3: We're absolutely not putting all our faith on the blackops change, it is however a good step on the path we're going. Sure there's lots more we need to do but this is still an improvement, no? edit question: Thanks :) and yeah, we'll be doing this regularly. Stretchmeat CrotchquakeLocal: Yes, as stated above somewhere this would most likely go hand-in-hand with some changes that would allow you to quickly gather basic intel on the system you're in. GripenFocus fire: We want to somehow encourage people to call multiple targets and split their fire, but I don't think simply nerfing focus fire would be the right way. Docking in capital ships: I don't see it happening any time soon I have to admit. Sub system targetting: It's still a mechanic we want to introduce but we have more exciting things to work at right now. It will happen, just not right now. DwindlehopHotdrops: I'd like to see jump drive spin-up timers or something to that effect. I realize you can point to the cap being a sort of a cool-down timer, but I'm more interested to moving that to the beginning of the jump cycle. I don't know if we'll do it however, it's just an idea :) ArithronKiwi: Aussie. Low sec: I've answered this somewhere above. CSM: Very :) detailed answer somewhere above. Pint of beer: If we could get a solid exchange rate I'd tell you, but currently it's about 600-700 ISK, which can be anything from 3-6 dollars US. Joey MeowT2 BPO's: Answered above. Red ThunderRats give aggression: I'm sorry, I don't understand what you mean with "give aggression"? Aloriana JacquesExpand the universe: It will be bigger for sure, we'll talk about this at Fanfest. Ship shapes: Yeah, I'd say we'll see something new. T2 Tormentor: Not planned. Gates: Vary how? You should come out of warp at the same distance from gate as before. New jump graphics: What you see on SISI is what will be in the release. Siigari KitawaBlack ops: Let's see where the planned changes take us before we boost it more :) Zarnak WulfHyena: We're not changing any more ship bonuses for Quantum Rise, we'll look into it in a point release. ThaarTempest: As I stated previously that was my personal opinion and I still stick by it. I fly tempests with AC's and they work very well for me. |
 CCP Zulupark

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Posted - 2008.10.25 19:26:00 - [ 24]
Viktor BoutFreghter rigs: Not planned. BC's role: What you speak of is what role we intended for the BC to begin with, then we had to make adjustments until it was balanced. Standings: Standings through taxes you say.. interesting.. Removing capsules: No, I don't think we'd do that. Hybrid ammo: No, we won't change hybrid ammo's damage type. Armor damaging missiles: Nope, you have to go through the shields first, at least for now. What kind of EVE: You decide :) Grey hairs: Some of the devs have been around so long they're going grey by force of nature, not force of EVE :) Nicholas DWWhat's the question? Del NarveuxBalances in Quantum Rise: Everything on SISI currently is planned to go out. LumyIGB: Yeah, we'd like to replace it. We'd like to get it replaced sometime next year but that depends on what kind of effort is required, it's so hevily integrated into the game that it's no small matter. Dev resources would have to be determined by effort required. We're looking at potential 3rd party apps currently and when we have some conclusions from that we'll know more about the effort/time required. We'd like to support as much as possible ofc :) Lance FighterStandings: Are you talkin about faction standings or security status? We're potentially looking at faction standing redemption but not concord redemption. Mashie SaldanaDramiel: Wasn't aware it had an issue, will pass along word to the balancing team. Scatim Heliconrisk-reward: I've said above that we want to readjust the risk-reward ratio and have it fit our "most risk most reward - lowest risk lowest reward" mantra. Solomon XILocal vs constellation chat: Yeah, we've discussed replacing local with constellation chat but we're not really fond of it. Remote sensor damps: No, not at this point. Liang NurenWhat races do I play: I have 3 chars that have combined SP of 170. One is completely amarr specced, one minmatar specced and then I have one that's caldari/gallente specced. All of them are hac to bs pvp pilots. While I'm currently pretty inactive I have at various points in my EVE career been in 0.0 alliances as well as small pirate/grief corps. However after I joined CCP I first retracted to smaller corporations and finally semi-inactivity. Many changes: If you look at previous expansions we've done way bigger changes that we're doing now and people have seemed happy afterward :) New game: I don't understand what you call a new game. Is it because of the speed balance? EVE "accidentally" evolved into the speed-madness it is now, it was never intended and happened not so long ago. What we're doing now is actually bringing combat more in line to what it was and what it has always meant to been. Herschel YamamotoCSM: What is says in this link still stands. It's an observatory committee with no direct power but has rights to bring up issues of concern. As I said somewhere above, the first term just ended and we've only just begun defining it and improving it. |
 CCP Zulupark

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Posted - 2008.10.26 00:31:00 - [ 25]
Herschel Yamamoto (cont)CSM improvement: I don't know enough about this to answer it. I'll try to get CCP Xhagen or CCP dr.EyjoG to comment on this. Communication with community: I absolutely think we need to improve player-dev interaction. I'm doing my part right here and I know that others will do the same. More frequent communication (and more open) will show fast results in the level of respect on these boards (both ways). UI: I think there's plenty of room for improvement and that's exactly what we're working on these days. I don't have a personal opinion on how it should be (except just make it better) but we have some really smart and talented people working on it so I'm perfectly confident we'll see something awesome come out of it soon. IGB-forum software: I can't comment on the forum software, that's Wranglers domain, but as I said above, we're looking into integrating a new ingame browser. There's a detailed answer about that somewhere above. Remote skilling: Well, the rate things are going regular mobile phones will be ready to run the full EVE client any day now :) Soon(tm): We're putting added power into the production pipeline and have gotten very talented people who are educated and professional project managers to help us set up a good system of prioritized lists, project tracking etc. I don't think CCP is any worse than any other software development company or gaming company but of course we can always do better, and dammit we will! EVE and RMT: This isn't my strong suit, I'll talk to Hammer to explain what lies behind this. Improved economy: Not my strong suit either as I am not engrossed in the economic side of EVE, I'll get someone more knowledgeable to write up a reply. Fast ore mining: Currently what we have is the upper limit. That will probably change some day but it's not planned for now. Faction ships: None that have been scheduled for release, but we're always looking at adding more. Underused aspects: I honestly don't know what to answer to that, if you're talking about some mechanic that could be great if it was nurtured I think I'd have to say some kind of share trading system could be very successful. If you're talking about an already implemented, full fledged, feature, I don't know what the answer would be. Ship class underused: I think people underestimate Destroyers and t1 Cruisers. But as I said above, I've been mostly inactive for a while now so I may be a little disconnected from the FOTM :) Skill spec: I'm torn on this subject personally. For me it's great fun to be able to specialize my characters and know that only a handful are as specced as me. However the deeper we lead the branches the harder it will be for new players to catch up, even if they specialize early. (personal opinion of course). Local: Yes, I think that's exactly what I've said before in this thread, I'd like to decouple the intel gathering from chat channels and into an existing or new dedicated mechanic. Titans: There are ideas. I wouldn't say they were plans yet, but there are definitely ideas floating around. If we think any of them are good we'll introduce them to the community for feedback. POS warfare: I think the biggest issue is that sov is tied into starbases. I'd like to see it decoupled. That should solve most of it :) (personal opinion again). Static wealth sources: Another one I'm torn on. Scarcity breeds conflict, which is good. But it can also breed a stalemate and become a huge isk injection for a select few. Hopefully the moon issue will be solved soon however. Do this again: Don't know when, but this will be recurring from now on. |
 CCP Zulupark

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Posted - 2008.10.26 00:57:00 - [ 26]
Kweel NakashynHow much do you drink: Well, I actually don't drink as much as I used to anymore. Right now for example I'm sober  . In general though I've *maybe* drunkposted a few times.... sg3sSystem backgrounds: Will be done, this will actually be discussed at Fanfest. Exploration: Also something we'll discuss at fanfest. risk-reward: already answered :) Vaal EritJoining player corps: We want to improve for example the tutorial system somehow so you learn the value of teamwork in it. That in itself should encourage people to join player corps. Retribution: 1 med slot. Personally I don't understand it. It's pretty unique though :) Also, not all ships have to be viable as 1on1 pvp ships. Variety is the spice of life eh? Bombs: I'm not sure I agree with that statement, bombs can be very useful. We're also reducing the production cost (technically we're increasing the batchsize on production) so they should come down in price a bit. T2 short range ammo: Is the problem that T2 ammo is bad or that faction ammo is too easy to get and too cheap? I'm not sure... FW implants: Not planned at this point. Wardecs: Nothing planned that I know of. Typhoon: We like the hardpoint / missile launcher layout like it is. Armor HP, we could look into it but don't think it's going to happen, all Minmatar BS have higher shield HP values than armor.The Typhoon will be very interesting after the missile and speed changes, to say the least. Naglfar: Also forwarded. kurikymoko yasaiThis will happen more often :) Drug manufacturing: Are you talking about boosters here? If so, then yes. We're going to fiddle with boosters a bit. Market: Are you talking about changing the market to avoid having tradehubs? If so; do you think the problem is having tradehubs or is the problem that tradehubs lag? Cause it the issue is lag we're fixing that (we've actually pretty much fixed it in Jita imo) :) Carebear ships: Are you talking about barges and industrials? If so, then no. Those are "civilian" ships so to speak and should not carry (too many) arms. Mining unpredictable: YES! We'll discuss this at Fanfest. Faction standing recovering: Yeah, there are some designers that want to make a system where you can recover from bad faction standings. If their ideas are good and CCP Hammer approves it we'll post it for you guys to comment on. Bounty system: Answered this above somewhere. Salvage value: Nothing planned right now, at least on a large scale. Bellum EternusSME's: has=yes, is=no, will=yes. ok? :) PistonbrokePilgrim: We're pretty sure it's going to benefit from the webification changes, AB + tracking disruptor bonus = Win. If it's still not viable we'll look into doing some changes. cannedLocal chat: I've answered this above regarding alternative intel tools. Force recons: We'd have to see, it's too hard to say at this point how specific ship classes would be affected by a change that's still in a concept stage :) |
 CCP Zulupark

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Posted - 2008.10.26 11:07:00 - [ 27]
Neth'RaeAnswer questions: I wasn't happy with the level of clarity and amount of questions I could get through in the live dev blog. The more I thought about it the more I saw how many questions were still left unanswered so I decided to do this. Ambulation: Avatars in Ambulation will have faces of course, are you asking if they'll use the same face as on your portrait? If so I find it likely that you'd have to create a new one when you create a full body avatar. That's just a guess however. LygosRepeating payment tools: That's a good idea, I'll pass it along. Wallet tools: Yeah, sounds good. We'd have to get a lot of feedback obviously from players to begin with and it would take time but it makes sense. Market filters: Nothing that I know of anyway.. Chat filters: You can already block people from showing up in your chat. Market price: In general I'd say let the market correct itself, but in reality that might not work. Increasing bounties would just lead to inflation, in this hypothetical situation we'd have to go for the source of the problem which would be moon material scarcity. POS controls: No multicorp support planned at this point. MotherMoonPlanetary combat: No idea :) Control in Ambulation: Not sure, this may be covered at Fanfest but I'm not 100% sure. Hit locators: Yeah, it would be cool if the hits came at different locations dependent on if the hit was critical/good/bad/miss. I hope we'll be able to implement something like that but it's a lot of work for what is essentially an eyepleaser at best. Blood raiders: I don't see the pirate factions getting involved in Factional Warfare just yet, but they might in the future. Autocannon graphics: It's probably possible, yeah. I'll ask the graphics programmers if there's some sort of technical barrier. gameplay recording: Under consideration :) Tarminic's question: That's actually a nifty idea, I'll toss it to the designers and see what they think. Jason EdwardsBS Speed: No plans at current but we will do it if it is deemed necessary. Stealth bomber: Yeah, I've answered this question above somewhere. Stackless IO on SISI: SISI already has stackless IO, the problem is that because it's a test server the hardware isn't as good as on TQ and therefore it's easier to create lag there. Which in and off itself is good for testing purposes :) SiegeBounty Hunting: Yup, discussed above. Ender WigganChat push to talk: Are you talking about EVE Voice? You can set mousebuttons as your push-to-talk hotkey currently. Are you perhaps talking about text chat so that when you started typing it would default start inputting into the chat channel? If so, that's something we should do, yes. Hotkeys for all functions: We're not working on extending the hotkey functionality more at this point, no. Caius SeverusUI Performance increase: Yeah, the changes would include performance increases by default as they require quite a bit of rewriting of the UI as a whole. |
 CCP Zulupark

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Posted - 2008.10.26 11:32:00 - [ 28]
Epegi GivoTactical interface: It's a cool idea, giving the fleet commander a much more strategic position and overview, however such a lot of information and communication would have to be passed that I can imagine it would be a severe performance issue in larger fleets. I'll pass the idea along though cause it's cool :) Tractor beam overhaul: Cool idea but if you think about the core functionality it's sort of like having someone scrambled and webbed. Tractor beams are cool though and I would see awesome use for this for example ransoming for pirates :) Images: I don't know phanthom chancerAssault frigs bonus: Yes, the balancing team will be monitoring TQ heavily after the speed balance is released to identify anything that needs balancing. Gjs312Interdictors: I think that in some ways it was good and in some ways it could have been better. I assume the balancing team will look at interdictors around the speed balance to re-adjust them. Murkon SalesgirlPersonal opinion on blasters being fine: I flew them on TQ when I was active, I've tried them now, they still feel very good to me and very competitive against other weapon types. A lot of things have changed on SISI in the past 2 days however so I urge you to go there and test this out again. Blaster boost: I have full faith in the balance team doing what needs to be done. If blasters do in fact need a boost to keep them in line with other weapons groups then that will happen. I don't think that's needed but again, that's not up to me :) Assault frigs: I've covered this above. Afterburners: That's an interesting idea, I'll pass it along. Ewar: a) I have to admit I'm not proficient enough in the ways of Ewar to comment on this :) b) Will look into making defenders more "smart" ZoiewuCloaking bubble: To cloak everything in the bubble or do you mean decloaking bubble? I don't think we'll do a cloaking bubble tbh, although the more I think about it the cooler it sounds :) Exploration: Yes, we have big plans for this. Jump planner: Yes, so do I. Asset lists: Good point. Contract system: I can't say about that particular feature but we will get more contract features out there. Planets: That's one idea at least. Cloak scanning: You mean being able to scan for cloaked ships? We have some plans for cloaking and scans in general and I think that's covered in answers above. Evemail: Wouldn't that be lovely... Fleet mergers: Yeah, we need to implement that. Not planned however but it will happen. Corp skills: I'd need to talk to someone about this as I'm not very knowledgeable about the corp systems. AleRiperKiltBomb cost: Let's see where the current boost takes us and take it from there. Premium on Linux: Don't know tbh. Roman legionnaire'sLocking ship maint. arrays: Locking them so you control who has access to it? Will look into it. Locking ships at POS: If you could lock the ship maint array would you need this feature? Destructable 0.0 stations: I personally want to see this but it's probably not going to happen further than already is possible with station services. Cerberus: Will check with the balancing team. 0.0 local change: I don't know how we'd change it but yeah, we'd implement another way of getting local info as stated above. |
 CCP Zulupark

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Posted - 2008.10.26 12:13:00 - [ 29]
RoyaldoNPC corps: Do what? Make it so that you can only be in an NPC corp for X time before you have to join a player corp? Levy a tax on players in NPC corps? Increase their influence? I don't think tbh we'll do anything in the near future. Mandatory to join player corps: No, I don't see that happening. Generally having anything mandatory doesn't fit with what we want to do. Low BlowShip repairing arrays: Cool idea, will pass it along SniperWo1fHurricane: It's awesome, yeah. I'd like to see more faction ships in general, not just hurricane variants. SniperWo1fHurricane: HURRICANE! AnnapheraLow-sec: Yeah, we're not talking about nerfing high-sec until people move into low-sec. It would have to be a multi-pronged approach :) Orca: Don't know, will ask Chronotis. I think however that what you see right now is the intended functionality. Mining missions: Yeah, we need to make more. More missions: Yes, we want to add missions every release. Research facilities: Yeah, iirc Chronotis had a plan to mix it up a little by adding specific lines for jobs. I don't know how that stands at the moment though. JatonixPVE elements: Yes, big plans. We'll discuss this at Fanfest. Ambulation: It will be a work in progress, absolutely. Mining revamp: I'm not sure if we'll change the existing mechanic (we might) or if we'll add a new one on top. But we want to do something. Cilvius SanctusShip models: You mean like the physical BS models? No idea. EVE TV @ Fanfest: Not sure, I haven't bee involved with the fanfest preparations this year. I'll ask. Amarr station docking radius: It's a technical issue that we need to solve tbh. UI issues: We'll be working on correcting the problems as we go, so you'll not see a whole UI upgrade in one go sometime in the future but rather incremental improvements starting very soon. Destroyers: I think I've answered this above. Salvage ships: I've answered this above. Jurgen CartisCorp member interface: As far as I know we don't have a design for it, but it's something we do need to fix. LP store: We're always working on improving the LP store tbh, I can't comment on specific items though or a dynamic price feature. More Caldari agents: Not been discussed. Ewar drones: Will pass it along. Amarr combat drones: Will pass it along Drone implants - meta modules: Will ask around, don't think they're planned. Rigs: Yeah, we have a rig update planned that should mix things up a bit. T2 vs faction ammo: I think the balance is fine but I think that faction ammo is just way too common and cheap. Max range cap: No, I don't see that happening. If anything we want to bring fights closer together, not further apart. Micro-modules: No plans at this point that I know of. NOS and Neut copy timers: No idea, will ask. Map in directional scanner: The seamless map was supposed to take over that role. We're now starting work on concepting a new system. |
 CCP Zulupark

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Posted - 2008.10.26 12:19:00 - [ 30]
Yon89T2 capital and faction mods: Yes, coming. T2 capital ships: Don't see them happening for a while. Loot tables: We're reworking our authoring tools for loot tables which will give us much more control over the process. No loot tables should be broken currently however. Lord MarmaladeHAMs: Is that a problem? Cruiser/BC setups: Again, is that a problem? Daan SaiNpc'ing - rats: We're starting work on a new system for NPC's to make them more challenging. We'll discuss some of the specifics at Fanfest. Daan SaiExploration BC: Currently no plans, but I wouldn't exclude it from happening within the year. Vincent LawMoving rigged ships: Well, there are titans and motherships of course but there was a suggestion somewhere in the thread about a ship transporter, a ferry ship, that I thought was pretty cool. Maybe we'll see that happen some day :) Serious SallyCommunity growth: I think it's pretty cool that people are able to share info and talk about their interests wherever they want. A huge part of EVE for me is for example talking about EVE, like comparing skills, trading setups and tactics etc or just talking about war stories. The community is excellent and we love how active people are in it. StrillMinmatar versitility: The versitility comes from their ability to both armor and shield tank, have different weapons systems etc. Imo they are versatile because you can do pretty much anything you want with a minnie ship (armor tank+ewar or shield tank+gank options on the same ship). FreeTofiSpeed balance and small gangs: One thing we want to do is continue the trend for small gangs to be able to hit-and-run on for example station services or structures outside POS shields. It's not perfect as-is but we can tweak it to make it more meaningful. Metal MonsterLocal chat in high-sec: Do you mean that you would want to just close the channel to not see the text (just minimize it?) or that you want to be able to close it so you don't show up in the channel list? Either way I don't see us removing local from high-sec, no. Hide personal data: No, I don't think you should be able to do that, EVE is about building trust and reputation and if we remove the ability for people to at least see another characters basic history that's kind of out the window. Consensual wars: No. WrayethArtillery: Having scripts for falloff would be pretty cool for the tempest specifically but when you think about how it could affect Vagabonds with AC's I start getting a little scared. All ships don't have to be completely uniform and have the same ranges, that would be boring. Having said that however we need to look into this. Tempest: That's a lot of questions :S but here goes: I said it could shield tank fine, not that it could shield tank and fit tackling at the same time. Not all ships have to be able to do everything, always. The whole point is that you should have to compromise your fittings for what your ships main function is at that time. As to dps after armor tank I can get around 800dps (w/drones) and an armor tank. |
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