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blankseplocked Lose your modular ship, you lose SP...
 
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Yakia TovilToba
Halliburton Inc.
Posted - 2009.02.07 19:01:00 - [31]
 

Originally by: Jhagiti Tyran
Please this must be a troll? High sec carebears can use these ships at zero risk and get the benefits yet pvpers face the risk of SP penalisation as well as the cost of the ship loss?


Why are you taht surprised ? Hisec bears already gain a huge advantage in terms of skillgain by using +5 clones, which can make up a few hours a day compared to no or +2 clones.

Kalith Steiner
Posted - 2009.02.07 19:01:00 - [32]
 

Let us learn those T3 skills parallel or let the ship learn itself after our definition. And if it's gone it's gone. But training one skill over and over again to IV, V or whatever, letting us not learn other skills if we need/want that skill and making us sort of stuck between what we want out of a GAME and what eve advances into just su***.

Destination SkillQueue
Are We There Yet
Posted - 2009.02.07 19:02:00 - [33]
 

We need details, so we can see, if the risk is worth the reward. The skill sink better be balanced with some pretty awesome ships.

Jhagiti Tyran
Mortis Angelus
Posted - 2009.02.07 19:02:00 - [34]
 

Originally by: Susan Kennedy
Edited by: Susan Kennedy on 07/02/2009 18:57:25
If you cant afford to lose it.. dont fly it

This applies to sp as well as isk

I laugh to see all the LEET PVPERS wetting their pants at the thought of losing skill points. Get vack to highsec and start grinding out the LV4s.

Proof positive that leet pvpers are nothing more then carebears in disqguise.

Bring it on! Real men pvp in T3

KENNEDY


Your missing the point entirely, by and large people wont use them to pvp in except for extremely low risk situations and yet another content addition is pre nerfed into a limited niche for no good reason.

Zurin Arctus
Posted - 2009.02.07 19:07:00 - [35]
 

Yes, this mechanic is unspeakably lame, and smacks of poorly-concealed contempt for the player base on CCP's part. Zip on over to the Assembly Hall and support my thread if you'd like to show CCP we don't want this.

Pattern Clarc
Wrath of Fenris
Posted - 2009.02.07 19:09:00 - [36]
 

Originally by: Kalith Steiner
Let us learn those T3 skills parallel or let the ship learn itself after our definition. And if it's gone it's gone. But training one skill over and over again to IV, V or whatever, letting us not learn other skills if we need/want that skill and making us sort of stuck between what we want out of a GAME and what eve advances into just su***.

That's a good point you raise there dear sir.

ElCoCo
KIA Corp
KIA Alliance
Posted - 2009.02.07 19:11:00 - [37]
 

Need more details as to how this will work before we start shouting.

Sheriff Jones
Amarr
Clinical Experiment
Posted - 2009.02.07 19:12:00 - [38]
 

Originally by: Revan Starstrider
Originally by: Sheriff Jones
I just have to say; for a bunch of people advocating risk vs reward, the antipathy towards skillpoint loss when death occurs, is a bit ironic Wink


Considering pvp ships go pop alot more often than ships flown in pve, I'd say we have a good argument.


Still, you can't deny the irony Wink

Erica 'cowpig'Lafehr
Gallente
Posted - 2009.02.07 19:17:00 - [39]
 

Originally by: Sheriff Jones
Originally by: Revan Starstrider
Originally by: Sheriff Jones
I just have to say; for a bunch of people advocating risk vs reward, the antipathy towards skillpoint loss when death occurs, is a bit ironic Wink


Considering pvp ships go pop alot more often than ships flown in pve, I'd say we have a good argument.


Still, you can't deny the irony Wink


/This. The irony is so thick it can be cut with a knife. I appreciate that I am not the only one to notice that the biggest whiners in the game are the 'leet' pvp'ers. Like a bunch of old ladies to be exact. STFU and play the game

Shevar
Minmatar
Target Practice incorporated
Posted - 2009.02.07 19:18:00 - [40]
 

Originally by: ElCoCo
Need more details as to how this will work before we start shouting.


No we don't.

This is the internetz where we can whine about anything and everything without any form of substance.

Revan Starstrider
Posted - 2009.02.07 19:19:00 - [41]
 

Originally by: Sheriff Jones
Originally by: Revan Starstrider
Originally by: Sheriff Jones
I just have to say; for a bunch of people advocating risk vs reward, the antipathy towards skillpoint loss when death occurs, is a bit ironic Wink


Considering pvp ships go pop alot more often than ships flown in pve, I'd say we have a good argument.


Still, you can't deny the irony Wink


It isnt ironic; I am all for risk v. reward, but Khanis said in the post above, these ships better be next to Godly for us to take the risk to use them.

KISOGOKU
Posted - 2009.02.07 19:20:00 - [42]
 

Please ,why any acrebear will use crappy cruiser hulls ?I dont see any reason for a carebear to use them ,they will be expensive and im sure CCP will add huge skill req to use one .Only option if they dont need racial cruiser lvl 5 some ppl use them
Originally by: Jhagiti Tyran
Please this must be a troll? High sec carebears can use these ships at zero risk and get the benefits yet pvpers face the risk of SP penalisation as well as the cost of the ship loss?

Sheriff Jones
Amarr
Clinical Experiment
Posted - 2009.02.07 19:23:00 - [43]
 

Originally by: Revan Starstrider
It isnt ironic; I am all for risk v. reward, but Khanis said in the post above, these ships better be next to Godly for us to take the risk to use them.


Actually, the risk vs reward is messed up already. The balance isn't there. So, this is another risk vs reward thing, added to the pile, yet, because it's "shiny" and something people want to use in PVP, the risk suddenly becomes a "problem".

I don't mind gripes about stuff, it's the hypocrisy of it all that does my head in.

Zurin Arctus
Posted - 2009.02.07 19:24:00 - [44]
 

Congrats, CCP, you've pre-nerfed more ships into uselessness!

(Black ops/marauders, anyone?)

Zey Nadar
Gallente
Davy Jones Locker
Enforcers of Serenity
Posted - 2009.02.07 19:24:00 - [45]
 

Originally by: Winters Chill
Thats really the lamest thing I have ever heard. Rolling Eyes



Dan Grobag
Caldari
Grobag's Family
Posted - 2009.02.07 19:26:00 - [46]
 

Maybe they have an exotic type of damage that go through any resistance making T2 weak. But that's totaly random speculation.

Karlemgne
Tides Of War
Posted - 2009.02.07 19:26:00 - [47]
 

Originally by: Lord Matrix
Indeed, losing a T3 ship will cause you to lose skills. Like paying 1B ISK for it won't be enough. Lame functionality tbh.


/signed

Karlemgne
Tides Of War
Posted - 2009.02.07 19:29:00 - [48]
 

Edited by: Karlemgne on 07/02/2009 19:37:59
Originally by: Erica 'cowpig'Lafehr
Originally by: Sheriff Jones
Originally by: Revan Starstrider
Originally by: Sheriff Jones
I just have to say; for a bunch of people advocating risk vs reward, the antipathy towards skillpoint loss when death occurs, is a bit ironic Wink


Considering pvp ships go pop alot more often than ships flown in pve, I'd say we have a good argument.


Still, you can't deny the irony Wink


/This. The irony is so thick it can be cut with a knife. I appreciate that I am not the only one to notice that the biggest whiners in the game are the 'leet' pvp'ers. Like a bunch of old ladies to be exact. STFU and play the game


Because we are talking about the potential functionality of ship that isn't in game yet, and what we have here is complete conjecture, I don't think you can argue that the "biggest whiners" are pvpers.

At least not on the basis of this conversation.

So far the conversation seems calm, and collected. Which is a lot more than I can say for the "pve" types who threaten to rage quit because they got suicide ganked autopiloting through hi-sec.

And so you know, one can be all in favor of risk versus reward and still want this equation to be balanced differently. I think, what the discussion is focused on here is this: IF we lose skill points when we have a tech 3 ship destroyed, is the reward of the ship high enough for people in general to want to risk the skill point loss.

I think *everyone* pvper or otherwise would think that something (to use a hyperbole here) like a Battleship which has 3 total slots, costs 15 billion isk, has no bonuses, AND causes you to get podded every time it dies wouldn't be worth flying--ever.

This isn't a statement that is inherently contradictory to arguments against nerfing pvp in high-sec, low-sec, or whatever based on the notion of risk versus reward.

-Karlemgne

Esmenet
Gallente
Posted - 2009.02.07 19:31:00 - [49]
 

Originally by: Sheriff Jones
Originally by: Revan Starstrider
Originally by: Sheriff Jones
I just have to say; for a bunch of people advocating risk vs reward, the antipathy towards skillpoint loss when death occurs, is a bit ironic Wink


Considering pvp ships go pop alot more often than ships flown in pve, I'd say we have a good argument.


Still, you can't deny the irony Wink


You think its ironic that pvp'ers take all the risk and pve players get all the reward?

Honeyz
Posted - 2009.02.07 19:33:00 - [50]
 

Can someone please post a link to EVETV? I can't find the website you guys are referring to.
Cheers

Aravel Thon
Posted - 2009.02.07 19:35:00 - [51]
 

I didn't actually watch the dev response but I just want to make sure I'm not confused.

I heard earlier that t3 ships would gain in effectiveness the more you use it (akin to skills) but they were not tied into skill books themselves but the ship itself, and that when that ship exploded and you remade a ship just like it, it would start from 0 effectiveness.

The actual skill required to fly the t3 ship though would be untouched.

Or am i reading this wrong

Sniper Wolf18
Gallente
A Pretty Pony Princess
General Tso's Alliance
Posted - 2009.02.07 19:38:00 - [52]
 

tbfh there will be no point in even risking W-space if the only rewards are t3 and nothing else if this is true.

Face it, would you risk your ship/clone/implants for the items to build a ship that no-one even wants due to it being disgustingly pre-nerfed?


Genya Arikaido
Posted - 2009.02.07 19:38:00 - [53]
 

Link to source or GTFO.

Winters Chill
Amarr
Shadow Legion.
Talos Coalition
Posted - 2009.02.07 19:40:00 - [54]
 

Edited by: Winters Chill on 07/02/2009 19:40:19
can't link it as its a "live" stream. the link is in a General Discussion Thread, thats Im too lazy too link.

CCP Chronotis

Posted - 2009.02.07 19:43:00 - [55]
 

Tech 3 ships and the subsystem skill loss mechanic will be detailed by Nozh in his blog which is due out soon. As with everything, things always change before release and when Apocrypha arrives on sisi next week, we can and will be making changes based on feedback there. If it turns out that this mechanic or any other is not working out based on that feedback then we will change it or remove it.

Winters Chill
Amarr
Shadow Legion.
Talos Coalition
Posted - 2009.02.07 19:46:00 - [56]
 

Nice one thank you Very Happy

Genya Arikaido
Posted - 2009.02.07 19:48:00 - [57]
 

Chronotis: If the use or loss of ANYTHING in EVE causes the loss of SP, you're going to find very VERY little demand and use of said things.

I don't care how cool the ships might be, if getting blown up in it loses me SP; I'm not building them, I'm not selling them, and I'll be damned if I fly them.

Lorzion
Minmatar
Brutor tribe
Posted - 2009.02.07 19:48:00 - [58]
 

anyone ever notice how Nozh's dev blogs always contain bad news (speed nerf, this, etc).

Coltach
SlingDraw Corp
Posted - 2009.02.07 19:54:00 - [59]
 

Originally by: Genya Arikaido
Chronotis: If the use or loss of ANYTHING in EVE causes the loss of SP, you're going to find very VERY little demand and use of said things.

I don't care how cool the ships might be, if getting blown up in it loses me SP; I'm not building them, I'm not selling them, and I'll be damned if I fly them.


THAT.

I can only add that what did you even expect? if its flown in pvp it WILL be killed sooner or later, from ibis to titan. Time spent grinding for new ships, time spent gathering mods, time spent getting back into battle, there are ENOUGH timesinks. Please do not add to them ugh

Ankhesentapemkah
Gallente
Posted - 2009.02.07 19:55:00 - [60]
 

Originally by: CCP Chronotis
Tech 3 ships and the subsystem skill loss mechanic will be detailed by Nozh in his blog which is due out soon. As with everything, things always change before release and when Apocrypha arrives on sisi next week, we can and will be making changes based on feedback there. If it turns out that this mechanic or any other is not working out based on that feedback then we will change it or remove it.

Do I actually need to test that or can I tell you what I think of this kind of game design right now? ugh


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