In addition to being able to configure the buttons of the Neocom, a function to configure the World Information in the in-flight view has been added. To do this, right-click on the Neocom panel, select Configure >> World Information. You will be able to hide or show the following information, where it is available:
- Nearest
- Occupancy
- Sovereignty
- Sovereignty Level
- Constellation
- Region
- Security Level
EVE Voice, Mail & Chat
- A new channel is created for each Faction Militia which acts like an Alliance channel and includes everyone in the Militia whether you’re a direct member of the Militia or member of a player corporation in the Militia. In addition to this there is another channel created for those who are direct members of the Militia which function as a “Corporation” channel, this channel is not available for those in a player corporation that has joined the Militia. Non-flagged players cannot gain access to these channels.
- Players enlisted into Factional Warfare may receive role-playing and military mails sent from their faction entity.
Miscellaneous
- 5 songs have been added to the jukebox for your in-flight listening pleasure. These songs are Path of the Cursed, On The Outskirts, Forgotten Places, Stellar Shadows and Theme of the Universe.
CHANGES
Ships
- Heron: capacity increased to 320m3 to match the other astrometrics frigates. Volume increased to 18,900m3, maximum targeting range decreased to 37,500m and gravimetric strength decreased to 10.
- The Imicus has had its mass decreased to 1,350,000kg and volume decreased to 21500m3.
- The Probe has had its ladar strength increased to 7.
- The Anathema has had its model changed. It will now use the Magnate hull instead of the Crucifer hull
- The Helios has had its model changed. It will now use the Imicus hull instead of the Maulus hull.
- The Cheetah has had its model changed. It will now use the Probe hull instead of the Vigil Hull.
- Caracal Navy Issue: Increased CPU output to 415tf, decreased power output to 690mw, added a launcher hard point, decreased shield recharge time to 1650s and tweaked the sensor system to make it in line with the other tier 2 faction cruisers.
- Apocalypse Navy Issue: The Apocalypse recent modifications have been mirrored to the Navy version. Changed the capacitor capacity bonus to a bonus to large energy turret optimal range bonus, increased capacitor capacity to 7500.0, increased CPU output to 505tf and increased power output to 20500mw
- Stabber Fleet Issue: Velocity bonus changed to 10% bonus to Medium Projectile Turret tracking speed per level, moved a slot from high to low, added a turret hard point, increased max velocity, decreased the CPU output to 312tf, increased the drone bay and bandwidth to 40, increased power output to 950mw, increased armor HP and decreased shield HP
Modules
- Faction Heavy Assault Launchers have had their tech and Meta levels corrected.
- Energized Basic Reactive Plating had an incorrect volume. This has been updated to match the other modules of this type.
- The display information on the Energy Neutralizing Battery attribute has been changed to Max Neutralization Range.
Rigs
- Many rig adjustments have been made to both Tech I and Tech II. These changes affect Warp Core Optimizer, Energy and Hybrid Discharge Elutriation and Ionic Field Projector Rigs.
Weapons & Ammunition
- Using a Smartbomb for the first time in 0.0 or firing upon another player will not display the warning message about proceeding with a dangerous action.
Skills
- The Energy Grid Upgrades skill requirement has been lowered to 3 in order to use the module Capacitor Flux Coil I.
- Caldari Cruiser skill now needs to be trained to Level IV in order to fly the Caracal Navy Issue cruiser.
Player Owned Structures, Stations and Outposts
- In a Constellation Capital system, if you lose constellation sovereignty and you do NOT have any towers claiming sovereignty in the system then the systems sovereignty level will drop to 0, not 3. If you have at least 1 tower in system claiming sovereignty, then the sovereignty level will drop to 3, as before.
- A method existed whereby it was possible to store ships with non-ammunition cargo in a Ship Maintenance Array. This has been fixed and it will no longer be possible to store ships with non-ammunition items in its cargo.
- Items can now be repackaged at any station, regardless of whether it has a working repair shop or not.
Boosters &Implants
- The description of the Hardwiring - Poteque Pharmaceuticals ´Consul´ PPE-0 / PPE-1 / PEE-2 has been corrected. These no longer show a boost to agent standing as they only increase security status gains
Character Creation & New Player Experience
- The Aura Tutorial will no longer prevent new or rookie players from engaging in combat in 0.0 space
NPC’s
NPCs no longer drop Ship Logs.
- The Blood Light Missile Battery in a Blood Raider hacking site has been modified to allow Blood Raider reinforcements to arrive.
- The Sansha Stasis Tower in a Sansha Nation hacking site has also been repaired and as a result will get assistance from nearby Sansha forces.
- One of the Amarr battleship NPC groups was missing its correct faction ID. This has been corrected.
- Customs Officers have seen their jurisdiction revised and will not interfere in Faction or security matters.
Agents &Missions
- Level 2 mission “Illegal Activity” has had the trigger spawn for the NPC’s modified to work correctly.
- The mission "Cargo Delivery" now correctly lists the opponents you will face in the mission.
- The mission Illegal Activity (1 of 3) has been modified and the Gallente Light Marines will appear even if the neon sign is destroyed.
The mission "Bountiful Bandine" has been restricted to level one agents only.
- The rogue drone in “New Frontiers - Mad Scientist (2 of 7)” has been fixed and is now able to call in support from nearby drones.
- The maximum Fleet size for mission running gangs has been increased from 5 to 10. This means that up to 10 pilots can receive standing gains and Loyalty Points for participating in a mission.
- Expiration times for many missions have been tweaked. No longer will all missions have a 7 day expiration timer. Please ensure you read your journal closely when a mission has been offered.
- Level 5 Missions have received a boost and will now provide significantly more Loyalty Points than before.
Exploration & Deadspace
- Four “Unknown” Dungeons have been changed in the Cosmos - Vale of the Silent Constellation. These “Unknown” sites have been reconfigured and can now be found using the scanner. The new sites are “Restricted Caldari Navy Base”, “Prohibited Caldari Navy Base”, Prohibited Gurista Pirate Base” and “Prohibited Serpentis Base”.
- Smartbombs can no longer be used within 5000m of Acceleration Gates.
Science & Industry
- The Capital Laser Sensor Cluster has been renamed to Capital Ladar Sensor Cluster.
- Required skill levels for the construction of Hammerhead II Drones have been lowered to bring it in line with other Medium Tech II Drone production requirements.
- Incorrect build requirements for Caldari Navy Ballistic Control System BPC have been changed to bring it into line with other Faction variants.
User Interface
- New Alliance logos have been added.
- It is now possible to warp to other members of a Fleet using their name in the chat box. This was previously not happening if within the same grid as a Fleet member.
- A two hour delay in updating Bounty Office lists with characters information has been added.
- The sub-caption "Minimum bounty is 5000 isk" has been added in "Place Bounty" tab.
- There is no longer a "Click to replay audio" button on either the Appearance or the Name pages in character creation.
- An issue was causing some players to be unable to unsubscribe from mailing lists. This has been resolved and players who are the creators of mailing lists will have the option to use the “Delete” function. All other members of the list can use “Unsubscribe” as normal.
EVE Voice, Mail & Chat
- EVE Voice technology updated to a new and improved version.
CONCORD & Kill Mails
- The crime warning message has been tweaked to reflect the differences between high security systems and low security systems
Miscellaneous
- The Alliance Tournament Cup has returned from the engraver with the inscription of this year's winners.
FIXES
Ships
- Pods have had their shield and armor resistances modified to be in line with other ships.
- The Rorqual description has been updated to include the number of gang warfare links it can use.
- Changed the existing Augoror Navy Issue into the Omen Navy Issue. The Augoror Navy Issue has been retrofitted and will still be available from several Amarr NPC corporation LP Stores.
- A bug that made your ship stop for a short time after you launch a warp disrupt probe has been fixed.
- The bonus to Mining Drone yield for the Navy Issue Vexor is now working properly.
- A typographical error in the description of the Rorqual has been fixed. In addition the error that Rorqual input/output options are "My Hangar" instead of "My Cargo" has also been fixed
- The Providence appears correctly now both in space and in station
Modules
- Fixed the descriptions of the Remote Sensor Boosters (both grammar and spelling).
- A minor error in the code of cloaking devices has been corrected. This fix has no effect on the actual operation of cloaking devices.
- Corrected the variations display for the Medium Remote Armor Repairer II. This is now correctly displayed as a Tech II item.
- The Heavy Assault Missile Launcher I has had its meta level corrected to 0.
- Capacitor Batteries can now be repaired in space using Nanite Paste.
Weapons & Ammunition
- Fixed an error with sound nodes associated with missile explosions
- The description for Carbonized Lead ammunition has been corrected.
- A typographical error in the description for Spike ammunition of all sizes has been fixed.
Skills
- The problem of characters starting with a certain skill before having all prerequisite skills trained has been fixed.
- Leadership Skills description now correctly displays fleet bonuses, not gang bonuses.
Player Owned Structures, Stations & Outposts
- Dragging an assembled ship onto another in the Ship Maintenance Array will cause an error message to be displayed saying "Assembled ships don't fit in cargo".
- The NeoCom button for Science & Industry now works correctly, allowing greater use of POS manufacturing.
- A bug where selecting multiple items in the “Control Tower Manage menu -> Structures” omits the first entry has been fixed.
Boosters & Implants
- A grammatical error in the description of Limited Memory Augmentation Beta has been fixed.
Character Creation & New Player Experience
- An issue occurring when creating a second or third character would make them start in space rather than in a station has now been fixed.
- The Mining Tutorial has been tweaked and the correct number of pages displayed has been changed to four.
- The "Petty Thief" in the Aura Tutorial has been fixed. He is now easier to kill and pays a much higher bounty.
- The Reprocessing Plant option in station services was not displaying a welcome page. This has been resolved and should now display correctly.
- A typographical error in Character Creation has been resolved when choosing a career in Industry.
- “Creating a Chat Channel”, “Character Sheet Advanced Information” and “Science & Industry'” tutorials have been fixed. Their NeoCom buttons will now blink properly when opening the tutorial.
- New characters that choose the option to “Continue later” when closing the tutorial will now have the option to press the “OK” button in space to warp back to the Deadspace Complex in order to continue training.
- Certain Informative and Beginners tutorials were moving the merged Ships and Items window back to the NeoCom bar. This has been fixed and will no longer happen.
- Resetting tutorials continuously used to throw an exception. This has been fixed.
NPC’s
- Ships immune to Electronic Warfare are no longer affected by NPC Electronic Warfare.
- Fixed a typographical error in Sangrel Minn's Description.
- Customs Officers have been retrained and will now give you the option to hand over contraband goods in your hold and pay a fine on them rather than shoot first and ask questions later.
- The Customs Officers have been handed some new procedures, and will now provide a reason in your logs for giving you a standing penalty after catching you smuggling.
- The wording of the Customs warning has been re-written to be more intuitive.
Agents & Missions
- All agents belonging to the Republic Military School Corporation will now greet the players using the player name rather than their own.
- All locator agents will now give out the correct details when confirming the location of a player either in space or station.
- Fixed a typographical error in the mission "Technological Secrets 1 of 3.”
- A typographical error has been corrected in COSMOS agent Pandon Ardillan’s dialogue after “On the Trail (4 of 4)”.
- A grammatical error in the mission "Lights Out" has been corrected.
- A bug that existed in Storyline missions that was not giving corporation standing increases to fleet members has been fixed. Reminder: sharing storyline missions in fleet does not give Faction standings to fleet members
- The following agents - Bley Oreriel, Wessette Gauze and Kaymotin Gradance will now be flying the correct ship model based off their descriptions.
- The mission "Secret Pickup" now has the objective stated correctly.
- Some missions had an incorrect expiry time. This has been fixed.
- The mission "Lost That Bet (2 of 5)" will now drop the correct item, one unit of Dolls (1.0m3), upon completion.
- The beacon at the entrance to ‘Smuggler Interception’ has been moved away from the gate.
- The Beacon that previously sat on the acceleration gate to several Mordus Headhunter missions has been removed.
- A typographical error in the mission briefing for mission “Booster Manufacturing - E-8CSQ” has been corrected.
- A typographical error in the mission “Mother Lode” has been fixed.
- “Barron Asteroid” has been corrected to display “Barren Asteroid” in the mission “Eliminate The Pirate Campers” Level 2.
Exploration & Deadspace
- The spawn containers in “Derelict Research “complex have had their placement corrected.
- The exploration site "Angel Cartel Navy Shipyard" was missing its description. This has been found and pinned back into place.
- The Serpentis Drug Outlet 1/10 complex overseer's structure will now drop the correct loot when destroyed.
- The Mission: Pirate Escapade (1 of 4) has had its location changed within the system O-LR1H so that it can now be found with the system scanner.
- Incoming transmission when reaching the Supply Pit within, Sansha War Supply Complex has been corrected.
- Using Multispectral Probes will allow static dungeons, hidden or not, to show up as Wayposts and not Unknown. These can now be scanned down.
- Fixed a typographical error in the description of the Large Collidable Object: “Giant Snake Shaped Asteroid”.
Science & Industry
- The search panel for finding your blueprints has been corrected to say "Types" and not "Copies".
- The invention time of the Signal Distortion Amplifier has been corrected. It previously took too much time.
- If you had an installed corporation research job in a station office when it expired, your blueprint was sometimes returned to an invalid location when you delivered the job. This has now been fixed and the blueprint will be delivered in the station in which it was installed.
- Manufacturing waste amounts will now round correctly.
- Some clipped text has been fixed on the “Accept Quote” window.
- Waste calculations on all jobs from a Blueprint are now working correctly. Now when installing a single run or multiple run job, you will no longer receive an incorrect mineral requirement amount warning when the proper amount of minerals are available in your hangar.
- An exception was thrown when right clicking mobile laboratories in the blueprints tabs of the Science & Industry window. This has been fixed.
Market & Contracts
- The Advanced Construction Components market group had no icon. This has been corrected
- Civilian guns have been removed from the market.
- The "view" box on contracts has been increased in width to correctly display the options.
- The auto-complete window on the market search was not always closing properly. This has been corrected.
- The clear history button on the market search will now correctly clear your search history.
- The market filter, if set for 0 to 0 jumps, would ignore the jump toggle. This has been corrected and filter options are working fine when range set from 0 to 0.
- The pick items combo box when creating a contract was too big and has been resized.
- Using auto-complete feature will not cause the select item type dialogue to appear twice.
- A typographical error has been fixed in the blueprints market where Energy Subsystems erroneously had a second capital S.
- Made various corrections to spelling and grammar for certain modules in the Market tree.
- On the Contracts page the "Sort page by issuer" was displaying an inverted ordering list. This has now been corrected and will display correctly.
- Several missing item types have been added to contracts filters.
Corporation & Alliance
- When setting standings to an individual player from Corporation tab, the radio button will no longer jump from "Modify standings from [corporation] to [character]" to "Edit standings"
- An issue in which an application for joining a player corporation was not showing in sender's “My Application” tab has been fixed. This will now display correctly.
- When you run for a CEO, you would get an error message "You cannot run for CEO. This might be because you lack the skills required or because there was a vote for a new CEO recently.” This has now been fixed to show that you require the necessary number of shares to enable the vote.
- When moving your corporation’s headquarters to a new station, the list in the ‘Headquarters’ tab would not update correctly. This has been resolved.
- The “last online” information under Corporation > Members List will now show the correct information. The display will now show how many hours since the member was last online if less than 24 hours.
- Insurance payment is correctly refunded to Corp Wallet when ship was insured using corp funds.
Graphics General
- Disabling a station service now causes the icon to be grayed out.
- Fixed a minor error in the mining drone effects.
- The Fleet Issue Tempest was glowing too much. This has been repaired by adding additional layers of rust.
- The Purifier now displays all turrets correctly.
- The Providence has had some graphical makeover and the ship appears correctly now both in space and in station
- All turrets now revert to front facing after being discharged. Turrets will no longer stay in the last position used to fire at another ship.
- Visual effects will now show when activating an afterburner. Thrusters now increase in relation to speed increase.
- Moons will no longer be visible through planets.
- Sun animations and particle effects have now been fixed and will display correctly. Sun particle effects can now be disabled by unchecking “effects” in the system menu.
User Interface
- A major UI performance issue that would occur in low sec systems has been fixed.
- Alt key functionality has now been tweaked. Pressing Alt now shows the bracket for your own ship. Toggling Alt+X now toggles Moons and Large Collidable Structures, as Alt used to do pre-Trinity 1.1 and Alt+Z now toggles the bracket filters as it has done since Trinity 1.1
- Overview no longer snaps below ‘Selected Item’ window when docking or undocking.
- The Fleet, Broadcast and Drone windows will no longer reset themselves to the default position if they are separated manually on the Overview.
- During the Aura Tutorial the Overview window will remain in position after docking and undocking. It will no longer relocate to the left hand side of the screen.
- Opening new windows, such as joining a fleet, will no longer cause existing ones to disappear off the viewable area.
- Empty wrecks will no longer show when set to "Hidden" in Overview settings.
- A graphical error that caused targeted icons to not align correctly in the Overview has been fixed.
- Fixed an issue with the Overview when the distance to stargate was not updated when the star map was open. The distance now updates correctly.
- The star map close button will no longer cause the Overview to move.
- Locked targets are displayed correctly on the right side of screen.
- The tabbed Overview was causing warp scrambling messages to break in certain circumstances. This has been resolved.
- An issue with icons not sorting correctly in Overview has been fixed. This issue was affecting stargates being separated in the Overview list. This will no longer happen and all stargates will list correctly when sorting the Overview by "ID" list.
- An overview bug in which Sentry and Station icons attach to text columns has been resolved. Now when using the "Column" tab in "Overview Settings" you will no longer have Station and Sentry Gun icons overlap on text.
- Brackets for selected and targeted items will now display correctly if the bracket for that type has been toggled off.
- Some of the station services windows have been reworked to look consistent. This should also improve the ease of recognition
- In the wallet, the give money button was overlapping some of the tabs. This only affected people with the junior accountant role and has been fixed.
- The cargo and scanner windows will no longer open after each session change if they have been closed with the main UI button.
- Clicking “show info” on the same object multiple times no longer stacks the windows. Only one item will be displayed.
- The Corporate Hangar Bay on capital ships will now be properly named that way instead of Ship Maintenance Bay.
- The direct trade window was mis-sized on the bottom half. This has been corrected.
- The title of the dialog box for entering chat channel passwords has been changed from "Title" to "Password required for *this* Channel" (*this* refers to the name of channel you are joining)
- Audit Log Containers will now correctly prompt you for a password a second time if the incorrect password is entered in the first instance.
- The size of the search field under My Wallet > Transactions has been increased to allow full item searches. This was previously restricted to the first 10 characters of an item name.
- A grammatical error when showing info on an anchored container has been fixed.
- Changes have been made to various subtitles in the in-game welcome page.
- The Standings transaction window is working properly and is correctly displaying the transactions now.
- An incorrect error message when attempting to create too many channels has been fixed.
- Log-off confirmation prompt is now grammatically correct.
- An errant comma has been removed from the header when selecting the corporation or character window in the corp wallet.
- When attempting to join a self-invite fleet set to allow pilots restricted to a certain Alliance, any players not matching the criteria were receiving an incorrect message. This has now been fixed.
- Fixed the wording on the Petition system to more clearly explain each function
- Petition rating data is no longer lost when switching tabs.
- The autopilot disabled message is no longer displayed twice
- When resizing the Journal window to minimum width and switching to the Contracts tab the "Fetch contracts" button is no longer clipped.
- Added the missing error message for when you are moving too fast to deploy a Cynosural field
- Log off confirmation prompt is now grammatically correct.
- When deleting a mailing list the correct confirmation message is now displayed.
- “Approach Location” now correctly allows the approach to a bookmarked location.
- The Corporate Hanger Bay is now displayed as such when opened. It no longer calls itself the Ship Maintenance Bay.
- Typographical errors in the “Clone Activated” message have been fixed.
- A grammatical error in the header of a window used for selecting corporation or character when transferring money has been fixed.
- An issue in chat channels that prevented the right-click option on a player name has been resolved.
- Closing a stacked window opened by an UI button will now do so properly.
- Notify messages will now appear prominently above all other messages on screen.
- An error that caused newly created overview settings not to show up in the selection tab has been fixed.
- An unnecessary message "Wrong Location" pops-up when opening the Aura tutorial in space. This will now only appear for the Rookie Tutorial.
- An issue with "Show Info" on a Player or Non Player Corporation has now been fixed.
- A change to the Market Quickbar means that items highlighted using the arrow keys will now refresh and show up in the "Details" box as intended.
- Notification message is now displayed correctly when warping to a Force Field, Bunker or Asteroid.
- A typographical error has been corrected in the "Division Names" window.
- A previous error in which the Bounty Office only opens once when trying to add a bounty through unprocessed applications in Corporation>Members>Applications>Corporate has been fixed.
- Clicking "Add Bounty" in a chat channel will now bring up the Bounty window and the "Place Bounty" tab.
- A typographical error has been corrected in the "Auditing" Tab after "Auditor" role has been removed.
- When the Auditor role is removed from a character there will be a new message displayed if that character is attempting to audit any roles within a Corporation. A message will now display stating "You need to have the role Auditor to view this information".
- An overlap on the "Abort Termination" and "Confirm Termination" buttons when recycling a character has been fixed.
- A typographical error in the warning message when deleting a friend from the buddy list has been corrected.
- Knowledge Base articles will now only be displayed in the English and Icelandic language categories.
- The Fleet Watch list is now cleared correctly when a pilot is kicked from a fleet.
- Pilots in Free Move Fleets no longer have the option to move themselves into positions that they are not allowed to be in.
- Changing the station in the Advanced Buy Menu used to reset all other settings. This has been fixed.
EVE Voice, Mail & Chat
- An exception thrown when right clicking in the chat window has been resolved.
- Corrected an error that could cause EVE mails not to display correctly.
- The maximum number of player created chat channels was displaying as 11 when it was set to 10. This has been corrected and will now show a maximum of 10 channels.
- The "Generic Hardware" option for EVE Voice resulted in a glitch with performance. This has been resolved.
- EVE voice will now be less technically demanding as the exefile.exe no longer persistently looks for .log files, leading to improved hard disk performance
- Un-checking "Enable EVE Voice" in the Escape menu now correctly disables the program
- A bug where the slider is behaving irrationally in EVE Voice setting is fixed.
- When joining a fleet while already in an EVE Voice channel you will now appear properly in the fleet voice slots section
- EVE Voice will now correctly display a notify message when either enabling or disabling the service.
Mac and Linux
- The spam of sound errors should no longer be displayed in the console.
- Previous functionality to the X3100 cards has been restored (10.5.3 now allows launching on the X3100 again). Note that the X3100 is still not officially supported, yet.
Localized Clients
- Corrected the German translation of the Market settings: filter options
- The auto-complete option of "clear history" has now been translated.
- The Science & Industry accept quote window was clipping text. This has been corrected.
- The Science & Industry interface was clipping text on the “Accept Job” box in the German client. This has now been fixed by making the window a little wider.
- The Science & Industry interface was causing text to appear out of margin in the German client. This has been resolved and the word "Basisgegenstand" no longer obscures other words in the window.
- The” Settings Not Saved” message on the overview was not correctly translated. This has now been updated.
- Starbase Management - Structures -> Access window: the 'No Choices' option under Use is now translated
- "Please enter password" is now translated for protected chat channels
- "Laden not saved" message is no longer displayed in the German client.
- Log off message is now correctly displayed in German.
- Channel "Hilfe" is now joined instead of “Help” channel when your client is set to German.
- Filter options "From/To" are correctly displayed as "Von/Bis" when your client is set to German.
- Previously, when the contracts window is opened, by default the "Verträge holen" button is located under the last drop down box. This has now been fixed and the button is no longer obscured in the German client
- Modified Science & Industry Interface so that it will now correctly display the Decryptor Select box without overlapping on the German client.
- The station drop down list would lose its arrow if the station names were too long in the German client. This has been corrected.
Miscellaneous
- Several improvements have been made to logging, both server and client side in order to provide a safer playing experience and a better development environment. 3rd party tools that utilize the client logs will no longer provide useful out-of-game intel. This change will not affect 3rd party programs who use the EVE API (EVEMon, EFT etc)
- Improved DB performance by reducing the number of calls made by the login process.
- A duplicate type in database called "Miner" has been removed
- Other users in Windows should no longer be able to hear the dulcet tones of EVE if they are logged in and another user has the client running.
- You can now change the category of a bug report after you've created one.
- Missing textures between the "Enter Password" to "Character Selection Screen" have been added.
- Copyright information has been updated.
- A typographical error has been fixed in the Faction Standings section of the Players Guide.
- Civilian Light Electron Blaster is able to be auto-linked in chat.
- The word "gang" has been replaced by "fleet" in Tip of the Day on the character selection page.
- The problem that the Audio and Jukebox is not saving properly when exiting game has been solved.
- A grammatical error on the Free 14 day trial has been fixed.
- A typographical error in the Player Guide on the EVE Online forums has been fixed.
- Fixed problems with Alliance Top 10 page and associated icons not loading properly on the EVE Forums.
EXPLOIT FIXES
- Several exploit issues have been fixed, making EVE a better world to live in for us all.
POST PATCH CHANGES
Empyrean Age 1.0.0-1 Server-side changes, released 12 June 2008
- The threshold at which a solar system in factional warfare becomes vulnerable has been lowered.
- Two Game Master tools that were broken have been fixed allowing the Game Masters to assist you better.
Empyrean Age 1.0.0-2 Server-side changes, released 18 June 2008
- Two more Game Master tools that were broken have been fixed allowing the Game Masters to assist you better.
- A change has been made to increase server stability.
- Statistics which show the number of ships destroyed in a system will now show the correct number. The map screen will no longer show erroneous numbers of ships destroyed.
Empyrean Age 1.0.0-3 Server-side changes, released 19 June 2008
- Several stability improvements have been added to the server.
Empyrean Age 1.0.0-3 Optional Client changes, released 19 June 2008
- An optional client hotfix has been applied which fixes an issue with the reprocessing window not closing automatically after finishing a job.
Empyrean Age 1.0.0-4 Server-Side changes, released 25 June 2008
- Changes have been made to Ranking advancement within Factional Warfare. Progressing through ranks now requires greater effort. No one ever said being a General comes easy.
- An exploit issue has been fixed, making EVE a better world to live in for us all.
- Some fixes have been made to forum portrait rendering.
- A GM tool has been fixed allowing the Game Masters to help you better.
Empyrean Age 1.0.0-4 Optional Client changes, released 25 June 2008
- The Cache Size option in the ESC menu would always be set to High, no matter what value was selected/displayed, this has now been fixed.
Note: Changing the Cache Size in the ESC menu to Low should reduce memory usage at the cost of possible longer loading times.
- A new instance of the warp sound was being loaded into memory each time a player warps a ship within the same solar system, these instances would pile up until he changed session.
¤ Patch 51200 to 53162 addresses Patch Notes for Trinity 1.2
Trinity 1.2: Patch Notes, released 15 April 2008
CRITICAL
- Junk-in-Space has been activated and will go live after Downtime on 16 April.
In Trinity 1.1: Boost Patch we deployed the Junk in Space Cleanup Program whereby anchored containers will have a 30 day timer from the last time they were interacted with and they will then be deleted when the timer expires unless they are in proximity to a Starbase. Another part of this program is that drones, fighters, shuttles and rookie ships in space will be deleted on the first of every month and while the clock started ticking on 12 April we decided to give it a bit more time so the system will become active during downtime on 16 April.
For more information on this feature, please read this Dev Blog.
Bookmarks may become invalid after Junk in Space Cleanup Program is activated on Wednesday, 16 April.
If you have any bookmarks that were created by right clicking a container in space and selecting "Bookmark location" the bookmark will point to the container ID. When the container is then deleted by the Junk in Space Cleanup Program the bookmark will point to a container which doesn't exist and therefore it becomes invalid. This also affects bookmarks that are copied and transferred between characters, when trying to move them to People & Places the action will fail silently, meaning no error message is displayed.
You can prevent this by visiting your bookmarks before Wednesday, 16 April, and re-create them so that they don't point at containers but rather at coordinates in space (right click in space next to the container and create a bookmark).
- NPC corporations will no longer be selling shuttles
FEATURES & CHANGES
Technical
- Stackless Python has been upgraded from version 2.5.1 to version 2.5.2.
To quote the Python 2.5.2 release announcement: "This is the second bug fix release of Python 2.5. Python 2.5 is now in bug fix-only mode; no new features are being added. According to the release notes, over 100 bugs and patches have been addressed since Python 2.5.1, many of them improving the stability of the interpreter, and improving its portability."
For more information on Stackless Python and EVE, please read this Dev Blog.
Ships & Modules
- Ships with more modules fitted then the slot layout allows will no longer be able to undock. This can happen if the slot layout is balanced in a release and the ship is fully fitted during the deployment downtime. Simply unfitting the excess modules will allow the ship to undock again.
New Player Experience and User Interface
- The insurance, repair shop, medical and bounty station services have been transformed into windows to allow for welcome pages.
Graphics – General
- In an effort to prepare for future graphics projects we are collecting information about graphics cards. This will allow us to better target the hardware of EVE's player base.
Installer, Updates and Patches
- Unicode characters are now supported in the name of the installation folder.
- The uninstaller will now ask if you also wish to remove the settings and cache folders and all client hotfixes that have been installed.
Miscellaneous
- Multiple bug fixes were made to our GM tools and some new features implemented to improve our customer support.
FIXES
Ships
- Combat Recon ships are now able to use acceleration gates that allow Force Recon ships.
Modules
- An error message should now display when you try to activate a cynosural field while traveling faster than 500 m/s.
- Activation duration and the Capacitor usage of Sensor Boosters, Tracking Computers and Remote Sensor boosters have been reduced.
Drones
- Faction drones have been added as variations of other drones
Player Owned Structures, Outposts and Stations
- Structures requiring sovereignty to be onlined now require sovereignty or they will be offlined, thus if the sovereignty is lost these structures will become offline.
- Structures that can be anchored inside a Control Tower force field such as assembly arrays will no longer become incapacitated when damaged into structure.
Character Creation and New Player Experience
- A message asking if you would like to continue at the end of the beginner tutorial "Aurora: Crime and Punishment" has been removed, since it's the end of the tutorial and you could not continue if you wanted to.
- An issue has been fixed where players were not automatically warped during the New Character Tutorial if they previously cancelled it and restarted the client while in a station.
NPCs
- Some NPC drones did not have a model in the premium client, this has now been fixed. The following NPC drones where affected: Spider Drone I, Spider Drone II, Mammon Drone, Asmodeus Drone, Beelzbub Drone, Belphegor Drone, Dragonfly Drone, Incubus Drone, Moth Drone, Scorpionfly Drone, Tarantula Drone and Termite Drone.
- Khanid Rookie now has proper tracking.
- The Amarr Navy Apocalypse has had its rate of fire reduced and damage increased to stop the laser effect from being a continuous beam.
Agents & Missions
- The mission "Vitoc Vector" has been fixed and re-enabled.
- The overseer structure from the mission "Angel Extravaganza" has been removed and the mission re-enabled.
- Rogue Drone exploration sites now properly drop when the first hacking attempt is successful.
Science and Industry
- A server side exception that cropped up when installing blueprints into mobile laboratories for copying has been fixed.
- The base manufacturing time of the warp disrupt probes and bombs has been increased to be in line with other charge type manufacturing.
- The base research and manufacturing times of the shield boost amplifier I blueprint have been changed to be more in line with other modules.
- The Ares Oscillator component manufacturing requirement has been reduced to be in line with other ships of the same class.
- The Helios photon microprocessor manufacturing requirement has been reduced to be in line with other ships of the same class.
- Laser Sensor Clusters components have been correctly renamed to Ladar Sensor Clusters.
- A typo in the item Golden Mykoserocin has been fixed
- Vernillion Mykoserocin has been correctly renamed to Vermilion Mykoserocin
Market & Contracts
- It is now possible to add market groups to the quickbar in the market window.
- The "View Market Details" right click option should now always open the market details tab instead of the last selected tab.
- Items and folders in the market quickbar should now be sorted alphabetically.
- An issue with adding items to the market quickbar overwriting already added items has been resolved.
- It is now possible to filter market orders by CPU usage, trained skills and min/max deviation from market average price.
- Market filters set in the settings tab can now be toggled on/off in the details tab for sell/buy orders.
Corporation & Alliance
- Added new operations filters to adverts; Logistics, Mercenaries, Role-playing, Trade.
- New filters for time zones.
- Corporations not in alliances are now listed as "none" rather than "unknown".
- "Days" has been changed into "Duration" for the duration of the advert.
- Min and max corp. members filter has been cleared up.
Graphics - General
- An issue where planets and moons caused a drop in frames per second rendering has been resolved.
- The mysterious "Star in the North" that has been baffling everyone with its mysteriousness has now suddenly and mysteriously disappeared.
- The ship jump animation is now also played in the solar system ships are jumping out of.
- Generating character portraits should now be working correctly.
- The 1152x864 resolution has been added back to the client, it is still broken on some machines but since it works on some we decided to put it back.
- Changing display adapters while in space should no longer crash the client or cause all windows to become blank.
- Character portrait rendering was becoming more erratic the more portraits where rendered, this issue should now be fixed.
- Portrait rendering has been improved to invalidate cached method call files it can no longer use; this should in turn reduce the size of the cache folder in some cases.
Graphics - Premium Graphics Content
- The station interior of Yulai IX - CONCORD Bureau in the Premium client was of Caldari design, the interior has now been redecorated in Gallente high fashion.
User Interface
- The jump tab in the capital navigation tool should now be working for characters that are not in an alliance.
- Moon icons should now be displayed in space regardless of distance.
- Operating system names instead of numbers are now displayed in the OS select menu when creating technical petitions.
- A grammar error was corrected in the ESC menu -> info window settings.
- The client should no longer crash while using the in game profiler (Alt+Ctrl+Shift+m).
- The scanner button in the HUD should now close the scanner window if it is already open.
- The ship cargo button in the HUD should now close the cargo hold window if it is already open.
- The fleet member list should now update when the structure of the fleet changes, players moved or invited, squads/wings moved or renamed etc.
- The right click option Add Bounty should now work when right clicking player characters.
- The error preventing the Capital ship navigation window from being closed has been resolved.
- We have added a right click menu option to the character sheet to allow you to view the market details of skills.
Mac
- Added ability to turn on tracing similar to existing Linux functionality, so that Mac ISD Bug Hunter volunteers and normal users willing to help out track down problems, can provide extra useful information when using the bug report system.
- Several stability issues were fixed, resulting in better client stability and experience for everyone.
- Fixed the graphics for the Cargo Capacity indicator.
- Fixed an issue where the in-game clock would start accelerating out of control resulting in forced client restart and destruction the client settings.
Linux
- Added better voice capture re-sampling support to get voice input working with more microphones under ALSA.
- Several stability issues were fixed, resulting in better client stability and experience for everyone.
- Fixed issues with “open browser” links (such as when the autopatcher refer you to manual patching)
- Fixed several issues where the client would hang instead of restart after changing various settings
- Fixed the Cargo Capacity indicator
- Fixed an issue where the client would hang when clicking the Log off button on the ESC menu.
Localized Clients
- The Remove Advert dialog box should now be translated to German.
- The "Show only available" text in the lower right corner of the market window should no longer be out of bounds in the German client.
- A client side exception that popped up when receiving mail in a localized client has been fixed.
Miscellaneous
- Jump clones can now be installed at NPC stations again, provided that standing requirements are met.
- Solar systems will no longer be unloaded after 8 hours of inactivity; they will instead remain loaded until the next server downtime.
- A server side exception that occurred when plotting a route to an unreachable solar system has been fixed.
- Vista: Media Center should no longer restart after EVE is launched.
- A client side exception to do with scroll bars in some windows has now been fixed.
- A sever side exception to do with missiles when they impact has been fixed.
- Rating petitions should no longer create a duplicate petition.
- Alert mails sent out by the server for monitoring purposes have been causing excessive load and have thus been reviewed, mails deemed unnecessary have been stopped.
- LogServer logging and formatting has been improved to provide even more useful information.
EXPLOIT FIXES
- Several exploit issues have been fixed, making EVE a better world to live in for us all.
Trinity 1.2-1 Server-side changes deployed 15 May 2008
- Wrecked Caldari station has been added.
- An issue where conquered stations would not automatically switch ownership has been fixed.
- Customer Support tools has been improved.
¤ Patch 49635 to 51200 addresses Patch Notes for Trinity 1.1: Boost Patch
Trinity 1.1: Boost Patch Notes, released 12 March 2008
Fixes, Changes and Improvements
Criticals – MUST READ!
- When undocking, you now undock at maximum velocity in a 0-15 degree angle from the undock point to ease congestion around undock points.
- The cache and settings folders are now stored separately for every installation. These folders are now within a folder named after the installation path of the client installation they belong to and the server it is using (for example: a default EVE Online installation for Tranquility with the path "C:\Program Files\CCP\EVE" has a folder which is named "c_program_files_ccp_eve_tranquility").
- As detailed in PrismX's Blog: Drones, Fighters, Shuttles and Rookie Ships in space will be deleted on the first of every month unless within proximity to a Starbase. Anchored containers will have a 30 day timer from the last time they were interacted with and will be deleted when the timer expires unless in proximity to a Starbase.
Character Creation and New Player Experience
- The ship in the starter dungeon will no longer move away at full speed when you are just starting the tutorial.
- The in game help browser categories have been sorted and improved.
- A link to a German knowledgebase article in the English client has been removed.
- Corporate Registry
- Layout of submit window has been tweaked to provide more information and is in 6 steps.
- Two tutorials have been added to explain adding and finding advertisements.
- Merged Help Window
- The Help window and Tutorial Window have been merged into one, giving one place to look for help.
- Ability to search through the KB has returned.
- Welcome Pages
- All windows have had a welcome page added; a short text explaining the window.
- Tutorials and KB articles related to the window are visible there as well.
- Categorized Tutorials
- Tutorials are now categorized into 4 categories, Beginner, Intermediate, Advanced and Informative.
- Main Tutorial
- The main tutorial has been shortened, removing most of the NEOCOM and station services mentioned.
- Now players can find all related tutorials and KB articles through welcome pages.
- There are two new tutorials available, about finding a corporation and placing adverts. Those can be accessed from the Help window > Tutorials > Intermediate tutorials.
- The first character created on an account will now always start in space.
- Fixed a typographical error in the "Combat: Know your Equipment" tutorial.
- Chat tutorial information has been updated.
- The Help and Tutorials functions have been merged in a tabbed window that contains helpful information, as well as the ability to search through the knowledgebase.
Skills
- Missing skills have been set to work correctly in the API.
- The skill 'Fast talk' is now named 'Fast Talk' so that it conforms to skill naming convention.
- The description of the "Social" (skill) has been clarified.
- The description of the bonuses on the Mining Director and all of the Warfare Specialist skills have been clarified.
- The description of the Warfare Link Specialist skill including the bonus to Mining Foreman gang mods have been corrected.
- Typographical errors in the descriptions of the skills Defender Missiles, Rockets and Standard Missiles have been fixed.
- The Mnemonics skill is not in game and will no longer appear as an entry under Contract item searches.
- Rebalanced the cost and number of skill points saved by each grade of clone. 6 new clone grades were also added; the highest grade clone capable of saving 450,000,000 skill points.
- The description of the "Electronic Attack Ships" skill has been corrected.
- When relinquishing control of Starbase modules, your skills will now correctly be reapplied to your ships’ speed.
Boosters and Implants
- A typographical error in the description of the implant Limited Memory Augmentation has been fixed.
Ships
- Description of the Sin has been edited to remove a part referring to the Ishkur.
- The capacitor bonus of the Vigilant is now working as intended.
- The description of the stealth bombers has been updated to correctly reflect the cloaked velocity bonus they receive from the Covert Ops skill.
- Ship resistances have been changed as detailed in Zulupark's Blog.
- Some ships have been changed as detailed in Fendahl's blog and Jump freighters have been improved as detailed in Nozh's Blog.
- The Apocalypse gains +5tf, +1000mw and +1500 capacitor capacity. The capacitor capacity ship bonus has been replaced by a 7.5% bonus to large energy turret optimal range per Amarr Battleship skill level.
- The Omen and Zealot now have 5 turret slots (+1 turret).
- The Moa and Eagle now have 5 turret slots (+1 turret).
- The Ferox now has 6 turret slots (+1 turret) and 1075mw (+75mw).
- The Raptor now has 3 turret slots (+1 turret) and loses 4mw.
- Jump freighters skill now adds 5% agility instead of 5% velocity per level.
- Jump freighter bonus to hull hit points has been extended to also add the same bonus to armor and shield.
- Jump freighter base cargo capacity has been increased by 25%.
- Error in which a ship would be left in space even after it was destroyed has been corrected.
Modules
- "'Protest' Large Armor Repairer" can now be seen in contracts and will now auto link in the chat window.
- Adjusted the meta level of Co-Processors to better reflect the CPU bonus given.
- "Capacitor Flux Coil II" is now listed as Meta Group "Tech II".
- Three "Guristas" items have had their names fixed, they are no longer named "Gurista".
- The Warp disruption field generator no longer remains active while the heavy interdictor is cloaked.
- Shield Hardener descriptions now acknowledge there is a stacking penalty.
- The description of tracking enhancers has been fixed: the reference to scripts has been removed.
- The "Deep Core Miner II" model is now correctly displayed on the ship model.
- The description of the "Covert Jump Portal Generator I" have been fixed. It is now correctly stating "designed to allow a black ops vessel" instead of "designed to allow a capital vessel".
- The mass of "Syndicate 100mm Reinforced Steel Plates" has been reduced from 225,000 kg to 22,500 kg.
- Tracking disruptor modules and drones now affect falloff in addition to optimal range.
- You will now get a warning when trying to repair a module if you have insufficient funds to do so.
- It is now possible to invent the module "Medium Energy Transfer Array II".
- Locking behavior when using the Survey Scanner has been fixed.
- The Tech II small and the medium hull repairer are now listed on the variations tab of the respective T1 hull repairer.
- Modules will no longer turn green while being deactivated.
- Faction, officer and deadspace shield amplifiers have been rebalanced.
Rigs
- Warp Core Optimizer rigs: warp capacitor need reduction increased to -40% for tech 1 and -50% for tech 2
- Energy and Hybrid Discharge Elutriation rigs: capacitor need reduction increased to -20% for tech 1 and -25% for tech 2
- Ionic Field Projector rigs: max targeting range increased to +25% for tech 1 and +30% for tech 2
Weapons and Ammunition
- Undamaged mining crystals will now automatically stack when unloaded from mining lasers.
- Smartbombs will now damage Starbase structures outside of the shield.
- Grammatical errors have been fixed in the descriptions of multiple torpedoes, missiles, and rockets.
- When changing charges, if there is insufficient cargo space for the unloaded charges, the charges will remain in the turret and will not disappear.
- Torpedoes were exploding if they could not hit their target, they should now only explode if they actually hit a target.
- T2 assault missiles now have the same hit points as their T1 counterparts.
- Typographical error in Sisters Observatory probe description has been fixed.
Drones
- The drone overview will now close correctly if drones are removed from the drone bay at a Starbase or Carrier.
- A pilot attempting to scoop drones in their control with a full drone bay will now be presented with an error message.
- Drones will now have 100% shields when undocking from a station.
- Attacking an innocent target using the engage target shortcut for drones will cause the "do you want to proceed with this dangerous act" warning to pop up if it has not already been disabled by the player.
- Fixed a typographical error in error message "you don't control this drone".
- Drones have been issued a memory upgrade, and will no longer forget what their 'engage' target was after 60 seconds.
- Drones will no longer sometimes shoot the ship that they were sent to guard.
- The damage values for the ‘Integrated’ and ‘Augmented’ Hornet and Hobgoblin drones were changed to be more in-line with other Gallente drones.
- If a drone is destroyed whilst in the process of being delegated, it will no longer throw an exception
- Drones will now correctly aggress sentry guns located in missions.
- Mining drones have gained some more shield, armor and hull hitpoints.
NPCs
- Dungeon NPCs are now able to react based on your standing towards them.
- Bounty Hunter ‘Ikarus’ hadn’t gotten the memo saying that he was supposed to use a cruiser instead of a frigate. This has been fixed.
- “Outpost Defender Fighter” was masquerading as a civilian, causing pop-up’s for pilots attempting to shoot it. The CONCORD database has been updated to reflect its hostile status.
- Fixed typographical error in description of "Mercenary Wingman"
- A typographical error has been fixed in the description of the Blood Raider faction.
- Adjusted the power and number of the NPCs in the mission “New Frontiers – the Unveiling (4 of 7)” to make it more on par with other level 3 missions.
- NPC's in the level one mission Furrier Fiasco Environmental Terrorists should now be Serpentis.
- Fixed description on Habitation Residential LCO Structure.
Agents and Missions
- Grammatical errors have been fixed in the ‘Mul-Zatah’ complex.
- Bounties have been removed from structures owned by the four Empires.
- Grammatical errors in the description of the mission ‘Pirate Intrusion’ have been corrected.
- Changes were made to loot tables for certain hacking containers.
- Some Sansha mission structures have been renamed.
- Attack of the Drones lvl4 mission dungeon will no longer trap people in the scenery upon warp in.
- Fixed an entity in “Rogue Drone Harassment” that could cause the mission to become stuck.
- Sansha´s Nation - "The Blockade" mission no longer refers to DED as pirates.
- Amarr cosmos agents now offer 2-run Apocalypse Navy Issue Blueprint copies (as opposed to 1 run previously).
- The message agents give when accepting the mission Pot and Kettle - Seek And Destroy (4 of 5) will now be correct.
- The mission Soft Drink Wars should no longer cause standing loss towards the faction the mission is being run for.
- The mission items Chartreuse Cytoserocin and Gamboge Cytoserocin have been published to enable mission triggers to work properly in some missions.
- The “Like drones to a cloud“ mission has been fixed, it now no longer registers as completed too early.
- The mission "An ancient roster" was missing a description on how to finish the mission, this has now been fixed.
- The necessary Communications Log to the mission In the Shadow of War 4 of 5 has been added; it is now able to be completed.
- "Corporate Records" acceleration gates now accept tech2 frigates and interdictors.
- The mission details for the mission "Get the Relic" will now include the mission objective text.
- Fixed a minor typographical error in the mission description for "Lost Records"
- The mission Ice Installation took roughly 10 minutes to become completed after the last objective was finished, it should now complete immediately after the last objective is finished.
- Several missions have been fixed to spawn correctly.
- The Pot and Kettle (1 of 5) mission will now correctly update its objectives as they are completed.
- Corrected an error in the mission description of "For the Troops - Food for Fun (1 of 3)".
- In the mission For the Honor of Rouvenor replaced the Minmatar Thief text with Caldari Terrorist as it should be.
- Fixed the restriction for the mission ´Regional Stability - Restoring Peace (4 of 4)´ it’s now possible to enter the encounter with an assault frigate.
- Agent conversations will no longer become blank when merged with mission details window.
- Flame of Peace - Chosen (4 of 4) acceleration gate will now accept assault frigates.
- Fixed an error in mission text of "For the Birds".
- During the mission “For Justice” the message in local is now sent from an “Amarrian spy,” instead a “Minmatar Terrorist.”
- Fixed a problem in the mission “Lost Records”; the Federal Court Records will now be removed by the agent when the mission is completed.
- The agent that gives the first mission of the "In the Shadow of War" sequence has revised their briefing to eliminate confusion.
- An issue which caused mission briefings to be listed twice in some cases has been fixed.
- A typographical error has been corrected in the briefing of the mission “Amarrian Tyrants”.
- The "Attacking a lawful citizen" message should no longer pop up in level 5 missions.
- The gate in "Unknown Complex" has been fixed to not need the key item from every single member of the gang.
- The Angel Watch dungeon has been renamed to Angel Haven.
- Gave the rogue drones in the mission Drone Detritus the AI Core they were supposed to have.
- Fixed Pirate Invasion lvl4, the NPCs don’t leave the grid anymore.
- A typographical error in a broadcast message in the mission The Heir's Favorite Slave has been corrected.
- Typographical error has been corrected in the description of Nugoeihuvi Station Schematics.
Exploration and Deadspace
- Some COSMOS missions had a beacon that showed up in the overview, this has now been corrected.
- When scanning for exploration sites with the map open, the labels will now be correctly displayed when warping to the site’s location.
- Some Serpentis deep space hacking sites had containers that where empty most of the time, that has now been fixed.
- The signature of some Serpentis Hideaway encounters has been corrected to be a Cosmic Anomaly.
Manufacturing and Blueprints
- Blueprint grouping has been changed and now appears properly in the UI.
- The module 'Saddle' Small Capacitor Booster I Blueprint has been altered to be in line with other storyline modules of its type and is now available to the contract system.
- The max run attribute on backup array modules as well as the expanded cargo hold blueprint have been changed to 300.
- Some data miner blueprints were in the wrong market group, now they are in the right group.
- The Copy/Material Efficiency/Production Efficiency time on Miner II BPO has been reduced to be in line with other T2 BPOs
- Manufacturing statistics of the Remote ECM Burst I BPO have been changed to reflect those of similar capital class BPO’s.
- Bonuses given by the low-grade Ore implant set have been corrected.
- The Rorqual Blueprint ME and Copy research times have been halved.
- The Medium Energy Transfer Array I Blueprint has had its production limit reduced from 1000 to 300.
- Jump Freighter invention now has the chance of returning blueprints with higher numbers of runs.
- The ship blueprints for the Probe, tormentor and hoarder have had their invention materials attributes removed since they could not have ever been invented.
- The skill requirements for the Caldari Navy Cruise Missile Launcher Blueprint, has been corrected to be Mechanical Engineering 1 instead of Cruise Missiles 1.
- Adjusted the materials needed to manufacture tech 2 drones to be consistent with their tech 1 variants.
Science and Industry
- Multiple players mining the same asteroid will now all receive notification when the asteroid is depleted.
- Fixed a typographical error in the job installation “Accept Quote” window.
- An exception that popped up when reprocessing items has been fixed.
- Fixed the tractor beams to help them bring cans a little closer.
- Fixed incorrect message in local when harvesting a Lime Cytocerocin gas cloud.
- You can now split stacks of Nanite repair paste. Previously, if the stack was partially used for a repair you would not be able to split them.
- The description of "Flawed Jaspet" has been corrected to indicate that it refines to less minerals than regular Jaspet.
- Nanite Repair Paste should no longer disappear if put in a ships corporate hangar.
- A client exception that occurred when changing assembly lines while installing a manufacturing job has been corrected.
Market and Contracts
- Alt Tabbing will no longer cause issues with aspects of the contracts window.
- You no longer are able to select your active ship when creating a contract.
- You can now save settings in the advanced buy/sell menus. A buy/sell transaction needs to be performed before the settings are retained.
- You can drag items from one folder to another in the Quickbar.
- There are now additional settings and filters that can be used both in the Browse and the Details tab of the Market window. You can filter by skills (only items that you have the skills to use), by CPU and powergrid (only items that can be fitted on the current ship, not taking into account already fitted modules), by solar system security, buy/sell order deviation and so on.
- The Contracts that require attention link will now open the contracts tab.
- All new faction implants are now listed on the market.
- Contracts requiring your attention will now be more robust.
- An issue where the warning box for finishing the creation of a contract would default to 'no' when suppressed has been fixed.
- Contracts will now pick up the particular character you're using, and not other characters on the same account, when searching for 'My Contracts'.
- The message that is displayed in the market when a search for an item fails is now more descriptive.
- The shift-selection when selecting items for contracts now works properly.
- It is no longer possible to set a courier contract to unreachable solar systems.
- The "view" filter options now appear in the contracts window properly.
- Storyline Ballistic Controls can now be seen in the contract system.
- Faction F.O.F. missiles can now be traded in contracts like other types of faction ammo.
- The Contracts Start Page text links are now working properly.
Player Owned Structures, Outposts and Stations
- A structure will no longer switch into a uncontrollable state if the control tower goes offline while the structure is being brought online.
- The Starbase interface will now check correctly if there is already a corporation hangar window open and will not open multiple tabs for the same window any more.
- A pod leaving a ship will no longer cause the failure of a ship maintenance array to store the ship.
- The non-functioning option "Attack if standing is dropping" in the control tower manage window has been removed.
- Strontium fuel bar in the manage windows of control towers will now correspond to the percentage of the strontium bay's cargo usage.
- Outpost name changes now show up in the right click menu after the name change instead of after the next down time.
- Grammatical errors have been fixed in all Minmatar control towers.
- It is now possible to move ships from ship assembly arrays to ship maintenance arrays and back, if both structures are in range.
- Fixed an issue where Mobile Labs could not be accessed after the tower went offline.
- The docking range on one of the Gallente stations has been corrected.
- POS batteries will no longer engage targets that move within the force field.
- You can no longer launch Warp Disrupt Probes or use Heavy Interdictor Warp Disruptor Field Generators while inside a POS force field.
- An issue where the Control tower would shoot back even if no aggression boxes were ticked, has been fixed.
- Renaming a Reactor Array should no longer break all linked structures.
- Shields and armor on Mobile Laboratories have been boosted, so they are in line with other industrial structures.
- A typographical error in the Mobile Lab and Advanced Mobile Lab attributes list has been fixed.
- A client side exception that popped up when Control Tower sentry guns shot at characters has been fixed.
- A warning about not having the star base equipment configure role upon adding items to a container in space will no longer appear if you have the star base equipment configure role.
- A bug that prevented opening the outpost management window has been fixed.
Graphics General
- An issue with the graphical rendering of planet edges has been fixed.
- Smartbomb graphics effect will now be as large as the range attribute on the smartbomb being used.
- A locator pairing issue that caused the strip miner effects on Hulks to be displayed incorrectly in the Classic client has been resolved.
- Engine flame effects are now always displayed when the ship is in warp.
- The graphics for the Covert Jump Portal Generator and Covert Jump Drive were not very covert looking, now they are.
- Towers that run out of fuel while being brought online no longer display the force field bubble.
- You may no longer select a resolution lower than 1024 x 768 px.
- An issue has been corrected with the warp tunnel effect when using the system map.
- Warp tunnel will no longer appear before the ship has actually entered warp.
- Fixed a case where panning the camera when right-clicking would result in the cursor becoming stuck.
- Fixed a gas silo model that was appearing in some missions without its texture.
- A graphical issue with zooming in and out while centering the camera on small asteroids has been fixed.
- A mystery star that appeared in all solar systems, brighter than all others has disappeared.
Classic Graphics Content
- An error in the Classic Graphics Content caused the Damnation to display only one fitted turret while docked. This has been resolved.
- It is no longer possible to upgrade an out of date Classic Graphics Content with the Premium Graphics Content.
- Ship models are now shown correctly when the ‘station environment’ is disabled in the Classic Graphics Content.
- Some of the larger ships that can dock (eg the Naglfar) will no longer appear to be passing through station geometry.
- The lights in the Amarr station have been turned up, making the ships look much brighter.
Premium Graphics Content
- The graphic for Ice Harvesters and Strip Miners is now showing the correct effect.
- In the Premium Graphics Content, mining lasers now fire throughout the activation cycle instead of just at activation.
- You will no longer get "speed lines" when looking at an object that is not moving.
- Running Premium Graphics Content on certain video cards will no longer cause graphical artifacts.
- The harbinger no longer has lights floating in space around it
- Amarr docking bay has had its textures improved
- Effects on/off setting button is now working as intended.
- The additional thrusters of the Ishtar have now engine tails in the Premium Graphics Content.
- Players are now able to see the background on the character selection screen when bloom is enabled.
- All the engines on the Impel will now produce exhaust flames.
- Some of the struts on the Cerberus were transparent. This has been corrected. Spiky Cerberus is now.
- The Keres was having some issues with its shadow map. This has been corrected.
- The Hound has had its broken textures corrected.
- The glow maps on some ships were not bright enough and have been slightly increased. Affected ships: Charon, Chimera, Harbinger, Hel, Hoarder, Impel, Leviathan, Naglfar, Ragnarok, Rhea, Wyvern
- The glow maps on some ships were too bright and have been reduced somewhat. Affected ships: Anathema, Buzzard, Griffin, Hawk, Kestrel, Malediction, Sentinel
- Fixed the Bustard icon, it wasn’t showing the whole ship.
- Premium: The graphic animation for the Aurora Ominae has been fixed.
- Broken light bulbs on the Megathron have been replaced. All blinking lights now report as working correctly.
- Extra thruster trails on the Merlin have been removed.
- The white patches on the Mammoth model have been fixed.
- Concord Starbase stations now have a station interior.
- The camera drones have had their schematics updated for the Merlin and they will now correctly show the positioning of guide lights on the ships chassis.
- Fixed graphical glitch in Trinity Premium where the firing animation of drones would appear from the controlling ship.
- A graphic issue that caused the background to flicker while running two premium clients simultaneously has been fixed.
- Amarr technicians have fixed the paint job on the Heretic.
- A fix was made to the premium client in an attempt to reduce flickering in missions with large concentrations of NPC's
- The Eris is no longer missing its search light texture.
- The Advanced Camera option is now working correctly with Premium Graphics Content.
- Gallente stargates now display the jump animation in the Premium Graphics Content.
- The Purifier will now be displayed in the station hangar view when activated.
- The Abaddon’s engines should now be all present and correct.
- The Vigilant's texture has been changed to make it more distinctive from the Thorax.
- A graphics issue with the Premium Graphics Content with missile launchers texture on the Eris model has been fixed.
- The Arazu was missing some of its blinking lights. The bulbs have been replaced and everything is blinking correctly now.
- The Purifier was missing 2 engines. The thief has been located and the missing engines returned.
- The color of the Paladin has been tweaked to be closer in color with the other Carthum Ships.
User Interface
- Self Invite Fleets
- It is now possible to allow people to invite themselves to your fleet. The fleet boss can put the fleet into self-invite mode for his corporation or alliance. Anyone in the fleet will then be able to right click on his entry in a chat window to post the invitation into that channel. This feature is very convenient to quickly set up fleets.
- Overview Tabs and Bracket Filters
- It is now possible to apply the same settings that are available to overview to inflight brackets (brackets are the icons that appear over items in space).
- It is now possible to assign overview and bracket settings to tabs in the overview window which allow fast switching between different overview and brackets setting profiles.
- A new tab can be generated by right clicking a existing tab and selecting the Add Tab option or by using the Overview Tabs option in the Overview Settings. To create a bracket filter you create a Overview Settings profile with the icons you want to see in space and assign it to an Overview Tab as a Bracket Filter.
- In order to quickly show all brackets you can use the default key combination alt-z which toggles all brackets on and off. The alt key no longer shows all brackets.
- Electronic Warfare Effects shown in Overview
- You can now see all hostile Electronic Warfare Effects from other players or NPCs against your ship in the Overview (if the enemy ship appears on your overview).
- You can turn off showing these indicators in the Overview Settings, each Electronic Warfare Effect can be toggled.
- Overview: Lag caused by opening cans has been reduced.
- The solar system map will no longer flash up when jumping between systems.
- Selecting multiple items in the scanner window will no longer give an error.
- The orbit station option in the esc menu has been fixed.
- The directional scanner angle slider is no longer set to 5 degrees when opening the directional scanner window.
- The Log window will now keep working even after filling up the 100/1000/10000 row limit set by players.
- The Solar System info will no longer be stuck in the top left corner after coming out of Solar System map view.
- Some EVE Voice errors were not being displayed in the UI, making troubleshooting difficult. This has been fixed.
- Premium Graphics Content: A defect where some exceptions were thrown at login screen has been fixed.
- Classic Graphics Content: An error prevented the player from right clicking on their ship in the station. This has been resolved.
- Premium Graphics Content: The star map will no longer be grayed out when the “no region names” options has selected. This was an issue with HDR and has been resolved.
- The Star map buttons do not overlap the overview anymore in cases where the overview is aligned to the top right.
- Resolved an issue where it was not always possible to right click a ship in station to access the ship menu.
- All buttons accessible from the NeoCom (with the exception of Logs, Calculator, Notes and Help) will now display a welcome page listing knowledgebase articles, tutorials and other helpful information related to the feature. Welcome pages can be set to not show again individually by ticking the “Do not show again” option, or globally from the ESC menu. Welcome pages are also available when opening station services. Welcome pages can be opened at any time by pressing the “?” symbol in the upper right corner of the window.
- You will now be shown who is warp scrambling or jamming you in the overview.
- A spelling error in the fittings window has been fixed.
- You can now drag and drop from the Assets window.
- The Selected Item Overview will no longer display interactive buttons and the 'No Item Selected' text at the same time.
- There is no longer an error when copying a bookmark from your hangar to the People and Places window.
- Using search type "alliance short" in people and places will now work correctly for alliances with longer ticker names.
- Merging ships and items windows will no longer result in those windows being blank.
- In People and Places, corporation member details, ”member last online” should now update correctly.
- Windows that where closed while collapsed will now be expanded next time they are opened.
- The "Would you like to restart the client" box, will no longer show up every time you close the ESC menu after choosing ‘No’ to that question.
- A case where it was not possible to open the Neocom when it was set to auto hide has been resolved.
- The pause button in the jukebox no longer acts as a stop button.
- Classic Graphics Content: Buttons now highlight when you move the mouse over them in the settings window.
- The correct tabs are now to be shown in “show info” windows on characters and corporations after having browsed between the two.
- A typographical error has been fixed in the Target Origin right click menu.
- The Items and Ships windows will now remember their sizes and open/closed states properly.
- An issue where merged Neocom windows would not restore from minimize has been fixed.
- The EVE-Voice mute option has been fixed.
- Previously, if players had EVE-voice disabled and tried to join the fleet channel, the error message directed them to the Eve-Online website. Now it directs players to the settings options in the ESC menu.
- Windows will no longer shift size and placement when an adjacent window is snapped to the bottom of the screen.
- You will no longer be able to see EVE Voice settings if you are not logged in nor have EVE Voice disabled.
- A defect where the microphone icon moves to wing from squad in fleet dropdown when fleet channel is muted has been fixed.
- An issue with using a shortcut to close the cargo bay also closing all windows stacked with the cargo bay window has been resolved.
- An issue with resizing character info display in the bounty office causing the bounty window to freeze up has been resolved.
EVE Mail and Chat
- Unblocking a character no longer adds that character to your buddy list.
- The typographical error in the podkill notification where the clone was assigned to a station with disabled medical services has been fixed.
- The wording in the ‘Failure to purchase’ notice has been improved.
- When a station is auto-linked in chat, it will now have the appropriate picture in the info window. It previously showed only Amarr stations in the info window.
- A client exception that popped up when closing an EVE mail message is now fixed.
- Chat channels will now remain in the same position when changing systems or logging out.
- A rare issue where deleting chat channels would fail silently has been fixed.
- The chat channel scroll list will no longer suddenly extend beyond the amount of people in the chat channel.
- Corporate applications now show the message from the applicant.
Kill Mail
- Attackers shooting the victim’s drones should now appear on the kill mail.
- Kill mails will no longer list the ship owning fighters if the fighters have been assigned to another ship. The ship with fighters assigned to it will be displayed in the kill mail instead.
Transgaming
- People using SuSe can now use the Widescreen option under the graphics menu.
- Small graphical issue with the fitting screen for the Mac and Linux client has been corrected.
- Some crash issues in Mac and Linux clients have been fixed.
- Fixed issue where loading multiple portraits simultaneously can crash the client
- The new icon backgrounds now render correctly.
- In game Portraits in Mac and Linux clients should now render correctly.
- For further graphical changes please check Graphics General and Classic Graphics Content.
German
- A spelling error was corrected in German in the space tutorial.
- Mission details will now all be in German in an EVE client set to use the German language.
- Having nothing selected in the overview while running the client in German did not display the message saying you have nothing selected, that has now been fixed.
Corporation and Alliance
- Corporation advertisements now display the Corporation logo.
- Some Alliance logos have been fixed
- Error has been corrected that would have kept a newly created Corporation advertisement from being viewable until after a restart.
- New Alliance logos were added.
- The cost of Corporation recruitment adverts is now displayed on the confirmation page of advert creation.
- Corporation members with a grantable role can now correctly see the ‘Find By Role’ and ‘Role management’ tabs in the Corporation window.
- A grammatical error has been fixed in the Declare War confirmation window.
- An exception that sometimes occurred when accepting a new member into a Corporation has been fixed.
Miscellaneous
- Optional Upgrade System
- Light-weight optional upgrades can now be applied to your client periodically should the need arise.
- You will have the option to install these upgrades if you feel they are beneficial and they will never be installed without your permission.
- You can show your Character Name in the EVE Online window header. You can enable this though the General Settings in the ESC Menu.
- The EVE client now communicates to the Xfire chat client how many EVE players are online.
- EVE Voice prioritization
- When using EVE Voice in fleets you can now turn on voice prioritization, which will lower all sound coming from fleet channels beneath the channel with higher priority.
- The channel with the highest priority is the Fleet Channel and the channel with the lowest priority is the Squad Channel.
- Battle music will now correctly play when using dungeon acceleration gates that are configured to start battle music.
- Attempting to ctrl+c copy without anything highlighted will no longer copy a null value.
- A player will no longer receive an error if he is in the same system as an outpost that has been renamed.
- The description of Glazed Hedbergite has been improved.
- To bring equality to the world, if your character is female then you will now have a female corpse when podkilled.
- We've made some changes to the locations that are allowed for installing the client using the packaged installer.
- The directory the client hotfix patch is stored in now displays the full path of the client combined with the server it is connecting to.
- When an expired user tries to connect to Tranquility, the popup stating that the account is disabled will now state the reason being expired instead of stating no reason at all.
- A client hang on startup issue has been resolved.
- The Media Center in Windows Vista is now restored if it is used to launch a corrupt EVE client.
- A spelling error has been corrected in "Access Denied" pop up messages.
- Rare client crashes, when fonts were not setting up correctly have been resolved.
- Non-English characters in the folder path may cause a patch to fail. The solution to this is addressed in the following knowledgebase article: http://support.eve-online.com/Pages/KB/Article.aspx?id=432
- An issue where the sound of the engine wasn't played, has been fixed.
- The sound of your ship turning should now play properly in the Trinity client.
- The boot.ini file in the client root directory has been renamed to start.ini.
- The issue in which the mouse cursor becomes invisible after minimizing and then restoring the EVE client has been resolved.
- Auto Completion
- Most text fields now have a cached auto complete feature. It remembers your searches for those text fields and gives you matching previous inputs.
- The LP store now automatically reloads when the filters are changed.
Exploit Fixes
- An exploit where players could cause players to become flagged as a thief without a warning has been fixed.
- An item duplication exploit has been fixed.
- Jumping a ship to the inside of a Control Tower force field will now cause the ship to be pushed outside the force field.
- Its not anymore possible to specify 0-runs for a Blueprint copy job and to run a invention job with a 0-run Blueprint copy.
- Pilots can no longer have multiple overlapping scan probes scanning simultaneously.
- It is no longer possible to open the corporate hangar of non-corporation member’s ship unless the two players are in the same fleet.
- A server side exception caused by using EWAR modules on NPC's has been resolved.
- Fixed a server side error that could occur when loading Strontium into the Strontium bay of a tower.
- A server side exception caused by Cynosural Generator Arrays has been corrected.
Fixes posted after patch deployment
- The data core requirements for Mobile Warp Disruptor invention have been corrected.
- A number of modules had their correct volume restored:
- Large EMP Smartbomb I: 150m3 -> 50m3
- Large Plasma Smartbomb I: 150m3 -> 50m3
- Large Proton Smartbomb I: 150m3 -> 50m3
- Energized Adaptive Nano Membrane I: 100m3 -> 25m3
- 250mm Railgun I: 50m3 -> 25m3
- Small Hull Repairer I: 100m3 -> 12.5m3
- Heavy Neutron Blaster I: 100m3 -> 25m3
- 800mm Steel Plates I: 100m3 -> 50m3
- 10mn Afterburner I: 100m3 -> 25m3
- Heavy Beam Laser I: 100m3 -> 25m3
- Heavy Pulse Laser I: 100m3 -> 25m3
- The material gained from recycling Glossy Compound has been changed.
- Compressed Blue Ice volume has been corrected to 100 m3 instead of 1000.
- The price of the siege and triage module blueprints have been increased to their correct amounts.
- The price of the efficient equipment assembly array has been decreased.
Trinity 1.1.0-1 Server-side changes deployed 12 March 2008
- Open fleets for alliance will no more let anyone in any alliance join.
Trinity 1.1.0-2 Server-side changes deployed 13 March 2008
- Database updates for an upcoming marketing campaign.
Trinity 1.1.0-3 Server-side changes deployed 14 March 2008
- Fixing a number of new player tutorial missions.
Trinity 1.1.0-4 Server-side changes deployed 17 March 2008
- Fixing random node deaths occurring after the Trinity 1.1 deployment. It turns out that the drones were attempting to achieve sentience.
Trinity 1.1.0-5 Server-side changes deployed 18 March 2008
- Several server side updates and internal fixes.
- Enhancements to the database update system.
Trinity 1.1.0-6 Server-side changes deployed 19 March 2008
- Fixed an inconsistency in the Expanded Cargohold II Blueprint.
Trinity 1.1.0-7 Server-side changes deployed 2 April 2008
- Fixed refinery arrays now correctly output materials regardless of player location.
- IA has investigated the CONCORD officers in Ourapheh and arrested those taking bribes. CONCORD now correctly responds to acts of aggression in the Ourapheh system.
Trinity 1.1.0-8 Server-side changes deployed 10 April 2008
- Various fixes to web sites and forums.
¤ Patch 49137 to 49635 addresses Patch Notes for Trinity 1.0.3
Trinity 1.0.3 Patch Notes, released 20 February 2008
- An issue has been resolved which caused some clients not to be able to connect due to an Incompatible Protocol error.
Trinity 1.0.3-1 Server-side change deployed 26 February 2008
- Server side changes to gather cluster information.
Trinity 1.0.3-2 Server-side change deployed 28 February 2008
- Game Master tools for the 5th Alliance Tournament.
Trinity 1.0.3-3 Server-side changes deployed 4 March 2008
Fixes
- The way the jump beacon service loads has been modified in order to prevent a recent situation where some systems would stop loading.
Exploit Fixes
- Fixed a method of duplicating items.
- Modifying the way contract information is displayed to prevent people from viewing the contents of courier contracts.
¤ Patch 45943 to 49137 addresses Patch Notes for Trinity 1.0.2
Trinity 1.0.2 Patch Notes, released 19 February 2008
Client fixes
- An issue which caused some users to be unable to type their username and password in the login window has been fixed.
¤ Patch 45018 to 45943 addresses Patch Notes for Trinity 1.0.1
Trinity 1.0.1 Patch Notes, released 18 December 2007
Linux and Mac Client
- General stability fixes for both Mac and Linux clients have been added.
- An issue where closing the Mac EVE client would cause a lockup has been fixed.
- The Mac client will now use the current OS resolution as a default rather than the hard coded settings.
- Windows should no longer turn inside out.
- Mac client users can now use Ctrl+C and Ctrl+V to copy and paste both in-game and desktop.
- EVE Voice should now work under Mac OS Leopard. Now ransomers can hear their victims sing "Dancing Queen".
- Some missing Unicode clipboard formats have been added.
NPE & Tutorials
- The drones tutorial no longer blanks out when the starmap is open nor will it lock up in certain circumstances.
- The tutorial window will no longer disappear if the screen size is decreased.
- Containers in tutorial dungeons have been fixed to be usable by characters going through the tutorial.
- Under certain rare circumstances, new characters would be thrown in the trash when entering the game in-station. This has been resolved in a hotfix earlier.
Skills and Implants
- The Nanite Operation skill has been fixed.
- A rare case where a jump clone would lose its implants after a jump has been resolved in a hotfix earlier.
Drones
- Drones no longer instantly recharge their shields when recalled to the drone bay.
NPCs
- NPCs have been ordered to cease their attacks on secure containers in space. This issue was hotfixed earlier.
- NPC bounties will now be processed correctly at downtime.
Missions
- Activities performed by drones now count towards determining whether a mission is complete - specifically, using mining drones would prevent mining missions from completing properly.
- The issues with the mission Pot and Kettle - Seek and Destroy (4 of 5) have been resolved.
- Objectives for the mission In the Shadow of War (1 of 5) have been clarified.
- Security agents are no longer giving out mining missions. No more milk runs!
Science and Industry
- Combat Recon ships can be manufactured once again.
Starbases
- A number of hotfixes have been applied since Trinity's deployment to resolve numerous issues with starbases and their shields.
- Launching a jump bridge array no longer locks the Premium Graphics Content client up.
- The name change of the reactor arrays that occured in the Trinity release broke all existing connected Starbase structures. This was resolved as part of a hotfix.
- The cause of the starbase shield reset at downtime has been found and resolved as part of a hotfix.
- An error that was preventing the Cynosural System Jammer from operating correctly has been resolved as part of a hotfix.
- Damaged control towers will no longer cause problems with the loading of a Starbase while the solarsystem is loading. This was resolved in a hotfix earlier.
- A situation where modules requiring a specific sovereignty level would break a starbase on system load has been resolved as part of a hotfix.
- An issue with jump bridges not working for non-corporation members has been identified and resolved.
Corporations & Alliances
- Corporation mails are no longer sent to all members with a title.
- A major issue with the corporation registry has been fixed.
Killmails
- An exception that would prevent kill details from showing up has been fixed.
- A bug where NPC data would overwrite a player's entry in the kill database has been fixed.
Star Map
- Star Map is no longer grayed out when no region names have been selected in Labels.
- An issue preventing the Star Map from displaying properly after viewing solar system map has been resolved.
Other
- Numerous server-side errors have been resolved. These will have no visible in game effect, but server-side performance has improved.
- Extraneous bulkdata should no longer be downloaded when logging into EVE. This should decrease login time.
- The login screen should no longer be spammed with error messages.
- Account names and installation folders with Unicode characters are now fully supported.
- An exception thrown by the In-Game Browser has been fixed.
- Nanite repair paste can now be stored in all hangar divisions, not just the first.
- The new gas cloud resources can now be seen on the market.
- Overview behavior while minimized has been optimized.
- The displayed log entries for derived standing changes were incorrect. This issue has been fixed moving forward. The dervied standings themselves were correctly calculated.
- The locked targets display origin point will no longer be hidden under the Neocom in certain circumstances.
- The undocking point for certain stations has been moved so that undocking ships remaining within the docking perimeter.
- An error with loyalty point processing has been fixed.
- The region names approved for the recently open "drone regions" have been added to the starmap.
- Leaving voice on in a channel now shows properly on other player's clients.
- Selected items are again added into the contract selection when a contract is started through a right click on one of the selected items.
- A number of server log issues have been resolved. The server log should no longer be spammed with error entries.
- A large number of sound issues have been resolved.
- Sounds that error out and do not replay until a client reboot have been resolved.
- Non-English characters in certain circumstances would create petition issues. This has been resolved.
Settings
- The graphics cache setting has been added to the classic client.
- An error in the "Restart after changing graphics settings" window has been fixed.
- The "Sun is occluded by ships" option now applies to items on the login screen.
Graphics
- LOD processing for shadows has been improved.
- The drone interface window will no longer disappear when drones are launched.
- An issue causing the character selection screen would shift to blue has been resolved.
- Rendering of blueprint icons has been fixed.
- A problem where ship icons would be re-rendered an unnecessary number of times has been resolved.
- Certain cloaked ships now display properly on the cloaked player's client.
- The Minmatar have repaired the plasma routing on their military and mining stations.
- A glowing problem with the Tribal Issue Tempest has been fixed.
- The Light Electron Blaster II now has the correct model in the premium client.
- Lasers no longer have strange interactions with glass surfaces when bloom is enabled.
- NPCs now leave thruster trails.
- Capture Portrait works correctly again.
- Several issues with display and animation of mining lasers and strip miners have been fixed.
- The cloaking effect in the Premium Graphics Content client has been changed. The effect has less Strobing™ and more Throbbing™.
- Sentry Drone models are no longer Missing In Action.
- Gallente ship models have been touched up with darker colors and shinier metal surfaces.
- Bloom state leakage should no longer occur, especially on the log-in screen.
- GMs are able to make adjust wallet balances as needed. This was fixed in a hotfix earlier.
- The API access to data has been optimized in a special release.
Patching
- A warning indicating that a DirectX file was not installed because of user privileges has been added.
- The content patch from classic to premium should now check to ensure sufficient hard drive space before installing.
- The premium content upgrade will now warn that it is about to close EVE before it starts the process.
Exploit Fixes
- Contracts for ships with modules fitted will no longer cause a ship to be unable to undock.
- Customs officials have resumed issuing fines and confiscating illegal cargo.
Please note: No Windows system files were harmed during the creation or deployment of this patch.
Trinity 1.0.1-1 Server-side changes deployed 9 January 2008
- An issue causing the random unlinking of jump arrays after downtimes has been resolved.
- The issue causing situations where starbases would starting up with only 50% shields has been resolved.
- In rare situations, an issue would cause starbases to not work properly after system startup. This has been resolved.
- Some pre-Trinity release Rorquals were not upgraded to 4 production lines. This has been resolved.
- Some R&D agent missions were not working properly due to a server-side error. This error has been resolved.
Trinity 1.0.1-2 Server-side changes deployed 15 January 2008
- Fixed an exploit that could cause a node to crash.
- Fixed an exploit that would allow people to view the contents of a courier mission package prior to accepting.
Trinity 1.0.1-3 Server-side changes deployed 16 January 2008
Trinity 1.0.1-4 Client-side changes deployed 17 January 2008
- This client-side change was revoked.
Trinity 1.0.1-5 Server-side changes deployed 24 January 2008
- Control tower shields will no longer drop to 50% after downtime.
- It is no longer possible to either create 0-run BPCs through blueprint copying nor to invent from 0-run BPCs.
- Fixes to derived standings logs.
Trinity 1.0.1-5.1 Server-side change deployed 30 January 2008
- Moving Nanite Repair Paste into any Capital Ship Corporate hangar division EXCEPT division 1 caused the Paste to simply vanish. This issue has been resolved.
Trinity 1.0.1-5.2 Server-side change deployed 6 February 2008
- Ships have been unfitted based in changes done in the Trinity expansion in December. For more details please see this news item.
¤ Patch 45017 to 45018 addresses EVE: Trinity Features, Improvements and Balance Changes
EVE Online is a massively multiplayer game where tens of thousands work, compete, play and fight in a dark and dangerous sci-fi world. It's a beautiful place, and is about to become absolutely gorgeous.
5 December marks the deployment date of the EVE: Trinity expansion. This constitutes a massive change in the world of EVE; not only is the expansion packed with new features, but it also includes a graphics update of gargantuan proportions. Every ship, station and stargate has been completely overhauled from start to finish, resulting in an amazing splendor of spacefaring sights. It really has to be seen to be believed, and once Trinity arrives and you log on to EVE, we're convinced that you will never look back.
Want to take a look? We have two trailers you can preview, a 102M HD1080p EVE: Trinity Trailer and the smaller 64M HD720p EVE: Trinity Trailer.
The main feature of our Trinity expansion is the total overhaul of our visuals, a massive task that took our talented artists and programmers 50 man-years to produce.
However, this grand conjuration of visual splendor is far from the only thing we're bringing you. Trinity includes a host of improvements that run the gamut from content to gameplay, giving you shiny new ships to play with, hundreds of new and exciting things to do with them, and a range of tweaks and fixes that make EVE even better to play than before. For an overview, visit the Trinity Features page. For all the details, read below.
The complete list of EVE: Trinity Changes and Fixes can be viewed here.
New Game Play Features
New Player Experience
Context Help
In most windows, a small question mark “?” will be visible in the top right corner. Within, players have access to knowledgebase articles based on the window they are in, or even more detailed depending on the tab, or function they are focused on.
Tip of the day
On the character selection screen, tip of the day has been placed. Filled with general know-how and tidbits that might be common knowledge to some, but breaking news to others. A tip is selected on random from the database and displayed, with options of randomizing again or flipping back and forth.
New Tutorials
With Trinity arrive 3 new tutorials, each focusing on different features. They will look at Exploration, Heat and salvaging. If you haven’t tried out said features, the tutorials will help you get started with those and teach you the basics.
Corporate Registry
With corporate registry, corporations have an easier way to advertise themselves to players in hope of recruiting. Players have an easily accessible database which they can go through to find the corporation of their dreams.
- Region wide advertisements, with no limit to number of adverts,
- Unlimited search capabilities from region to region,
- Increased visibility of all corporations wanting to heighten their corporate profile.
Tech 2 ships
Electronic Attack Ships
The electronic attack ships are essentially frigate equivalents of the combat recons. While they are somewhat lacking in EW capabilities and firepower compared to the combat recons, they should nevertheless not be under estimated. Their frigate class sensors give them first strike capability and enable them to disable enemy ships before they have a chance to lock. With the mobility of frigate hulls they are valuable assets for roaming frigate gangs.
- Sentinel (Amarr)
- Kitsune (Caldari)
- Keres (Gallente)
- Hyena (Minmatar)
Heavy interdictors
Heavy interdictors are cruiser equivalents of the destroyer based interdictors, which combine area of effect warp disruption with the tanking capabilities of Heavy Assault Ships. Rather than using warp disrupt probes, the heavy interdictors use a module, the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping (including the heavy interdictor itself). While having the warp disruption field generator on a heavily tanked ship makes it more resilient, it also comes with some drawbacks. When activated the warp disruption field generator prevents remote assistance, increases the signature radius of the ship and reduces the effectiveness of afterburners and microwarpdrives. The agility is however effectively increased: the mass of the ship and the thrust of afterburners and microwarpdrives is significantly decreased (the thrust reduction cancels out the mass reductions in terms of speed boost). This effective increase in agility means that heavy interdictors flying at high speeds will slow down very fast once the warp disruption field generator is activated.
- Devoter (Amarr)
- Onyx (Caldari)
- Phobos (Gallente)
- Broadsword (Minmatar)
Black Ops
The Black Ops specialize in infiltration and covert operation. Equipped with a jump drive, they can jump short distances past enemy blockades. Covert Ops, Stealth Bombers and Force Recons (not Combat Recons) have been upgraded to support Covert Cynosural Field Generators. These new modules are advanced Cynosural Field Generators that cannot be detected and only Black Ops can lock on to. What makes the Black Ops in particular dangerous is that they can use miniaturized jump portal generators, Covert Jump Portal Generators, to sneak allied forces behind enemy lines. However the covert jump portal technology is rather limited compared to the Titan class jump portals and require support from the ships that jump through to work correctly. Covert jump portal generators can only bridge for ships with Jump Harmonics 2 or above. The covert tech 2 ships: Covert Ops, Stealth Bombers and Force Recons have been upgraded to this end. The resource consumption on the Black Ops jump drives and the Covert Jump Portal Generator is very high, so jump fuel logistics are a concern. Fortunately the Black Ops can also use ordinary jump gates and can thus save jump fuel for when it really matters.
- Redeemer (Amarr)
- Widow (Caldari)
- Sin (Gallente)
- Panther (Minmatar)
Marauders
Marauders are heavy battleships focusing primarily on attrition and deployment for longer periods of time. While their number of hardpoints is limited to just 4, they also receive a 100% damage bonus to their primary weapon type. This has a number of advantages: the remaining high slots are available for other tasks, weapon capacitor need and munitions consumption rates are also reduced. Featuring large cargo holds they have plenty of storage for capacitor boosters or spoils of war. The sensors have been optimized for locking up to 10 targets at a time, but with sensor strengths comparable to cruisers the Marauders can be jammed quite easily if they are not hardened with ECCM.
- Paladin (Amarr)
- Golem (Caldari)
- Kronos (Gallente)
- Vargur (Minmatar)
Jump Freighters
Jump freighters are the latest generation of freighter. They are based upon their tech one counterparts but with significant enhancements. They are faster and more agile, with a larger capacitor. The main change however, is a large portion of the cargo bay has been taken over by a capital class jump drive, the same type used in carriers, dreadnaughts, motherships and titans. This means that whilst the ship has around one third of the cargo capacity, it is capable of jumping between systems without the use of stargates. These ships still retain the ability to use normal stargates, and can be constructed in high security space.
- Anshar (Gallente)
- Ark (Amarr)
- Nomad (Minmatar)
- Rhea (Caldari)
ARM Scripts
ARM Scripts are non-consumable charges that modify the attributes of the module they are installed in. They are installed/uninstalled just like loading/unloading ammo. The modules that can be scripted are listed below followed by the script names in brackets.
- Sensor boosters (Targeting Range and Scan Resolution)
- Remote sensor boosters (uses the same ARM scripts as sensor boosters)
- Remote sensor dampeners (Targeting Range Dampening and Scan Resolution Dampening)
- Tracking computers (Optimal Range and Tracking Speed)
- Tracking links (uses the same ARM scripts as tracking computers)
- Tracking disruptors (Optimal Range Disruption and Tracking Speed Disruption)
- Warp Disruption Field Generators (Focused Warp Disruption)
The scriptable modules have also been modified to accommodate the ARM scripts. In order to get the maximum benefit from e.g. a sensor booster one has to choose between boosting either targeting range or scan resolution. This applies to all the scriptable modules in general (except for the Warp Disruption Field Generator): one can get the same effect as before, but one has to choose between the two bonuses.
- Bonuses to the above scriptable modules now apply to percentage bonuses rather than multipliers
- Remote sensor dampeners have been reduced in effectiveness
- Remote sensor boosters and tracking links have had their effectiveness enhanced
- The tracking link bonuses on the Oneiros and the Scimitar have been increased to 10%
- Information Warfare Link - Electronic Superiority now has different bonuses to different type of electronic warfare:
- ECM and target painters: 2%
- Remote sensor dampeners and tracking disruptors: 1.2%
Bandwidth
Drone bandwidth is a new additional constraint on drones which limits the drones that can be deployed. Each ship has an available bandwidth for controlling drones that all deployed drones must share. Every drone has a bandwidth requirement which must be available on the controlling ship when launching the drone. Once launched, the bandwidth required by the drone is reserved for that drone and not available to other drones. Bandwidth is reclaimed once the drone returns to the drone bay or control of the drone is lost. With bandwidth the damage output from drones can be limited while still allowing for spare drones. Drone bandwidth requirements:
- light drones: 5Mbit/s
- medium drones: 10Mbit/s
- heavy drones: 25Mbit/s
Ship bandwidth:
- Frigates: 0-25Mbit/s
- Destroyers: 0-25Mbit/s
- Cruisers: 0-50Mbit/s
- Battlecruisers: 25-75Mbit/s
- Battleships: 75-125Mbit/s
Exceptions for drone ships:
- Ishkur: 25Mbit/s bandwidth, 25m3 + 5m3/level drone bay
- Vexor: 75Mbit/s bandwidth, 100m3 dronebay
- Ishtar: 125Mbit/s bandwidth, no change in dronebay
- Arbitrator, Curse, Pilgrim: 50 Mbit/s bandwidth, 150m3 dronebay
- Myrmidon: 75Mbit/s bandwidth, 150m3 dronebay
- Eos: 75Mbit/s bandwidth, 150m3 + 15m3/level dronebay
Missions, Dungeons and NPCs
Missions are a vital part of EVE's Player versus Environment experience. Over 140 missions are a part of the EVE: Trinity expansion, including new Mining/Harvesting, Mega-courier, New Player Experience, and Story Arcs for Empire and Faction agents. Also part of the expansion are 50 more exploration sites, balance changes, improvements to NPCs and their equipment and other features are being added.
User Interface and EVE Voice
As part of the graphics update, the Player Interfaces have been overhauled and we're not done yet. Many elements of the User Interface are now mobile and EVE Voice is now being integrated further into the UI. More information on these updates can be reviewed in this Dev Blog.
Improvements and Balance Changes
Tutorial, NPE and Character Creation
- Text: a number of typographical errors have been resolved, clarifications made and notes added.
- Images: a number of images have been added to or changed on different pages.
- New tutorials: tutorials have been Exploration, Heat and Salvaging.
- New triggers: easing the new player through the tutorial experience, new triggers such as open window, close window and warnings have been added for the times a player leaves the tutorial.
- Character Creation: "Detail" audio has been removed from all steps (the audio only plays the intro text, before you select anything) but a replay button has been added.
- Character Creation: Character naming rules have been clarified, including:
- Character name already taken by another player,
- Exceeding the allocated amount of spaces (one),
- Not meeting the minimum number of letters in the name (four),
- Exceeding the maximum number of letters in a name (24),
- Banned names, and
- Illegal characters
- Context Help: The pilot can access in-game help about an specific window by just clicking the "?" icon displayed on the windows’ menu bar. This action will open the in-game browser with further information.
- Tip of the day: In the window "Select or Create Character" EVE displays a tip of the day (you can choose whether to navigate it or display a random tip).
- All the rookie missions have been revised and should now pose less problems for inexperienced pilots.
Skills, Implants and Boosters
- The cost of the Jump Portal Generation skill has been decreased to 50m.
- "Weapon Upgrades" and "Advanced Weapon Upgrades" will now work with bomb launchers.
- The consumption bonus on Cynosural Field Theory has been changed to a percentage modifier.
- The role bonus on force recons to cyno field generation consumption from has also been changed from a set bonus to a percentage modifier.
- New implant sets and modules for Mordu's Legion, Thukker Tribe, Syndicate, SSoE and ORE have been created.
Ships
- Sansha mk 2 has been implemented; Sansha faction ships now focus exclusively on energy turrets exclusively and shield tanking. They receive a fixed 100% damage bonus to make up for the few hardpoints they have (which frees up utility high slots), as well as 7.5% tracking and 5% damage bonuses per level.
- Carrier ship maintenance bays have been increased by 100%.
- The Hel's CPU has been increased to 950tf.
- The Nidhoggur now has a new low slot at the expense of a medium slot.
- The Eos has been modified as follows: the number of turret slots has been reduced to five, one medium slot has been swapped for a low slot, the drone capacity has been increased to 150m3 and the drone capacity bonus has been reduced to 15m3 per level.
- The Ares now has a new medium slot at the expense of a high slot. Also, launcher hard points have been reduced to one.
- The Rook now has an extra low slot at the cost of a high slot.
- As part of Sansha Mk II, the Nightmare has exchanged the following: 2 high slots, 3 low slots and 4 launcher hard points in exchange for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level.
- Like its sister ship above, the Phantasm has traded 1 high slot, 2 low slots and 3 launcher hard points for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level.
- The Succubus has exchanged 2 low slots and 2 launcher hard points for a fixed 100% damage bonus, as well as 7.5% tracking and 5% damage bonuses per level.
- The following changes have been made to the ORE Rorqual:
- The Ship Maintenance bay has been increased from 800,000m3 to 1,000,000m3.
- Assembly Lines have increased from two to four.
- Cargo Capacity has increased from 20,000m3 to 40,000m3.
- Mining Foreman Gang bonus has been increased from 3% per Capital Industrial Ship skill level to 5% per level.
- The mass of the Basilisk, Guardian, Oneiros, Probe and Griffin have been reduced.
- With the exception of the Crow, Raptor and Shuttle, the agility multiplier on all Caldari ships has been reduced. Caldari ships are now more agile.
- The base speed of all interdictors has been reduced by 25%.
- The ECM strength bonus for the Falcon has been increased to 20%, the Scorpion, Blackbird and Griffin now have a 15% bonus.
- A survey probe explosion delay bonus has been given to the Imicus and removed from the Maulus.
- A new role bonus has been added to all interceptors: an 80% reduction in propulsion jamming systems activation cost has been granted.
- Ares, Raptor, Malediction and Stiletto interceptors have had their secondary interceptor skill bonus changed from damage/falloff to 5% increase to warp scrambler range per level.
- The Cap Need MWD bonus effect on the Daredevil, Thorax, Deimos, Vigilant and Vindicator has changed, the effect now adds to the modifier instead of percentage modifying it.
- The MWD cap need bonus for the Daredevil, VIgilant and VIndicator has been reduced from 10% per level to 5%. Capacitor capacity has increased by 12.5%
- All Battleship volumes have been reduced to 45% of original value.
- All Battlecruisers and Command ships have had volume increases of 80%.
- All T2 cruisers volumes are now matched to their T1 hull class variants.
- Changed displayname of "turretSpeeBonus" (as used by Gunnery and various implants) from "Turret Speed Bonus" to "rate of fire bonus" to bring it in line with "speedMultiplier" (as used on damage mods).
- It will no longer be possible to use the cargohold of a ship stored in a ship maintenance array for additional storage. Only charges will be storable.
Modules and Drones
- Offlined modules now function as "heat sinks" when overloading, reducing the chance of the other modules to take heat damage.
- Repair costs for modules have been modified as follows: up to 50% of base price if the module is partially damaged and up to 100% of base price if the module is fully damaged.
- The position of an overloaded module in the rack now affects the chances of the other modules in the rack to take damage from heat. The further away from the overloaded module they, the smaller the chances are for the other modules to become damaged.
- Need for Speed (drones): The rate of fire for all drones has been doubled to decrease the number of server calls drones are making. Drone damage was doubled to balance the RoF change. Sentry drones and fighters are not affected by any of these changes.
- The maximum range of Torpedoes has been decreased.
- The rate of fire of Siege Missile Launchers has been decreased by 25%.
- Bombs now launch with a forward velocity, similar to survey probes.
- Tech II remote armor repairers have been balanced and introduced.
- The meta level of Selynne's Modified Thermic Plating and Raysere's Modified Thermic Plating have been changed to 12.
- The resistance bonuses on tech 2, faction, Mizuro's modified and Gotan's modified resistance platings have been increased.
- The capacitor need of ECM modules has been reduced by 40%.
- The signature radius penalty on some small shield extenders has been changed to 2m like other modules.
- The CPU need of micro shield extenders has been reduced, meta levels corrected and signature radius penalty changed to 1m.
- The capacitor capacity penalty on all Capacitor Flux Coils has been reduced by 10%, but the recharge rate bonus has also been decreased to compensate.
- The capacitor need of neutralizers has been reduced to improve efficiency, energy destabilization amount and range on small neutralizers has increased, fitting requirements of meta level 1 to 4 small neutralizers have been adjusted to be in line with their larger brethren.
- The activation cost of Gang warfare modules has been reduced from 50 to 25.
- Meta level 1 to 4 shield boosters now have the same duration as tech 1 shield boosters (meta level 0). Shield boost amount and capacitor need have been adjusted: The efficiency has been increased by +12.5% and the boost rate has been increased up to +12.5% for meta level 0 down to -10% for meta level 4. This ensures that the increase in boost rate and efficiency between tech 1 and tech 2 is in line with the values for armor repairers.
- The Industrial Core and Capital Tractor Beam modules have been restricted to fit only to Capital Industrial Hulls, the CPU has been lowered to 100 and CPU bonus effect has been removed from the Rorqual.
Science and Industry
- Advanced capital construction components have been introduced and are required in the manufacture of Tech II capital ships, they require the same advanced materials as normal construction components. Blueprints for them are seeded on the market available from certain NPC corporations.
- When a blueprint can yield more than one type from invention, you can now select the desired outcome from a drop-down menu in the S&I window.
- Tech II Remote Armor Repairers can now be invented.
- The maximum runs of Tech 2 Hybrid, Laser and Projectile blueprints have been increased from 10 to 100.
- Max production run of Barrage M blueprint has been changed from 10 to 100.
- The S&I job times of T2 missile blueprints have been reduced to be more inline with equivalent T2 ammo.
- The bonuses provided by decryptors in invention have been increased by varying amounts to be more effective in invention jobs.
- Bomb manufacturing will output 2 bombs per batch, thus halving their manufacturing costs.
- The chance of inventing ship blueprints of smaller Tech II ship classes has been increased leading to a greater chance of success with frigate, destroyer, cruiser and battlecruiser invention.
- Skill requirements for making copies of the Expanded Cargohold I Blueprint have been removed.
- Invention times for Mining Laser Upgrade I Blueprint and the Ice Harvester Upgrade I Blueprint have been reduced to be in line with other modules.
- Changed invention research time on Target Painter I from 120,000 to 9,000 seconds.
Missions, Dungeons & Exploration
- Various dungeons have been adjusted and optimized as part of the Need for Speed initiative.
- Scouts report the discovery of six new hidden complexes belonging to the pirate factions. CONCORD has rated two of them as challenging (6/10 on the DED threat assessment scale), while the other four are reported as potentially deadly (9/10 on the DED threat assessment scale)
- A few pilots have reported a possible connection between Cosmic Anomalies sites and reputed pirate hidden complexes. These path seems very well hidden and only with great luck can one stumble upon it.
- New Metadrones have been introduced, these include two variants of each existing combat drone (not counting sentry drones), for a total of 24. These are faster, stronger and more diverse versions of their T1 and T2 counterparts.
- Six new Rogue Drone Components have been introduced and can be looted off Rogue Drone Commanders. These components can be used in remanufacturing regular drones into metadrones with the help of the proper blueprints.
- Hacking sites have been introduced in the rogue drone regions; the wrecked remains of old research facilities might just hold information on Rogue Drone command structure.
- Hacking sites now appear more frequently in all security levels of space.
- More low-sec booster-related exploration sites have been distributed.
- An uncompleted exploration site will now despawn during the first downtime after 72 hours have passed since it was first visited.
- Multispectral Frequency probes no longer pick up Cosmic Anomalies when the scan is made in the Cosmic Signature category. Note that scanning for Cosmic Anomalies will return results of the Unknown type.
Loyalty Point Store
- New factional offers have been added to appropriate LP stores.
- Module and blueprint offers for all Empire faction LP stores have been modified to bring them in line with new pricing models.
- Synth Booster BPCs have been added to pirate LP stores.
User Interface and EVE Voice
- The in-space UI has been overhauled. Various components can be moved around the screen and the fleet UI has undergone a re-design. Fleet UI is now accessible while docked at a station.
- EVE Voice functionality is now integrated into the fleet UI.
- More information on these updates can be found in this Dev Blog.
Killmail Enhancements
- Killmail Delivery Changes
- Killmails will be delivered to your character sheet > combat log.
- Final blow participant and victim will receive the killmail as before.
- Directors in player corps will be able to see all member kills and losses in the corporation interface > Wars section.
- Kills of starbase structures will be delivered to final blow participant and owning corp combat log.
Note: Killmails received before trinity in your concord evemails will not be included in the new system.
- Killmail Enhancements
- Killmails will no longer truncate the involved parties.
- Killmails will now include rigs.
- Killmails will now include dropped as well as destroyed items.
- Killmails will include damage dealt for each involved party.
- Killmails will now be properly translated.
Starbases and Outposts
- It is now possible to control offensive starbase structures in high sec space. However they will only allow you to target players whom you are at war with or who are criminally flagged towards your corporation.
The Patch Notes are continued in the Changes and Fixes section.
¤ Patch 41736 to 45017 addresses EVE: Trinity Changes and Fixes
EVE Online: Trinity Changes and Fixes, released 5 December 2007
The complete list of EVE: Trinity Features, Improvements and Balance Changes can be viewed here.
Tutorial, NPE and Character Creation
- The Science and Industry tutorials have been expanded.
- An asteroid which could cause confusion for new players has been removed from tutorial dungeons.
- A typographical error in the "Executive Commander" creation path has been fixed.
- Tutorial items explaining bounties have been updated to reflect CONCORD's new procedures.
- Invalid audio buttons will no longer appear in the tutorials.
- An issue with disconnects in character creation should be solved.
- An exception will no longer be thrown when pressing the Back button in the tutorial.
- Character creation audio will no longer leak into the station once the tutorial has been completed.
- A warning dialogue will open if a player leaves the tutorial dungeon.
- Pending disconnect notification during character creation will have a faster response if the user spends a large amount of time on the process.
- Extra pods will no longer be created when logging into the station environment and a rookie ship for the first time.
- Amarr Business Entrepreneurs characters were missing Gunnery II, as it is a pre-requirement for Controlled burst which they get through Character creation. This has now been fixed.
Skills
- The "Fast Talk" skill now works as intended.
- The Electronic Warfare skill description has been fixed.
- The description of the Projected Electronic Counter Measures skill has been changed to better reflect the skill bonus per level.
- An error in the description of the 'Reverse Engineering' skill has been fixed.
- The description of the specialist leadership skills (Armored Warfare Specialist etc) have been updated to better reflect the skill bonus mechanics.
- Heavy Assault Missile Specialization skill has had its description corrected.
- Aborting skill training message now correctly warns training on the current skill will be paused.
- The description of Laser Physics and Minmatar Starship Engineering skills have been corrected.
Implants and Boosters
- Attributes on ‘Squire’ CC2, CC4 and CC8 implants now show percentage value.
- Whelan Machorin is getting with the times, now you can now search for and create contracts for his Ballistic Smartlink in the contract system. Smokin'!
- Not to be outdone by Machorin, Shaquil thinks it's a cool idea to be able to search for his own Speed Enhancer implant in the Contracts system.
- Akemon is following in the footsteps of Machorin and Shaquil. His Modified 'Noble' ZET5000 can also be searched for in the contracts system.
- The Hardwiring - Zainou 'Beancounter', 'Gypsy' and Inherent Implants ´Highwall´ series implants are now shown in their correct market groups.
- The Hardwiring - Zainou 'Beancounter' F60 is now published onto the market.
- The Hardwiring - Zainou 'Gypsy' KNB implants now correctly affect the scan resolution rather than the targeting range
- The Hardwiring - Zainou 'Deadeye' ZGC and Poteque Pharmaceuticals 'Consul' PPB series of implant descriptions have been corrected.
- The description of the Rogue Y-0 series of implants now shows the proper 1% bonus.
- An error of the description of some Pure Improved Drop Boosters has been fixed.
Corporations
- Corp standings toward an individual player can now be set through the Info window of that character.
- Blueprints no longer become lost if office rent expires before job completion. Blueprints will no longer be returned to a non-existent corporation hanger.
- Corporations are now able to reject the applications of applicants who had roles in a different corporation in the previous 24 hours.
- Shares from terminated characters are now returned to the corporation.
- The pop-up message displayed when attempting to rent a corporation office when insufficient funds are available has been clarified.
- Transferring shares to a new corp member should no longer result in an error.
- Drop-down menus in the Corporation Auditing window have been enlarged.
- If a corporation's CEO's roles have been revoked during a voting period, the CEO will now receive an EVEmail notification.
- Even though the patch note item has not been clarified, the default locked/unlocked item configuration on station containers within corp hangers has.
- Dragging an item from a personal hangar to a container inside a corp hangar will correctly inform the user that it may not be possible to retrieve the item later.
- An issue preventing the proper display of titles unless the previous title was selected has been resolved.
- Issues with hangar roles and container configurations have been resolved.
- Directors and CEO's can now set their corp standing towards themselves.
Eve Voice and Chat
- Attempting to create more than 10 chat channels or mailing lists will no longer result in a client exception disallowing the player from creating any more channels regardless of how many channels or lists are deleted.
- "Move the last speaker to the top" option now works as intended.
- You can now disable Eve Voice from the Settings menu.
- Push-to-talk button settings are no longer saved per client, but per account.
- A rare crash issue involving Eve Voice has been resolved.
- You should no longer be able to join more than 3 channels with EVE Voice
- EVE Voice log spam has been reduced.
Gangs and Fleets
- Fleet, Squad and Wing Commanders can now 'tag' targets as intended.
- Gang invite warnings have been clarified.
- The message that pops up when two non corpmates form a fleet has been rewritten to make more sense
User Interface
- An issue with corp titles not listing properly in character info has been resolved.
- The "Show on Map" button in the Corporation Info window works correctly when used in a station with the environment turned off.
- Unnecessary text has been removed from the Jump Clone section of the character sheet.
- Station guest list will now show standings correctly.
- Right-click menu options (close and minimize) are no longer accessible when the ESC menu option "Merge 'items' and 'ships' into station panel" option is enabled.
- COSMOS Cloaking devices are now categorized correctly under the variations tab in Show Info windows.
- When joining a fleet, the fleet overview defaults to a minimized state.
- The log window has been the recipient of localization changes.
- You now receive an error message when trying to stack items in a can you do not have permission to access.
- Playes with a globally aggression flag will now receive warnings when jumping into or undocking in high security space.
- Some overlapping text in the fitting screen has been fixed.
- Resizing the EVE client window from the ESC menu would sometimes throw an exception, this has been fixed.
- The character sheet no longer shows an unnecessary [0] in Jump clone info.
- Tabs in the Show Info window for solar systems have been renamed from "Constellation" to "Related" and "Adjacent".
- On a ship's Show Info, under the Attributes tab, the title "Capacity" has been changed to "Capacitor".
- Closing the Reprocessing Plant window would sometimes throw an exception. This has been fixed.
- Very long corporation names now display correctly in the Edit Standings window.
- Warning messages will no longer pop up when assisting a criminal in 0.0 space.
- Icons in the ships and items hangars will no longer display a white border if the camera is rotated while in station.
- A rare issue where a corporation name overlapped the standing making it impossible to see the value has been resolved.
- Modified the encoding method for IGB urls. This should not affect existing systems.
- An Unicode issue was causing clients installed on Windows running the Czech language pack to display white squares in the map browser. This has been fixed.
- Alt tabbing whilst your screen is loading no longer causes the client to become unresponsive.
- The "limitless zoom" effect no longer occurs after clone jumping or being podded.
- Drop down