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  <channel><title>EVE Online feeds</title>
<description></description>
<link>https://www.eveonline.com/news</link>
<copyright>Copyright © CCP 1997 - 2026</copyright>
<lastBuildDate>Fri, 07 Aug 2026 12:45:00 GMT</lastBuildDate>
<item>
  <title>Monthly Economic Report - July 2026</title>
  <link>https://www.eveonline.com/news/view/monthly-economic-report-july-2026</link>
  <description>&lt;p&gt;Chart-enthusiasts, the MER for July 2026 is here!&lt;/p&gt;&lt;p&gt;The MER for July will look the same, but under the hood we&amp;#39;ve made several changes to make the MER far easier to maintain, debug, publish, and create. &lt;/p&gt;&lt;p&gt;The following four plots have been removed:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Decomposition of Consumer Price Index&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Decomposition of Mineral Price Index&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Decomposition of Primary Producer Price Index&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Decomposition of Secondary Producer Price Index&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;We have also corrected several minor issues in the Moon Material datasets and standardized the naming conventions across graphs and CSV files.&lt;/p&gt;&lt;p&gt;Going forward, we will maintain the updated naming convention, so we expect this to be the last change of this kind for the foreseeable future.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Economic Trends&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Expected summer seasonality is evident in the July economic data, with many of the declining measures in this month’s report likely reflecting the seasonal slowdown in activity. As the summer vacation period comes to an end, activity should normalize and strengthen over the coming weeks.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Production Value increased, while Mining Value declined.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Money Supply decreased.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Mineral Price Index decreased by 5.5%.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Module Price Index maintained its upward trend.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;You can download all of the raw data used in this report &lt;a href="https://monthly-economic-report.s3.eu-west-1.amazonaws.com/EVEOnline_MER_202607.zip" title=""&gt;here&lt;/a&gt;. Each image can be enlarged by clicking on it. &lt;/p&gt;&lt;p&gt;To join the player discussion, please visit the official thread on &lt;a href="https://forums.eveonline.com/t/monthly-economic-report-july-2026/516026" title=""&gt;EVE Online forums&lt;/a&gt; or over on the &lt;a href="https://www.eveonline.com/discord" title=""&gt;official EVE Online Discord&lt;/a&gt;&lt;/p&gt;
</description>
  <author>EVE Online Economic Council</author>
  <category>news</category>
  <guid isPermaLink="false">6uNLq4cHKrjk6zGSRPeI9I</guid>
  <pubDate>Fri, 07 Aug 2026 12:45:00 GMT</pubDate>
</item>
<item>
  <title>Save 20% on Omega and Get Free SKINs  </title>
  <link>https://www.eveonline.com/news/view/save-20-on-omega-and-get-free-skins</link>
  <description>&lt;p&gt;Devout capsuleers, &lt;/p&gt;&lt;p&gt;In celebration of Amarr Foundation day, you can save 20% on Omega time until 12 August, and get free Khanid Cyber Knight SKINs in the bargain! &lt;/p&gt;&lt;p&gt;Designed to honor the Cyber Knights of the Khanid Kingdom, these SKINs feature dynamic visual effects that set them apart in New Eden. &lt;/p&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;&lt;strong&gt;Omega package&lt;/strong&gt; &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;strong&gt;Price in USD &lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;strong&gt;Khanid Cyber Knight SKIN&lt;/strong&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;1 month &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$20&lt;/span&gt; - $16 &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Tormentor &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;3 months &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$48&lt;/span&gt; – $38.40 &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Tormentor &amp;amp; Dragoon Navy Issue &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;6 months &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$84&lt;/span&gt; - $67.20 &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Tormentor, Dragoon Navy Issue &amp;amp; Harbinger &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;12 months &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$144&lt;/span&gt; - $115.20 &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Tormentor, Dragoon Navy Issue, Harbinger &amp;amp; Apocalypse &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;24 months &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$264&lt;/span&gt; - $211.20 &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Tormentor, Dragoon Navy Issue, Harbinger, Apocalypse &amp;amp; Apostle &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;a type="button" href="https://store.eveonline.com/"&gt;Warp to the Store&lt;/a&gt;&lt;p&gt;&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>offers</category>
  <guid isPermaLink="false">gAqa0rskAWxxnwbCItXU3</guid>
  <pubDate>Fri, 07 Aug 2026 11:30:00 GMT</pubDate>
</item>
<item>
  <title>Save 50% on Boost Bundles</title>
  <link>https://www.eveonline.com/news/view/save-50-on-boost-bundles</link>
  <description>&lt;p&gt;Accomplished capsuleers, The time to act is now! For a very limited time, new and veteran pilots alike have the opportunity to get their hands on value-packed Skill Training Bundles at a 50% discount. &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Undock Boost Bundles – 50% off – $8 &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Afterburn Boost Bundle - 50% off – $24 &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Warp Boost Bundle - 50% off - $48 &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Jump Boost Bundle - 50% off - $96 &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;*Prices shown in USD &lt;/p&gt;&lt;p&gt;From 7-12 August, you can treat yourselves to a wealth of Skill Points and accelerators to boost your training, at half price. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Each pack can only be purchased once per account.&lt;/strong&gt; &lt;/p&gt;&lt;a type="button" href="https://store.eveonline.com/"&gt;Warp to the Store&lt;/a&gt;&lt;p&gt;&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>offers</category>
  <guid isPermaLink="false">59oWoBWUNMBdu0sGuFq8V5</guid>
  <pubDate>Fri, 07 Aug 2026 11:00:00 GMT</pubDate>
</item>
<item>
  <title>Patch Notes - Version 24.01</title>
  <link>https://www.eveonline.com/news/view/patch-notes-version-24-01</link>
  <description>&lt;p&gt;Greetings,&lt;/p&gt;&lt;p&gt;The following page will list patch notes for all updates within this release (Version 24.01). We invite you to join the player discussion about the content of this release on EVE Online forums:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;&lt;a href="https://forums.eveonline.com/t/version-24-01-cradle-of-war-general-feedback/512907" title=""&gt;&lt;strong&gt;General Feedback&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="https://forums.eveonline.com/t/version-24-01-cradle-of-war-known-issues/512906" title=""&gt;&lt;strong&gt;Known Issues&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Initial Release Date:&lt;/strong&gt; 2026-06-09
&lt;strong&gt;Last update: &lt;/strong&gt;2026-08-06&lt;/p&gt;&lt;p&gt;&amp;#129309; - Indicates a change inspired by the player&amp;#39;s feedback or suggestions.&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-06.1&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Features and Changes&lt;/strong&gt;:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Avalon Flotilla has come to Hirtamon. This landmark site houses the Avalon itself, a roaming fortress, forged by the Vanguard to offer all warclones the one thing they most need: a home.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Amarr&amp;#39;s Blessed Exchange campaign has received enough support for them to begin construction of the Deaconry of Economic Oversight. Extending from the existing Amarr VIII (Oris) - Emperor Family Academy station it marks the first signs of their potential success.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Deaconry will be visible from orbit, as all modest Amarrian buildings should be. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added localization for the new Khanid Cyber Knights SKINs &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-05.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features and Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Increased the staggering time when spawning an NPC wave.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added a new NPC to the site, the Infested Drone Naglfar, with the following behavior: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Only spawns during large Severe and Critical threat waves.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Is equipped with a Capital Energy Neutralizer.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Has far greater EHP and DPS than existing Fabricator NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Is vertical &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;Note that this NPC is equivalent to several battleship-tier NPCs. While the overall DPS of a wave will largely remain the same, the Infested Naglfar spawns will be more focused on specific targets rather than being spread out.  This, combined with its powerful neutralizer, will mean logi will need to stay on their toes.&lt;/p&gt;&lt;p&gt;The average number of NPCs spawned during later Severe and Critical threat waves should see around a 10-15% decrease in NPC numbers to compensate for the Infested Naglfar. We&amp;#39;ve also increased the staggering time when a new wave spawns, and these two changes will help balance the load in later waves where the Rampant Drone Fabricator would sometimes fail to progress.&lt;/p&gt;&lt;p&gt;We&amp;#39;ve been really impressed with the various strategies that groups have taken to complete the Rogue Drone Fabricator site, and we&amp;#39;re excited to see them further develop. Let the Rogue Drone annihilation continue!&lt;/p&gt;&lt;/blockquote&gt;&lt;h3&gt;Miscellaneous:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;New Khanid Cyber Knight SKINs have been added&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-30.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added additional staggering when spawning large numbers of NPCs to improve performance.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Minmatar Pilot Expert System is now displaying the correct icon.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-28.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Operation Avalon:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Item traders for Operation Avalon have been removed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Stability can now only be lost from wave 5 onwards.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;Some players were deliberately starting and abandoning sites to force them to despawn. Now, a site can only become abandoned after wave 5 has been started. As a bonus, this change also gives players a chance to leave and refit their ship if they notice they forgot something.&lt;/p&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Rebalanced NPC spawns to favor larger ships.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;In effect, this lowers the amount of ships in a wave without changing the overall DPS. There should be fewer Frigate and Cruiser NPCs and more Battlecruiser and Battleship NPCs. On average, this should result in a 10-15% decrease in the number of NPCs during later waves.&lt;/p&gt;&lt;/blockquote&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Making Mounts of Molehills (2 of 10) can now be completed by mining Veldspar-0-Grade.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the site could become stuck after all NPCs are destroyed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed FPS drop when opening Opportunities Window.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed issue that caused titles to obscure a character’s name when looking at their show info window.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-23.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added the Rampant Drone Fabricator site back to C1-C6 wormhole systems.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Increased the maximum wave to 100 (from 30).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The site will now escalate threat level based on a point system, dubbed &amp;quot;Rampancy&amp;quot;, determined by the ships in proximity to the Fabricator.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The first escalation, equivalent to the previous Battleship Escalation, occurs at 12 Rampancy.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The second escalation, acting as a new middle escalation tier, occurs at 36 Rampancy.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The final escalation, equivalent to the previous Capital Escalation, occurs at 72 Rampancy.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The current Rampancy value will appear in the Info Panel objectives between waves.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The threat level of the upcoming wave will now appear in the Info Panel objectives between waves.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Each ship will add an amount of Rampancy as shown in the table below:&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;p&gt;Ship&lt;/p&gt;&lt;/th&gt;&lt;th&gt;&lt;p&gt;Rampancy&lt;/p&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Capital (other)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;72&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Force Auxiliary&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;36&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Marauder&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;12&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Black Ops&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;8&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Battleship (other)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;6&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Command Ship&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;3&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Battlecruiser (other)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;2&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Strategic Cruiser&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;4&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Heavy Assault Cruiser&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;2&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Logistics Cruiser&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;2&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Cruiser (other)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;1&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;blockquote&gt;&lt;p&gt;Rampancy allows players much more control over the level of risk and reward they want to take on. Given these sites are now exclusive to wormholes, Rampancy also plays into deciding how to make the best use of available mass in wormhole connections. The thresholds have been set so most setups prior to this change will continue to face the same level of difficulty.&lt;/p&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The total quantity of Fabricator Data accrued within the Fabricator will now appear in the Info Panel objectives.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Reduced the ECM strength of NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Destroyer-sized EWAR NPCs will now use Sensor Dampeners rather than ECM.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: These NPCs will appear with the &amp;quot;Bewildering&amp;quot; prefix.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Battlecruiser-sized EWAR NPCs will now use Target Painters rather than Stasis Webifiers.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: These NPCs will appear with the &amp;quot;Scrutinizer&amp;quot; prefix.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added four new Nanoswarms:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Light Squadron Nanoswarm (Light Fighter Damage Bonus).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Rapid Squadron Nanoswarm (Fighter Velocity Bonus).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Focuser Nanoswarm (Turret Optimal Range Bonus).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Prolonging Nanoswarm (Missile Flight Time Bonus).&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Nanoswarms will now be vulnerable during the following waves:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;5, 10, 15, 25, 35, 45, 65, and 85.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Drone rewards can now begin dropping from wave 1.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Reduced the per-wave drop chance of drones.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The average drop quantity of drones will now scale as the wave count increases.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: In effect, while these drones will drop more rarely, the quantity will scale much higher. The resulting average number of these drones dropped by wave 30 has slightly increased.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;All sizes of TP-I, SD-I, and TD-I Hybrid drones have been added as possible drops.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: These drones have a significantly lower drop rate than the existing drone types. They have been added as an addition and will not dilute the existing drone rewards.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Increased the damage applied in C5/C6 sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Smartbombs are no longer blocked within proximity of the Fabricator.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Smartbombs, Bombs, and Vorton Projectors will now deal 95% less damage to the site&amp;#39;s NPCs, Nanoswarms, and Fabricator.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;Bombs were being used to clear waves almost instantly, regardless of the wave number. To avoid having to block the modules themselves, the damage of AoE effects has been reduced significantly when applied to NPCs and objects within the site. This allows players to use these weapons in any PvP that occurs within the site while still requiring active gameplay to progress it.&lt;/p&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Decreased the additional damage applied to Carrier ships to 40% (from 50%).&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: Command Carriers will receive the full 100% damage increase like other Capital ships.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Decreased the site&amp;#39;s respawn timer.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Fabricator can now be repaired.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Improved the visuals of the site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated the icon for Rampancy Data Dump commodities.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated various messages for better clarity and to reflect the site&amp;#39;s evergreen status.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fabricator NPCs are now separated into overview groups based on their hull sizes.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: These groups are part of the default Overview, but will need to be enabled for existing custom Overview settings.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Universe:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;As the Minmatar Republic’s ‘Starkmanir Restoration’ campaign starts to show early signs of initial success, the first group containing the most hopeful Starkmanir settlers have arrived in the Minmatar War HQ system of Amo, preparing to eventually resettle their historic home of Starkman Prime (Currently registered as Arzad II) if their campaign is a success. The other six tribes have pledged escort fleets to Starkmanir’s settlers, providing security to any Starkmanir pilgrims traveling to Amo, and will eventually escort them to Arzad if the campaign is a success.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Pochven:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The site of the Urhinichi Continental has been given a permanent landmark to commemorate the best view in the region.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;3rd Party Developers:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;ESI:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where newly created characters, corporations, or alliances could be incorrectly reported as non-existent on ESI until the next server downtime if their ID had previously been queried via ESI.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where escalations could occur without the required prerequisites.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;PvE:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed some Homefront Operations NPCs incorrectly attacking drones and other NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Bombs will no longer apply damage to many non-interactable objects within sites.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue that caused the Sovereignty Hub&amp;#39;s fuel bay status to be displayed incorrectly in certain cases.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where incorrect text strings had replaced the Ymir, certain boosters, and Epic Arc mission text. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-22.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Strategos Dreadnought wreck now has the correct icon.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The drones that fly around the under-construction Stargates now correctly fire their lasers at the intended locations on the structure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where ship animations would jump between normal and warping whilst docking.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Corrected a number of typos around Agent missions.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;PvE:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue with Mercenary Tactical Operation sites being unreachable.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-21.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the NES icon would not appear in the NEOCOM panel for some players.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-20.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Operation Avalon:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Operation Avalon has come to an end!&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The item traders will remain for another week, departing on the 28th of July.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-16.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Factional Warfare:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;NPCs found in Moderate NVY-3, ELT-5 and BSC-1 complexes now have a small chance to drop tier II and tier III boosters, and a much smaller chance to drop Penumbral Shadow SKINs.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added traits for the Opux and Dragoon Yachts.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added fighter specialization skills to the fighter mastery certificate.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed skill requirements of the Ultratidal Entropic Disintegrator II needing level I instead of level V Capital Precursor Weapon.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed several typos throughout the game.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-14.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Universe:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Caldari ‘State Corridor Initiative’ celebrates early success as they reach 11 of the 30 completed objectives needed to realize their campaign ambitions. Stargate projects in the systems of &lt;strong&gt;Ienakkamon&lt;/strong&gt; and &lt;strong&gt;T-LIWS&lt;/strong&gt; have started entering the construction phase.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Gallente Federation’s ‘Operation Rogue Edge’ equally celebrates similar success, almost achieving 10 of the 30 completed objectives needed to get a firmer grasp on rogue drone technology. Stargate construction in &lt;strong&gt;Renyn&lt;/strong&gt; has also entered the construction phase, with potential pair locations being surveyed in the &lt;strong&gt;Ellmay&lt;/strong&gt; and &lt;strong&gt;Jufvitte&lt;/strong&gt; solar systems.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-09.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Increased the Orca’s Drone HP bonus from 10% to 15% per level of Industrial Command Ships to match the actual damage per level bonus it has.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Updated the traits of the Orca to clarify it gets 15% bonus to damage per level and not 10%. This was always the case since 2021, but the traits had the wrong value listed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The two-column watchlist now tallies correctly.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-08.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Operation Avalon:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where AEGIS Squall ships were not respawning after being destroyed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed a bug in the Arkombine Arisen SKIN line where visual effects would disappear when zooming the camera far out from the ship.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Alligator Arkombine Arisen SKIN visual effects color being incorrect on warping.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a floating flare light on the Probe and Probe Fleet Issue.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed more floating flare lights on the Thanatos, Nyx, and Gaia.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where a few module sound effects were not being triggered, including some shield boosters, armor repairers, and hull repairers.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Rifter booster areas which were missing textures.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The equipped title is not visible anymore in the selected item window of a structure that’s being controlled.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-07.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Operation Avalon is here!&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Avalon Investigations:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Avalon Investigations will begin appearing throughout Empire space, from high to null-security systems. Additional investigations can be activated by Vanguard warclones as they complete Expeditions. Ongoing investigations appear both in the &lt;strong&gt;Map &lt;/strong&gt;and the &lt;strong&gt;Opportunities window&lt;/strong&gt;, under the Interstellar Events category.&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Roaming Haulers and Hidden POIs:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Within these investigated systems roaming haulers, AEGIS Squalls, will travel between new sites and hidden POIs. Haulers have a variety of valuable loot in their cargoholds. Hidden Points of Interests include:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Hacking sites&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Salvaging sites&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Combat sites&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Hidden POIs can only be located by scanning down haulers as they visit these locations, and contain much more valuable rewards.&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Standard Sites:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;In addition to the hidden POIs, standard versions of these sites can be found both as anomalies and cosmic signatures. While their rewards are not as high as their hidden variants, they are much more common and make for a reliable way to increase influence within the system.&lt;/p&gt;&lt;p&gt;Influence will be increased with every site completed. Once 100% influence is achieved, a special site containing additional rewards will appear. Completing this site will bring the investigation within the system to an end. Keep an eye out for the AEGIS Director and their exclusive &lt;strong&gt;Aralez combat drones&lt;/strong&gt;!&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Avalon Traders:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Vanguard Resonant Cyphers can be found in all sites and the roaming haulers. These tokens are highly sought after by Avalon traders, who will be more than happy to exchange them for unique rewards! These traders can be found throughout New Eden in the following systems:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Amarr&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Sifilar&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Caldari&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Kinakka&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Poitot*&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Dodixie&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Ostingele&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Rens&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Hadozeko&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;SL-YBS&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;*Did you know Poitot is the only named system in Syndicate?&lt;/em&gt;&lt;/p&gt;&lt;p&gt;The items that can be acquired from traders include:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Volatile Boosters - extremely short-duration boosters with powerful effects.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Poteque &amp;#39;Prospector&amp;#39; Salvaging SV-906 - an Implant that boosts Salvage retrieval by 6%.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Vanguard-themed SKINR components.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Breach Control - A new faction damage control that can be activated in a pinch to reduce incoming Breacher pod damage for 120s.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;A Unique Vanguard-themed character background.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Seasonal Challenges:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Capsuleers can complete various challenges to progress the Season reward track. Rewards for progression include Skill Points, Arkombine Arisen SKINs, boosters, and more. The final reward provides a Capsuleer with a Ranking Vanguard Resonant Cypher. This special token can be exchanged at the previously mentioned traders for additional rewards:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Salvation Arkombine Arisen SKIN.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Aeon Arkombine Arisen SKIN.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Lorharyth’s Modified Inertial Stabilizer - a brand new Officer Inertial Stabilizer!&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Daily Login Rewards:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Each day, capsuleers can log in to receive additional rewards. These include more Skill Points, Arkombine Arisen SKINs, boosters, and more!&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;The Exordium region has seen a few minor updates:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The environment nebulae color variation between the 4 empire and CONCORD constellations have had a technical update that fixes small glitches in the application of the nebulae color variation.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The 8 border gates that mark the entry and exits between the 4 empire constellations and the central CONCORD constellations have all received an environment upgrade with additional infrastructure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Paragon Fulfilment Center in Manifest has received a graphical upgrade with additional infrastructure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The 4 CONCORD stations in Couth, Manifest, Forte and Rationate have each received a CONCORD SKIN to properly communicate their ownership.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Exordium region open asteroid belts have received some graphical updates.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;It’s now possible to activate the ‘Republic Iconic - Unlimited&amp;#39; SKINR Pattern.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;PvE:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing NPCs in Homefront Operation sites to prioritize incorrect targets.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an overlap in the Achievements window with the dropdown arrow in the side menu.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the Character Sheet portrait info bar could overlap with the status icon and window controls.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Achievement milestone bar now correctly updates on progress when the window is open upon completion.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-03.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Celebrate the upcoming Liberation Day with some of the new items added to New Eden. These include a Minmatar Pilot Expert System and a celebratory crate with a new background.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Icons have been swapped for Tranquil and Calm Abyssal Filament crates, making them look as they should.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Localization for some of the previously released items was added.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-02.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;53 new billboard advertisements have been added to the rotation. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The pop-out list of viable systems in the Opportunities window now lists the objective it’s connected to and refreshes when jumping through stargates.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Cleaned up wording and &lt;span&gt;tpyos&lt;/span&gt; typos across a number of menus.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the compare tool showed lower inertia values as red instead of green.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Bonuses for the Imperial Navy &amp;#39;Atonement&amp;#39; Tracking Enhancer are properly removed when the module is turned offline.  &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where some Angel Cartel NPCs displayed the incorrect cruiser icon class.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Campaign objectives that have been globally completed no longer appear in the Active tab.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-01.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Several Adjustments have been made to the ELT-10 site in factional warfare.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The payout scaling for maximum number of players before rewards are shared has been reduced from 10 characters to 5 characters. The site is now ELT-5.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Reduced the number of NPCs present from 6 NPCs to 4 NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The NPCs will now take more than twice as long to respawn.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added a new effect to the site, which will always be present, which gives all Tactical Destroyers a +500 bonus to Shield, Armor and Structure hitpoints so players are more incentivized to bring them over other destroyer hulls without limiting smaller ships through gate restrictions.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Battlefields have been reverted to their previous state before the Cradle of War expansion.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Freighters will no longer spawn.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;LP payout increased from 50k to 150k.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Slightly increased the NPC respawn timers for the scout BSC-1 occupier spawner, with a slower respawn time for NPCs when Offensive plexing for a better balanced Oplex vs Dplex time.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;You no longer need to set safety to red to use Micro Jump Field Generator modules in lowsec, since these module effects don’t cause suspect or criminal flags even when they effect other players. They are now usuable with full green safety.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Fanfest SKINs (Forever Creative) are out and soon to be delivered to the ticket holders.&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where saving a new custom probing formation would break the probe scanner window account wide.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;&amp;#129309; The Alliance and Corporation emblems have been added to the Shapash and Cybele.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-25.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;We are continuing to closely monitor how the Military Campaigns have been progressing and have decided to make further adjustments for upcoming Objectives. In general, the rate of how much a individual can personally contribute to an objective&amp;#39;s community progress is being increased, allowing for players who want to commit more effort to their faction to be able to make meaningful progress. Additionally, the rewards for each individual contribution are being increased, and the overall amount of contributions needed on the community level is being decreased, which will make it easier to complete objectives.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Cleaned up some typos and phrasing on various campaign objectives.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where campaigns wouldn’t untrack after resigning from them.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Decorations &amp;amp; Titles can now be linked with the pointer window.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Top Achievements widget on the Theaters of War dashboard now correctly displays your most-progressed achievement.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-23.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;FW and Insurgencies:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added sig bloom to all FW Scout Complex NPCs when they MWD so they are easier to apply damage to, especially for newer players.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;It’s no longer possible to cloak within 500km of the main room in the Ice Heist dungeon.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Adjusted the mass of the HISC-99 Ice Heist Tankers so that they are now much harder to bump far away in the site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Adjusted the agility of the HISC-99 Ice Heist Tankers so they have similar acceleration times as now when linking to the objective and guiding it to the goals with the additional mass.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Military Campaigns:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Slightly increased the amount of Imperial and Republic Intelligence Exfil sites available for Amarr and Minmatar bulwark systems to account for them having slightly fewer bulwark systems. They now have the same amount of sites as Caldari and Gallente available.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;We are continuing to closely monitor how the Military Campaigns have been progressing and have decided to make further adjustments for upcoming Objectives, in general, the amount that an individual can personally contribute to an objectives community progress is being increased, and the rewards are being increased as well.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Audio:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed spamming audio errors in the damaged hangar within Turnur.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The final 3 freighters now spawn slightly earlier at 98% in FW battlefields, to fix a rare issue with them sometimes not spawning if the site is captured on the same tick.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Average Frontier Deposit wormhole mining site sometimes having the asteroids much further away than intended based on the direction of the sun in the system.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the non-interactable asteroid in the Isolated Core Deposit wormhole mining site having a larger radius than the model size, which was stopping players from cloaking in the dungeon while not being close to the asteroid.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed defect with the Vision of Greatness causing NPCs to spawn very far away.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Adjusted lighting and reflections of darkhull areas to be slightly brighter within the AIR Hub hangar.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Reduced the brightness of lighting on various fireworks.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where docking platforms in the AIR Hub hangar would sometimes not animate again when cancelling an undocking request.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where parts of cruiser ships were missing in various empire navy harbors.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where the Hound had floating docking lights.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed overlapping and floating VFX in certain states on various ORE ships (with the Equinox Era and Refined Resourcer SKINs).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed some texture seams and grainy texturing on various asteroids.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where flame vents on the Talos President Agent SKIN would float off the hull during warp.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed some slight z-fighting between the visual effects and the geometry on the Corax Navy Issue.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the Zarmazd Azdaja Extirpated SKIN visual effects elements would not turn red while attacking.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-19.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;blockquote&gt;&lt;p&gt;We&amp;#39;ve been closely monitoring how Military Campaigns have been progressing and processing the feedback you&amp;#39;ve provided. We have decided to make some adjustments for upcoming Objectives.
&lt;p&gt;We've changed the values in future Objectives to require fewer total participants. This means that we've also redistributed the payouts so that an individual completing their personal contribution will make more ISK.&lt;/p&gt;
&lt;p&gt;This update will only apply to new Objectives revealed over the course of the Campaign, starting with those appearing from 20 June.&lt;/p&gt;
&lt;p&gt;Overall we're really happy with the commitment and engagement we're seeing from Capsuleers and want to ensure that Campaigns feel interesting, fair and rewarding. Since this a new and fairly dynamic system we'll continue monitoring feedback to see if there are any other adjustments needed going forward.&lt;/p&gt;&lt;/blockquote&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;New Pride of the Federation SKINs added to the NES&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Gallente Pilot Expert System has been permanently added and is available in the NES&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Federation Day Celebration Crate added, claim it in NES before 23:59 UTC, 26 June 2026 &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Visions of Greatness (Epic Arc):&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Improved text in the Caldari Breakout and Battle of Pator simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Additional tweaks to NPC attributes.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Subcapital Operations Expert System now contains Medium and Large gun skills&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed the description of the Subcapital Operations Expert System&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-16.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Exordium: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;A new Grade-0 variant of Pyroxeres with 50% of the mineral yield of standard Pyroxeres has been added, and can now be found within mining locations in the Exordium region&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Military Campaigns: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added a new beacon outside of the navy anchorage stations on top of the item trader locations for Crystalline Raspite, Crystalline Polycrase, Crystalline Moissanite, and Crystalline Kangite, so it’s easier to locate them.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Item Traders will also now show up on your overview anywhere in the system if you have ‘Large Collidable Objects’ added.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Visions of Greatness (Epic Arc):&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added a 50% reduction to Capacitor Recharge time within simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added a HUD element to show both the Hull Resistance and Capacitor Recharge bonuses within simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Travel and fitting transmissions will no longer appear if the active mission is untracked or out of focus in the Info panel.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Rebalanced multiple bonus objectives timers during the Epic Arc.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Increased the Naglfar's capacitor in the Golgothan Fields simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Megacorp Transports will be grouped more tightly after warping to the next room in the Caldari Prime Breakout simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Kairiola has been given its proper name, and its hull has been updated in the Caldari Prime Breakout simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Erebus has now been fitted with Nanofibers and will move more quickly in the Liberation of Intaki simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Tweaked various message timings during the Epic Arc for better transmission pacing.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;After numerous complaints filed with AIR about bumping, mass values of various NPC types have been adjusted.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Industry access icons in the Station Services Window are now available in the Manifest V (Air Laboratories Trade Center).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug that had allowed the activation of Abyssal Filaments beyond tier 0 in 0.9 security status systems.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Interacting with the first ship in the tutorial now opens the navigation section on the first click.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Data and Relics sites in Exordium spawn fewer empty containers.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where a character could get stuck in the Tutorial´s Skill training. The fix only works for character accounts created after this fix.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Imperial Electronics Booster I, which was incorrectly wired and had a 2% bonus to mining critical chance bonus instead of 4%. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The ‘Residue Probability Reduction’ attribute, when comparing items in the compare tool, will now show as green for higher reductions (i.e., 21%) instead of showing them as red as if they were bad.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Corrected the description in various Minmatar Theater of War mining Objectives listing incorrect space.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Weapons are once again highlighted by Aura during appropriate moments in the Tutorial&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;During the Tutorial or Career Agent missions, whenever Aura or an NPC has anything to say to the player, the continue button in the dialogue window is once again responsive.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The market introduction for the market transaction entry is now highlighted in the tutorial&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Station introductory title text now appears for stations located next to celestial beacons.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The “Skip Tutorial” button now functions correctly if you try to Skip the tutorial after putting the mining module online during the initial mining mission.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Visions of Greatness:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing the Destroy Haulers objective to complete early in the Liberation of Intaki simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The correct transmission will now appear when all Megacorp Transports are lost in the Caldari Prime Breakout simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Megacorp Transports will no longer warp away early in the Caldari Prime Breakout simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed various display issues in Info Panel objectives.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-12.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Visions of Greatness (Epic Arc) &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Extended times between NPC transmissions to give more time to read them. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Enemy NPCs are now easier to kill, orbit at closer ranges, and deal less damage.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Ships will now be given in supply crates rather than on completion.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Tristan will be given instead of an Incursus in the Liberation of Intaki mission.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Supply crates will now also give basic fittings. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;A significant bonus to hull resistances has been added when within a simulation site to further improve survivability. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added Info Panel objectives that appear when in an incompatible ship, or a ship without weapons fit.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Improved visuals in the Caldari Prime Breakout and Gologthan Fields simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Corvettes and Destroyers are no longer permitted within simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;50 billboard advertisements have been removed from rotation, and 3 evergreen, new-player-focused billboards have been added in preparation for a new billboard cycle to begin early July.  &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;User Interface:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the equipped title could overlap the window when changing font sizes.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Visions of Greatness:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing some NPCs to attack an incorrect target. Spirits have been removed from their cargohold.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue preventing some bonus objectives from failing.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Subcapital Operations expert system is now account-bound, and existing itemized variants have been removed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;p&gt;&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-11.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Adjusted the NPC respawn timer in Factional Warfare complexes. The respawn timer should now have parity with their previous spawn times. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue which caused the Mining Ambush complexes to spawn in the wrong locations. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where NPCs would adopt a life of pacifism once a player reached more than 100km from a Supply Depot or Supply Cache. They have once again discovered their bloodlust, regardless of range.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the warning message for Factional Warfare which incorrectly claimed there was a 48 hour window to fix corporate standings rather than 24 hours. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed a Titles display issue when the client UI scaling settings were changed. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing the &lt;em&gt;More&lt;/em&gt; tooltip to linger on the Achievements screen.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Insurgency information in the Theatres of War dashboard now shows correct information. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed campaign objective cards in the Opportunities window showing stale information.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue on the Theaters of War dashboard causing it to show &amp;quot;No Objectives Found&amp;quot;. The Theatres of War dashboard has located the objectives.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-10.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Increased the orbit velocity of web drones so they’re less likely to fall behind targets they are webbing when they shut down their MWDs.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Visions of Greatness:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;A brand new Epic Arc, Visions of Greatness, is available to experience in Exordium!&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Experience simulated battles from some of the most pivotal moments in the four empires’ history.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Get a taste of each of these factions’ unique identity.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Be warned; each empire may have taken some “creative liberties” when constructing these simulations!&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Each simulation features bonus challenges where capsuleers can prove their mettle.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Completing these challenges will increase a simulation’s rewards and how those within the simulation react to you!&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Suitable for both new and returning players.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Earn ships, modules, and faction standings that will help kickstart a journey in New Eden.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;To get started, head to the AIR Laboratories station in Manifest and speak to Cassandra Ahfrim.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added Open-5 as a highsec insurgency corruption/suppression spawn to replace the Mining Ambush which was prevented from spawning in highsec.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a rare issue in the Ice Heist-30 dungeons which could cause only one of the two factions to be able to link to the tanker objects.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Algos Navy Issue now applies both HP bonuses per level to web drones.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the achievement Epic Initiate was incorrectly granting progress for a single Epic Arc mission instead of completing an entire Epic Arc.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the Subcapital Operations Expert System was not auto-redeemed from the Redeem Queue.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where Onnamon was missing from the Caldari Bulwark hacking objective.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where ISK rewards were not being taxed when an objective was completed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Removed most Gallente election propaganda advertisements around stations, hangars, and gates.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a z-fighting issue on the Zephyr Frigate mesh where it would flicker on the sails, often visible in hangars.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a floating antenna on the AIR Hub station.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added some improvements and polish to visual effects within the AIR Hub hangar such as hangar traffic, lighting, and cinematic reveal fixes.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue with the Odysseus where some lights were on too early in cinematic reveal.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added new values to colors sets missing entries for various SKINs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated killmarks on Sabre Republic Police SKIN to be in the same location as the default Sabre.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed floating docking lights visible on the Moros.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Corrected the description of Crystalline Kangite.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where sorting by global progress in the Theaters of War window could get stuck on loading.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Restored the missing info icons in the Factional Warfare tab of the Agency.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where campaign panels in the Theaters of War window could show content from other campaigns.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where campaign objectives in the Theaters of War window would not refresh until the Opportunities window was opened.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Tweaked and polished various areas of Campaigns UI.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Archon blueprints will now show their Invention information correctly in Information windows.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Progress bars will no longer overlap with other information in the Epic Arc section of the Agency.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-09.1&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;The Cradle of War expansion is out!&lt;/p&gt;&lt;p&gt;Full overview of the contents of the expansion can be found here:  &lt;a href="https://www.eveonline.com/news/view/cradle-of-war-expansion-notes" title=""&gt;Cradle of War Expansion Notes&lt;/a&gt;!&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue which prevented the Victorieux Luxury Yacht from being able to be manufactured.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing all Special Edition Yachts to be 115,000m3 instead of 10,000m3 as previously.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Special Edition Yachts can now be combat probed and will now correctly appear on the directional scanner.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;It’s now possible to probe down Mobile Observatory structures with combat probes and they can now be filtered in the deployables section.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Improved Covert Research Facilities (AKA: Ghost Sites) are now classified as data sites rather than combat sites in the drone regions like all other regions.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;FW Wrecks in FW complexes can now be destroyed.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Expired Volatile Boosters from the Drifter Crisis event have been removed from the market.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Guristas Caiman Dreadnoughts which appeared from shipyard content can now be targeted by Titan Doomsday weapons.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated the masteries of the Porpoise, Orca and Rorqual to now include compression modules and the industrial cores for the Porpoise and Orca.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue preventing the Kronos Inner Zone Shipping SKIN from being able to be activated.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Sleeper Small Intermediate Wreck having it’s access difficulty in scientific notation rather than a human readable value.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Mutated 'Excavator' Ice Harvesting Drone has been removed from the market as none could be sold as they cannot be repackaged.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated the fitting advisory on the Vargur to no longer warn you about fitting active armor tanking modules to it, since it now has an armor repairing bonus as of Viridian.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Strip Miner Is and Ice Harvester I modules now only require 5m3 like all the variations.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added a rendered icon for the Tetrimon Paladin NPC.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Several Typos and Grammar mistakes have been fixed.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Clarified that the Porpoise cannot be moved by regular sized Micro Jump Field Generator modules in the description since it is an Industrial Command Ship, rather than just mentioning the Orca.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Clarified that the Standup Reprocessing Facility service module does not allow compression of Gas and Moon Ores.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Sin traits linking to the drone skills instead of a warp scrambler for one of the warp scrambling bonuses.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated the text of the Gravid and Unstable mining module mutaplasmids to be correct.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The volume value for courier contracts shown in the header of the contract details window will now always show up to 2 decimal places.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>patch-notes</category>
  <guid isPermaLink="false">lOirUlo39Zp3gecvPcMNh</guid>
  <pubDate>Thu, 06 Aug 2026 11:00:00 GMT</pubDate>
</item>
<item>
  <title>Operation Avalon: A United Response</title>
  <link>https://www.eveonline.com/news/view/operation-avalon-a-united-response</link>
  <description>&lt;p&gt;Denizens of New Eden, &lt;/p&gt;&lt;p&gt;Operation Avalon has drawn to a close, changing the face of the cluster in the process. For two weeks, from 7 to 20 July, the war reached across two fronts, warclones deploying planetside in EVE Vanguard while capsuleers completed Avalon Investigations above, all working toward a single goal: to build Avalon, a haven for the warclones, away from the reach of New Eden’s empires. &lt;/p&gt;&lt;p&gt;Whichever side you fought on, thank you. Every hauler destroyed, every cypher traded, and every successful extraction pushed this shared story forward. This was one universe and one war, fought two ways, and both communities answered the call. &lt;/p&gt;&lt;h2&gt;War Above and Below &lt;/h2&gt;&lt;p&gt;On the ground, warclones fought on the surface in EVE Vanguard’s first alpha playtest, deploying into the all-new Lost Convoy battlefield, trying out rebuilt gunplay and advanced weaponry, and risking everything in the redesigned extraction gameplay. &lt;/p&gt;&lt;p&gt;Above the planets, capsuleers tore into Avalon Investigation sites, obliterated over 7,000 EDENCOM Director Thunderchild vessels, and traded Resonant Cyphers to back their chosen empire. Thanks to cooperation between capsuleer and Vanguard Caldari loyalists, Avalon has found refuge in Caldari space. It is a quiet landmark site in the Hirtamon system for now, but what the future holds remains to be seen. &lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/4HKcesH796rFpxBZKecr9/d14deff11358819e06159ccd42619f17/image__5_.png" alt="Hirtamon_Fireworks_Screenshot" /&gt;&lt;p&gt;The numbers tell the story: &lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/4U5JIbSHnuLAeByMcDxqnu/c1355e5b9de10c6c4646b0ae154f3e02/Vanguard-Operation_infogr-2.png" alt="Vanguard-Operation infogr-2" /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2&gt;One Universe, One War &lt;/h2&gt;&lt;p&gt;Operation Avalon was built on the idea that what happens on the ground in EVE Vanguard and what happens in space in EVE Online is the same war. Warclones completing expeditions triggered Avalon Investigations for capsuleers to complete; capsuleers trading cyphers decided where Avalon would find refuge. Two games, two fronts, one outcome, and this is only the beginning of that connection. &lt;/p&gt;&lt;p&gt;Want to see where the Vanguard is headed and how this connection will continue to develop? &lt;a href="https://evevanguard.com/vision" title=""&gt;&lt;u&gt;Explore the vision for EVE Vanguard&lt;/u&gt;&lt;/a&gt;. &lt;/p&gt;&lt;h2&gt;What Comes Next &lt;/h2&gt;&lt;p&gt;Operation Avalon is over, but the Vanguard&amp;#39;s story is just getting started. The shared conflict you helped bring to life - pilots and infantry fighting the same war - grows deeper. This isn’t the last time you’ve seen the Vanguard. Keep your clones ready and your eyes on New Eden for the next time warclone and capsuleer paths cross. &lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>in-game-events</category>
  <category>eve-vanguard</category>
  <guid isPermaLink="false">4ameKtCxz067yeqPJr40pN</guid>
  <pubDate>Thu, 06 Aug 2026 11:00:00 GMT</pubDate>
</item>
<item>
  <title>Amarr Foundation Day Gift and Special Offers </title>
  <link>https://www.eveonline.com/news/view/amarr-foundation-day-gift-and-special-offers</link>
  <description>&lt;p&gt;Pious capsuleers, &lt;/p&gt;&lt;p&gt;Amarr Foundation Day is here, and the cluster celebrates the construction of the first Amarr church by Prophet Dano Gheinok. With the increased tension between the empires you’ve seen recently, especially with the &lt;a href="https://www.eveonline.com/news/view/the-cradle-of-war-expansion-is-here" title=""&gt;&lt;u&gt;Cradle of War expansion&lt;/u&gt;&lt;/a&gt;, this is the perfect time to show your Amarr devotion. &lt;/p&gt;&lt;p&gt;In that spirit, a gift* has been left for you in the New Eden Store! &lt;/p&gt;&lt;p&gt;Inside your Amarr-themed crate you’ll find fireworks, SKINR components, a new character background, and &lt;strong&gt;10 free PLEX&lt;/strong&gt;! &lt;/p&gt;&lt;p&gt;&lt;em&gt;*This gift is available to all of you who played for 12 hours or more between 5 August 2025 and 4 August 2026. &lt;/em&gt;&lt;/p&gt;&lt;h2&gt;Khanid Cyber Knight SKINs in the NES &lt;/h2&gt;&lt;p&gt;While you’re in the NES, you can further display your piety by picking up classic Khanid Cyber Knight SKINs, available now for a limited time. Designed to honor the Cyber Knights of the Khanid Kingdom, these SKINs feature dynamic visual effects that set them apart in New Eden. &lt;/p&gt;&lt;p&gt;Get these fantastic SKINs until 14 August: &lt;/p&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Khanid Cyber Knight SKIN for: &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Price in PLEX &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Armageddon &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;390 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Coercer &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;110 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Confessor &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;250 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Devoter &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;250 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Purifier &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;110 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Sentinel &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;110 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Pontifex &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;110 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Legion &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;250 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Redeemer &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;390 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Providence &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;695 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Magnate Navy Issue &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;110 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Harbinger Navy Issue &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;250 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Revelation Navy Issue &lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;695 &lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;h2&gt;Amarr Pilot Expert System &lt;/h2&gt;&lt;p&gt;If you truly want to show your devotion, you can choose from a multitude of Amarr ships to fly, and the NES is now offering a new Amarr Pilot Expert System, giving you access to a range of skills to fly T1 Amarr sub-capital ships for 7 days. &lt;/p&gt;&lt;p&gt;Amarr ships in EVE Online are renowned for powerful energy turrets, exceptional armor resilience, and capacitor-focused warfare. They excel at projecting sustained laser damage with impressive optimal range while fielding durable armor tanks, making them formidable in prolonged engagements across both PvE and PvP. &lt;/p&gt;&lt;p&gt;This is a fantastic way to try these out before committing to the full training queue. The Expert System will remain available in the future, too. &lt;/p&gt;&lt;p&gt;&lt;em&gt;Your destiny is written in these stars, Capsuleer. To reclaim the wayward and deliver them from evil is your calling. Join the chosen and rejoice in the light of the one true God on Amarr Foundation Day.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;o7&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>offers</category>
  <category>in-game-events</category>
  <guid isPermaLink="false">7oGmQYesjnuOFqNyMrovo4</guid>
  <pubDate>Wed, 05 Aug 2026 11:00:00 GMT</pubDate>
</item>
<item>
  <title>Community Beat for 31 July</title>
  <link>https://www.eveonline.com/news/view/community-beat-for-31-july</link>
  <description>&lt;p&gt;o7 spacefriends, and welcome back to the Community Beat!&lt;/p&gt;&lt;p&gt;We&amp;#39;ve got a good mix for you today, a guide for anyone who&amp;#39;s been eyeing the warzone but hasn&amp;#39;t taken the plunge, an update to one of the community&amp;#39;s most ambitious tools, a walk down memory lane, some genuinely excellent videos, an open invitation to get a taste of Alliance Tournament practice, and a look at the new sites lurking in wormhole space.&lt;/p&gt;&lt;p&gt;Get that Quafe ready and let&amp;#39;s dive in!&lt;/p&gt;&lt;hr&gt;&lt;h2&gt;So You Want To Fight For Your Empire&lt;/h2&gt;&lt;p&gt;If you&amp;#39;ve ever looked at Factional Warfare and thought &amp;quot;that looks like fun, but I have absolutely no idea where to start&amp;quot;, then great news! &lt;a href="https://my.minmatar.org/guides/faction-warfare-basics/?r" title=""&gt;Minmatar Fleet Alliance have assembled a guide covering everything you&amp;#39;ll need to know to make your first (or next) foray into FW space.&lt;/a&gt;&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/jBrs5gSrpQwDiIb9NOVtc/07aa47b0f9bfd8fdecfa270fed80d571/FW_Guide.png" alt="MinmatarFleetGuideToFW" /&gt;&lt;p&gt;And to be clear, &amp;quot;you&amp;quot; here is a pretty wide net. While this guide is aimed toward newer players, it&amp;#39;s written for anyone: brand new pilots, returning players trying to work out what&amp;#39;s changed, FW curious peeps, or veterans who are looking for meta guides to ship fits and matchups. The warzone has experienced a lot of change both in the meta and and actual mechanics, and it&amp;#39;s easy to bounce off it simply because nobody ever explained what advantage actually does or why everyone keeps yelling about frontlines.&lt;/p&gt;&lt;p&gt;If you don&amp;#39;t have a roll of duct tape and a can of WD-40 on your nightstand, that&amp;#39;s OK too. The guide is relevant to anyone wanting to get into FW, regardless of empire. This area of space is consistently one of the most active and, frankly, amazingly chaotic, areas in New Eden.  Get out there and explode responsibly! &lt;/p&gt;&lt;hr&gt;&lt;h2&gt;Pandora, Rebuilt&lt;/h2&gt;&lt;p&gt;DeT Resprox has just shipped another update yet to &lt;a href="https://www.evepandora.com" title=""&gt;&lt;strong&gt;EVE Pandora&lt;/strong&gt;&lt;/a&gt;, and it&amp;#39;s a big one.&lt;/p&gt;&lt;p&gt;If you haven&amp;#39;t come across Pandora before: it&amp;#39;s a player-built platform that layers organized, narrative-driven objectives on top of the game. If you&amp;#39;re familiar with Corporation Projects or Freelance Jobs in-game, you&amp;#39;ve already got a rough feel for it and those features draw plenty of inspiration from EVE Pandora. DeT and the team have been at this type of gameplay for decades, and it just keeps getting better. &lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/5rdaOhDwTsxkcvlHY7DwJu/9b4ca4e18c71227a88139ad0975978ea/EVEPandora.png" alt="EvePandoraUpdate2026" /&gt;&lt;blockquote&gt;&lt;p&gt;The largest update to PANDORA so far is now live, bringing campaigns, missions, projects, epics, Fleet Operations, Faction Warfare, pirate insurgencies, rewards, leaderboards and player activity together within one connected platform.
&lt;p&gt;At the centre of the update is the rebuilt map system. You can explore activity across regions, constellations and solar systems, follow fleets, view commander locations and identify battles through crossed-swords markers. The Faction Warfare map shows Frontline, Command Operations and Rearguard systems alongside contested progress and advantage, while the Insurgency map tracks corruption and suppression across affected space.&lt;/p&gt;
&lt;p&gt;PANDORA also now makes it easier to see which campaigns support or oppose your faction, corporation or alliance, follow progress, review participants and rewards, and preserve fleet operations through battle records and After Action Reports.&lt;/p&gt;
&lt;p&gt;Explore the latest version now at &lt;a href="https://www.evepandora.com" title=""&gt;https://www.evepandora.com&lt;/a&gt; — find an operation, follow the warzone, join a mission, command a fleet or begin a story of your own.&lt;/p&gt;&lt;/blockquote&gt;&lt;hr&gt;&lt;h2&gt;The Life of a Corporation&lt;/h2&gt;&lt;p&gt;New Eden is filled with stories, with new ones being written every time somebody undocks. Plenty does get recorded along the way, in killboards, forum posts, videos, AARs, memes, propaganda, and even Beats like this one, but it ends up scattered across two decades and a hundred different places.&lt;a href="https://www.mercurialisinc.com/history.html" title=""&gt; Mercurialis Inc. decided to collect their 24 years of history in one place to document their incredible history for anyone to check out&lt;/a&gt;.&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/21Ll9igYalSsWEXQ2zb8V3/dd312acfc3eff69d5648a966e3aa4594/2006.12.05.21.01.26_Screenshot.jpg" alt="MINC" /&gt;&lt;p&gt;We loved reading through their EVE journey, and it reminded us of some of our own. Scroll through their history, and you'll almost certainly run into a fight you were involved in, an alliance you had Opinions about, or something you'd completely forgotten happened. One corp's timeline turns out to be a surprisingly good way to look at your own.&lt;/p&gt;&lt;p&gt;It's unfinished by design, too. If you ever flew under that banner, they want your screenshots and stories, details are on the site.&lt;/p&gt;&lt;hr&gt;&lt;h2&gt;The Curious Case of the Vanishing Drakes&lt;/h2&gt;&lt;p&gt;Every Friday the Community Team undock for some hijinks over on &lt;a href="https://www.twitch.tv/fenriscreations" title=""&gt;Twitch &lt;/a&gt;for an end of week roam called Live2Feed. Aptly named because we feed...a lot. If you caught last week's action, FC Bee and Banquet were running from a Brotherhood of Spacers fleet of Navy Drakes that had formed up for a much larger fight, and we happened to be in the way. Classic. But as Bee and Banquet were busy trying to survive and catch stragglers, they doubled back and found the entire Drake fleet had simply &lt;em&gt;ceased to exist&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;We had no idea what happened. Now we do.&lt;/p&gt;&lt;p&gt;Alasker shared with us their fleet's POV of the fight, and it turns out the answer was a bombing run.  It's great extra context for a fight we only saw the aftermath of, and a very good reminder of just how devastating a well-orchestrated bomb run still is when everything lines up. One second there's a fleet, the next second there's a lot of capsules. &lt;/p&gt;&lt;p&gt;Mystery solved!&lt;/p&gt;&lt;hr&gt;&lt;h2&gt;Delving In!&lt;/h2&gt;&lt;p&gt;Delve remains one of the most reliable places in the cluster for excellent mid-scale PvP, and OnlyFleets are great at sharing footage from their brawls. &lt;/p&gt;&lt;p&gt;In their words:&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Wings Freedom, and their allies deployed into Delve with the goal of breaking Can I Bring My Drake's sovereignty. When Drakes called for aid, OnlyFleets answered. What followed was a sprawling 870-pilot battle involving multiple fleets, repeated escalations, and an opening exchange that turned enemy Sacrileges into a kill-rate graph resembling a chainsaw. This video is a partial highlight cut, focused primarily on OnlyFleets' perspective and some of the defining moments from the fight.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Battle statistics:&lt;/strong&gt; 870 pilots · 177.6 billion ISK destroyed · More than two hours of sustained fighting&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;quot;A kill-rate graph resembling a chainsaw&amp;quot; is a fantastic sentence, but &amp;quot;okay, let's do something dumb&amp;quot; is simply iconic. &lt;/p&gt;&lt;p&gt;The editing, music choice, and overall style have us feeling all sorts of nostalgia.  But it also does a good job of showing what combat at this scale actually looks and sounds like, which is not always easy to convey. Worth your time even if you've never set foot in nullsec. Also shoutout to the carrier pilots, the Ymir is one scary beast! &lt;/p&gt;&lt;hr&gt;&lt;h2&gt;Fancy a Spar?&lt;/h2&gt;&lt;p&gt;Alliance Tournament XXII is on the horizon. Competing at this level can feel intimidating, and winners have devoted hundreds of hours to their craft. If you want to know what it takes to be an AT pilot, EVE Rookies have an answer! &lt;/p&gt;&lt;p&gt;They're not competing in the tournament themselves, but they're &lt;a href="https://www.reddit.com/r/Eve/comments/1vawmgz/join_eve_rookies_in_alliance_tournament_practice/" title=""&gt;organizing a practice squad&lt;/a&gt;. The entire point is to be practice partners and learn the AT format and get some crucial experience under your belt.  You'll find yourself in an arena, flying an AT comp, and doing your best to execute on a strategy that the other team (and your FC) shared with you.&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/7y02vGYZaxBF0eROZNVC9X/1c94b3557b0df711dea83e6340eb42e8/alliance-tournament-xxi_55025302671_o.png" alt="ATXXII - KirinSuntan" /&gt;&lt;p&gt;Tournament flying is a very different beast from anything else in EVE, and there is no substitute for reps against a live opponent. Fair warning: the AT bug is real and there is no known cure. &lt;/p&gt;&lt;hr&gt;&lt;h2&gt;Rampancy Is Rising&lt;/h2&gt;&lt;p&gt;If you missed it, Rampant Drone Fabricator sites are now a permanent fixture in wormhole space.&lt;/p&gt;&lt;p&gt;These first showed up temporarily during the Gallente Election event, and off the back of your feedback they've been made permanent in C1–C6 wormholes. With some changes tailored specifically to J-space, of course. You'll face escalating waves of Rogue Drones, with threat level building based on what ships you bring and how long you're willing to stay. And because you were all far too good at these the first time around, the wave cap went from 30 up to 100. &lt;/p&gt;&lt;p&gt;EVE players never shy away from a challenge, and just a few days after the sites were live the wormhole group No Vacancies became the first group to finish wave 100. It took them just shy of 4 hours, and they had to chew through 11,283 rogue drones. But you don't need to take it to wave 100, running through the first 30 waves can be done pretty quickly.&lt;/p&gt;&lt;p&gt;There are many different ways to approach this site, and iBeast shared his nomadic wormhole solo dread style. Just sneak into someone's wormhole in a PNI, run some sites, and see who shows up. Great content is what shows up, apparently.&lt;/p&gt;&lt;hr&gt;&lt;h2&gt;NERDS &lt;/h2&gt;&lt;p&gt;Did you know we have a podcast where we ramble about EVE? It's the New Eden Review Dev Show, or NERDS. Each episode we cover some of these stories in more detail and get sidetracked onto a bunch of other EVE tangents along the way.  Our latest video is up featuring FC Bee, Swift, Convict and Jotunn. And 1,200 mink? You'll have to give it a listen to figure out what that's about. &lt;/p&gt;&lt;hr&gt;&lt;p&gt;That's it for this edition of the Beat. As always, if you're making something, running something, or blowing something up in a particularly stylish way, we want to hear about it. Message your favorite Community Team member and let us know what you're up to.&lt;/p&gt;&lt;p&gt;Fly safe!&lt;/p&gt;&lt;/p&gt;
</description>
  <author>EVE Online Community Team</author>
  <category>news</category>
  <guid isPermaLink="false">3xapcW4ibCMHjS7Og2RHUa</guid>
  <pubDate>Fri, 31 Jul 2026 11:00:00 GMT</pubDate>
</item>
<item>
  <title>Rampant Drone Fabricator Sites Are Back!</title>
  <link>https://www.eveonline.com/news/view/rampant-drone-fabricator-sites-are-back</link>
  <description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;Rampant capsuleers, &lt;/p&gt;&lt;p&gt;The Gallente Election was your first chance to experience Rampant Drone Fabricator sites. &lt;/p&gt;&lt;p&gt;Thanks to your feedback they are now being made permanently available in C1-C6 wormholes, with a couple of changes, specifically tailored to wormhole space. &lt;/p&gt;&lt;p&gt;Face escalating waves of Rogue Drones, with the threat level now building based on a point system known as “Rampancy”. The escalating threats are determined by the ships in proximity to the Fabricator. &lt;/p&gt;&lt;p&gt;The more waves you destroy, the bigger your rewards will be. Not only that, but because you were so good at these, we had to up the ante and increase the wave cap from 30 to 100. &lt;strong&gt;Translation: It’s hard!&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;Can you prove your worth? Who will be the first to outlast all 100 waves? &lt;/p&gt;&lt;p&gt;The extremely brave can attempt to tackle the sites solo (at least the first half – you’re unlikely to survive past 40 waves or so), but they are tailored for small teams to tackle together. Push your luck and see how long you can hold out, but know that you can fleewith the loot you’ve acquired at any time, or keep going and hope to survive for even more! &lt;/p&gt;&lt;p&gt;For more details, refer to the &lt;a href="https://www.eveonline.com/news/view/patch-notes-version-24-01" title=""&gt;patch notes&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;We hope you enjoy this addition to wormhole space, and look forward to bringing more improvements in the near future. &lt;/p&gt;&lt;p&gt;Happy hunting, capsuleers! &lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>development-updates</category>
  <category>new-features</category>
  <guid isPermaLink="false">4oUUFjYl7IeUEmEMod3HUq</guid>
  <pubDate>Thu, 23 Jul 2026 15:00:00 GMT</pubDate>
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