﻿<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
  <channel><title>EVE Online feeds</title>
<description></description>
<link>https://www.eveonline.com/news</link>
<copyright>Copyright © CCP 1997 - 2026</copyright>
<lastBuildDate>Fri, 11 Sep 2026 20:00:00 GMT</lastBuildDate>
<item>
  <title>Alliance Tournament XXII Returns This Weekend!</title>
  <link>https://www.eveonline.com/news/view/alliance-tournament-xxii-returns-this-weekend</link>
  <description>&lt;p&gt;&lt;strong&gt;Alliance Tournament XXII&lt;/strong&gt; returns this weekend as New Eden&amp;#39;s competing teams continue their seven-round Swiss battle for one of just 16 places in the finals. The spaceships start exploding from &lt;strong&gt;13:30 UTC on Saturday and Sunday&lt;/strong&gt;, live on the &lt;a href="https://www.twitch.tv/fenriscreations" title=""&gt;Fenris Creations Twitch channel,&lt;/a&gt; with match predictions, &lt;a href="https://www.eveonline.com/twitch" title=""&gt;Twitch Drops&lt;/a&gt;, expert analysis, and plenty more questionable theorycrafting. If you need something to get you in the mood before then, check out the Alliance Tournament XXII trailer:&lt;/p&gt;&lt;p&gt;Or alternatively, relive one of the highlights from the opening weekend, as our commentary team successfully tackled the entirely sensible team name &lt;strong&gt;xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku.&lt;/strong&gt; However, Twitch chat was advising that people&amp;#39;s furniture started levitating after!&lt;/p&gt;&lt;p&gt;As the Swiss rounds continue, the standings are taking shape, and every match carries a little more weight. Teams near the top will be looking to maintain their momentum against increasingly tough opposition, while those further down the table still have opportunities to fight their way back into contention. With only the &lt;strong&gt;top 16&lt;/strong&gt; progressing to the Alliance Tournament XXII finals, every win matters - and as the remaining rounds tick by, the margin for error gets smaller. Expect new matchups, unexpected compositions, a few surprises, and probably at least one strategy that looked considerably better on paper. &lt;/p&gt;&lt;p&gt;There&amp;#39;s also more to explore away from the broadcast. Head over to the &lt;a href="https://www.eveonline.com/alliance-tournament" title=""&gt;&lt;strong&gt;Alliance Tournament XXII website&lt;/strong&gt;&lt;/a&gt; to find all the teams taking part in this year&amp;#39;s competition, along with links to their full rosters. From there, you can dive even deeper through the community tournament website built and maintained by &lt;a href="https://evewho.com/character/1701596726" title=""&gt;&lt;strong&gt;Howling Wind&lt;/strong&gt;&lt;/a&gt;, packed with stats and information on the pilots stepping into the arena. Additionally, the first 4 days of the Tournament are now up on our YouTube playlists. You&amp;#39;ll find each day of broadcasts as a separate video, and all the matches are indexed within each video to make it easy to find the team you&amp;#39;re rooting for the most!&lt;/p&gt;&lt;p&gt;Whether you&amp;#39;re researching who to back with your channel points, checking up on a favorite team, or just looking for some weekend spaceship violence, join us from &lt;strong&gt;13:30 UTC on Saturday and Sunday&lt;/strong&gt; and see who takes another step towards the final 16. &lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>community</category>
  <category>tournaments</category>
  <guid isPermaLink="false">Y8uRogtdSgHboD9SiuKUR</guid>
  <pubDate>Fri, 11 Sep 2026 20:00:00 GMT</pubDate>
</item>
<item>
  <title>HUD, Sweat &amp; Tears</title>
  <link>https://www.eveonline.com/news/view/hud-sweat-and-tears</link>
  <description>&lt;p&gt;&lt;em&gt;If you&amp;#39;re just catching up, be sure to read &lt;/em&gt;&lt;a href="https://www.eveonline.com/news/view/eve-evolved-a-new-horizon-for-the-hud" title=""&gt;&lt;u&gt;&lt;em&gt;parts 1&lt;/em&gt;&lt;/u&gt;&lt;/a&gt;&lt;em&gt; and &lt;/em&gt;&lt;a href="https://www.eveonline.com/news/view/evolution-not-revolution" title=""&gt;&lt;u&gt;&lt;em&gt;2&lt;/em&gt;&lt;/u&gt;&lt;/a&gt;&lt;em&gt; of this blog series! The third and final blog in this series is focused on the future. These are early thoughts, some are concepts, others are aspirations. None of it is set in stone, but all of it informs the decisions made today to ultimately achieve our vision of the ultimate science fiction.&amp;#160;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Capsuleers,&amp;#160;&lt;/p&gt;&lt;p&gt;When discussions started about evolving the HUD, it was clear we were touching something that capsuleers have built years, and sometimes decades, of muscle memory around. That is exactly why we wanted to bring you into the process early.&amp;#160;&lt;/p&gt;&lt;p&gt;But before diving into the future we want to take a moment and thank everyone who has joined the conversation, challenged our thinking, shared concerns, and suggested ideas. We started gathering feedback at Fanfest, and it has already helped shape the designs which we shared in the &lt;a href="https://www.eveonline.com/news/view/evolution-not-revolution" title=""&gt;&lt;u&gt;second blog&lt;/u&gt;&lt;/a&gt;.&amp;#160;&amp;#160;&lt;/p&gt;&lt;p&gt;The community response has been really positive overall, which has been great to see. Concerns have been shared around proportional HP, heat and module states, screen space, the minimap, and whether the visual style feels distinctly EVE, along with some great ideas for improving the designs.&amp;#160;&lt;/p&gt;&lt;p&gt;There may not be one solution that works for everyone. That is why customization is an important part of the vision, while combat readability and performance remain top priorities.&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/1bjpzUMjqoNCQigxAfCOwD/6cf4a7a6a855e0f650d87aa2eec04c06/image__5_.png" alt="Screenshot 11-9-2026 154754 ccpgames-my.sharepoint.com" /&gt;&lt;p&gt;(&lt;em&gt;Even the Red Dot guy is on board!)&lt;/em&gt;&amp;#160; &lt;/p&gt;&lt;p&gt;The new HUD will be developed through &lt;a href="https://www.eveonline.com/news/view/a-new-way-to-test-features" title=""&gt;&lt;u&gt;Feature Preview&lt;/u&gt;&lt;/a&gt;, giving us time to test, learn, and iterate together. This will be a long process, and we will keep listening and adjusting as development progresses.&amp;#160;&lt;/p&gt;&lt;p&gt;The key question is: &lt;strong&gt;How can the HUD propel the experience of flying your ship, while bringing you deeper into New Eden?&lt;/strong&gt;&amp;#160;&lt;/p&gt;&lt;h2&gt;The Next Horizon&amp;#160;&lt;/h2&gt;&lt;p&gt;The work that’s been &lt;a href="https://www.eveonline.com/news/view/evolution-not-revolution" title=""&gt;&lt;u&gt;shared so far&lt;/u&gt;&lt;/a&gt; is about building a strong foundation. Once that foundation is in place, there are several areas we want to dive into next.&amp;#160;&amp;#160;&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/5Dm1ADlxvIBCopNoDWnn6j/473eacff0ef82fb5b10043e6850e408b/Screenshot_11-9-2026_155024_ccpgames-my.sharepoint.com.jpeg" alt="Screenshot 11-9-2026 155024 ccpgames-my.sharepoint.com" /&gt;&lt;p&gt;&lt;strong&gt;Drones: &lt;/strong&gt;Today, controlling drones is largely done through a separate window. We want to explore how drones could become a more integrated part of the HUD, making their status and commands feel more connected to flying your ship.&amp;#160; &lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/5ZDx43CpeH6Bi8RnaWvnxG/97d1daa9239588a00254516d50e02534/Damage_Indicators.png" alt="Damage Indicators" /&gt;&lt;p&gt;&lt;strong&gt;Damage indicators: &lt;/strong&gt;Another area for exploration is the way the HUD communicates what is happening to your ship. Knowing your shields are disappearing is useful, but understanding where damage is coming from, what kind of damage you are taking, and which threats need your attention would give you a much clearer picture of a fight. &lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/1JKYpIivkpvZCZVrp7U9EC/fddad4b02cb250e55bab7c0c792f0e99/Movement_And_Navigation.png" alt="Movement And Navigation" /&gt;&lt;p&gt;&lt;strong&gt;Movement and navigation:&lt;/strong&gt;&amp;#160; Approaching, orbiting, keeping at range, aligning and positioning are fundamental to EVE. We want to explore how the HUD can make those actions clearer and more intuitive, while giving experienced pilots the precision they need.&amp;#160;&lt;/p&gt;&lt;p&gt;These are some of the more immediate opportunities. Beyond them, the possibilities get much bigger.&amp;#160;&lt;/p&gt;&lt;h2&gt;Bring More of EVE Into Space&amp;#160;&lt;/h2&gt;&lt;p&gt;The Overview is incredibly powerful at indicating what is around you, but there is an opportunity to make space itself a more useful source of information.&amp;#160;&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/2N0enOssRahhmV9rQ2luyc/a44cab93292c6b4c9ccbab34f36cc73c/Awareness_Sphere.png" alt="Awareness Sphere" /&gt;&lt;p&gt;The tactical overlay, ranges, movement, threats, and navigation could all be communicated more directly in space. We also want to explore how interactions can become more contextual, bringing the actions you need closer to the objects you are interacting with, rather than relying as heavily on right-click menus. &lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/6XpNftgQB5Ndg4zoBC4W1f/5e6b7aa892df24e190a81d203e4a12b6/On-Screen_Information.png" alt="Targeting Range" /&gt;&lt;p&gt;The goal is not put more information on screen. Make the space around you easier to read, understand, and interact with.&amp;#160;&lt;/p&gt;&lt;h2&gt;The Camera Is Part of the Experience&amp;#160;&lt;/h2&gt;&lt;p&gt;With more information into space, the camera becomes increasingly important, too.&amp;#160;&lt;/p&gt;&lt;p&gt;EVE already has different camera views, but we want to think more deliberately about the role each one plays. A view for navigating through space may have different needs from one used to understand a large battle, closely control your ship, or simply take in New Eden.&amp;#160;&lt;/p&gt;&lt;p&gt;Over time, the camera, HUD and information presented in space should feel less like separate systems on top of each other and more like parts of an intertwined experience. Imagine you&amp;#39;re deep in the Etherium Reach (like the null-sec-er you are). You get a ping that a supply depot is being hacked. You zoom out and instantly see the situation unfolding across the system. You enter the depot, activate its crisis defenses, then turn your attention to the graveyard operation, securing it and recalling your salvage drones. All of it happens at a glance, without opening a single window or cluttering your screen.&amp;#160;&lt;/p&gt;&lt;h2&gt;Your EVE, Your HUD&amp;#160;&lt;/h2&gt;&lt;p&gt;No two capsuleers play EVE in quite the same way, and their HUDs should not have to look the same either.&amp;#160;&lt;/p&gt;&lt;p&gt;We want to give you more control over which HUD components you use, where they appear, and how much information they display.&amp;#160;&amp;#160;&lt;/p&gt;&lt;p&gt;A corporation could share a recommended setup with new recruits, or an experienced pilot could share their exploration or pvp layout. We see this happen today through various (sometimes challenging) ways, like community fitting, overview settings, and so on. Customization should be more than personal preference; it should be a way capsuleers share knowledge and mastery.&amp;#160;&lt;/p&gt;&lt;h2&gt;The Right HUD for the Job&amp;#160;&lt;/h2&gt;&lt;p&gt;Looking further ahead, that idea can extend beyond a single customized layout.&amp;#160;&amp;#160;&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/7z9oEFHIMQlOnNVYjVTwpA/ae91b5602a06a999b8876ff1da715a1b/WIP_Layout.png" alt="WIP Layout" /&gt;&lt;p&gt;Mining, exploration, logistics, travel and fleet combat all demand very different things of a pilot. Rather than trying to create&amp;#160; one HUD that rules them all, we are also exploring saved multiple layouts and allowing you to switch between them as you need.&amp;#160;&lt;/p&gt;&lt;p&gt;You might have one setup for exploration, another for fleet combat, and another for simply traveling through New Eden, switching between them as your needs change.&amp;#160;&lt;/p&gt;&lt;p&gt;The HUD should adapt to how you play, rather than asking every capsuleer to adapt to the same HUD.&amp;#160;&lt;/p&gt;&lt;h2&gt;Complexity That Grows with You&amp;#160;&lt;/h2&gt;&lt;p&gt;More capability also creates a challenge: EVE already has an enormous amount of information to absorb.&amp;#160;&lt;/p&gt;&lt;p&gt;We don&amp;#39;t want every new capsuleer to encounter all that complexity at once. Instead, we want to explore how the HUD can grow with you. Early on, it can focus on helping you understand what is happening and what you can do. As your experience grows, it can expose greater information, precision, and control.&lt;/p&gt;&lt;p&gt;The goal isn&amp;#39;t to remove EVE&amp;#39;s complexity. It is to make that complexity easier to approach for new bros, while allowing experienced capsuleers to go deeper than they can today.&amp;#160;&lt;/p&gt;&lt;h2&gt;The HUD as a Teacher&amp;#160;&lt;/h2&gt;&lt;p&gt;By easing into complexity, there is also an opportunity to allow the HUD to play a more active role in teaching the ropes.&amp;#160;&lt;/p&gt;&lt;p&gt;Players arrive in New Eden already familiar with a visual language built across decades of gaming: danger, direction, range, activation, cooldowns, and other concepts. EVE is unique, but that does not mean everything needs to be learned from scratch.&amp;#160;&lt;/p&gt;&lt;p&gt;We want to use familiar language where it helps, while retaining what makes EVE distinct. As you become more experienced, the HUD can move from guiding you, to becoming a tool, and ultimately an instrument for mastery.&amp;#160;&lt;/p&gt;&lt;h2&gt;New Eden Through Your Ship&amp;#160;&lt;/h2&gt;&lt;p&gt;The HUD can tell you more than the state of your ship. It can help tell you the story of what is happening &lt;em&gt;around&lt;/em&gt; it.&amp;#160;&lt;/p&gt;&lt;p&gt;Different places in New Eden have different characteristics, dangers, and opportunities. Entering a battlefield should feel different from traveling through quiet space. Environmental effects, conflicts, and other changes in a system could become something you understand not only through windows and notifications, but through the way your ship presents the world around you.&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/1G3q8pOR1BqsMNJm7u846U/cc40260122d4531fd625347b7717c416/Universal_Awareness.png" alt="Universal Awareness" /&gt;&lt;p&gt;The HUD can become another way for New Eden to communicate with you, bringing the interface and the universe closer together.&amp;#160;&lt;/p&gt;&lt;h2&gt;From Interface to Instrument&amp;#160;&lt;/h2&gt;&lt;p&gt;Ultimately, our ambition goes beyond modernizing an interface.&amp;#160;&lt;/p&gt;&lt;p&gt;We want the HUD to help you see, understand, decide, and act. It should adapt to what you are doing, give you greater control as your mastery grows, and bring you closer to the ship you are flying and the universe around you.&amp;#160;&lt;/p&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/3TRVRtGsitWG5NOoc5conB/a784dbdd28eaa405a0ee9d94fedb244c/Movement_And_Navigation.png" alt="Movement And Navigation" /&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/1aw9TRCMyS9q1HxcuSZaBD/eec338a372ee6252548d2e5fbdcacada/Targeting_Range.png" alt="Targeting Range" /&gt;&lt;img src="//images.ctfassets.net/7lhcm73ukv5p/IIMgo1zlfC4pVG9Mi06vr/9ba7d854016056875a628b377df76ac9/Waysetting.png" alt="Waysetting" /&gt;&lt;p&gt;We don&amp;#39;t want the HUD to sit between you and New Eden. We want it to bring you deeper into space.&amp;#160;&lt;/p&gt;&lt;p&gt;There is a long road between this vision and where we are today. Some of these ideas are close enough to explore soon, while others look much further into EVE&amp;#39;s future. And, just like the work we have shown throughout this series, where we ultimately take them will be shaped together with you.&amp;#160;&lt;/p&gt;&lt;p&gt;Fly safe,&lt;/p&gt;&lt;p&gt;07&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>news</category>
  <guid isPermaLink="false">32FRx1j2b8MuCQk7j3DIZX</guid>
  <pubDate>Fri, 11 Sep 2026 17:30:00 GMT</pubDate>
</item>
<item>
  <title>Monthly Economic Report - August 2026</title>
  <link>https://www.eveonline.com/news/view/monthly-economic-report-august-2026</link>
  <description>&lt;p&gt;Data nerds rejoice, the MER for August 2026 is here!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Economic Trends&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The seasonal summer slowdown appears to have eased, with economic activity beginning to recover.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Mining Value is showing signs of recovery following the decline that began in May.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Mineral Price Index continues its downward trend.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Module Price Index declined by approximately 4% month over month.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The largest battle of August took place in Pochven, resulting in approximately 9,000 ships destroyed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;You can download all of the raw data used in this report &lt;a href="https://web.ccpgamescdn.com/aws/community/EVEOnline_MER_202608.zip" title=""&gt;here&lt;/a&gt;. Each image can be enlarged by clicking on it.&lt;/p&gt;&lt;p&gt;To join the player discussion, please visit the official thread on &lt;a href="https://forums.eveonline.com/t/monthly-economic-report-august-2026/517992" title=""&gt;EVE Online forums&lt;/a&gt; or over on the &lt;a href="https://www.eveonline.com/discord" title=""&gt;official EVE Online Discord&lt;/a&gt;&lt;/p&gt;
</description>
  <author>EVE Online Economic Council</author>
  <category>monthly-economic-reports</category>
  <guid isPermaLink="false">0Dsl0u4bPn8I1zypo3FRY</guid>
  <pubDate>Wed, 09 Sep 2026 10:50:00 GMT</pubDate>
</item>
<item>
  <title>Patch Notes - Version 24.01</title>
  <link>https://www.eveonline.com/news/view/patch-notes-version-24-01</link>
  <description>&lt;p&gt;Greetings,&lt;/p&gt;&lt;p&gt;The following page will list patch notes for all updates within this release (Version 24.01). We invite you to join the player discussion about the content of this release on EVE Online forums:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;&lt;a href="https://forums.eveonline.com/t/version-24-01-cradle-of-war-general-feedback/512907" title=""&gt;&lt;strong&gt;General Feedback&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;&lt;a href="https://forums.eveonline.com/t/version-24-01-cradle-of-war-known-issues/512906" title=""&gt;&lt;strong&gt;Known Issues&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Initial Release Date:&lt;/strong&gt; 2026-06-09
&lt;strong&gt;Last update: &lt;/strong&gt;2026-09-08&lt;/p&gt;&lt;p&gt;&amp;#129309; - Indicates a change inspired by the player&amp;#39;s feedback or suggestions.&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-09-08.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Technical:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;A client vulnerability was fixed - read more in the &lt;a href="https://www.eveonline.com/news/view/eve-online-security-update-8-september-2026 " title=""&gt;security update&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-09-04.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue that caused the patterns to be missing from the Simurgh when the Cold Wind’s Call SKIN is applied.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added localization for the Union Day Celebration crate, Cold Wind’s Call SKINs and Caldari Pilot Expert System.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-09-03.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes&lt;/strong&gt;:&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed 2 SKINR component icons, Echoes of Action and Cyclic Sunrise.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-09-01.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features and Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;New Union Day Celebration crate for the Union Day.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Caldari Pilot Expert system added.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Cold Wind’s Call SKINs added.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Nautgripur Industrial Input SKINs added.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Shattered Paradigm SKINs added.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-26.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Various text and localization fixes.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-25.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features and Changes&lt;/strong&gt;:&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Technical:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Stage 1 of updating all Python code to Python 3.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Details can be found in: &lt;a href="https://www.eveonline.com/news/view/the-move-to-python-3-begins" title=""&gt;DEVBLOG: The Move to Python 3 begins&lt;/a&gt;.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-20.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features and Changes&lt;/strong&gt;:&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Fabricator will now be invulnerable until wave 5 has been completed.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Fabricator, Nanoswarms, and NPCs will now be immune to Smartbomb damage.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Disruptive Lances will now deal only 5% damage to the Fabricator, Nanoswarms, and NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Vorton Projectors will now deal 10% damage to the Fabricator, Nanoswarms, and NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Nanoswarms can now be repaired.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;Smartbombs were previously disabled within these sites. They were enabled again with a signficant damage penalty so they could be used in pvp scenarios. Unfortunately, this led to performance issues as players were incentivized to spam Smartbombs to overcome the damage reduction. NPCs have now been made fully immune so Smartbomb spam is no longer encouraged.&lt;/p&gt;&lt;p&gt;Disruptive Lances were missed when other AoE effects were being nerfed within the site so have been given the same damage reduction as Bombs.&lt;/p&gt;&lt;p&gt;Vorton Projectors are a much more limited AoE effect, and as such have had their damage reduction scaled back a little. The site mechanics play strongly into their niche, so we will continue to monitor and adjust so they can feel powerful without entirely trivialising the content.&lt;/p&gt;&lt;/blockquote&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes&lt;/strong&gt;:&lt;/h3&gt;&lt;h4&gt;User Interface:&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;When creating a corporation or alliance the UI window updates again as expected.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-19.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features and Changes&lt;/strong&gt;:&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Missions &amp;amp; NPCs:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Updated backend data processing for agent missions.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes&lt;/strong&gt;:&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where users could not swap between crystal ammo and other ammo types.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Various text and localization fixes.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;User Interface:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixes an issue where NPC pirate spawners were visible in the overview.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-18.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes&lt;/strong&gt;:&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Lights on the front of the Phantasm are now angled correctly.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Minmatar engineers have requisitioned more duct tape and the floating lights on the Rifter are now positioned correctly on the hull. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Capsule Forever Creative SKIN no longer triggers the burn VFX when docking, and the Aurora VFX now activates gradually instead of turning on abruptly.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-17.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes&lt;/strong&gt;:&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Technical:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue with the character selection screen sometimes breaking and inhibiting players from being able to log in.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-11.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes&lt;/strong&gt;:&lt;/h3&gt;&lt;h4&gt;Gameplay:&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Conduit jump passengers will now correctly scale with the Capital Jump Portal Generation skill.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Adjusted the amount of heat buildup from Tech 2 Entropic Disintegrators and Vorton projectors.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Xarasier Capital Micro Jump Drive can now be fitted to command carriers.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h4&gt;Localization:&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Corrected a number of typos around Agent missions.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h4&gt;PvE:&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue preventing Anomalies and Signatures from spawning in certain systems.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h4&gt;User Interface:&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Bereye III station’s ShowInfo now indicates that it supports industry, and the industry icon now appears in the station services panel.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-06.1&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Features and Changes&lt;/strong&gt;:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Avalon Flotilla has come to Hirtamon. This landmark site houses the Avalon itself, a roaming fortress, forged by the Vanguard to offer all warclones the one thing they most need: a home.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Amarr&amp;#39;s Blessed Exchange campaign has received enough support for them to begin construction of the Deaconry of Economic Oversight. Extending from the existing Amarr VIII (Oris) - Emperor Family Academy station it marks the first signs of their potential success.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Deaconry will be visible from orbit, as all modest Amarrian buildings should be. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added localization for the new Khanid Cyber Knights SKINs &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-08-05.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features and Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Increased the staggering time when spawning an NPC wave.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added a new NPC to the site, the Infested Drone Naglfar, with the following behavior: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Only spawns during large Severe and Critical threat waves.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Is equipped with a Capital Energy Neutralizer.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Has far greater EHP and DPS than existing Fabricator NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Is vertical &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;Note that this NPC is equivalent to several battleship-tier NPCs. While the overall DPS of a wave will largely remain the same, the Infested Naglfar spawns will be more focused on specific targets rather than being spread out.  This, combined with its powerful neutralizer, will mean logi will need to stay on their toes.&lt;/p&gt;&lt;p&gt;The average number of NPCs spawned during later Severe and Critical threat waves should see around a 10-15% decrease in NPC numbers to compensate for the Infested Naglfar. We&amp;#39;ve also increased the staggering time when a new wave spawns, and these two changes will help balance the load in later waves where the Rampant Drone Fabricator would sometimes fail to progress.&lt;/p&gt;&lt;p&gt;We&amp;#39;ve been really impressed with the various strategies that groups have taken to complete the Rogue Drone Fabricator site, and we&amp;#39;re excited to see them further develop. Let the Rogue Drone annihilation continue!&lt;/p&gt;&lt;/blockquote&gt;&lt;h3&gt;Miscellaneous:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;New Khanid Cyber Knight SKINs have been added&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-30.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added additional staggering when spawning large numbers of NPCs to improve performance.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Minmatar Pilot Expert System is now displaying the correct icon.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-28.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Operation Avalon:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Item traders for Operation Avalon have been removed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Stability can now only be lost from wave 5 onwards.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;Some players were deliberately starting and abandoning sites to force them to despawn. Now, a site can only become abandoned after wave 5 has been started. As a bonus, this change also gives players a chance to leave and refit their ship if they notice they forgot something.&lt;/p&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Rebalanced NPC spawns to favor larger ships.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;In effect, this lowers the amount of ships in a wave without changing the overall DPS. There should be fewer Frigate and Cruiser NPCs and more Battlecruiser and Battleship NPCs. On average, this should result in a 10-15% decrease in the number of NPCs during later waves.&lt;/p&gt;&lt;/blockquote&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Making Mounts of Molehills (2 of 10) can now be completed by mining Veldspar-0-Grade.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the site could become stuck after all NPCs are destroyed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed FPS drop when opening Opportunities Window.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed issue that caused titles to obscure a character’s name when looking at their show info window.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-23.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added the Rampant Drone Fabricator site back to C1-C6 wormhole systems.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Increased the maximum wave to 100 (from 30).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The site will now escalate threat level based on a point system, dubbed &amp;quot;Rampancy&amp;quot;, determined by the ships in proximity to the Fabricator.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The first escalation, equivalent to the previous Battleship Escalation, occurs at 12 Rampancy.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The second escalation, acting as a new middle escalation tier, occurs at 36 Rampancy.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The final escalation, equivalent to the previous Capital Escalation, occurs at 72 Rampancy.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The current Rampancy value will appear in the Info Panel objectives between waves.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The threat level of the upcoming wave will now appear in the Info Panel objectives between waves.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Each ship will add an amount of Rampancy as shown in the table below:&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;p&gt;Ship&lt;/p&gt;&lt;/th&gt;&lt;th&gt;&lt;p&gt;Rampancy&lt;/p&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Capital (other)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;72&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Force Auxiliary&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;36&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Marauder&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;12&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Black Ops&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;8&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Battleship (other)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;6&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Command Ship&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;3&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Battlecruiser (other)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;2&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Strategic Cruiser&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;4&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Heavy Assault Cruiser&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;2&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Logistics Cruiser&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;2&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;Cruiser (other)&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;1&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;blockquote&gt;&lt;p&gt;Rampancy allows players much more control over the level of risk and reward they want to take on. Given these sites are now exclusive to wormholes, Rampancy also plays into deciding how to make the best use of available mass in wormhole connections. The thresholds have been set so most setups prior to this change will continue to face the same level of difficulty.&lt;/p&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The total quantity of Fabricator Data accrued within the Fabricator will now appear in the Info Panel objectives.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Reduced the ECM strength of NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Destroyer-sized EWAR NPCs will now use Sensor Dampeners rather than ECM.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: These NPCs will appear with the &amp;quot;Bewildering&amp;quot; prefix.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Battlecruiser-sized EWAR NPCs will now use Target Painters rather than Stasis Webifiers.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: These NPCs will appear with the &amp;quot;Scrutinizer&amp;quot; prefix.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added four new Nanoswarms:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Light Squadron Nanoswarm (Light Fighter Damage Bonus).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Rapid Squadron Nanoswarm (Fighter Velocity Bonus).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Focuser Nanoswarm (Turret Optimal Range Bonus).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Prolonging Nanoswarm (Missile Flight Time Bonus).&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Nanoswarms will now be vulnerable during the following waves:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;5, 10, 15, 25, 35, 45, 65, and 85.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Drone rewards can now begin dropping from wave 1.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Reduced the per-wave drop chance of drones.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The average drop quantity of drones will now scale as the wave count increases.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: In effect, while these drones will drop more rarely, the quantity will scale much higher. The resulting average number of these drones dropped by wave 30 has slightly increased.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;All sizes of TP-I, SD-I, and TD-I Hybrid drones have been added as possible drops.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: These drones have a significantly lower drop rate than the existing drone types. They have been added as an addition and will not dilute the existing drone rewards.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Increased the damage applied in C5/C6 sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Smartbombs are no longer blocked within proximity of the Fabricator.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Smartbombs, Bombs, and Vorton Projectors will now deal 95% less damage to the site&amp;#39;s NPCs, Nanoswarms, and Fabricator.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;blockquote&gt;&lt;p&gt;Bombs were being used to clear waves almost instantly, regardless of the wave number. To avoid having to block the modules themselves, the damage of AoE effects has been reduced significantly when applied to NPCs and objects within the site. This allows players to use these weapons in any PvP that occurs within the site while still requiring active gameplay to progress it.&lt;/p&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Decreased the additional damage applied to Carrier ships to 40% (from 50%).&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: Command Carriers will receive the full 100% damage increase like other Capital ships.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Decreased the site&amp;#39;s respawn timer.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Fabricator can now be repaired.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Improved the visuals of the site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated the icon for Rampancy Data Dump commodities.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated various messages for better clarity and to reflect the site&amp;#39;s evergreen status.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fabricator NPCs are now separated into overview groups based on their hull sizes.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Note: These groups are part of the default Overview, but will need to be enabled for existing custom Overview settings.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Universe:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;As the Minmatar Republic’s ‘Starkmanir Restoration’ campaign starts to show early signs of initial success, the first group containing the most hopeful Starkmanir settlers have arrived in the Minmatar War HQ system of Amo, preparing to eventually resettle their historic home of Starkman Prime (Currently registered as Arzad II) if their campaign is a success. The other six tribes have pledged escort fleets to Starkmanir’s settlers, providing security to any Starkmanir pilgrims traveling to Amo, and will eventually escort them to Arzad if the campaign is a success.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Pochven:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The site of the Urhinichi Continental has been given a permanent landmark to commemorate the best view in the region.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;3rd Party Developers:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;ESI:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where newly created characters, corporations, or alliances could be incorrectly reported as non-existent on ESI until the next server downtime if their ID had previously been queried via ESI.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Rampant Drone Fabricator:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where escalations could occur without the required prerequisites.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;PvE:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed some Homefront Operations NPCs incorrectly attacking drones and other NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Bombs will no longer apply damage to many non-interactable objects within sites.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue that caused the Sovereignty Hub&amp;#39;s fuel bay status to be displayed incorrectly in certain cases.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where incorrect text strings had replaced the Ymir, certain boosters, and Epic Arc mission text. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-22.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Strategos Dreadnought wreck now has the correct icon.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The drones that fly around the under-construction Stargates now correctly fire their lasers at the intended locations on the structure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where ship animations would jump between normal and warping whilst docking.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Corrected a number of typos around Agent missions.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;PvE:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue with Mercenary Tactical Operation sites being unreachable.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-21.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the NES icon would not appear in the NEOCOM panel for some players.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-20.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Operation Avalon:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Operation Avalon has come to an end!&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The item traders will remain for another week, departing on the 28th of July.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-16.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Factional Warfare:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;NPCs found in Moderate NVY-3, ELT-5 and BSC-1 complexes now have a small chance to drop tier II and tier III boosters, and a much smaller chance to drop Penumbral Shadow SKINs.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added traits for the Opux and Dragoon Yachts.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added fighter specialization skills to the fighter mastery certificate.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed skill requirements of the Ultratidal Entropic Disintegrator II needing level I instead of level V Capital Precursor Weapon.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed several typos throughout the game.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-14.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Universe:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Caldari ‘State Corridor Initiative’ celebrates early success as they reach 11 of the 30 completed objectives needed to realize their campaign ambitions. Stargate projects in the systems of &lt;strong&gt;Ienakkamon&lt;/strong&gt; and &lt;strong&gt;T-LIWS&lt;/strong&gt; have started entering the construction phase.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Gallente Federation’s ‘Operation Rogue Edge’ equally celebrates similar success, almost achieving 10 of the 30 completed objectives needed to get a firmer grasp on rogue drone technology. Stargate construction in &lt;strong&gt;Renyn&lt;/strong&gt; has also entered the construction phase, with potential pair locations being surveyed in the &lt;strong&gt;Ellmay&lt;/strong&gt; and &lt;strong&gt;Jufvitte&lt;/strong&gt; solar systems.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-09.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Increased the Orca’s Drone HP bonus from 10% to 15% per level of Industrial Command Ships to match the actual damage per level bonus it has.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Updated the traits of the Orca to clarify it gets 15% bonus to damage per level and not 10%. This was always the case since 2021, but the traits had the wrong value listed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The two-column watchlist now tallies correctly.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-08.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Operation Avalon:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where AEGIS Squall ships were not respawning after being destroyed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed a bug in the Arkombine Arisen SKIN line where visual effects would disappear when zooming the camera far out from the ship.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Alligator Arkombine Arisen SKIN visual effects color being incorrect on warping.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a floating flare light on the Probe and Probe Fleet Issue.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed more floating flare lights on the Thanatos, Nyx, and Gaia.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where a few module sound effects were not being triggered, including some shield boosters, armor repairers, and hull repairers.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Rifter booster areas which were missing textures.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The equipped title is not visible anymore in the selected item window of a structure that’s being controlled.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-07.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Operation Avalon is here!&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Avalon Investigations:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Avalon Investigations will begin appearing throughout Empire space, from high to null-security systems. Additional investigations can be activated by Vanguard warclones as they complete Expeditions. Ongoing investigations appear both in the &lt;strong&gt;Map &lt;/strong&gt;and the &lt;strong&gt;Opportunities window&lt;/strong&gt;, under the Interstellar Events category.&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Roaming Haulers and Hidden POIs:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Within these investigated systems roaming haulers, AEGIS Squalls, will travel between new sites and hidden POIs. Haulers have a variety of valuable loot in their cargoholds. Hidden Points of Interests include:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Hacking sites&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Salvaging sites&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Combat sites&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Hidden POIs can only be located by scanning down haulers as they visit these locations, and contain much more valuable rewards.&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Standard Sites:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;In addition to the hidden POIs, standard versions of these sites can be found both as anomalies and cosmic signatures. While their rewards are not as high as their hidden variants, they are much more common and make for a reliable way to increase influence within the system.&lt;/p&gt;&lt;p&gt;Influence will be increased with every site completed. Once 100% influence is achieved, a special site containing additional rewards will appear. Completing this site will bring the investigation within the system to an end. Keep an eye out for the AEGIS Director and their exclusive &lt;strong&gt;Aralez combat drones&lt;/strong&gt;!&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Avalon Traders:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Vanguard Resonant Cyphers can be found in all sites and the roaming haulers. These tokens are highly sought after by Avalon traders, who will be more than happy to exchange them for unique rewards! These traders can be found throughout New Eden in the following systems:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Amarr&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Sifilar&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Caldari&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Kinakka&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Poitot*&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Dodixie&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Ostingele&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Rens&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Hadozeko&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;SL-YBS&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;em&gt;*Did you know Poitot is the only named system in Syndicate?&lt;/em&gt;&lt;/p&gt;&lt;p&gt;The items that can be acquired from traders include:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Volatile Boosters - extremely short-duration boosters with powerful effects.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Poteque &amp;#39;Prospector&amp;#39; Salvaging SV-906 - an Implant that boosts Salvage retrieval by 6%.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Vanguard-themed SKINR components.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Breach Control - A new faction damage control that can be activated in a pinch to reduce incoming Breacher pod damage for 120s.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;A Unique Vanguard-themed character background.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Seasonal Challenges:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Capsuleers can complete various challenges to progress the Season reward track. Rewards for progression include Skill Points, Arkombine Arisen SKINs, boosters, and more. The final reward provides a Capsuleer with a Ranking Vanguard Resonant Cypher. This special token can be exchanged at the previously mentioned traders for additional rewards:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Salvation Arkombine Arisen SKIN.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Aeon Arkombine Arisen SKIN.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Lorharyth’s Modified Inertial Stabilizer - a brand new Officer Inertial Stabilizer!&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Daily Login Rewards:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Each day, capsuleers can log in to receive additional rewards. These include more Skill Points, Arkombine Arisen SKINs, boosters, and more!&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;The Exordium region has seen a few minor updates:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The environment nebulae color variation between the 4 empire and CONCORD constellations have had a technical update that fixes small glitches in the application of the nebulae color variation.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The 8 border gates that mark the entry and exits between the 4 empire constellations and the central CONCORD constellations have all received an environment upgrade with additional infrastructure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Paragon Fulfilment Center in Manifest has received a graphical upgrade with additional infrastructure.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The 4 CONCORD stations in Couth, Manifest, Forte and Rationate have each received a CONCORD SKIN to properly communicate their ownership.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Exordium region open asteroid belts have received some graphical updates.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;It’s now possible to activate the ‘Republic Iconic - Unlimited&amp;#39; SKINR Pattern.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;PvE:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing NPCs in Homefront Operation sites to prioritize incorrect targets.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an overlap in the Achievements window with the dropdown arrow in the side menu.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the Character Sheet portrait info bar could overlap with the status icon and window controls.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Achievement milestone bar now correctly updates on progress when the window is open upon completion.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-03.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Celebrate the upcoming Liberation Day with some of the new items added to New Eden. These include a Minmatar Pilot Expert System and a celebratory crate with a new background.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Icons have been swapped for Tranquil and Calm Abyssal Filament crates, making them look as they should.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Localization for some of the previously released items was added.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-02.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;53 new billboard advertisements have been added to the rotation. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The pop-out list of viable systems in the Opportunities window now lists the objective it’s connected to and refreshes when jumping through stargates.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Cleaned up wording and &lt;span&gt;tpyos&lt;/span&gt; typos across a number of menus.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the compare tool showed lower inertia values as red instead of green.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Bonuses for the Imperial Navy &amp;#39;Atonement&amp;#39; Tracking Enhancer are properly removed when the module is turned offline.  &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where some Angel Cartel NPCs displayed the incorrect cruiser icon class.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Campaign objectives that have been globally completed no longer appear in the Active tab.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-07-01.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Several Adjustments have been made to the ELT-10 site in factional warfare.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The payout scaling for maximum number of players before rewards are shared has been reduced from 10 characters to 5 characters. The site is now ELT-5.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Reduced the number of NPCs present from 6 NPCs to 4 NPCs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The NPCs will now take more than twice as long to respawn.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added a new effect to the site, which will always be present, which gives all Tactical Destroyers a +500 bonus to Shield, Armor and Structure hitpoints so players are more incentivized to bring them over other destroyer hulls without limiting smaller ships through gate restrictions.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Battlefields have been reverted to their previous state before the Cradle of War expansion.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Freighters will no longer spawn.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;LP payout increased from 50k to 150k.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Slightly increased the NPC respawn timers for the scout BSC-1 occupier spawner, with a slower respawn time for NPCs when Offensive plexing for a better balanced Oplex vs Dplex time.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;You no longer need to set safety to red to use Micro Jump Field Generator modules in lowsec, since these module effects don’t cause suspect or criminal flags even when they effect other players. They are now usuable with full green safety.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;Fanfest SKINs (Forever Creative) are out and soon to be delivered to the ticket holders.&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where saving a new custom probing formation would break the probe scanner window account wide.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;&amp;#129309; The Alliance and Corporation emblems have been added to the Shapash and Cybele.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-25.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;We are continuing to closely monitor how the Military Campaigns have been progressing and have decided to make further adjustments for upcoming Objectives. In general, the rate of how much a individual can personally contribute to an objective&amp;#39;s community progress is being increased, allowing for players who want to commit more effort to their faction to be able to make meaningful progress. Additionally, the rewards for each individual contribution are being increased, and the overall amount of contributions needed on the community level is being decreased, which will make it easier to complete objectives.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Cleaned up some typos and phrasing on various campaign objectives.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where campaigns wouldn’t untrack after resigning from them.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Decorations &amp;amp; Titles can now be linked with the pointer window.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Top Achievements widget on the Theaters of War dashboard now correctly displays your most-progressed achievement.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-23.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;FW and Insurgencies:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added sig bloom to all FW Scout Complex NPCs when they MWD so they are easier to apply damage to, especially for newer players.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;It’s no longer possible to cloak within 500km of the main room in the Ice Heist dungeon.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Adjusted the mass of the HISC-99 Ice Heist Tankers so that they are now much harder to bump far away in the site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Adjusted the agility of the HISC-99 Ice Heist Tankers so they have similar acceleration times as now when linking to the objective and guiding it to the goals with the additional mass.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Military Campaigns:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Slightly increased the amount of Imperial and Republic Intelligence Exfil sites available for Amarr and Minmatar bulwark systems to account for them having slightly fewer bulwark systems. They now have the same amount of sites as Caldari and Gallente available.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;We are continuing to closely monitor how the Military Campaigns have been progressing and have decided to make further adjustments for upcoming Objectives, in general, the amount that an individual can personally contribute to an objectives community progress is being increased, and the rewards are being increased as well.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Audio:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed spamming audio errors in the damaged hangar within Turnur.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The final 3 freighters now spawn slightly earlier at 98% in FW battlefields, to fix a rare issue with them sometimes not spawning if the site is captured on the same tick.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Average Frontier Deposit wormhole mining site sometimes having the asteroids much further away than intended based on the direction of the sun in the system.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the non-interactable asteroid in the Isolated Core Deposit wormhole mining site having a larger radius than the model size, which was stopping players from cloaking in the dungeon while not being close to the asteroid.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed defect with the Vision of Greatness causing NPCs to spawn very far away.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Adjusted lighting and reflections of darkhull areas to be slightly brighter within the AIR Hub hangar.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Reduced the brightness of lighting on various fireworks.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where docking platforms in the AIR Hub hangar would sometimes not animate again when cancelling an undocking request.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where parts of cruiser ships were missing in various empire navy harbors.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where the Hound had floating docking lights.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed overlapping and floating VFX in certain states on various ORE ships (with the Equinox Era and Refined Resourcer SKINs).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed some texture seams and grainy texturing on various asteroids.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug where flame vents on the Talos President Agent SKIN would float off the hull during warp.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed some slight z-fighting between the visual effects and the geometry on the Corax Navy Issue.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the Zarmazd Azdaja Extirpated SKIN visual effects elements would not turn red while attacking.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-19.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;blockquote&gt;&lt;p&gt;We&amp;#39;ve been closely monitoring how Military Campaigns have been progressing and processing the feedback you&amp;#39;ve provided. We have decided to make some adjustments for upcoming Objectives.
&lt;p&gt;We've changed the values in future Objectives to require fewer total participants. This means that we've also redistributed the payouts so that an individual completing their personal contribution will make more ISK.&lt;/p&gt;
&lt;p&gt;This update will only apply to new Objectives revealed over the course of the Campaign, starting with those appearing from 20 June.&lt;/p&gt;
&lt;p&gt;Overall we're really happy with the commitment and engagement we're seeing from Capsuleers and want to ensure that Campaigns feel interesting, fair and rewarding. Since this a new and fairly dynamic system we'll continue monitoring feedback to see if there are any other adjustments needed going forward.&lt;/p&gt;&lt;/blockquote&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;New Pride of the Federation SKINs added to the NES&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Gallente Pilot Expert System has been permanently added and is available in the NES&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;New Federation Day Celebration Crate added, claim it in NES before 23:59 UTC, 26 June 2026 &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Visions of Greatness (Epic Arc):&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Improved text in the Caldari Breakout and Battle of Pator simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Additional tweaks to NPC attributes.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Subcapital Operations Expert System now contains Medium and Large gun skills&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed the description of the Subcapital Operations Expert System&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-16.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Exordium: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;A new Grade-0 variant of Pyroxeres with 50% of the mineral yield of standard Pyroxeres has been added, and can now be found within mining locations in the Exordium region&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Military Campaigns: &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added a new beacon outside of the navy anchorage stations on top of the item trader locations for Crystalline Raspite, Crystalline Polycrase, Crystalline Moissanite, and Crystalline Kangite, so it’s easier to locate them.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Item Traders will also now show up on your overview anywhere in the system if you have ‘Large Collidable Objects’ added.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Visions of Greatness (Epic Arc):&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added a 50% reduction to Capacitor Recharge time within simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added a HUD element to show both the Hull Resistance and Capacitor Recharge bonuses within simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Travel and fitting transmissions will no longer appear if the active mission is untracked or out of focus in the Info panel.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Rebalanced multiple bonus objectives timers during the Epic Arc.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Increased the Naglfar's capacitor in the Golgothan Fields simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Megacorp Transports will be grouped more tightly after warping to the next room in the Caldari Prime Breakout simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Kairiola has been given its proper name, and its hull has been updated in the Caldari Prime Breakout simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Erebus has now been fitted with Nanofibers and will move more quickly in the Liberation of Intaki simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Tweaked various message timings during the Epic Arc for better transmission pacing.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;After numerous complaints filed with AIR about bumping, mass values of various NPC types have been adjusted.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Industry access icons in the Station Services Window are now available in the Manifest V (Air Laboratories Trade Center).&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a bug that had allowed the activation of Abyssal Filaments beyond tier 0 in 0.9 security status systems.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Interacting with the first ship in the tutorial now opens the navigation section on the first click.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Data and Relics sites in Exordium spawn fewer empty containers.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where a character could get stuck in the Tutorial´s Skill training. The fix only works for character accounts created after this fix.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Imperial Electronics Booster I, which was incorrectly wired and had a 2% bonus to mining critical chance bonus instead of 4%. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The ‘Residue Probability Reduction’ attribute, when comparing items in the compare tool, will now show as green for higher reductions (i.e., 21%) instead of showing them as red as if they were bad.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Corrected the description in various Minmatar Theater of War mining Objectives listing incorrect space.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Weapons are once again highlighted by Aura during appropriate moments in the Tutorial&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;During the Tutorial or Career Agent missions, whenever Aura or an NPC has anything to say to the player, the continue button in the dialogue window is once again responsive.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The market introduction for the market transaction entry is now highlighted in the tutorial&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Station introductory title text now appears for stations located next to celestial beacons.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The “Skip Tutorial” button now functions correctly if you try to Skip the tutorial after putting the mining module online during the initial mining mission.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Visions of Greatness:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing the Destroy Haulers objective to complete early in the Liberation of Intaki simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The correct transmission will now appear when all Megacorp Transports are lost in the Caldari Prime Breakout simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Megacorp Transports will no longer warp away early in the Caldari Prime Breakout simulation site.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed various display issues in Info Panel objectives.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-12.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Visions of Greatness (Epic Arc) &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Extended times between NPC transmissions to give more time to read them. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Enemy NPCs are now easier to kill, orbit at closer ranges, and deal less damage.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Ships will now be given in supply crates rather than on completion.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Tristan will be given instead of an Incursus in the Liberation of Intaki mission.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Supply crates will now also give basic fittings. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;A significant bonus to hull resistances has been added when within a simulation site to further improve survivability. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added Info Panel objectives that appear when in an incompatible ship, or a ship without weapons fit.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Improved visuals in the Caldari Prime Breakout and Gologthan Fields simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Corvettes and Destroyers are no longer permitted within simulation sites.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;50 billboard advertisements have been removed from rotation, and 3 evergreen, new-player-focused billboards have been added in preparation for a new billboard cycle to begin early July.  &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;User Interface:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the equipped title could overlap the window when changing font sizes.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Visions of Greatness:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing some NPCs to attack an incorrect target. Spirits have been removed from their cargohold.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue preventing some bonus objectives from failing.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Miscellaneous &lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Subcapital Operations expert system is now account-bound, and existing itemized variants have been removed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;p&gt;&lt;/p&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-11.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Adjusted the NPC respawn timer in Factional Warfare complexes. The respawn timer should now have parity with their previous spawn times. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue which caused the Mining Ambush complexes to spawn in the wrong locations. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where NPCs would adopt a life of pacifism once a player reached more than 100km from a Supply Depot or Supply Cache. They have once again discovered their bloodlust, regardless of range.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the warning message for Factional Warfare which incorrectly claimed there was a 48 hour window to fix corporate standings rather than 24 hours. &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed a Titles display issue when the client UI scaling settings were changed. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing the &lt;em&gt;More&lt;/em&gt; tooltip to linger on the Achievements screen.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Insurgency information in the Theatres of War dashboard now shows correct information. &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed campaign objective cards in the Opportunities window showing stale information.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue on the Theaters of War dashboard causing it to show &amp;quot;No Objectives Found&amp;quot;. The Theatres of War dashboard has located the objectives.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-10.1&lt;/strong&gt;&lt;/h2&gt;&lt;h3&gt;&lt;strong&gt;Features &amp;amp; Changes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Balancing:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Increased the orbit velocity of web drones so they’re less likely to fall behind targets they are webbing when they shut down their MWDs.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Visions of Greatness:&lt;/strong&gt;&lt;/h3&gt;&lt;p&gt;A brand new Epic Arc, Visions of Greatness, is available to experience in Exordium!&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Experience simulated battles from some of the most pivotal moments in the four empires’ history.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Get a taste of each of these factions’ unique identity.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Be warned; each empire may have taken some “creative liberties” when constructing these simulations!&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Each simulation features bonus challenges where capsuleers can prove their mettle.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Completing these challenges will increase a simulation’s rewards and how those within the simulation react to you!&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Suitable for both new and returning players.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Earn ships, modules, and faction standings that will help kickstart a journey in New Eden.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;To get started, head to the AIR Laboratories station in Manifest and speak to Cassandra Ahfrim.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added Open-5 as a highsec insurgency corruption/suppression spawn to replace the Mining Ambush which was prevented from spawning in highsec.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a rare issue in the Ice Heist-30 dungeons which could cause only one of the two factions to be able to link to the tanker objects.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The Algos Navy Issue now applies both HP bonuses per level to web drones.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the achievement Epic Initiate was incorrectly granting progress for a single Epic Arc mission instead of completing an entire Epic Arc.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where the Subcapital Operations Expert System was not auto-redeemed from the Redeem Queue.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where Onnamon was missing from the Caldari Bulwark hacking objective.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where ISK rewards were not being taxed when an objective was completed.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Removed most Gallente election propaganda advertisements around stations, hangars, and gates.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a z-fighting issue on the Zephyr Frigate mesh where it would flicker on the sails, often visible in hangars.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed a floating antenna on the AIR Hub station.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added some improvements and polish to visual effects within the AIR Hub hangar such as hangar traffic, lighting, and cinematic reveal fixes.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue with the Odysseus where some lights were on too early in cinematic reveal.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Added new values to colors sets missing entries for various SKINs.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated killmarks on Sabre Republic Police SKIN to be in the same location as the default Sabre.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed floating docking lights visible on the Moros.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Corrected the description of Crystalline Kangite.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where sorting by global progress in the Theaters of War window could get stuck on loading.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Restored the missing info icons in the Factional Warfare tab of the Agency.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where campaign panels in the Theaters of War window could show content from other campaigns.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue where campaign objectives in the Theaters of War window would not refresh until the Opportunities window was opened.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Tweaked and polished various areas of Campaigns UI.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Archon blueprints will now show their Invention information correctly in Information windows.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Progress bars will no longer overlap with other information in the Epic Arc section of the Agency.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr&gt;&lt;h2&gt;&lt;strong&gt;Patch Notes for 2026-06-09.1&lt;/strong&gt;&lt;/h2&gt;&lt;p&gt;The Cradle of War expansion is out!&lt;/p&gt;&lt;p&gt;Full overview of the contents of the expansion can be found here:  &lt;a href="https://www.eveonline.com/news/view/cradle-of-war-expansion-notes" title=""&gt;Cradle of War Expansion Notes&lt;/a&gt;!&lt;/p&gt;&lt;h3&gt;&lt;strong&gt;Defect Fixes:&lt;/strong&gt;&lt;/h3&gt;&lt;h3&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Fixed an issue which prevented the Victorieux Luxury Yacht from being able to be manufactured.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue causing all Special Edition Yachts to be 115,000m3 instead of 10,000m3 as previously.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Special Edition Yachts can now be combat probed and will now correctly appear on the directional scanner.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;It’s now possible to probe down Mobile Observatory structures with combat probes and they can now be filtered in the deployables section.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Improved Covert Research Facilities (AKA: Ghost Sites) are now classified as data sites rather than combat sites in the drone regions like all other regions.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;FW Wrecks in FW complexes can now be destroyed.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Expired Volatile Boosters from the Drifter Crisis event have been removed from the market.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Guristas Caiman Dreadnoughts which appeared from shipyard content can now be targeted by Titan Doomsday weapons.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated the masteries of the Porpoise, Orca and Rorqual to now include compression modules and the industrial cores for the Porpoise and Orca.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed an issue preventing the Kronos Inner Zone Shipping SKIN from being able to be activated.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Sleeper Small Intermediate Wreck having it’s access difficulty in scientific notation rather than a human readable value.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Mutated 'Excavator' Ice Harvesting Drone has been removed from the market as none could be sold as they cannot be repackaged.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated the fitting advisory on the Vargur to no longer warn you about fitting active armor tanking modules to it, since it now has an armor repairing bonus as of Viridian.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Strip Miner Is and Ice Harvester I modules now only require 5m3 like all the variations.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Graphics:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Added a rendered icon for the Tetrimon Paladin NPC.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;Localization:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Several Typos and Grammar mistakes have been fixed.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Clarified that the Porpoise cannot be moved by regular sized Micro Jump Field Generator modules in the description since it is an Industrial Command Ship, rather than just mentioning the Orca.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Clarified that the Standup Reprocessing Facility service module does not allow compression of Gas and Moon Ores.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Fixed the Sin traits linking to the drone skills instead of a warp scrambler for one of the warp scrambling bonuses.&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Updated the text of the Gravid and Unstable mining module mutaplasmids to be correct.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;strong&gt;User Interface:&lt;/strong&gt;&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The volume value for courier contracts shown in the header of the contract details window will now always show up to 2 decimal places.&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>patch-notes</category>
  <guid isPermaLink="false">lOirUlo39Zp3gecvPcMNh</guid>
  <pubDate>Tue, 08 Sep 2026 11:00:00 GMT</pubDate>
</item>
<item>
  <title>EVE Online Security Update - 8 September, 2026</title>
  <link>https://www.eveonline.com/news/view/eve-online-security-update-8-september-2026</link>
  <description>&lt;p&gt;Capsuleers, &lt;/p&gt;&lt;p&gt;On Friday, we became aware of some odd behavior: players were receiving donations of 0 ISK. Given how quickly these were being sent out, and how many were affected, it was clear that automation was at play. We banned the characters involved and kept digging. &lt;/p&gt;&lt;p&gt;During that investigation, we discovered a client vulnerability that allowed a player using a modified client to send a donation and, in return, see the recipient’s wallet balance. We also confirmed that this vulnerability was unrelated to the recent Python changes. &lt;/p&gt;&lt;p&gt;As of today’s downtime, that&lt;a href="https://www.eveonline.com/news/view/patch-notes-version-24-01" title=""&gt;&lt;u&gt; vulnerability has now been fixed&lt;/u&gt;&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;The player used four accounts to send approximately one million separate donations over six hours on Friday 4 September, collecting a snapshot of character and corporation wallet balances. &lt;/p&gt;&lt;p&gt;The exposed information was limited to character and corporation ISK wallet balances at the time of the donations. For corporations, this affected the master wallet and not any of the other divisions. PLEX balances were not exposed, and no other wallet data, like transfers or transaction history, was exposed.&lt;strong&gt; Critically, no personal information, such as account usernames or email addresses, was exposed. &lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Today’s fix prevents further use of the exploit, but it’s very likely that this information with wallet balance snapshots is already circulating. &lt;/p&gt;&lt;p&gt;To check whether you were affected, look in your wallet journal for an incoming donation of &lt;strong&gt;0 ISK on Friday 4 September between 15:00 and 21:00 UTC&lt;/strong&gt; from any of these characters: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Mye Esubria &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;fxprobe1 &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;fenriscw1 &lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Skiasten &lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The intent behind this activity is unclear, so although no username or account names were discovered by this exploit we still strongly encourage all players to &lt;a href="https://support.eveonline.com/hc/en-us/articles/203465601-Authenticator" title=""&gt;&lt;u&gt;enable two-factor authentication (2FA)&lt;/u&gt;&lt;/a&gt; as a general account security measure. It wouldn’t have prevented this exposure, but it adds another layer of protection to your account. As always, please report any unusual activity on your account to &lt;a href="https://support.eveonline.com/" title=""&gt;&lt;u&gt;EVE Online Support&lt;/u&gt;&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;Thank you for your vigilance and for reporting concerns to us. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;h2&gt;FAQ &amp;amp; TL;DR&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Was my character affected?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Given the number of donations sent, it&amp;#39;s very likely that this occurred. To confirm, look in your wallet journal for an incoming donation of 0 ISK on Friday 4 September between 15:00 and 21:00 UTC from any of these characters: fenriscw1, Mye Esubria, fxprobe1, Skiasten &lt;/p&gt;&lt;p&gt;&lt;strong&gt;What information was shared?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The vulnerability allowed the donator to get a snapshot of your wallet balance at the moment of donation. For corporations, this involved the balance in the master wallet. No information about transactions, PLEX balance, marker orders, bills, of assets. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Is my account in danger?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;No account information, like usernames, email addresses, or billing information was exposed. However, we strongly encourage players to &lt;a href="https://support.eveonline.com/hc/en-us/articles/203465601-Authenticator" title=""&gt;&lt;u&gt;enable two-factor authentication (2FA)&lt;/u&gt;&lt;/a&gt; as a general account security measure.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Am I still affected?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The character wallet balance was shared at the moment of the donation, and it does not update after that. With the vulnerability now fixed, future donations from a modified client will not &amp;quot;refresh&amp;quot; the wallet balance.&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>news</category>
  <guid isPermaLink="false">6Z4Bz4R5HRatHnRLnVnEbL</guid>
  <pubDate>Tue, 08 Sep 2026 11:00:00 GMT</pubDate>
</item>
<item>
  <title>CSM 21: Is it Your Time?</title>
  <link>https://www.eveonline.com/news/view/csm-21-is-it-your-time</link>
  <description>&lt;p&gt;Political capsuleers,&amp;#160;&lt;/p&gt;&lt;p&gt;The Council of Stellar Management (CSM) returns for its landmark 21st iteration, and the call to serve is now open. If you care deeply about EVE Online’s evolution, and you’ve got the passion and perspective to guide it, this is your chance to stand and be counted.&amp;#160;&lt;/p&gt;&lt;p&gt;The CSM is your bridge to Fenris Creations, offering direct access to help steer key discussions on game development, ecosystem changes, and player needs. This year’s CSM will continue to build on the success of the expanded council model, giving more representatives a seat at the table and ensuring more voices from across New Eden are heard.&lt;/p&gt;&lt;p&gt;&amp;#160;As always, your commitment and insight can directly impact the game, and the stakes are as high as ever.&amp;#160;&lt;/p&gt;&lt;h2&gt;The Timeline&amp;#160;&lt;/h2&gt;&lt;p&gt;There are several important dates to keep your eye on:&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Candidate submissions: 17 September – 2 October&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Candidate announcement: 6 October&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Campaign period: 6 October – 21 October&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Voting period: 22 October – 3 November&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;h2&gt;The Impact of CSM&lt;/h2&gt;&lt;p&gt;As so many times before, this year’s CSM helped shape some key moments this year:&amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;The Catalyst Major Update – With community feedback at its core, this overhaul delivered new tools and insights for factional warfare and beyond.&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Not-So-Little Things – Ongoing CSM input helped prioritize dozens of high-impact quality-of-life changes.&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;A Major Update coming for Cradle of War on 22 September, reflecting both community feedback and CSM collaboration. One change coming this time involves force projection, highlighted by current and previous CSM members as an important topic.&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The EVE HUD has been redesigned based on feedback and collaboration with the community and CSM.&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;From the in-person week long summit at Fenris HQ in Iceland, to Slack communication and beyond, CSM members remained in constant dialogue with development teams. The result? Real-time influence on the most important conversations in New Eden. Building on this foundation, CSM 21 will attend its own summit and be in constant contact with Fenris Creations, ensuring that the communication channels remain as active and robust as ever.&amp;#160;&lt;/p&gt;&lt;h2&gt;Application Requirements&lt;/h2&gt;&lt;p&gt;Important disclaimer: incorrectly filed or incomplete submissions will be rejected. The rules are unambiguous, but we are happy to answer any questions if you are unsure about the process. You can send us an email at&lt;a href="communityteam@fenris.com" title=""&gt;&lt;u&gt; communityteam@fenris.com&lt;/u&gt;&lt;/a&gt;.  &amp;#160;&lt;/p&gt;&lt;p&gt;To be eligible for the CSM, applicants must meet the following requirements:  &amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Your account must be older than 60 days at the time candidacy applications close.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Characters on both Alpha and Omega accounts are eligible to run.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;You must have a history of honoring the EULA and the Terms of Service. We will screen every applicant thoroughly, and EULA/TOS violations on your record can result in a rejected application.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;If you are unsure if you qualify, we strongly encourage you to apply early, as applications are processed in 72 hours.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;AFTER you receive confirmation that you have been greenlit as a candidate, you must create a campaign thread in the CSM section on EVE Online forums covering the following questions:  &amp;#160;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Your EVE Online story.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Your areas of expertise. In which areas of the game do you feel you are the most knowledgeable? What qualities set you apart from other candidates? As part of your answer, please outline any relevant experience and perspectives you have on these topics:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;p&gt;Factional Warfare&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Unstructured PvP&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Ships, gameplay, and the HUD&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Industry and markets&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Sovereignty management and logistics&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Highsec and the new-player experience&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;The connection between EVE Online and EVE Vanguard&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Why are you applying for the CSM?  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;What can players expect from you?  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;You are free to add more information and manage your campaign thread as you see fit, but the above four questions are the bare minimum required from everyone.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;NOTE: Campaign threads for candidates that have not been approved might be removed to avoid confusion.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Your account must have updated and correct information at the time of your application. This includes your real-life name, correct date of birth, and the same email you use to submit your application. To view and edit this information go to the account management page. If you are unsure, you may file a support ticket along with your CSM application to update your account.&amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Candidates must be at least 18 years of age. If the legal adult age in your home country (the age at which you have the legal capacity to enter into a contract) is higher than 18, that number applies instead.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;As an applicant, you must consent to provide your personal details to Fenris Creations, including your real name and a copy of your passport or national ID card for those that do not plan to attend the CSM summit in person. Fenris Creations needs to affirm your real-life identity for NDA contract purposes.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;If you do not currently have a valid passport, we will accept a picture/scan of a valid and approved passport application accompanied by a picture of your national ID card.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;You must consent to share your country of origin with the EVE community and display it on the EVE Online website. You will not be required to share any other personal information.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;If you are running as an &amp;quot;alt&amp;quot; and controlling a character with a reputation in the EVE universe, Fenris Creations may require you to run under that identity at its full discretion.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;All personal data will be handled in accordance with European data protection and processing laws. &lt;/p&gt;&lt;h2&gt;How To Apply &amp;#160;&lt;/h2&gt;&lt;p&gt;There are three mandatory steps capsuleers interested in running for CSM 21 must take. Reminder, this process does not start until 17 September at 11:00 UTC. Applications submitted before this time may not be properly processed.&amp;#160;&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;p&gt;Fill in the &lt;a href="https://community.eveonline.com/community/csm/apply-for-csm/" title=""&gt;&lt;u&gt;application form&lt;/u&gt;&lt;/a&gt; between 17 September and 2 October. &lt;strong&gt;Beware session time-outs that can refresh the page, and make sure to save your text in a document before&lt;/strong&gt;. If you don&amp;#39;t get confirmation, re-enter the information and try again. Note: the page will not be live until 17 September. &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Submit your document scans/pictures to &lt;a href="csm-contact@fenris.com" title=""&gt;&lt;u&gt;csm-contact@fenris.com&lt;/u&gt;&lt;/a&gt; in high quality with the subject &amp;quot;CSM 21 Application&amp;quot;.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;li&gt;&lt;p&gt;Create a forum thread in the CSM section on EVE Online forums. This step must be completed after you receive confirmation that your application has been both processed and approved.  &amp;#160;&lt;/p&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Remember that applications cannot be edited after you submit them, so triple-check that the information you enter is correct! We will be sending an email to all applicants, first to confirm that we received their application, and second after the internal screening process is complete.&lt;/p&gt;&lt;h2&gt;Ready to Run?&lt;/h2&gt;&lt;p&gt;The candidacy process remains unchanged. Capsuleers must meet the eligibility criteria detailed above, submit identification, and complete a short application form. The window for announcing your candidacy will open on 17 September, so you’d better start preparing those slogans now.&amp;#160;&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>community</category>
  <guid isPermaLink="false">7sanr9cXex7Jgy0L90Vz5r</guid>
  <pubDate>Mon, 07 Sep 2026 15:00:00 GMT</pubDate>
</item>
<item>
  <title>Save up to 30% on Omega + Free SKINs</title>
  <link>https://www.eveonline.com/news/view/save-up-to-30-on-omega-free-skins</link>
  <description>&lt;p&gt;United capsuleers,&amp;#160;&lt;/p&gt;&lt;p&gt;In celebration of Caldari Union day, you can save up to 30% on Omega time until 11 September, and get free Cold Wind’s Call SKINs in the bargain!&amp;#160;&amp;#160;&lt;/p&gt;&lt;p&gt;Upgrade to &lt;a href="https://www.eveonline.com/omega" title=""&gt;&lt;u&gt;Omega Clone state&lt;/u&gt;&lt;/a&gt; today and unlock double skill training speed, access to advanced skills, a wide range of EVE&amp;#39;s biggest and best ships, full access to the contracts system of trading, and more. &amp;#160;&lt;/p&gt;&lt;p&gt;Commissioned by the &lt;a href="https://universe.eveonline.com/lore/chief-executive-panel" title=""&gt;&lt;u&gt;Chief Executive Panel&lt;/u&gt;&lt;/a&gt;, these SKINs feature dynamic visual effects, wind tunnel patterns, Caldari banners, effects for docking and warp, as well as speed holograms.&amp;#160;&lt;/p&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;p&gt;Omega package&amp;#160;&lt;/p&gt;&lt;/th&gt;&lt;th&gt;&lt;p&gt;Discount %&amp;#160;&lt;/p&gt;&lt;/th&gt;&lt;th&gt;&lt;p&gt;Price in USD&amp;#160;&lt;/p&gt;&lt;/th&gt;&lt;th&gt;&lt;p&gt;Price per month&amp;#160;&lt;/p&gt;&lt;/th&gt;&lt;th&gt;&lt;p&gt;Cold Wind’s Call SKINs&lt;strong&gt;&amp;#160;&lt;/strong&gt;&amp;#160;&lt;/p&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;1 month&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;30%&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$20&lt;/span&gt; → $14&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$20&lt;/span&gt; → $14&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Heron Navy Issue&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;3 months&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;25%&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$48&lt;/span&gt; → $36&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$16&lt;/span&gt; → $12&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Heron Navy Issue, Corax Navy Issue, Osprey&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;p&gt;6 months&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;20%&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$84&lt;/span&gt; → $67.20&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;&lt;span&gt;$14&lt;/span&gt; → $11.20&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;td&gt;&lt;p&gt;Heron Navy Issue, Corax Navy Issue, Osprey, Ferox, Raven, Simurgh&amp;#160;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;&amp;#160;The Cold Wind’s Call SKIN line is designed by &lt;a href="https://m.twitch.tv/caldariprimeponyclub" title=""&gt;&lt;u&gt;T’amer, aka Caldari Prime Pony Club&lt;/u&gt;&lt;/a&gt;, a prominent, creative figure in the EVE Online community, known for designing unique and visually striking SKINs.&amp;#160;&lt;/p&gt;&lt;p&gt;The&lt;a href="https://www.eveonline.com/news/view/caldari-union-day-gift-and-special-offers" title=""&gt; &lt;u&gt;Caldari Union Day celebrations continue&lt;/u&gt;&lt;/a&gt;, with great deals and free gifts.&amp;#160;&lt;/p&gt;&lt;p&gt;Get even more SKINs from the Cold Wind’s Call line, available for individual purchase in the New Eden Store until 15 September.&amp;#160;&lt;/p&gt;&lt;p&gt;Also in the NES, you can get a new Caldari Pilot Expert System, giving you access to a range of skills to fly T1 Caldari sub-capital ships for 7 days.  &amp;#160;&lt;/p&gt;&lt;p&gt;Make sure to &lt;a href="https://m.twitch.tv/fenriscreations" title=""&gt;&lt;u&gt;tune in to FC TV&lt;/u&gt;&lt;/a&gt; or partner streams for Union Day &lt;a href="https://www.eveonline.com/twitch" title=""&gt;&lt;u&gt;Twitch Drops&lt;/u&gt;&lt;/a&gt;, and don’t forget to claim your free Caldari gift crate in the NES!&amp;#160;&lt;/p&gt;&lt;a type="button" href="https://store.eveonline.com/"&gt;SAVE NOW &lt;/a&gt;&lt;p&gt;&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>offers</category>
  <guid isPermaLink="false">qrOFzpScd78PYbnzBdnVu</guid>
  <pubDate>Fri, 04 Sep 2026 11:00:00 GMT</pubDate>
</item>
<item>
  <title>Refreshed Boost Bundles in the NES </title>
  <link>https://www.eveonline.com/news/view/refreshed-boost-bundles-in-the-nes</link>
  <description>&lt;p&gt;Capsuleer,&amp;#160;&lt;/p&gt;&lt;p&gt;Last year, Skill Boost Bundles were redesigned based on community feedback.&amp;#160;&lt;/p&gt;&lt;p&gt;Now, the Skill Boost Bundles purchase history has been reset in the New Eden Store, giving every capsuleer another opportunity to accelerate their training and unlock new possibilities in New Eden.&amp;#160;&amp;#160;&lt;/p&gt;&lt;p&gt;If you purchased a Skill Boost Bundle before, you’re eligible to buy it again. If you haven’t picked one up before, now is the perfect time to put an immediate surge of Skill Points behind your next ambition.&amp;#160;&lt;/p&gt;&lt;p&gt;For more on the thinking behind the redesigned bundles, including how their SP values relate to Omega training and the Skill Injector market, &lt;a href="https://www.eveonline.com/news/view/new-skill-boost-bundles2025" title=""&gt;&lt;u&gt;learn more in the original announcement&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;&lt;a type="button" href="https://www.eveonline.com/launch"&gt;WARP TO THE STORE &lt;/a&gt;&lt;p&gt;&lt;/p&gt;
</description>
  <author>EVE Online Team</author>
  <category>news</category>
  <guid isPermaLink="false">74W8j45H53wHLVXuO1Tmyi</guid>
  <pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate>
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