Capsuleers: Keeping CONCORD busy since 2003. | EVE Online

Capsuleers: Keeping CONCORD busy since 2003.

2012-01-20 - Publié par CCP Diagoras

First up, if numbers like these interest you and you’re a twitter user, you may also be interested in my twitter page! Now that my shameless plug is out the way, with this blog I thought I'd respond to several requests that have been received for statistics relating to CONCORD/law enforcement losses. It turns out that CONCORD don't have much free time for eating doughnuts.

From the beginning of 2008 until the end of 2011, excluding rookie ships and shuttles, sentry guns and CONCORD were responsible for destroying 567,304 ships. That’s 11,818 a month, or 388 per day. 16.2 ships an hour, or one ship being removed from service every 3.7 minutes. New Eden is evidently a high-crime neighbourhood.

Month by month you can see spikes from events such as hulkageddon and the recent “Gallente Ice Interdiction” campaign by the Goonswarm Federation alliance. The green line only shows Hulks, but is still a good indicator of what all the people who were getting blown up by CONCORD were doing.

Where are these all taking place? Well, aside from a few sentry gun kills in NPC null security space, it’s of course all in empire space.

The map above shows a bubble chart for the empire regions, with the size of the bubble being relative to the number of losses to CONCORD. Whilst it does look cool, it probably isn’t quite so clear, so here are the top 10 regions for 2008-2011.

The Forge

86,680

The Citadel

82,306

Lonetrek

56,569

Domain

54,121

Sinq Laison

48,494

Heimatar

42,373

Metropolis

31,625

Essence

30,743

Genesis

14,435

Verge Vendor

13,817

What does this mean? From what I can tell, Caldari space must be full of criminals. It could also be due to the vastly higher population, but I think I’ll go with the criminal thing.

Looking into what ships people are using to break the law, the results weren’t exactly shocking:

 

Total

% of total

Thrasher

59,490

10.49%

Rifter

30,942

5.45%

Catalyst

27,933

4.92%

Raven

21,923

3.86%

Brutix

17,645

3.11%

Kestrel

17,486

3.08%

Armageddon

17,271

3.04%

Caracal

16,451

2.90%

Thorax

14,369

2.53%

Hurricane

13,060

2.30%

The alliances who have lost the most ships to CONCORD/sentries and the number of unique ship losers (different members of that alliance who lost ships) are as follows:

2011

Losses to police

Unique ship losers

Goonswarm Federation

3,602

832

Test Alliance Please Ignore

3,489

969

Tear Extraction And Reclamation Service

2,551

145

General Tso's Alliance

1,157

80

Important Internet Spaceship League

966

234

2008-2010

Losses to police

Unique ship losers

GoonSwarm

6,331

1,518

Pandemic Legion

2,336

485

Against ALL Authorities

2,281

732

Triumvirate.

2,209

547

BricK sQuAD.

2,057

493

Perhaps unsurprisingly, the people of Goonswarm have managed to top both categories. To wind this blog down, I thought I’d take a look at the rate of these losses since the launch of Crucible. I was somewhat expecting a decline due to the change to insurance payouts, though apparently the number of people carrying around high-value goods has been tempting enough to actually cause a slight increase:

Lastly, the number of tier 3 battlecruisers lost to the police during 2011:

Naga

38

Oracle

89

Talos

49

Tornado

1,634

Total

1,810

It will certainly be interesting to see the long term trends in overall losses from the removal of insurance payouts from CONCORD related deaths, as this has a significant impact on the cost of “suicide ganking”. As usual, I’ll watch the comments thread and answer questions that I can.

No Hulks were harmed in the making of this dev blog.