Patch notes for Oceanus
Patch notes for Oceanus 1.6
Released on Tuesday, October 21st, 2014
FEATURES & CHANGES
User Interface:
The new notifications now show contact labels and standings.
FIXES
Gameplay:
An exploit regarding drone damage values has been fixed.
User Interface
The notification overlap in new notifications has been fixed.
The new notification widget tooltip behavior and content has been fixed.
Patch notes for Oceanus 1.5
Released on Tuesday, October 14th, 2014
FIXES
User Interface
Duplicate notifications are no longer generated when quickly opening and closing the new notification history view.
An issue was fixed that prevented the Destroy button in the Clone Bay window from functioning correctly.
Patch notes for Oceanus 1.4
Released on Tuesday, October 7th, 2014
FEATURES & CHANGES
User Interface
Clear and Restore history functionality has been added in new notification settings.
Sound was added on receiving notification and opening and closing new notification history, along with the option to turn the sound off,
Visual tweaks were added to the new notification history.
FIXES
Gameplay
Despite its name, the "Type-E Power Core Modification: Reaction Control" module is now correctly listed as a basic variant of the Power Diagnostic System instead of as a Reactor Control Unit.
PvE
Loot tables of NPCs have been updated so that they don't incorrectly drop TE-2100 Light Missile Launchers.
The stats of the TE-2100 Light Missile Launchers have been adjusted to match those of the Ample Light Missile Launchers.
User Interface
The arrow on the new notification widget always show up correctly now.
The market quickbar now updates correctly after an item is added to it.
The overview presets drop down box in the directional scan window now updates when a new overview preset is added or one deleted.
The PI Schematics are showing the correct information now.
Patch notes for Oceanus 1.3
Released on Friday, October 3rd, 2014
FIXES
Graphics
Fixed the colour inversion in the Caldari Logo on the Male 'Marshal' faction jacket.
User Interface
An issue where text was missing in solarsystem map and fleet tags has been fixed.
Patch notes for Oceanus 1.2
Released on Friday, October 3rd, 2014
FEATURES & CHANGES
User Interface
Option to turn on notification system (beta) is now accessible in Russian clients
FIXES
Gameplay
The missile rate of fire bonus on the Heretic interdictor has been fixed.
Names of some COSMOS sites have been corrected.
Graphics
Curate coats have been retailored to minimize inflation during character sculpting.
Cloaking effect shaders have been adjusted for all shader quality levels.
A graphical defect affecting the cloaking of animated ships has been fixed.
Modal ship animations are now persistent across 3rd party grid transitions.
User Interface
The Market Details Forwards/Backwards buttons are now working again.
An issue where button in Station Panel were displayed twice has been fixed.
Issues with overlapping texts has been fixed.
Fixed the suggested alliance ticker window.
Fixed an issue causing text to appear outside boundaries of contact notification.
Patch notes for Oceanus 1.1
Released on Wednesday, October 1st, 2014
FEATURES & CHANGES
Technical
Cider: New cider version for Mac clients. See Fixes for more details.
FIXES
Audio
Cider: External audio devices are now correctly utilised by the Mac client.
Siege, Triage, Bastion and Industrial Core sound effects have been fixed.
Graphics
Cider: The upgrade corrected scleral discoloration for clients displaying Low Quality Characters.
Cider: The new version has also improved the 3D Preview of character assets.
Station icons in the Selected Item window now appear correctly.
Items in the industry preview render correctly when cloaked.
User Interface
Fixed "Copy to Clipboard" button formatting in fitting window.
Fixed missing translations for "Copy to Clipboard" for localized clients.
Patch notes for Oceanus 1.0
Released on Tuesday September 30th, 2014
FEATURES & CHANGES
Gameplay
Jump Clones can now be named for easier jump clone management.
The fitting window can now import and export fittings in text format.
The Directional Scan can now use any saved tab presets to filter results.
Graphics
All ships – excluding T3 strategic cruisers – now use a new system for loading visual data.
Cloaking visuals have been rewritten and enhanced with new effects.
Wormholes now graphically indicate the maximum allowed ship size they can accommodate.
All wormhole nebulae have been updated.
Localization - French
The EVE Online community spans the globe. In our continuous effort to support our international playerbase, we are proud to announce localization for our French-speaking pilots.
Added French Help and French Recruitment channels.
Localization - German
Formatting errors within structure descriptions are now resolved.
"Turret" is now consistently translated as "Geschützturm" throughout the game.
"Science facility" is now consistently translated as "Forschungsanlage".
Various minor translation and terminology errors are now resolved.
Modules:
Module Tiericide
The module rebalance plan explained in this Dev blog has begun
Affected module groups have had a general balance pass for all modules in the group
Unneeded module types have been removed and existing modules of those types have been converted to a remaining module type
Several modules have been renamed in an effort to more easily communicate the type of advantage that particular variation offers
Capacitor Flux Coils
Capacitor Flux Coil I
Capacitor Capacity Multiplier – 20% (was 10%)
Capacitor Recharge Rate Multiplier – 36% (was 21%)
CPU – 10 (was 20)
Beta Reactor Control: Capacitor Flux I is now Compact Capacitor Flux Coil
Capacitor Capacity Multiplier – 20% (was 10%)
Capacitor Recharge Rate Multiplier – 37% (was 25%)
CPU – 8 (was 16)
Type-D Power Core Modification: Capacitor Flux is now Restrained Capacitor Flux Coil
Capacitor Capacity Multiplier – 10%
Capacitor Recharge Rate Multiplier – 28% (was 22%)
CPU – 10 (was 19)
Capacitor Flux Coil II
Capacitor Capacity Multiplier – 20% (was 10%)
Capacitor Recharge Rate Multiplier – 39% (was 26%)
CPU – 14 (was 22)
Basic Capacitor Flux Coil is now ‘Basic’ Capacitor Flux Coil
Capacitor Capacity Multiplier – 20% (was 10%)
Capacitor Recharge Rate Multiplier – 34% (was 20%)
CPU – 5 (was 10)
Now considered a storyline item
‘Page’ Capacitor Flux Coil
Capacitor Capacity Multiplier – 20% (was 10%)
Capacitor Recharge Rate Multiplier – 39% (was 26%)
CPU – 8 (was 16)
Partial Power Plant Manager: Capacitor Flux is now ‘Basic’ Capacitor Flux Coil
Alpha Reactor Control: Capacitor Flux is now ‘Basic’ Capacitor Flux Coil
Type-E Power Core Modification: Capacitor Flux is now ‘Basic’ Capacitor Flux Coil
Marked Generator Refitting: Capacitor Flux is now ‘Basic’ Capacitor Flux Coil
Local Power Plant Manager: Capacitor Flux I is now Restrained Capacitor Flux Coil
Mark I Generator Refitting: Capacitor Flux is now Compact Capacitor Flux Coil
Cargo Scanners
Cargo Scanner I
CPU usage – 4 tf (was 5 tf)
Prototype Freight Sensors is now Enduring Cargo Scanner
Capacitor cost – 3 GJ (was 4 GJ)
Duration – 3.5 seconds (was 4 seconds)
Meta level 1 (was level 2)
PL-0 Shipment Probe is now Scoped Cargo Scanner
Duration – 4 seconds (was 3 seconds)
Scan Range – 65km (was 70km)
Meta level 1 (was level 4)
Ship Scanners
Rudimentary Ship Scanner I is now Compact Ship Scanner
CPU usage – 16 tf (was 12 tf)
Ship Scan Range – 58km (was 54km)
Ship Scan Falloff – 33km (was 30km)
Survey Scanners
Residual Survey Scanner I is now Scoped Survey Scanner
Survey Scan Range – 20km (was 16.5km)
Meta level 1 (was level 2)
Co-Processors
Co-Processor I
CPU Multiplier - 1.08 (was 1.07)
Nanoelectrical Co-Processor I is now Upgraded Co-Processor
CPU Multiplier - 1.09 (was 1.0735)
Basic Co-Processor
CPU Multiplier - 1.07 (was 1.06)
Federation Navy Co-Processor
CPU Multiplier - 1.14 (was 1.13)
Khanid Navy Co-Processor
CPU Multiplier - 1.14 (was 1.13)
Shadow Serpentis Co-Processor
CPU Multiplier - 1.14 (was 1.13)
Kaikka's Modified Co-Processor
CPU Multiplier - 1.16 (was 1.18)
Tuvan's Modified Co-Processor
CPU Multiplier - 1.17 (was 1.16)
Thon's Modified Co-Processor
CPU Multiplier - 1.17 (was 1.18)
Setele's Modified Co-Processor
CPU Multiplier - 1.18 (was 1.17)
Cormack's Modified Co-Processor
CPU Multiplier - 1.19 (was 1.07)
Nanoelectrical Co-Processor is now Basic Co-Processor
Nanomechanical CPU Enhancer is now Basic Co-Processor
Quantum Co-Processor is now Basic Co-Processor
Photonic CPU Enhancer is now Basic Co-Processor
Nanomechanical CPU Enhancer I is now Upgraded Co-Processor
Quantum Co-Processor I is now Upgraded Co-Processor
Photonic CPU Enhancer I is now Upgraded Co-Processor
Reactor Control Units
Type-D Power Core Modification: Reaction Control is now Compact Reactor Control Unit
Powergrid Multiplier - 1.12 (was 1.1)
CPU Requirement - 16 (was 19)
Reactor Control Unit II
CPU Requirement - 22 (was 20)
Basic Reactor Control Unit
CPU Requirement - 8 (was 10)
Shadow Serpentis Reactor Control Unit
Powergrid Multiplier - 1.155 (was 1.14)
CPU Requirement - 20 (was 18)
Partial Power Plant Manager: Reaction Control is now Basic Reactor Control Unit
Alpha Reactor Control: Reaction Control is now Basic Reactor Control Unit
Marked Generator Refitting: Reaction Control is now Basic Reactor Control Unit
Local Power Plant Manager: Reaction Control I is now Compact Reactor Control Unit
Mark I Generator Refitting: Reaction Control is now Compact Reactor Control Unit
Beta Reactor Control: Reaction Control I is now Compact Reactor Control Unit
Micro Auxiliary Power Cores
Micro B66 Core Augmentation is now Compact Micro Auxiliary Power Core
CPU Requirement - 12 (was 19)
Navy Micro Auxiliary Power Core
CPU Requirement - 18 (was 20)
Thukker Micro Auxiliary Power Core
CPU Requirement - 12 (was 15)
Micro B88 Core Augmentation is now Compact Micro Auxiliary Power Core
Micro K-Exhaust Core Augmentation is now Compact Micro Auxiliary Power Core
Micro 'Vigor' Core Augmentation is now Navy Micro Auxiliary Power Core
Light Missile Launchers
The duration between activations of Light Missile Launchers has been increased by 6.66%
Upgraded 'Malkuth' Light Missile Launcher is now Compact Light Missile Launcher
Speed - 13600 (was 14250)
Limited 'Limos' Light Missile Launcher is now Ample Light Missile Launcher
Capacity - 0.72 (was 0.66)
Prototype 'Arbalest' Light Missile Launcher is now Compact Light Missile Launcher
Experimental TE-2100 Light Missile Launcher is now Ample Light Missile Launcher
The following modules are being retired from the game. Any items currently in possession will be morphed into other modules. See the list below for more details.
Interior Type-E Cargo Identifier -> Scoped Cargo Scanner
Ta3 Perfunctory Vessel Probe -> Compact Ship Scanner
Speculative Ship Identifier I -> Compact Ship Scanner
Practical Type-E Ship Probe -> Compact Ship Scanner
ML-3 Amphilotite Mining Probe -> Scoped Survey Scanner
Rock-Scanning Sensor Array I -> Scoped Survey Scanner
'Dactyl' Type-E Asteroid Analyzer -> Scoped Survey Scanner
Partial Power Plant Manager: Capacitor Flux -> ‘Basic’ Capacitor Flux Coil
Alpha Reactor Control: Capacitor Flux -> ‘Basic’ Capacitor Flux Coil
Type-E Power Core Modification: Capacitor Flux -> ‘Basic’ Capacitor Flux Coil
Marked Generator Refitting: Capacitor Flux -> ‘Basic’ Capacitor Flux Coil
Local Power Plant Manager: Capacitor Flux I -> Restrained Capacitor Flux Coil
Mark I Generator Refitting: Capacitor Flux -> Compact Capacitor Flux Coil
Nanoelectrical Co-Processor -> Basic Co-Processor
Nanomechanical CPU Enhancer -> Basic Co-Processor
Quantum Co-Processor -> Basic Co-Processor
Photonic CPU Enhancer -> Basic Co-Processor
Nanomechanical CPU Enhancer I -> Upgraded Co-Processor
Quantum Co-Processor I -> Upgraded Co-Processor
Photonic CPU Enhancer I -> Upgraded Co-Processor
Partial Power Plant Manager: Reaction Control -> Basic Reactor Control Unit
Alpha Reactor Control: Reaction Control -> Basic Reactor Control Unit
Marked Generator Refitting: Reaction Control -> Basic Reactor Control Unit
Local Power Plant Manager: Reaction Control I is now -> Compact Reactor Control Unit
Mark I Generator Refitting: Reaction Control -> Compact Reactor Control Unit
Beta Reactor Control: Reaction Control I -> Compact Reactor Control Unit
Micro B88 Core Augmentation -> Compact Compact Micro Auxiliary Power Core
Micro K-Exhaust Core Augmentation -> Compact Compact Micro Auxiliary Power Core
Micro 'Vigor' Core Augmentation -> Navy Micro Auxiliary Power Core
Prototype 'Arbalest' Light Missile Launcher -> Compact Light Missile Launcher
Experimental TE-2100 Light Missile Launcher -> Ample Light Missile Launcher
Missions & NPCs
4 New Burner missions have been added to the level 4 mission pool.
The original 5 Burner Missions now have higher rewards and can sometimes spawn farther away from the agent HQ.
Prospect Frigate can now pass through all the incursion site acceleration gates.
New Eden Store
You are now able to view 3D previews of ship skins and apparel items in the offer detail panel.
Apparel items can be previewed on any eligible character on your account or on a mannequin.
Science & Industry
Actual number of cost index is now shown to the player.
Blueprints in use can be filtered out through new setting in Industry window.
It is now possible to deliver multiple selected jobs at once.
Ships
Balance updates have been made to the Interdictor and Interceptor classes:
Eris:
Replaced the +5% Small Hybrid damage bonus with +5% Small Hybrid RoF
-50000 Mass
Heretic:
Replaced the +5% Missile damage bonus with +5% Rocket and Light Missile launcher RoF
-5000 Mass
-0.1 Inertia
Flycatcher:
+1 Launcher
+10 CPU
+3 PWG
Crow:
Replaced the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus.
-1 Lowslot
+1 Highslot
+1 Launcher
+5 CPU
Malediction:
Restrict the missile RoF bonus to only apply to Rocket Launchers
+1 PWG
+141000 Mass
-0.65 Inertia
+35 Velocity
Raptor:
-1 Highslot
+1 Midslot
+2 PWG
+5 CPU
+51000 Mass
+0.05 Inertia
Ares:
Increase Small Hybrid tracking bonus from 7.5% to 10% per level
-40000 Mass
+0.1 Inertia
+40 Capacitor
+30s Capacitor Recharge Time
Stiletto:
-10000 Mass
Taranis:
-10000 Mass
Claw:
+5 Velocity
Structures & Deployables
If a ship activates a Cynosural Field Generator within 25km of a control tower force-field then the beacon will be generated further away from the shield, such that it will be no closer than 25km between the beacon and the force-field edge.
Increased the maximum range from a control tower at which structures may be anchored:
Small: 35km -> 55km
Medium: 41km -> 60km
Large: 50km -> 65km
Increased the minimum range from a force-field that Jump Portal Arrays and Cynosural Generator Arrays must be anchored, from 15km to 25km. Any arrays that will be currently anchored too close according to the new minimum range will be automatically moved out a legal position.
User Interface
New Notification system added as opt-in beta feature. Note that this feature is not localized, and will be enabled a few days after the patch.
The camera in the 3D character preview scene can now be panned vertically by holding down the right mouse button
Added a new option in the character skills sheet to allow hiding of level 5 skills.
More market tooltips have been added, which can be seen on the second-level market groups.
An example of Second level can be seen as: Blueprints->Ammunition & Charges
The market settings have been moved to more relevant locations.
The settings which affect the market browse list can now be found in a settings cogwheel next to the search button.
Any settings which affect the details tab, can now be found in the same tab inside a settings cogwheel at the top right next to the forward/back buttons.
Double clicking on a bracket in space outside of minimum warp range will now align the ship to the object.
Chat channel consolidation and renaming.
Added module cooldown timer.
Unavailable navigation options will now be grayed out instead of missing in right click menus.
The station services buttons for Guests, Agents, and Offices are now bigger, and Agents is selected by default.
Inventory button added as default to station services for characters on accounts less than 30 days old.
Various UI performance optimization changes.
Info window default position moved to left center so as not to obscure info panels.
FIXES
Gameplay
The Mara Paleo Incursion NPC now remote repairs correctly.
An issue with negative agent standings being incorrectly displayed has been fixed.
Multiple text issues have been fixed.
Multiple market groups issues have been fixed.
Mobile Cynusoral Inhibitor now detects all 0.4 security solar systems correctly when deploying.
Losing a target while acquiring a target lock no longer prevents safe log off.
Fixed a number of blueprints that had the wrong material requirements or duration.
Mimir lock range has been doubled.
When a stealth bomber is killed by its own bombs, it could sometimes generate a broken killmail. This is now fixed so that self-bombers will have their honorable sacrifice properly recorded. (Note that at least one attacker other than the pilot must be present to generate such a killmail)
Renamed all Caldari Navy and Republic Fleet shield extender blueprints to match the modules they are associated with.
Adjusted Phantasm shield recharge rate to match other pirate faction cruisers.
Link highlighting in Archon and Aeon traits tab cleaned up.
Removed hauling characteristic icon from Zephyr traits.
Changed skill requirements for Combat Scanner Probe I and Sisters Combat Scanner Probe.
Added support for Control-Delete and Control-Backspace in text edit controls.
Minmatar and Gallente outpost upgrades should now correctly add their ME% bonus when the upgrade is applied, regardless of what other upgrades are already installed.
An issue with the mission container in Vitoc Vector 2 of 4 has been fixed.
Corporations & Alliances
Fixed an issue where a blueprint lockdown vote that had no votes cast could cause subsequent lockdown votes on the same blueprint to fail to lock it correctly
Graphics
The glass on the Gallente and Serpentis elevators has been adjusted.
Shattered Planet's asteroid belt has been given back it's missing textures.
Collision data for certain dungeon structures have been updated.
The logos on some factional Caldari stations have been reoriented.
The glow of minable asteroids no longer produces color banding on crystal protrusions.
Orthrus animation has been stabilized to prevent unwanted antenna twitching.
The on-map display of Sovereignty Blockade Unit tooltips has been improved.
Accuracy of the display of wormholes on verge of collapse has been increased.
Curate Jackets do not break sculpting.
Fixed an issue with texture quality switching causing pixellation.
Fixed an issue with avatar legs missing from 3d previewer.
Fixed a graphics issue causing a black screen when switching between hangar and captains quarters during the undock timer.
Engine trails for drones will no longer display when 'Drone Models' is disabled in the Esc Menu.
The turret location has been updated on the Talos hull.
Turret locations on a ship will now be synchronized.
Market
Added faction tag to Gecko icon.
Added icon to Special Edition Interceptors market group.
Naiyon's Modified Co-Processor has never actually existed in game so it is being removed from the market.
PvE
COSMOS Gallente Elite Frigate NPC's now attack light drones.
COSMOS Static mission dungeons can now be scanned down using probes.
Updated overview settings tutorial.
Technical
Scannable static sites now appear in the sensor overlay and the probe scanner window when entering a solar system.
Fixed an issue with UI scaling causing crashes.
User Interface
The reprocessing window can now show yield percentages with their decimal values.
Show Info on invention output now correctly displays ME and TE levels.
Deliver All button no longer obscured at bottom of long jobs list.
Assembly Array blueprint names match their outcome product.
Thukker Component Assembly Array description updated.
Blueprints in courier packages no longer show in Industry window.
Omnidirectional Tracking Enhancer II Blueprint is now being filtered correctly.
Blueprint Show Info now has ',' seperators to make values easier to read.
Reprocessing Efficiency skill description updated.
Players should more reliably be able to create their maximum allowed number of 10 public chat channels.
Fixed an issue causing text to disappear in market windows when UI scaling.
Fixed an issue causing text to overlap in the market window when UI scaling.
Fixed an issue causing text to appear outside the insurance window when UI scaling.
Fixed issue with camera tracking while UI scaling.
Fixed incorrect UI scaling on space object UI pointers used by tutorials.
Fixed a layout issue when resizing clients at character selection screen.
Fixed some UI issues in ESC menu.
Fixed an issue with skill book tooltips.
Fixed incorrect tooltip on module overload button.
Fixed missing bonus text on brackets for ESS.
Fixed unresponsive action menu in info windows stacked with other windows.
Keep at Range tooltip error resolved to read correctly.
Fixed an issue causing text to appear outside window in Notepad.