Patch Notes for Version 18.06

Greetings,

The following page will list patch notes for all updates within this monthly release (version 18.06). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-06-15
Last update: 2020-07-07


Releases:

2020-06-15.1 || 2020-06-16.1 || 2020-06-18.1 || 2020-06-23.1 || 2020-06-25.1 || 2020-06-30.1 || 2020-07-02.1 || 2020-07-07.1


Quadrant2_PatchNotes

Patch Notes For 2020-07-07.1

Defect Fixes

Technical:

  • Fixed an issue that caused the Bounty from one character to show on other characters when using the log off feature.
  • Fixed an issue where the Structure profile list did not update when switching characters.
  • Fixed an issue that caused the Jump timer to sometimes display on all characters after using safe log off.

User Interface:

  • Fixed issue in which trying to progress through Character Creation with no clothing would cause the Next button to become unresponsive.
  • Fixed an issue that cause the 'My Ticket' window to stay open after using the log off feature.

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Patch Notes For 2020-07-02.1

Features & Changes

Triglavian Invasion:

  • Sightings of the World Ark have been reported in systems with progressing Liminality.
  • Triglavian and EDENCOM forces have begun sending reinforcement fleets to defend their deployed assets in space.
  • Re-balanced the pacing, rewards, and standings received throughout the Invasion.

Defect Fixes

Gameplay:

  • Fixed an issue where the Extractive Super-Nexus may not mine correctly.

Graphics:

  • Fixed an issue where the Dazh Stribozha used the wrong wreck.

User Interface:

  • The introduction video has been fixed and re-enabled on Mac.
  • Fixed an issue with UI hiding itself during Tutorial.

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Patch Notes For 2020-06-30.1

Features & Changes

User Interface:

  • Added a new Project Discovery Covid-19 billboard.
  • Added a new group for Temporary Collectible Structures to allow for Overview management for Triglavian pylon objects.

Defect Fixes

Gameplay:

  • Fixed an issue where drones would not engage multiple Triglavian Invasion deployed objects.

Localization:

  • Fixed missing translations for Project Discovery and Project Discovery rewards.

User Interface:

  • Fixed an issue with Activity Tracker not displaying data for past PD projects.
  • Fixed an issue that caused the Chat Channel window to remain open upon returning to the Character Selection Screen.
  • Fixed an issue where mail can overflow from one character to another.
  • Fixed an issue where Route doesn't not recalculate after switching character.
  • Fixed an issue that prevented the user from warping to scanned signatures after switching character.
  • Fixed an issue that caused Characters' Security Status to overflow from one character to another.
  • Fixed an issue where SKINS in the Character Sheet overflow when switching character.
  • Fixed an issue where the Log and Messages window stays open upon returning to Selection Screen.
  • Fixed an issue that caused Red Dots to appear in the Inventory window when switching character.
  • Fixed an issue that caused multiple problems when attempting to log off while in Planetary Production.
  • Fixed an issue where characters Home Station that is displayed in the Character Sheet will overflow from one character to another.
  • Fixed an issue where the wrong mission objective was appearing in the Career Agent mission Weapon of Choice (7/10)

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Patch Notes For 2020-06-25.1

Features & Changes

Triglavian Invasion:

  • EDENCOM Intelligence believes the Triglavian Collective is refocusing its efforts on priority targets.
  • System eligibility for Final Liminality/Fortress state is now more consistent.
  • System eligibilty for Minor Victory state has been updated.
  • Updated the maximum number of active Stellar Reconnaissances from 6 to 3.

User Interface:

  • Improved Project Discovery sample submission result and feedback.

Defect Fixes

Gameplay:

  • Fixed an issue where users were unable to Log Off when using View Outside Structure functionality.
  • Fixed an issue that caused some users to not be able to use the Simulate Fitting after they had logged off one character and logged into another.
  • Fixed an issue that caused structure docking accessibility would not correctly switch between characters.

Graphics:

  • Fixed an issue that caused the front glass of the Upwell ships to be not as detailed as intended.

Audio:

  • Fixed an issue that caused World Audio, such as turret sounds and cloaking, to be inaudible for Windows 7 and MacOS users.

User Interface:

  • Fixed an issue that caused the Redeem and DLI buttons in the Neocom disappear after changing character.
  • Fixed an issue where previous characters Jump Clones would appear after logging into another character.
  • Fixed an issue where previous characters 'Guests' in the station would appear appear after logging into another character.
  • Fixed an issue where the Industry window would should the previous characters number of Jobs etc. after logging into another character.
  • Fixed an issue where switching characters from Jita 4-4 to another in a station would show the wrong hangar environment.
  • Fixed an issue with the Project Discovery Continue button.
  • Fixed an issue with Project Discovery rewards screen progress.
  • Fixed issues with Project Discovery UI scaling.
  • Fixed Project Discovery tutorial issue that could stop a character from earning rewards.
  • Fixed an issue with some players being unable to interact with the current instance of Project Discovery.

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Patch Notes For 2020-06-23.1

Features & Changes

User Interface:

  • Players can now log out to the Character Selection screen instead of exiting the game when changing characters.
  • Added Project Discovery Icon on the Neocom.

Defect Fixes

Gameplay:

  • Fixed an issue causing Project Discovery ambient sound to continue playing while the window is minimized.

Graphics:

  • Fixed an issue that caused the size of the Thunderchild's boosters to be too large.

User Interface:

  • Fixed an issue where the 'Select all' checkbox in contracts moves when list is loaded.
  • Fixed progress bar behavior in Project Discovery panel.
  • Project Discovery rewards shown are now gender specific.
  • Improved quality of SKIN icons in Project Discovery rewards view.
  • Centered default position of Project Discovery window.
  • Fixed the Experience Needed amount in Next Rank tooltip after leveling up.
  • Improved milestone reward icons to better show which ranks have been achieved.
  • Fixed rounding issues when displaying experience gained in Project Discovery.
  • Project Discovery milestone rewards now show correct icons.
  • Project Discovery "Clear" button behavior has been improved.

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Patch Notes For 2020-06-18.1

Features & Changes

Balancing:

  • Increased based Damage for Small and Medium Condenser packs:
    • ElectroPunch Ultra S damaged value increased to : EM Damage 67 (was 56) Kinetic Damage 67 (was 56)
    • GalvaSurge Condenser Pack S damaged value increased to : EM Damage 97 (was 81) Kinetic Damage 14 (was 12)
    • MesmerFlux Condenser Pack S damaged value increased to : EM Damage 44 (was 37) Kinetic Damage 11 (was 9)
    • BlastShot Condenser Pack S damaged value increased to : EM Damage 14 (was 12) Kinetic Damage 97 (was 81)
    • SlamBolt Condenser Pack S damaged value increased to : EM Damage 11 (was 9) Kinetic Damage 44 (was 37)
    • StrikeSnipe Ultra S damaged value increased to : EM Damage 41 (was 34) Kinetic Damage 34 (was 28)
    • StrikeSnipe Ultra M damaged value increased to : EM Damage 182 (was 140) Kinetic Damage 177 (was 136)
    • ElectroPunch Ultra M damaged value increased to : EM Damage 335 (was 258) Kinetic Damage 316 (was 243)
    • GalvaSurge Condenser Pack M damaged value increased to : EM Damage 417 (was 321) Kinetic Damage 126 (was 97)
    • MesmerFlux Condenser Pack M damaged value increased to : EM Damage 208 (was 160) Kinetic Damage 64 (was 49)
    • BlastShot Condenser Pack M damaged value increased to : EM Damage 126 (was 97) Kinetic Damage 417 (was 321)
    • SlamBolt Condenser Pack M damaged value increased to : EM Damage 63.7 (was 49) Kinetic Damage 208 (was 160)
  • Increased Scan Resolution Bonus to Thunderchild (Battleship) to 142 (103)

Defect Fixes

PvE:

  • Guristas pirates had been occasionally poking their noses into the Upwell Covert Research Facility sites. They've satisfied their curiosity and should now leave the wreckage to the rogue drones and any capsuleer intruders.

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Patch Notes For 2020-06-16.1

Defect Fixes

Graphics:

  • Fixed off center Command Node beacon icon.

PvE:

  • The Upwell Covert Research Facility site for the Lightning Strike event will now appear much more often than before.
  • Fixed an issue that was causing fleetmates of the character that triggers the completion of the Upwell Covert Research Facility site to receive an escalation message even when the site did not escalate.

User Interface:

  • Fixed an issue where Control Towers appear Online during Reinforcement state.
  • Fixed an issue that made it impossible to auto-link Vorton Projectors and their blueprints.
  • Fixed incorrect icons for Small Consortium Vorton Projector and Vorton Tuning System Blueprints.

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Patch Notes For 2020-06-15.1

Features & Changes

Defect Fixes


Features & Changes

Balancing:

  • Balance changes to Tutorial NPCs.

Events:

  • Introducing the 'Lightning Strikes' event until June 29!
    • Look for Upwell Covert Research Facilities on the anomaly scanner in low security space as well as areas of nullsec associated with Upwell member corporations (Syndicate, Outer Ring and the U-7RBK constellation in Pure Blind).
    • Among the rewards are the Skillbooks and Materials for the new EDENCOM shipline.

Exploration:

  • Project Discovery is updated with a new project focusing on flow cytometry, to aid in the fight against COVID-19.

Implants:

  • Adding the Hydra Implant set to Loyalty Points (LP) Store and NPC loot drops.

New Modules & Ammo:

A brand new weapon system has been added to the game, the Vorton Projector. The Vorton Projector is exclusive to the newly introduced EDENCOM ship line.

Similar to its progenitor the Arcing Vorton Projector, this weapon will project an immense burst of energy that strikes multiple targets.

Fifteen weapon variations of the Vorton Projector are being introduced:

Small

Tech ISmall Vorton Projector I
CompactSmall Compact Vorton Projector
ScopedSmall Scoped Vorton Projector
Tech IISmall Vorton Projector II
FactionSmall Consortium Vorton Projector

Medium

Tech IMedium Vorton Projector I
CompactMedium Compact Vorton Projector
ScopedMedium Scoped Vorton Projector
Tech IIMedium Vorton Projector II
FactionMedium Consortium Vorton Projector

Large

Tech ILarge Vorton Projector I
CompactLarge Compact Vorton Projector
ScopedLarge Scoped Vorton Projector
Tech IILarge Vorton Projector II
FactionLarge Consortium Vorton Projector

Powering these new weapons are a range of Tech I and Tech II ammunition types:

Tech I

EM/KNShort RangeGalvaSurge Condenser Pack S
EM/KNLong RangeMesmerFlux Condenser Pack S
KN/EMShort RangeBlastShot Condenser Pack S
KN/EMLong RangeSlamBolt Condenser Pack S
EM/KNShort RangeGalvaSurge Condenser Pack M
EM/KNLong RangeMesmerFlux Condenser Pack M
KN/EMShort RangeBlastShot Condenser Pack M
KN/EMLong RangeSlamBolt Condenser Pack M
EM/KNShort RangeGalvaSurge Condenser Pack L
EM/KNLong RangeMesmerFlux Condenser Pack L
KN/EMShort RangeBlastShot Condenser Pack L
KN/EMLong RangeSlamBolt Condenser Pack L

Tech II

Short RangeElectroPunch Ultra S
Long RangeStrikeSnipe Ultra S
Short RangeElectroPunch Ultra M
Long RangeStrikeSnipe Ultra M
Short RangeElectroPunch Ultra S
Long RangeStrikeSnipe Ultra L

To augment the Vorton Projector, a new weapon upgrade module is available. The Vorton Tuning System will give bonuses to both the firing rate and damage of Vorton Projectors.

  • Vorton Tuning System I
  • Compact Vorton Tuning System I
  • Vorton Tuning System II

Module Changes:

  • Merged Dark Blood Tracking Disruptor into 'Investor' Tracking Disruptor I
  • Performed Shield Resistance Amplifier Tiericide
  • Shield Resistance Amplifier Market Sub-Groups have been renamed as follows:
    • EM Resistance Amplifiers → EM Shield Amplifiers
    • Explosive Resistance Amplifiers → Explosive Shield Amplifiers
    • Kinetic Resistance Amplifiers → Kinetic Shield Amplifiers
    • Thermal Resistance Amplifiers → Thermal Shield Amplifiers
  • The parts of the names of the modules, that describe their role, have been changed for all Shield Resistance Amplifier modules and their blueprints:
    • EM Ward Amplifier → EM Shield Amplifier
    • Explosive Deflection Amplifier → Explosive Shield Amplifier
    • Kinetic Deflection Amplifier → Kinetic Shield Amplifier
    • Thermal Dissipation Amplifier → Thermal Shield Amplifier
  • The Shield Resistance Amplifier module group contained two sets of Basic modules: Basic and Supplemental.
  • These are collectors items that do not appear in game for some time. All have been merged and marked as special Storyline 'Basic' modules.

  • Basic module renamed:

    • Basic EM Ward Amplifier → 'Basic' EM Shield Amplifier
    • Basic Explosive Deflection Amplifier → 'Basic' Explosive Shield Amplifier
    • Basic Kinetic Deflection Amplifier → 'Basic' Kinetic Shield Amplifier
    • Basic Thermal Dissipation Amplifier → 'Basic' Thermal Shield Amplifier
  • Module migration:

    • Supplemental EM Ward Amplifier converted to 'Basic' EM Shield Amplifier
    • Supplemental Explosive Deflection Amplifier converted to 'Basic' Explosive Shield Amplifier
    • Supplemental Kinetic Deflection Amplifier converted to 'Basic' Kinetic Shield Amplifier
    • Supplemental Thermal Dissipation Amplifier converted to 'Basic' Thermal Shield Amplifier

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

  • Upgraded modules have been renamed to Compact:
    • Upgraded EM Ward Amplifier I → Compact EM Shield Amplifier
    • Upgraded Explosive Deflection Amplifier I → Compact Explosive Shield Amplifier
    • Upgraded Kinetic Deflection Amplifier I → Compact Kinetic Shield Amplifier
    • Upgraded Thermal Dissipation Amplifier I → Compact Thermal Shield Amplifier

Attribute Changes (old values in brackets):

  • 'Basic' EM Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
  • 'Basic' Explosive Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
  • 'Basic' Kinetic Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
  • 'Basic' Thermal Shield Amplifier: Meta Level 6 (0), CPU 6 (10)
  • Compact EM Shield Amplifier: EM Resistance -28 (-26)
  • Compact Explosive Shield Amplifier: Explosive Resistance -28 (-26)
  • Compact Kinetic Shield Amplifier: Kinetic Resistance -28 (-26)
  • Compact Thermal Shield Amplifier: Thermal Resistance -28 (-26)
  • Republic Fleet EM Shield Amplifier: CPU 17 (26)
  • Republic Fleet Explosive Shield Amplifier: CPU 17 (26)
  • Republic Fleet Kinetic Shield Amplifier: CPU 17 (26)
  • Republic Fleet Thermal Shield Amplifier: CPU 17 (26)
  • Caldari Navy EM Shield Amplifier: Meta Level 8 (9)
  • Caldari Navy Explosive Shield Amplifier: Meta Level 8 (9)
  • Caldari Navy Kinetic Shield Amplifier: Meta Level 8 (9)
  • Caldari Navy Thermal Shield Amplifier: Meta Level 8 (9)
  • Dread Guristas EM Shield Amplifier: Meta Level 8 (9)
  • Dread Guristas Explosive Shield Amplifier: Meta Level 8 (9)
  • Dread Guristas Kinetic Shield Amplifier: Meta Level 8 (9)
  • Dread Guristas Thermal Shield Amplifier: Meta Level 8 (9)
  • Gistum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -31.52 (-32.24)
  • Gistum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -31.52 (-32.24)
  • Gistum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -31.52 (-32.24)
  • Gistum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -31.52 (-32.24)
  • Pithum C-Type EM Shield Amplifier: Meta Level 10 (11), EM Resistance -32.26 (-33.04)
  • Pithum C-Type Explosive Shield Amplifier: Meta Level 10 (11), Explosive Resistance -32.26 (-33.04)
  • Pithum C-Type Kinetic Shield Amplifier: Meta Level 10 (11), Kinetic Resistance -32.26 (-33.04)
  • Pithum C-Type Thermal Shield Amplifier: Meta Level 10 (11), Thermal Resistance -32.26 (-33.04)
  • Kaikka's Modified EM Shield Amplifier: EM Resistance -33.37 (-33.04)
  • Kaikka's Modified Explosive Shield Amplifier: Explosive Resistance -33.37 (-33.04)
  • Kaikka's Modified Kinetic Shield Amplifier: Kinetic Resistance -33.37 (-33.04)
  • Kaikka's Modified Thermal Shield Amplifier: Thermal Resistance -33.37 (-33.04)
  • Gistum B-Type EM Shield Amplifier: EM Resistance -32.26 (-33.76)
  • Gistum B-Type Explosive Shield Amplifier: Explosive Resistance -32.26 (-33.76)
  • Gistum B-Type Kinetic Shield Amplifier: Kinetic Resistance -32.26 (-33.76)
  • Gistum B-Type Thermal Shield Amplifier: Thermal Resistance -32.26 (-33.76)
  • Pithum B-Type EM Shield Amplifier: EM Resistance -34.11 (-35.28)
  • Pithum B-Type Explosive Shield Amplifier: Explosive Resistance -34.11 (-35.28)
  • Pithum B-Type Kinetic Shield Amplifier: Kinetic Resistance -34.11 (-35.28)
  • Pithum B-Type Thermal Shield Amplifier: Thermal Resistance -34.11 (-35.28)
  • Hakim's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -33.37 (-33.76)
  • Hakim's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -33.37 (-33.76)
  • Hakim's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -33.37 (-33.76)
  • Hakim's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -33.37 (-33.76)
  • Thon's Modified EM Shield Amplifier: Meta Level 13 (12), EM Resistance -35.22 (-35.28)
  • Thon's Modified Explosive Shield Amplifier: Meta Level 13 (12), Explosive Resistance -35.22 (-35.28)
  • Thon's Modified Kinetic Shield Amplifier: Meta Level 13 (12), Kinetic Resistance -35.22 (-35.28)
  • Thon's Modified Thermal Shield Amplifier: Meta Level 13 (12), Thermal Resistance -35.22 (-35.28)
  • Gistum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -34.11 (-34.56)
  • Gistum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -34.11 (-34.56)
  • Gistum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -34.11 (-34.56)
  • Gistum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -34.11 (-34.56)
  • Pithum A-Type EM Shield Amplifier: Meta Level 14 (13), EM Resistance -35.96 (-36.08)
  • Pithum A-Type Explosive Shield Amplifier: Meta Level 14 (13), Explosive Resistance -35.96 (-36.08)
  • Pithum A-Type Kinetic Shield Amplifier: Meta Level 14 (13), Kinetic Resistance -35.96 (-36.08)
  • Pithum A-Type Thermal Shield Amplifier: Meta Level 14 (13), Thermal Resistance -35.96 (-36.08)
  • Vepas' Modified EM Shield Amplifier: Meta Level 15 (13), EM Resistance -37.07 (-36.08)
  • Vepas' Modified Explosive Shield Amplifier: Meta Level 15 (13), Explosive Resistance -37.07 (-36.08)
  • Vepas' Modified Kinetic Shield Amplifier: Meta Level 15 (13), Kinetic Resistance -37.07 (-36.08)
  • Vepas' Modified Thermal Shield Amplifier: Meta Level 15 (13), Thermal Resistance -37.07 (-36.08)
  • Tobias' Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -37.07 (-35.28)
  • Tobias' Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -37.07 (-35.28)
  • Tobias' Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -37.07 (-35.28)
  • Tobias' Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -37.07 (-35.28)
  • Estamel's Modified EM Shield Amplifier: Meta Level 17 (14), EM Resistance -38.92 (-36.8)
  • Estamel's Modified Explosive Shield Amplifier: Meta Level 17 (14), Explosive Resistance -38.92 (-36.8)
  • Estamel's Modified Kinetic Shield Amplifier: Meta Level 17 (14), Kinetic Resistance -38.92 (-36.8)
  • Estamel's Modified Thermal Shield Amplifier: Meta Level 17 (14), Thermal Resistance -38.92 (-36.8)

Ships:

A brand new line of Faction ships are now available from EDENCOM. These ships are commissioned from Upwell by EDENCOM, bearing radical new weaponry.

Skybreaker - Frigate

Skybreaker

EDENCOM Frigate bonuses (per skill level):

  • 6% bonus to all shield resistances
  • 5% bonus to Small Vorton Projector damage

Slot layout:

  • 1 High Slot
  • 4 Mid Slots
  • 3 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 44 PWG, 235 CPU
  • Defense (Shield / Armor / Structure) : 800 / 210 / 320
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 425/ 157.50s
  • Mobility (max velocity / agility / mass): 330 / 3.6 / 967,090
  • Warp Speed: 5 AU/s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 609 / 5
  • Sensor strength: 12 Gravimetric
  • Signature radius: 37m
  • Cargo capacity: 158m3

Stormbringer - Cruiser

Stormbringer

EDENCOM Cruiser bonuses (per skill level):

  • 6% bonus to all shield resistances
  • 5% bonus to Medium Vorton Projector optimal range

Slot layout:

  • 1 High Slot
  • 6 Mid Slots
  • 3 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 970 PWG, 390 CPU
  • Defense (Shield / Armor / Structure) : 4,000 / 600 / 1,200
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 1,860 / 441s
  • Mobility (max velocity / agility / mass): 200 / 0.52 / 11,640,000
  • Warp Speed: 4 AU/s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 273 / 7
  • Sensor strength: 19 Gravimetric
  • Signature radius: 130m
  • Cargo capacity: 473m3

Thunderchild - Battleship

Thunderchild

EDENCOM Battleship bonuses (per skill level):

  • 5% bonus to Large Vorton Projector damage
  • 5% bonus to Large Vorton Projector rate of fire

Slot layout:

  • 2 High Slots
  • 7 Mid Slots
  • 5 Low Slots
  • 1 Turret Hardpoint
  • 0 Launcher Hardpoints
  • 3 Rig Slots
  • 400 Calibration

Fittings:

  • 16,500 PWG, 880 CPU
  • Defense (Shield / Armor / Structure) : 13,500 / 4,620 / 6,600
  • Base shield resistances (EM/Thermal/Kinetic/Explosive): 20% / 20% / 50% / 50%
  • Base armor resistances (EM/Thermal/Kinetic/Explosive): 50% / 45% / 25% / 10%
  • Base structure resistances (EM/Thermal/Kinetic/Explosive): 33% / 33% / 33% / 33%
  • Capacitor (amount / recharge rate) : 7200 / 1125s
  • Mobility (max velocity / agility / mass): 95 / 0.136 / 102,141,000
  • Warp Speed: 3 AU/s
  • Drones (bandwidth / bay): 25 / 25
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 118km / 103 / 7
  • Sensor strength: 26 Gravimetric
  • Signature radius: 485m
  • Cargo capacity: 861m3
  • Frigate Escape Bay: 1 Unit

Skills:

Requirements for using the newly added EDENCOM ships, Vorton Projector, and Vorton Tuning System are 12 new skills:

  • EDENCOM Frigate
  • EDENCOM Cruiser
  • EDENCOM Battleship
  • Vorton Projector Operation
  • Small Vorton Projector
  • Medium Vorton Projector
  • Large Vorton Projector
  • Small Vorton Specialization
  • Medium Vorton Specialization
  • Large Vorton Specialization
  • Vorton Power Amplification
  • Vorton Arc Guidance
  • Upwell Encryption Methods

Structures & Deployables:

  • Added a throttle to the rate of spawning Hangar Container when an abandoned/wormhole structure is destroyed, in order to preserve server/client performance . An initial batch of containers will be launched upon destruction, with the remaining containers then spawning in at a steady rate.

Technical:

  • Performance improvements for the Market Orders window.

User Interface:

  • Made several narrative/text changes to the Tutorial.
  • Added role descriptions to tooltips in Role Management.
  • Improved the Corporation Advert Search field so that it allows Corporations to be found, even if they don't have an Advertisement.
  • Added information in the Members tab that shows when they joined the Alliance.
  • Improved the 'Resources' filter button in Fitting simulation.
  • Changed the 'select all'/'deselect all' to be checkboxes in the Contracts window.
  • Improved the Role Summary tab so that it shows what title they have.
  • Created an option in Title Management that allows you to view all the roles that are included in a title and who has the title.
  • Added a confirmation question before you withdraw a Corporation application.
  • Improvements for the Market Orders window.
  • Added a tooltip to better explain influence values in Invaded systems.

Defect Fixes

Gameplay:

  • Removing erroneous bonus to stasis web burst projector on Hel.
  • Adding a fix for Zero Point Mass Entangler not respecting duration and capacitor attributes.
  • Addressed inconsistent rounding issue when dragging the same Structure Services into different area of the fitting window.
  • Meta Level 1 Armor Repairers missing from the corresponding Mutaplasmids, have been added:
    • Small I-a Enduring Armor Repairer and Small ACM Compact Armor Repairer added to Unstable and Gravid Small Armor Repairer Mutaplasmid
    • Medium I-a Enduring Armor Repairer and Medium ACM Compact Armor Repairer added to Unstable and Gravid Medium Armor Repairer Mutaplasmid
  • Fixed an issue that was making it possible to put up buy orders for items that could not be sold on the Market.
  • Fixed a problem with saving bookmarks, where the limit for how many bookmarks are allowed in a folder included incorrectly bookmarks, which were already expired, but not yet fully deleted from the database.
  • Fixed an issue where Faction Police could spawn for a brief time when a Liminality system progresses.

Graphics:

  • Fixed an issue that caused some decals to appear incorrectly on the Vexor, Vexor Navy Issue, and Guardian-Vexor ships.
  • Fixed an issue that caused some ship animations to play incorrectly when switching targets quickly.
  • Fixed an issue that made it possible to zoom the camera over capsule while in warp.
  • The introduction video has temporarily been disabled on Mac to avoid the client hanging on a black screen.

User Interface:

  • Fixed an issue that did not allow to send corporation invitations to players that had already applied.
  • Fixed outdated description of where to find loyalty points.
  • Fixed an issue with the Tutorial where in certain instances the overview or other UI elements would not be revealed.
  • Fixed a problem with legacy bookmarks for deleted Upwell structures, which prevented the right-click menu to show (which prevented them from being deleted).
  • Fixed a problem with legacy bookmarks for deleted Upwell structures, which broke the sensor overlay.
  • Fixed issue where a ctive ship cargo may not display correctly when switching between ships.
  • Fixed issue where the Fleet Window can be condensed so much, it can remove information.
  • Fixed issue where it was not possible to import items into the market quickbar which contain a "-" in the name.
  • Fixed issue where F12 menu: 'Go to help chat' button does not open minimized help channel.
  • Fixed issue where highlighting your own messages in chat windows may be difficult to notice depending on window transparency, skin, blur, and size settings.
  • Fixed issue where the maximum length of a note in the notepad menu is not 3900 but 3899.
  • Fixed issue where attempting to auto link an invalid name in notepad will actomatically increase the character length after the warning pop-up.
  • Fixed issue where the counter for a pod skin was incorrect.
  • Fixed issue where it was possible to stack message boxes, this caused weird display issues.
  • Fixed issue where the sorting of a column in the Corporation Kill Report is not remembered.

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