Alpha Ship Spotlight - Hurricane
Continuing our exploration of battlecruisers, this Ship Spotlight will focus on the Minmatar Republic’s Hurricane class.
In typical no-nonsense Matari fashion, the Hurricane’s design principles are relatively simple – speed, power and surprise, which make it perfect for guerrilla warfare and the typical lighting fast incursions that the Republic Fleet are famed for.
A highly versatile vessel, the Hurricane has enough turret hardpoints for a full-scale assault while remaining flexible enough to allow for plenty of missile fire. Couple this with sufficient speed to outrun its enemies and enough power capacity to outlast them, and the threat this nimble hull poses becomes very apparent.
With simple turret oriented bonuses to damage, rate of fire, optimal range and falloff, the Hurricane can be deadly in the hands of competent pilot.
Weapons: 6 Turrets / 3 Launcers
- 7 High Power Slots
- 4 Medium Power Slots
- 6 Low Power Slots
- 3 Medium Rig Slots
(Per level of Minmatar Battlecruiser)
- 5% bonus to Medium Projectile Turret damage.
- 5% bonus to Medium Projectile Turret rate of fire.
- Can use one Command Burst module.
- 50% bonus to Command Burst area of effect range.
- 25% bonus to Medium Projectile Turret optimal range and falloff.