Agent system update
We just implemented a server side fix to a few agent woes. We apologize for any inconvenience that they may have caused. The fixes include:
The bug which caused agents to refuse to admit a player completed a mission is fixed. This happened if the player completed the mission on a separate node than his agent is on.
All players who lost standing since the Castor patch have been reimbursed with the standing they lost. Players who gained standing or have the same amount of standing are unaffected by this change.
The time bonus rewards for agent missions were handing out far too lucrative rewards for about a day after the Castor patch was implemented, due to a bug. The super-rewards some people recieved, such as blueprints, will be morphed into blueprint copies or switched to the appropriate reward.