Introducing Clone States and the Future of Access to EVE Online
Today, we have something exciting to share with you; our plans for a new feature that will let both old and new players take part in EVE Online for free.
This is a big, fundamental change to the way EVE works, so we’d like to go over the high level concept, some reasoning for it, and the kind of help we need from you to make it solid. Then, at the bottom of the blog you can find a full Q&A section which addresses points not covered in the blog itself.
This feature is built around the complex biotechnology which originally gave rise to the capsuleers: clones. Technological advancements in New Eden have led to a new way of manufacturing and augmenting clones, unlocking the possibility for a variety of distinct Clone States. With this technology, clone manufacturers can now build and distribute clones which possess a base state, the Alpha state. They can be enhanced or otherwise altered to achieve other states, but the Alpha state will always exist underneath. The state of a given clone may affect its access to trained skills, its ability to train new ones, or the rate at which new skills are acquired.
When we launch later this year there will be two clone states available:
The Alpha Clone State is the new base state for all clones and it will be available to any character in New Eden at any time. Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and Cruisers for your faction along with essential weapons and modules. Alphas will also train skills at a reduced rate compared to Omegas.
- The Omega Clone State is obtained by augmenting basic clones using neural expanders and cerebral acceleration technology, granting unlimited skill access. Omega clone state will behave exactly as your subscribed characters do now.
Your clone state will be determined by your account status. Characters on subscribed or PLEXed accounts will be granted Omega state, while Alpha state will be given to characters on any unsubscribed account.
You probably have a lot of questions already, and we will address many of them here, but let’s start with some discussion about why we are excited to make this change and why we’re making it now.
As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.
Just like you, we’ve known this for a long time and, just like you, we’ve been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in.
EVE is ready for this.
Let’s dig into that design and how it really works.
Clone States – In Depth
First of all, accounts won’t be changing much. Every account has three character slots. One of those slots at a time may be used to train skills. One of those characters may be logged in at a time. Account services such as PLEX, Multiple Character Training, and Skill Trading will be completely unaffected.
As described above, any account with an active subscription (paid directly or via PLEX) will have all its characters upgraded to Omega state. Omega can be summed up in a very simple way: It works exactly like subscribed accounts always have.
Alpha State, on the other hand, will be much different. The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.
Additionally, we are changing some of the existing skill pre-requisites:
- Increase skill requirement for Entosis Link I module to Informorph Psychology II (was Infomorph Psychology I) to allow Alphas to use jump clones we must also make this change to prevent Alphas from using Entosis Links.
By specifically selecting skills in this way, we can ensure that the EVE ecosystem and the value of Omega state are both protected, while still providing a wide-ranging, exciting EVE experience for Alphas. The clone state prevents access to powerful skills like Cynosural Field Theory and Cloaking, and limits farming through skills that control scaling and efficiency. We are also able to react to unexpected issues by refining the Alpha clone skill list further, should the need arise. Of course, Alphas also have enormous freedom. They will be doing everything from rampaging null sec in Caracal fleets to exploration sites in high sec to playing a major role in faction warfare.
Along with all the system changes described above, we want to make sure that the game itself does a good job showing where skills, items, certificates or activities require a certain clone state. For that reason, we are doing a hefty update to the skill section of the character sheet as well as adding new iconography across the client to let you know exactly what each state can do. Here’s a work in progress shot of the new skill window and an Alpha looking through an inventory with some Omega required items:
Many players coming back to check EVE for free will have played before and they might have last logged out in any number of situations which an Alpha could never have found itself in, like behind the wheel of a Titan for instance. Again, check out the Q&A for more detail, but our general approach in these situations is going to be very hands off. We won’t be moving ships around or cancelling your jobs and orders. Instead, benefits from skills that require Omega state won’t be applied and modules requiring those skills will go offline.
The design we're describing is based on the combined effort of all of us here, but we need your help to make sure the Alpha experience is the best it can be. We need to hear how you think Alpha state will get used, especially if there’s obvious problems. We need to get the set of Alpha state skills tuned very carefully. And we also need to know what we can do to support you as a wave of new players come to the game looking for a home.
The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September, where we will be flying out the entire CSM for the first time. If you would rather talk to us directly, the forum thread for this blog is a great place to start and we will be opening up other channels, such as a Reddit AMA, in the coming weeks.
We are extremely excited about the Clone States feature. Soon, New Eden will be inundated with a flood of wide-eyed capsuleers eager to explore the world we've been building together for the past 13 years. And you will be able to shape their experiences. Are you going to help them fit a PVE destroyer? Or maybe have them point that destroyer towards the waiting ranks of a rival alliance? Or might you perhaps share a few rounds of that famous low sec hospitality? The choice is yours.
Clone States are coming this November. What will they mean to you?
Team Size Matters, on behalf of the EVE Online Development Team
Questions and Answers:
Questions about how it works:
Q: Where can I see what skills Alphas will be allowed to train and use?
A: The full list is at the bottom of this page. Note that it is a work in progress and we will be adjusting the list based on your feedback.
Q: If I upgrade my account to Omega does it affect all my characters?
A: Yes, all the characters on an account share a clone state. Note that you can still only train one character at a time, per account (unless you have a multiple character training certificate).
Q: Can Alpha clones inject and extract skills?
A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.
Q: Are there restrictions on simultaneous log on for Alpha Clones?
A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.
Q: Can other players see my clone state?
A: No, only you will be able to see your clone state. We think that seeing the clone state of other players would provide too much strategic value to make it public.
Questions about returning players:
Q: If I used to play EVE, do I need to do anything to activate Alpha State?
A: No, any unsubscribed account will automatically be set to Alpha State.
Q: What happens if I log in as an Alpha but I’m in a ship with required Omega skills?
A: You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills.
Q: What happens if I log as an Alpha but I have modules fit that require Omega skills?
A: Those modules will be set offline when you log in.
Q: What happens if my training queue contains Omega skills but I am in Alpha State?
A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.
Questions about abuse:
Q: Won’t suicide ganking using free characters be a major problem?
A: We don’t think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safety’s on for Alphas in high sec or making changes to the allowed skills list.
Q: What about botting? Won’t it get out of control?
A: Botting and multiplexing are a violation of the EULA and will be investigated and persecuted as usual under these changes. We don’t expect a significant increase in this kind of activity but we will be amping up security to make sure we don’t have problems.
Q: What about farming on free alts using systems like industry?
A: We’ve deliberately tried to limit this behavior using the skills allowed in the Alpha list. It should be very hard to scale alt farms in a way that hurts the ecosystem. But, this is something we need your help on though so if you see the potential for abuse please let us know.
Q: Won’t lag be a huge problem?
A: We are confident that we can handle a significant increase in activity, so hopefully not. We are prepared to make design changes if this does become a problem, and as always we will continue investing in our hardware and our code base.
Questions about design choices:
Q: Why are Alpha skills limited to the character’s faction?
A: We feel that it's important to keep the allowed skills list from getting too large but would rather there was depth within their chosen faction than broad options to cross into other factions. This also reserves pirate faction ships as an Omega only option, which fits considering their power and complexity. Finally, we think focusing on one faction for new characters will help lower the early game complexity.
Q: Why are Alpha skills limited to Cruisers and lower?
A: We think this set of ships gives you the chance to have a meaningful impact on almost every activity and environment in the game without causing any problems in the ecosystem. Bigger and more advanced ships could easily lead to various forms of farming and abuse that would harm the experience for subscribed EVE players. That said, we expect to make changes based on feedback and on activity once the feature is released.
Questions about accounts and payment:
Q: Will you start charging for expansions or other new content?
A: No, we will continue to develop and release expansions and features for free as we always have.
Q: Will the price of subscription change?
Q: Will there be things I used to get as part of my subscription that I will now have to pay separately for?
A: No – if you are subscribed to EVE Online, you will have all the same benefits and resources available to you as you always have as a subscriber.
Q: Will customer support work the same for Alpha and Omega states?
A: We are creating and implementing concrete plans to make sure we can provide the same level of support for all of our players.
Q: Will Alphas be allowed on test servers?
A: Not most of the time, but possibly for certain events.
Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight?
A: In these cases, you will remain an Omega until the next time you log out. We won't ever turn skills off during the middle of a session.
Trainable skills in Alpha State:
|Amarr||EM Armor Compensation||1||Armor|
|Amarr||Explosive Armor Compensation||1||Armor|
|Amarr||Kinetic Armor Compensation||1||Armor|
|Amarr||Remote Armor Repair Systems||3||Armor|
|Amarr||Remote Hull Repair Systems||1||Armor|
|Amarr||Thermal Armor Compensation||1||Armor|
|Amarr||Corporation Management||1||Corporation Management|
|Amarr||Light Drone Operation||4||Drones|
|Amarr||Medium Drone Operation||3||Drones|
|Amarr||Repair Drone Operation||2||Drones|
|Amarr||Electronic Warfare||3||Electronic Systems|
|Amarr||Propulsion Jamming||3||Electronic Systems|
|Amarr||Weapon Disruption||3||Electronic Systems|
|Amarr||Advanced Weapon Upgrades||1||Engineering|
|Amarr||Capacitor Emission Systems||3||Engineering|
|Amarr||Capacitor Systems Operation||3||Engineering|
|Amarr||Energy Grid Upgrades||4||Engineering|
|Amarr||Energy Pulse Weapons||2||Engineering|
|Amarr||Power Grid Management||4||Engineering|
|Amarr||Medium Energy Turret||4||Gunnery|
|Amarr||Small Energy Turret||4||Gunnery|
|Amarr||Missile Launcher Operation||1||Missiles|
|Amarr||High Speed Maneuvering||3||Navigation|
|Amarr||Warp Drive Operation||3||Navigation|
|Amarr||Infomorph Psychology||1||Neural Enhancement|
|Amarr||Gas Harvesting||2||Resource Processing|
|Amarr||Mining Upgrades||4||Resource Processing|
|Amarr||Electronic Superiority Rigging||2||Rigging|
|Amarr||Energy Weapon Rigging||2||Rigging|
|Amarr||EM Shield Compensation||1||Shields|
|Amarr||Explosive Shield Compensation||1||Shields|
|Amarr||Kinetic Shield Compensation||1||Shields|
|Amarr||Tactical Shield Manipulation||3||Shields|
|Amarr||Thermal Shield Compensation||1||Shields|
|Amarr||Amarr Cruiser||4||Spaceship Command|
|Amarr||Amarr Destroyer||4||Spaceship Command|
|Amarr||Amarr Frigate||4||Spaceship Command|
|Amarr||Amarr Industrial||1||Spaceship Command|
|Amarr||Mining Frigate||4||Spaceship Command|
|Amarr||Spaceship Command||3||Spaceship Command|
|Amarr||Long Range Targeting||3||Targeting|
|Caldari||EM Armor Compensation||1||Armor|
|Caldari||Explosive Armor Compensation||1||Armor|
|Caldari||Kinetic Armor Compensation||1||Armor|
|Caldari||Remote Hull Repair Systems||1||Armor|
|Caldari||Thermal Armor Compensation||1||Armor|
|Caldari||Corporation Management||1||Corporation Management|
|Caldari||Light Drone Operation||1||Drones|
|Caldari||Electronic Warfare||3||Electronic Systems|
|Caldari||Propulsion Jamming||3||Electronic Systems|
|Caldari||Weapon Disruption||3||Electronic Systems|
|Caldari||Advanced Weapon Upgrades||1||Engineering|
|Caldari||Capacitor Emission Systems||3||Engineering|
|Caldari||Capacitor Systems Operation||3||Engineering|
|Caldari||Energy Grid Upgrades||4||Engineering|
|Caldari||Energy Pulse Weapons||2||Engineering|
|Caldari||Power Grid Management||4||Engineering|
|Caldari||Medium Hybrid Turret||4||Gunnery|
|Caldari||Small Hybrid Turret||4||Gunnery|
|Caldari||Missile Launcher Operation||5||Missiles|
|Caldari||Heavy Assault Missiles||3||Missiles|
|Caldari||Target Navigation Prediction||3||Missiles|
|Caldari||High Speed Maneuvering||3||Navigation|
|Caldari||Warp Drive Operation||3||Navigation|
|Caldari||Infomorph Psychology||1||Neural Enhancement|
|Caldari||Gas Harvesting||2||Resource Processing|
|Caldari||Mining Upgrades||4||Resource Processing|
|Caldari||Electronic Superiority Rigging||2||Rigging|
|Caldari||Hybrid Weapon Rigging||2||Rigging|
|Caldari||EM Shield Compensation||1||Shields|
|Caldari||Explosive Shield Compensation||1||Shields|
|Caldari||Kinetic Shield Compensation||1||Shields|
|Caldari||Shield Emission Systems||3||Shields|
|Caldari||Tactical Shield Manipulation||3||Shields|
|Caldari||Thermal Shield Compensation||1||Shields|
|Caldari||Caldari Cruiser||4||Spaceship Command|
|Caldari||Caldari Destroyer||4||Spaceship Command|
|Caldari||Caldari Frigate||4||Spaceship Command|
|Caldari||Caldari Industrial||1||Spaceship Command|
|Caldari||Mining Frigate||4||Spaceship Command|
|Caldari||Spaceship Command||3||Spaceship Command|
|Caldari||Long Range Targeting||3||Targeting|
|Gallente||EM Armor Compensation||1||Armor|
|Gallente||Explosive Armor Compensation||1||Armor|
|Gallente||Kinetic Armor Compensation||1||Armor|
|Gallente||Remote Armor Repair Systems||3||Armor|
|Gallente||Remote Hull Repair Systems||1||Armor|
|Gallente||Thermal Armor Compensation||1||Armor|
|Gallente||Corporation Management||1||Corporation Management|
|Gallente||Light Drone Operation||4||Drones|
|Gallente||Medium Drone Operation||3||Drones|
|Gallente||Repair Drone Operation||2||Drones|
|Gallente||Electronic Warfare||3||Electronic Systems|
|Gallente||Propulsion Jamming||3||Electronic Systems|
|Gallente||Weapon Disruption||3||Electronic Systems|
|Gallente||Sensor Linking||1||Electronic Systems|
|Gallente||Advanced Weapon Upgrades||1||Engineering|
|Gallente||Capacitor Emission Systems||3||Engineering|
|Gallente||Capacitor Systems Operation||3||Engineering|
|Gallente||Energy Grid Upgrades||4||Engineering|
|Gallente||Energy Pulse Weapons||2||Engineering|
|Gallente||Power Grid Management||4||Engineering|
|Gallente||Medium Hybrid Turret||4||Gunnery|
|Gallente||Small Hybrid Turret||4||Gunnery|
|Gallente||Missile Launcher Operation||1||Missiles|
|Gallente||High Speed Maneuvering||3||Navigation|
|Gallente||Warp Drive Operation||3||Navigation|
|Gallente||Infomorph Psychology||1||Neural Enhancement|
|Gallente||Gas Harvesting||2||Resource Processing|
|Gallente||Mining Upgrades||4||Resource Processing|
|Gallente||Electronic Superiority Rigging||2||Rigging|
|Gallente||Hybrid Weapon Rigging||2||Rigging|
|Gallente||EM Shield Compensation||1||Shields|
|Gallente||Explosive Shield Compensation||1||Shields|
|Gallente||Kinetic Shield Compensation||1||Shields|
|Gallente||Tactical Shield Manipulation||3||Shields|
|Gallente||Thermal Shield Compensation||1||Shields|
|Gallente||Gallente Cruiser||4||Spaceship Command|
|Gallente||Gallente Destroyer||4||Spaceship Command|
|Gallente||Gallente Frigate||4||Spaceship Command|
|Gallente||Gallente Industrial||1||Spaceship Command|
|Gallente||Mining Frigate||4||Spaceship Command|
|Gallente||Spaceship Command||3||Spaceship Command|
|Gallente||Long Range Targeting||3||Targeting|
|Minmatar||EM Armor Compensation||1||Armor|
|Minmatar||Explosive Armor Compensation||1||Armor|
|Minmatar||Kinetic Armor Compensation||1||Armor|
|Minmatar||Remote Hull Repair Systems||1||Armor|
|Minmatar||Thermal Armor Compensation||1||Armor|
|Minmatar||Corporation Management||1||Corporation Management|
|Minmatar||Light Drone Operation||1||Drones|
|Minmatar||Electronic Warfare||3||Electronic Systems|
|Minmatar||Propulsion Jamming||3||Electronic Systems|
|Minmatar||Weapon Disruption||3||Electronic Systems|
|Minmatar||Target Painting||1||Electronic Systems|
|Minmatar||Advanced Weapon Upgrades||1||Engineering|
|Minmatar||Capacitor Emission Systems||3||Engineering|
|Minmatar||Capacitor Systems Operation||3||Engineering|
|Minmatar||Energy Grid Upgrades||4||Engineering|
|Minmatar||Energy Pulse Weapons||2||Engineering|
|Minmatar||Power Grid Management||4||Engineering|
|Minmatar||Medium Projectile Turret||4||Gunnery|
|Minmatar||Small Projectile Turret||4||Gunnery|
|Minmatar||Missile Launcher Operation||5||Missiles|
|Minmatar||Heavy Assault Missiles||3||Missiles|
|Minmatar||Target Navigation Prediction||3||Missiles|
|Minmatar||High Speed Maneuvering||3||Navigation|
|Minmatar||Warp Drive Operation||3||Navigation|
|Minmatar||Infomorph Psychology||1||Neural Enhancement|
|Minmatar||Gas Harvesting||2||Resource Processing|
|Minmatar||Mining Upgrades||4||Resource Processing|
|Minmatar||Electronic Superiority Rigging||2||Rigging|
|Minmatar||Projectile Weapon Rigging||2||Rigging|
|Minmatar||EM Shield Compensation||1||Shields|
|Minmatar||Explosive Shield Compensation||1||Shields|
|Minmatar||Kinetic Shield Compensation||1||Shields|
|Minmatar||Shield Emission Systems||3||Shields|
|Minmatar||Tactical Shield Manipulation||3||Shields|
|Minmatar||Thermal Shield Compensation||1||Shields|
|Minmatar||Minmatar Cruiser||4||Spaceship Command|
|Minmatar||Minmatar Destroyer||4||Spaceship Command|
|Minmatar||Minmatar Frigate||4||Spaceship Command|
|Minmatar||Minmatar Industrial||1||Spaceship Command|
|Minmatar||Mining Frigate||4||Spaceship Command|
|Minmatar||Spaceship Command||3||Spaceship Command|
|Minmatar||Long Range Targeting||3||Targeting|