Introducing Clone States and the Future of Access to EVE Online | EVE Online

Introducing Clone States and the Future of Access to EVE Online

2016-08-31 - By Team Size Matters

Immortal Capsuleers,

Today, we have something exciting to share with you; our plans for a new feature that will let both old and new players take part in EVE Online for free.

This is a big, fundamental change to the way EVE works, so we’d like to go over the high level concept, some reasoning for it, and the kind of help we need from you to make it solid. Then, at the bottom of the blog you can find a full Q&A section which addresses points not covered in the blog itself.

This feature is built around the complex biotechnology which originally gave rise to the capsuleers: clones. Technological advancements in New Eden have led to a new way of manufacturing and augmenting clones, unlocking the possibility for a variety of distinct Clone States. With this technology, clone manufacturers can now build and distribute clones which possess a base state, the Alpha state. They can be enhanced or otherwise altered to achieve other states, but the Alpha state will always exist underneath. The state of a given clone may affect its access to trained skills, its ability to train new ones, or the rate at which new skills are acquired.

When we launch later this year there will be two clone states available:

  • The Alpha Clone State is the new base state for all clones and it will be available to any character in New Eden at any time. Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and Cruisers for your faction along with essential weapons and modules. Alphas will also train skills at a reduced rate compared to Omegas.

  • The Omega Clone State is obtained by augmenting basic clones using neural expanders and cerebral acceleration technology, granting unlimited skill access. Omega clone state will behave exactly as your subscribed characters do now. 

Your clone state will be determined by your account status. Characters on subscribed or PLEXed accounts will be granted Omega state, while Alpha state will be given to characters on any unsubscribed account.

You probably have a lot of questions already, and we will address many of them here, but let’s start with some discussion about why we are excited to make this change and why we’re making it now.

As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.

Just like you, we’ve known this for a long time and, just like you, we’ve been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in.

EVE is ready for this.

Let’s dig into that design and how it really works.

Clone States – In Depth

First of all, accounts won’t be changing much. Every account has three character slots. One of those slots at a time may be used to train skills. One of those characters may be logged in at a time. Account services such as PLEX, Multiple Character Training, and Skill Trading will be completely unaffected.

As described above, any account with an active subscription (paid directly or via PLEX) will have all its characters upgraded to Omega state. Omega can be summed up in a very simple way: It works exactly like subscribed accounts always have.

Alpha State, on the other hand, will be much different. The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.

Additionally, we are changing some of the existing skill pre-requisites:

  • Increase skill requirement for Entosis Link I module to Informorph Psychology II (was Infomorph Psychology I) to allow Alphas to use jump clones we must also make this change to prevent Alphas from using Entosis Links.

By specifically selecting skills in this way, we can ensure that the EVE ecosystem and the value of Omega state are both protected, while still providing a wide-ranging, exciting EVE experience for Alphas. The clone state prevents access to powerful skills like Cynosural Field Theory and Cloaking, and limits farming through skills that control scaling and efficiency. We are also able to react to unexpected issues by refining the Alpha clone skill list further, should the need arise. Of course, Alphas also have enormous freedom. They will be doing everything from rampaging null sec in Caracal fleets to exploration sites in high sec to playing a major role in faction warfare.

Along with all the system changes described above, we want to make sure that the game itself does a good job showing where skills, items, certificates or activities require a certain clone state. For that reason, we are doing a hefty update to the skill section of the character sheet as well as adding new iconography across the client to let you know exactly what each state can do. Here’s a work in progress shot of the new skill window and an Alpha looking through an inventory with some Omega required items:

(click to enlarge)

Many players coming back to check EVE for free will have played before and they might have last logged out in any number of situations which an Alpha could never have found itself in, like behind the wheel of a Titan for instance. Again, check out the Q&A for more detail, but our general approach in these situations is going to be very hands off. We won’t be moving ships around or cancelling your jobs and orders. Instead, benefits from skills that require Omega state won’t be applied and modules requiring those skills will go offline.

The design we're describing is based on the combined effort of all of us here, but we need your help to make sure the Alpha experience is the best it can be. We need to hear how you think Alpha state will get used, especially if there’s obvious problems. We need to get the set of Alpha state skills tuned very carefully. And we also need to know what we can do to support you as a wave of new players come to the game looking for a home.

The CSM heard about this concept just a couple days ago--basically the same time you are, but we are communicating now specifically so that they can help gather your feedback and bring it to us for the summit in September, where we will be flying out the entire CSM for the first time. If you would rather talk to us directly, the forum thread for this blog is a great place to start and we will be opening up other channels, such as a Reddit AMA, in the coming weeks.

We are extremely excited about the Clone States feature. Soon, New Eden will be inundated with a flood of wide-eyed capsuleers eager to explore the world we've been building together for the past 13 years. And you will be able to shape their experiences. Are you going to help them fit a PVE destroyer? Or maybe have them point that destroyer towards the waiting ranks of a rival alliance? Or might you perhaps share a few rounds of that famous low sec hospitality? The choice is yours. 

Clone States are coming this November. What will they mean to you?

Signing off,

Team Size Matters, on behalf of the EVE Online Development Team

Questions and Answers:

Questions about how it works:

Q: Where can I see what skills Alphas will be allowed to train and use?

A: The full list is at the bottom of this page. Note that it is a work in progress and we will be adjusting the list based on your feedback.

Q: If I upgrade my account to Omega does it affect all my characters?

A: Yes, all the characters on an account share a clone state. Note that you can still only train one character at a time, per account (unless you have a multiple character training certificate).

Q: Can Alpha clones inject and extract skills?

A: You can Inject skills regardless of your clone state. Currently, we are planning to require Omega state for skill extraction and also not allow the extraction of skills in the Alpha set.

Q: Are there restrictions on simultaneous log on for Alpha Clones?

A: We have not decided whether the simultaneous log on restrictions from the current trial system will apply to Alpha Clones. The decision will partly depend on your feedback, as well as our technical investigations over the coming months.

Q: Can other players see my clone state?

A: No, only you will be able to see your clone state. We think that seeing the clone state of other players would provide too much strategic value to make it public.

Questions about returning players:

Q: If I used to play EVE, do I need to do anything to activate Alpha State?

A: No, any unsubscribed account will automatically be set to Alpha State.

Q: What happens if I log in as an Alpha but I’m in a ship with required Omega skills?

A: You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills.

Q: What happens if I log as an Alpha but I have modules fit that require Omega skills?

A: Those modules will be set offline when you log in.

Q: What happens if my training queue contains Omega skills but I am in Alpha State?

A: We will pause your training queue and it will need to be manually restarted once the Omega skills are removed or the subscription is renewed.

Questions about abuse:

Q: Won’t suicide ganking using free characters be a major problem?

A: We don’t think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safety’s on for Alphas in high sec or making changes to the allowed skills list.

Q: What about botting? Won’t it get out of control?

A: Botting and multiplexing are a violation of the EULA and will be investigated and persecuted as usual under these changes. We don’t expect a significant increase in this kind of activity but we will be amping up security to make sure we don’t have problems.

Q: What about farming on free alts using systems like industry?

A: We’ve deliberately tried to limit this behavior using the skills allowed in the Alpha list. It should be very hard to scale alt farms in a way that hurts the ecosystem. But, this is something we need your help on though so if you see the potential for abuse please let us know.

Q: Won’t lag be a huge problem?

A: We are confident that we can handle a significant increase in activity, so hopefully not. We are prepared to make design changes if this does become a problem, and as always we will continue investing in our hardware and our code base.

Questions about design choices:

Q: Why are Alpha skills limited to the character’s faction?

A: We feel that it's important to keep the allowed skills list from getting too large but would rather there was depth within their chosen faction than broad options to cross into other factions. This also reserves pirate faction ships as an Omega only option, which fits considering their power and complexity. Finally, we think focusing on one faction for new characters will help lower the early game complexity.

Q: Why are Alpha skills limited to Cruisers and lower?

A: We think this set of ships gives you the chance to have a meaningful impact on almost every activity and environment in the game without causing any problems in the ecosystem. Bigger and more advanced ships could easily lead to various forms of farming and abuse that would harm the experience for subscribed EVE players. That said, we expect to make changes based on feedback and on activity once the feature is released.

Questions about accounts and payment:

Q: Will you start charging for expansions or other new content?

A: No, we will continue to develop and release expansions and features for free as we always have.

Q: Will the price of subscription change? 

A: No.

Q: Will there be things I used to get as part of my subscription that I will now have to pay separately for?

A: No – if you are subscribed to EVE Online, you will have all the same benefits and resources available to you as you always have as a subscriber.

Q: Will customer support work the same for Alpha and Omega states?

A: We are creating and implementing concrete plans to make sure we can provide the same level of support for all of our players.

Q: Will Alphas be allowed on test servers?

A: Not most of the time, but possibly for certain events.

Q: What happens if my subscription ends while I'm logged in, will I be converted to Alpha in the middle of a fight?

A: In these cases, you will remain an Omega until the next time you log out. We won't ever turn skills off during the middle of a session.

Trainable skills in Alpha State:

AmarrArmor Layering1Armor
AmarrEM Armor Compensation1Armor
AmarrExplosive Armor Compensation1Armor
AmarrHull Upgrades4Armor
AmarrKinetic Armor Compensation1Armor
AmarrRemote Armor Repair Systems3Armor
AmarrRemote Hull Repair Systems1Armor
AmarrRepair Systems4Armor
AmarrThermal Armor Compensation1Armor
AmarrCorporation Management1Corporation Management
AmarrDrone Avionics4Drones
AmarrDrone Durability4Drones
AmarrDrone Interfacing3Drones
AmarrDrone Navigation4Drones
AmarrDrone Sharpshooting4Drones
AmarrLight Drone Operation4Drones
AmarrMedium Drone Operation3Drones
AmarrRepair Drone Operation2Drones
AmarrElectronic Warfare3Electronic Systems
AmarrPropulsion Jamming3Electronic Systems
AmarrWeapon Disruption3Electronic Systems
AmarrAdvanced Weapon Upgrades1Engineering
AmarrCPU Management4Engineering
AmarrCapacitor Emission Systems3Engineering
AmarrCapacitor Management4Engineering
AmarrCapacitor Systems Operation3Engineering
AmarrElectronics Upgrades4Engineering
AmarrEnergy Grid Upgrades4Engineering
AmarrEnergy Pulse Weapons2Engineering
AmarrPower Grid Management4Engineering
AmarrWeapon Upgrades4Engineering
AmarrControlled Bursts4Gunnery
AmarrMedium Energy Turret4Gunnery
AmarrMotion Prediction4Gunnery
AmarrRapid Firing4Gunnery
AmarrSmall Energy Turret4Gunnery
AmarrSurgical Strike4Gunnery
AmarrTrajectory Analysis4Gunnery
AmarrMissile Launcher Operation1Missiles
AmarrAcceleration Control3Navigation
AmarrEvasive Maneuvering3Navigation
AmarrHigh Speed Maneuvering3Navigation
AmarrWarp Drive Operation3Navigation
AmarrBiology3Neural Enhancement
AmarrCybernetics3Neural Enhancement
AmarrInfomorph Psychology1Neural Enhancement
AmarrMass Production3Production
AmarrGas Harvesting2Resource Processing
AmarrMining4Resource Processing
AmarrMining Upgrades4Resource Processing
AmarrReprocessing3Resource Processing
AmarrSalvaging3Resource Processing
AmarrArmor Rigging2Rigging
AmarrAstronautics Rigging2Rigging
AmarrDrones Rigging2Rigging
AmarrElectronic Superiority Rigging2Rigging
AmarrEnergy Weapon Rigging2Rigging
AmarrJury Rigging3Rigging
AmarrAstrometric Acquisition2Scanning
AmarrAstrometric Rangefinding2Scanning
AmarrEM Shield Compensation1Shields
AmarrExplosive Shield Compensation1Shields
AmarrKinetic Shield Compensation1Shields
AmarrShield Compensation3Shields
AmarrShield Management3Shields
AmarrShield Operation4Shields
AmarrShield Upgrades3Shields
AmarrTactical Shield Manipulation3Shields
AmarrThermal Shield Compensation1Shields
AmarrCriminal Connections2Social
AmarrDistribution Connections2Social
AmarrMining Connections2Social
AmarrSecurity Connections2Social
AmarrAmarr Cruiser4Spaceship Command
AmarrAmarr Destroyer4Spaceship Command
AmarrAmarr Frigate4Spaceship Command
AmarrAmarr Industrial1Spaceship Command
AmarrMining Frigate4Spaceship Command
AmarrSpaceship Command3Spaceship Command
AmarrAnchoring1Structure Management
AmarrLong Range Targeting3Targeting
AmarrSignature Analysis3Targeting
AmarrTarget Management4Targeting
AmarrBroker Relations2Trade
CaldariArmor Layering1Armor
CaldariEM Armor Compensation1Armor
CaldariExplosive Armor Compensation1Armor
CaldariHull Upgrades4Armor
CaldariKinetic Armor Compensation1Armor
CaldariRemote Hull Repair Systems1Armor
CaldariRepair Systems4Armor
CaldariThermal Armor Compensation1Armor
CaldariCorporation Management1Corporation Management
CaldariLight Drone Operation1Drones
CaldariElectronic Warfare3Electronic Systems
CaldariPropulsion Jamming3Electronic Systems
CaldariWeapon Disruption3Electronic Systems
CaldariAdvanced Weapon Upgrades1Engineering
CaldariCPU Management4Engineering
CaldariCapacitor Emission Systems3Engineering
CaldariCapacitor Management4Engineering
CaldariCapacitor Systems Operation3Engineering
CaldariElectronics Upgrades4Engineering
CaldariEnergy Grid Upgrades4Engineering
CaldariEnergy Pulse Weapons2Engineering
CaldariPower Grid Management4Engineering
CaldariWeapon Upgrades4Engineering
CaldariControlled Bursts4Gunnery
CaldariMedium Hybrid Turret4Gunnery
CaldariMotion Prediction4Gunnery
CaldariRapid Firing4Gunnery
CaldariSmall Hybrid Turret4Gunnery
CaldariSurgical Strike4Gunnery
CaldariTrajectory Analysis3Gunnery
CaldariMissile Launcher Operation5Missiles
CaldariLight Missiles4Missiles
CaldariHeavy Assault Missiles3Missiles
CaldariHeavy Missiles4Missiles
CaldariMissile Bombardment4Missiles
CaldariMissile Projection2Missiles
CaldariRapid Launch4Missiles
CaldariTarget Navigation Prediction3Missiles
CaldariWarhead Upgrades3Missiles
CaldariAcceleration Control3Navigation
CaldariEvasive Maneuvering3Navigation
CaldariHigh Speed Maneuvering3Navigation
CaldariWarp Drive Operation3Navigation
CaldariBiology3Neural Enhancement
CaldariCybernetics3Neural Enhancement
CaldariInfomorph Psychology1Neural Enhancement
CaldariMass Production3Production
CaldariGas Harvesting2Resource Processing
CaldariMining4Resource Processing
CaldariMining Upgrades4Resource Processing
CaldariReprocessing3Resource Processing
CaldariSalvaging3Resource Processing
CaldariAstronautics Rigging2Rigging
CaldariDrones Rigging2Rigging
CaldariElectronic Superiority Rigging2Rigging
CaldariHybrid Weapon Rigging2Rigging
CaldariJury Rigging3Rigging
CaldariShield Rigging2Rigging
CaldariLauncher Rigging2Rigging
CaldariAstrometric Acquisition2Scanning
CaldariAstrometric Rangefinding2Scanning
CaldariEM Shield Compensation1Shields
CaldariExplosive Shield Compensation1Shields
CaldariKinetic Shield Compensation1Shields
CaldariShield Compensation3Shields
CaldariShield Emission Systems3Shields
CaldariShield Management4Shields
CaldariShield Operation4Shields
CaldariShield Upgrades4Shields
CaldariTactical Shield Manipulation3Shields
CaldariThermal Shield Compensation1Shields
CaldariCriminal Connections2Social
CaldariDistribution Connections2Social
CaldariMining Connections2Social
CaldariSecurity Connections2Social
CaldariCaldari Cruiser4Spaceship Command
CaldariCaldari Destroyer4Spaceship Command
CaldariCaldari Frigate4Spaceship Command
CaldariCaldari Industrial1Spaceship Command
CaldariMining Frigate4Spaceship Command
CaldariSpaceship Command3Spaceship Command
CaldariAnchoring1Structure Management
CaldariLong Range Targeting3Targeting
CaldariSignature Analysis3Targeting
CaldariTarget Management4Targeting
CaldariBroker Relations2Trade
GallenteArmor Layering1Armor
GallenteEM Armor Compensation1Armor
GallenteExplosive Armor Compensation1Armor
GallenteHull Upgrades4Armor
GallenteKinetic Armor Compensation1Armor
GallenteRemote Armor Repair Systems3Armor
GallenteRemote Hull Repair Systems1Armor
GallenteRepair Systems4Armor
GallenteThermal Armor Compensation1Armor
GallenteCorporation Management1Corporation Management
GallenteDrone Avionics4Drones
GallenteDrone Durability4Drones
GallenteDrone Interfacing3Drones
GallenteDrone Navigation4Drones
GallenteDrone Sharpshooting4Drones
GallenteLight Drone Operation4Drones
GallenteMedium Drone Operation3Drones
GallenteRepair Drone Operation2Drones
GallenteElectronic Warfare3Electronic Systems
GallentePropulsion Jamming3Electronic Systems
GallenteWeapon Disruption3Electronic Systems
GallenteSensor Linking1Electronic Systems
GallenteAdvanced Weapon Upgrades1Engineering
GallenteCPU Management4Engineering
GallenteCapacitor Emission Systems3Engineering
GallenteCapacitor Management4Engineering
GallenteCapacitor Systems Operation3Engineering
GallenteElectronics Upgrades4Engineering
GallenteEnergy Grid Upgrades4Engineering
GallenteEnergy Pulse Weapons2Engineering
GallentePower Grid Management4Engineering
GallenteWeapon Upgrades4Engineering
GallenteControlled Bursts4Gunnery
GallenteMedium Hybrid Turret4Gunnery
GallenteMotion Prediction4Gunnery
GallenteRapid Firing4Gunnery
GallenteSmall Hybrid Turret4Gunnery
GallenteSurgical Strike4Gunnery
GallenteTrajectory Analysis4Gunnery
GallenteMissile Launcher Operation1Missiles
GallenteAcceleration Control3Navigation
GallenteEvasive Maneuvering3Navigation
GallenteHigh Speed Maneuvering3Navigation
GallenteWarp Drive Operation3Navigation
GallenteBiology3Neural Enhancement
GallenteCybernetics3Neural Enhancement
GallenteInfomorph Psychology1Neural Enhancement
GallenteMass Production3Production
GallenteGas Harvesting2Resource Processing
GallenteMining4Resource Processing
GallenteMining Upgrades4Resource Processing
GallenteReprocessing3Resource Processing
GallenteSalvaging3Resource Processing
GallenteArmor Rigging2Rigging
GallenteAstronautics Rigging2Rigging
GallenteDrones Rigging2Rigging
GallenteElectronic Superiority Rigging2Rigging
GallenteHybrid Weapon Rigging2Rigging
GallenteJury Rigging3Rigging
GallenteShield Rigging2Rigging
GallenteAstrometric Acquisition2Scanning
GallenteAstrometric Rangefinding2Scanning
GallenteEM Shield Compensation1Shields
GallenteExplosive Shield Compensation1Shields
GallenteKinetic Shield Compensation1Shields
GallenteShield Compensation3Shields
GallenteShield Management3Shields
GallenteShield Operation4Shields
GallenteShield Upgrades4Shields
GallenteTactical Shield Manipulation3Shields
GallenteThermal Shield Compensation1Shields
GallenteCriminal Connections2Social
GallenteDistribution Connections2Social
GallenteMining Connections2Social
GallenteSecurity Connections2Social
GallenteGallente Cruiser4Spaceship Command
GallenteGallente Destroyer4Spaceship Command
GallenteGallente Frigate4Spaceship Command
GallenteGallente Industrial1Spaceship Command
GallenteMining Frigate4Spaceship Command
GallenteSpaceship Command3Spaceship Command
GallenteAnchoring1Structure Management
GallenteLong Range Targeting3Targeting
GallenteSignature Analysis3Targeting
GallenteTarget Management4Targeting
GallenteBroker Relations2Trade
MinmatarArmor Layering1Armor
MinmatarEM Armor Compensation1Armor
MinmatarExplosive Armor Compensation1Armor
MinmatarHull Upgrades4Armor
MinmatarKinetic Armor Compensation1Armor
MinmatarRemote Hull Repair Systems1Armor
MinmatarRepair Systems4Armor
MinmatarThermal Armor Compensation1Armor
MinmatarCorporation Management1Corporation Management
MinmatarLight Drone Operation1Drones
MinmatarElectronic Warfare3Electronic Systems
MinmatarPropulsion Jamming3Electronic Systems
MinmatarWeapon Disruption3Electronic Systems
MinmatarTarget Painting1Electronic Systems
MinmatarAdvanced Weapon Upgrades1Engineering
MinmatarCPU Management4Engineering
MinmatarCapacitor Emission Systems3Engineering
MinmatarCapacitor Management4Engineering
MinmatarCapacitor Systems Operation3Engineering
MinmatarElectronics Upgrades4Engineering
MinmatarEnergy Grid Upgrades4Engineering
MinmatarEnergy Pulse Weapons2Engineering
MinmatarPower Grid Management4Engineering
MinmatarWeapon Upgrades4Engineering
MinmatarControlled Bursts1Gunnery
MinmatarMedium Projectile Turret4Gunnery
MinmatarMotion Prediction4Gunnery
MinmatarRapid Firing4Gunnery
MinmatarSmall Projectile Turret4Gunnery
MinmatarSurgical Strike4Gunnery
MinmatarTrajectory Analysis4Gunnery
MinmatarMissile Launcher Operation5Missiles
MinmatarLight Missiles4Missiles
MinmatarHeavy Assault Missiles3Missiles
MinmatarHeavy Missiles4Missiles
MinmatarMissile Bombardment4Missiles
MinmatarMissile Projection2Missiles
MinmatarRapid Launch4Missiles
MinmatarTarget Navigation Prediction3Missiles
MinmatarWarhead Upgrades3Missiles
MinmatarAcceleration Control3Navigation
MinmatarEvasive Maneuvering3Navigation
MinmatarHigh Speed Maneuvering3Navigation
MinmatarWarp Drive Operation3Navigation
MinmatarBiology3Neural Enhancement
MinmatarCybernetics3Neural Enhancement
MinmatarInfomorph Psychology1Neural Enhancement
MinmatarMass Production3Production
MinmatarGas Harvesting2Resource Processing
MinmatarMining4Resource Processing
MinmatarMining Upgrades4Resource Processing
MinmatarReprocessing3Resource Processing
MinmatarSalvaging3Resource Processing
MinmatarAstronautics Rigging2Rigging
MinmatarDrones Rigging2Rigging
MinmatarElectronic Superiority Rigging2Rigging
MinmatarProjectile Weapon Rigging2Rigging
MinmatarJury Rigging3Rigging
MinmatarShield Rigging2Rigging
MinmatarLauncher Rigging2Rigging
MinmatarAstrometric Acquisition2Scanning
MinmatarAstrometric Rangefinding2Scanning
MinmatarEM Shield Compensation1Shields
MinmatarExplosive Shield Compensation1Shields
MinmatarKinetic Shield Compensation1Shields
MinmatarShield Compensation3Shields
MinmatarShield Emission Systems3Shields
MinmatarShield Management4Shields
MinmatarShield Operation4Shields
MinmatarShield Upgrades4Shields
MinmatarTactical Shield Manipulation3Shields
MinmatarThermal Shield Compensation1Shields
MinmatarCriminal Connections2Social
MinmatarDistribution Connections2Social
MinmatarMining Connections2Social
MinmatarSecurity Connections2Social
MinmatarMinmatar Cruiser4Spaceship Command
MinmatarMinmatar Destroyer4Spaceship Command
MinmatarMinmatar Frigate4Spaceship Command
MinmatarMinmatar Industrial1Spaceship Command
MinmatarMining Frigate4Spaceship Command
MinmatarSpaceship Command3Spaceship Command
MinmatarAnchoring1Structure Management
MinmatarLong Range Targeting3Targeting
MinmatarSignature Analysis3Targeting
MinmatarTarget Management4Targeting
MinmatarBroker Relations2Trade