Patch Notes for Version 18.09

Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.09). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-09-08
Last update: 2020-09-24


Releases:

2020-09-08.1 || 2020-09-09.1 || 2020-09-10.1 || 2020-09-15.1 || 2020-09-17.1 || 2020-09-22.1 || 2020-09-24.1


Q3Zenith_PatchNotes

Patch Notes For 2020-09-24.1

Features & Changes

User Interface:

  • Added a Korean recruitment channel.

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Patch Notes For 2020-09-22.1

Features & Changes

Balancing:

EDENCOM

  • DED LP Offers for all EDENCOM items have had LP cost reduced by 90%
  • Damage reduction factor down for all Edencom weapon sizes (this means mitigation from target speed plays a smaller role):
    • Frig → 0.6 to 0.4
    • Cruiser → 0.65 to 0.5
    • Battleship → 0.82 to 0.7
  • Damage increase to all Small and Medium Condenser Packs for Vorton Projectors. (Tech 1 and Tech 2)
    • Small Condenser Pack damages have been increased by 20%
    • Medium Condenser Pack damages have been increased by 20%
    • Optimal Range increased for all Small Vorton Projectors by 30%

Black Ops

  • All Black Ops have had their Fuel Bay capacity increased from 1250 to 2150
  • Black Ops have had their base resists increased by the following amounts:

Sin
Shield Resistances

  • Therm - From 20% to 35%
  • Kin - From 50% to 64%

Armor Resistances

  • Therm - From 35% to 47%
  • Kin - From 45% to 60%

Redeemer
Shield Resistances

  • Kin - From 43% to 53%
  • Exp - From 55% to 68%

Armor Resistances

  • Kin - From 29% to 41%
  • Exp - From 28% to 49%

Panther
Shield Resistances

  • EM - From 10% to 37%
  • Therm - From 24% to 37%

Armor Resistances

  • EM - From 64% to 75%
  • Therm - From 38% to 49%

Widow
Shield Resistances

  • Therm - From 30% to 50%
  • Kin - From 40% to 51%

Armor Resistances

  • Therm - From 55% to 67%
  • Kin - From 25% to 39%

Marshal
Shield Resistances

  • EM - From 33% to 40%
  • Therm - From 33% to 40%
  • Kin - From 33% to 40%
  • Exp - From 33% to 40%

Armor Resistances

  • EM - From 33% to 40%
  • Therm - From 33% to 40%
  • Kin - From 33% to 40%
  • Exp - From 33% to 40%

Force Auxiliaries

Lif

  • 7.5% bonus to shield booster amount becomes 7.5% bonus to shield booster amount and cap booster amount

Ninazu

  • 7.5% bonus to armor repair amount becomes 7.5% bonus to armor repair amount and cap booster amount

Missions & NPCs:

  • A number of changes to Abyssal Deadspace NPCs have been made to improve balance and respond to player feedback.

SKINs:

  • Added the new "Strikeflight Red" SKIN for all three EDENCOM ships. This skin will be available through daily login gifts this upcoming weekend.

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Patch Notes For 2020-09-17.1

Defect Fixes

Gameplay:

  • Disabled missions from some agents, which should have been disabled the whole time.

Graphics:

  • Fixed an issue that caused the Aeon model to display much larger than intended.

Technical:

  • Fixed an issue causing some NPC Structures to show "CORE ABSENT" text.

User Interface:

  • Fixed an issue where there was overlapping of icons in the Show Info window after mutating an item.

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Patch Notes For 2020-09-15.1 - Depths of the Abyss

Features & Changes

Abyssal Deadspace:

The Depths of the Abyss update has launched! This massive Abyssal Deadspace update includes the following changes:

  • New Tranquil (Tier 0) Abyssal Deadspace is now available to provide an easier introduction to Abyssal Deadspace. Whether you're a new player, or an experienced player looking to try out Abyssal Deadspace for the first time, Tranquil runs are a great way to learn the mechanics of Abyssal Deadspace in a low-pressure environment that can be completed by very inexpensive ships. Tranquil Abyssal Filaments can be obtained through the new player gifts, exploration sites, and in Tier 0 and Tier 1 Abyssal Deadspace.
  • New Cataclysmic (Tier 6) Abyssal Deadspace is now available to provide an extreme challenge for elite pilots! Cataclysmic Abyssal Deadspace is perfect for pilots who have mastered all other tiers of the Abyss and are looking for a new challenge to overcome. Cataclysmic Abyssal Deadspace provides even greater rewards than Chaotic Abyssal Deadspace, including being the exclusive source for the new capital module mutaplasmids. Cataclysmic Abyssal Filaments can be obtained from Tier 5 Abyssal Deadspace.
  • A new two pilot Destroyer mode is now available for all tiers of Abyssal Deadspace. This mode allows entry by up to two pilots flying Tech 1, Tech 2, and/or Tech 3 Destroyers and requires two Abyssal Filaments for entry.
  • New groups of enemies can be found in all tiers of Abyssal Deadspace. These new opponents include new varieties of Triglavians, pirate faction expeditions into the Abyss, and even shadowy CONCORD strike teams who will attack any intruders on sight!
  • A new enviromental cloud can be found within Abyssal Deadspace: the Tachyon Cloud. This cloud dramatically improves the velocity and maneuverability of ships within its area of effect, but beware the dangers of unexpected high speeds if your ships leaves the cloud pointed in the wrong direction!

Modules:

New Abyssal Mutaplasmids have been introduced for capital sized versions of the following modules:

  • Warp Scramblers
  • Warp Disruptors
  • Afterburners
  • Microwarpdrives
  • Local Armor Repairers
  • Local Shield Boosters
  • Neutralizers
  • Nosferatu
  • Siege Modules

These new mutaplasmids are very rare and can be found exclusively within Tier 6 (Cataclysmic) Abyssal Deadspace.

Miscellaneous:

The inventory volumes of some materials and commodities found in Abyssal Deadspace have been reduced to make them easier to carry home:

  • Crystalline Isogen-10: Volume reduced from 0.35m3 to 0.3m3
  • Zero-Point Condensate: Volume reduced from 0.25m3 to 0.2m3
  • Triglavian Survey Database: Volume reduced from 0.1m3 to 0.01m3

Defect Fixes

User Interface:

  • Fixed an issue that could cause the tutorial to break if clicking "warping to" instead of "docking" after the introduction.

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Patch Notes For 2020-09-10.1

Third-Party Developers

ESI:

  • Fixed an issue with the esi-planets endpoint.

Defect Fixes

User Interface:

  • Removed erroneous "Core Absent" text from FLEX Structures.

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Patch Notes For 2020-09-09.1

Defect Fixes

Triglavian Invasion:

  • Fixed an issue where EDENCOM Redoubt systems would incorrectly have Security modifiers applied to them.

User Interface:

  • Fixed an issue in which the Map would stay centered on the old system after jumping to a new one.
  • Fixed an issue with the Pointer Window where the pointers for the NEOCOM, Selected Items Elements, and Station Services were not working properly.

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Patch Notes For 2020-09-08.1 - Quantum Cores Phase 1

Features & Changes

Defect Fixes


Features & Changes

Modules:

Performed Shield Boost Amplifier Tiericide

Modules renamed:

  • 'Stalwart' Particle Field Magnifier → Stalwart Restrained Shield Boost Amplifier
  • 'Copasetic' Particle Field Acceleration → Copasetic Compact Shield Boost Amplifier

Modules removed and migrated:

  • 5a Prototype Shield Support I → Stalwart Restrained Shield Boost Amplifier
  • Ionic Field Accelerator I → Copasetic Compact Shield Boost Amplifier

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes:

  • Faction Meta 9 → Meta 8
  • C-Type Deadspace Meta 11 → Meta 10
  • A-Type Deadspace Meta 13 → Meta 14
  • X-Type Deadspace Meta 14 → Meta 16
  • Officer Meta 12 → Meta 13
  • Officer Meta 13 → Meta 15
  • Officer Meta 14 → Meta 17

Attribute changes:

  • Shield Boost Amplifier I: Volume 5 (25)
  • Stalwart Restrained Shield Boost Amplifier: CPU 50 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0)
  • Copasetic Compact Shield Boost Amplifier: Shield Boost Bonus 32.5 (30.0)
  • 'Glycerine' Shield Boost Amplifier: CPU 40 (43), Heat Damage Penalty 90 (100), Shield Boost Bonus 32.5 (30.0)
  • Domination Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5)
  • Republic Fleet Shield Boost Amplifier: Shield Boost Bonus 36.0 (32.5)
  • Gist C-Type Shield Boost Amplifier: CPU 45 (54), Shield Boost Bonus 37.5 (35.75)
  • Pith C-Type Shield Boost Amplifier: Shield Boost Bonus 39.5 (39.375)
  • Kaikka's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (39.375)
  • Gist B-Type Shield Boost Amplifier: CPU 50 (58), Shield Boost Bonus 39.5 (37.5)
  • Hakim's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 40.5 (35.75)
  • Thon's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 42.25 (41.25)
  • Gist A-Type Shield Boost Amplifier: CPU 54 (63), Shield Boost Bonus 41.25 (39.0)
  • Pith A-Type Shield Boost Amplifier: Shield Boost Bonus 43.0 (43.125)
  • Vepas' Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (43.125)
  • Gist X-Type Shield Boost Amplifier: CPU 58 (72), Shield Boost Bonus 43.0 (43.125)
  • Pith X-Type Shield Boost Amplifier: Shield Boost Bonus 44.75 (45.0)
  • Tobias' Modified Shield Boost Amplifier: CPU 58 (63), Heat Damage Penalty 90 (100), Shield Boost Bonus 44.0 (39.0)
  • Estamel's Modified Shield Boost Amplifier: Heat Damage Penalty 90 (100), Shield Boost Bonus 45.75 (45.0)

Structures & Deployables:

Structures now have a new inventory bay "Core Room" where an appropriate Quantum Core can be installed. The Core is non-removable once fitted, but has a 100% chance to drop when the structure is destroyed or unanchored.

The Core is currently optional and does not change any structure functionality; in a future update structures lacking a Core will lose some abilities. See this dev blog for more details about how Quantum Cores will work and a timeline for these changes.

This deployment includes "Phase 1 - Seeding".

Medium quantum cores:

  • Astrahus Upwell Quantum Core Attributes: 500m3
  • Athanor Upwell Quantum Core Attributes: 500m3
  • Raitaru Upwell Quantum Core Attributes: 500m3

Large Quantum Cores:

  • Fortizar Upwell Quantum Core Attributes: 50.000m3
  • Tatara Upwell Quantum Core Attributes: 50.000m3
  • Azbel Upwell Quantum Core Attributes: 50.000m3
  • Tatara Upwell Quantum Core Attributes: 50.000m3
  • Azbel Upwell Quantum Core Attributes: 50.000m3

XL Quantum Cores:

  • Keepstar Upwell Quantum Core Attributes: 95.000m3
  • Sotiyo Upwell Quantum Core Attributes: 95.000m3

Quantum Cores have also been introduced on the Market:

  • Astrahus Upwell Quantum Core Buy / Sell Price: 600.000.000 ISK
  • Athanor Upwell Quantum Core Buy / Sell Price: 700.000.000 ISK
  • Raitaru Upwell Quantum Core Buy / Sell Price: 800,000,000 ISK
  • Fortizar Upwell Quantum Core Buy / Sell Price: 4.000.000.000 ISK
  • Tatara Upwell Quantum Core Buy / Sell Price: 3,500,000,000 ISK
  • Azbel Upwell Quantum Core Buy / Sell Price: 3,000,000,000 ISK
  • Keepstar Upwell Quantum Core Buy / Sell Price: 30.000.000.000 ISK
  • Sotiyo Upwell Quantum Core Buy / Sell Price: 10,000,000,000 ISK

NPC Corps Selling Structure Cores:

  • Ducia Foundry
  • Eifyr and Co.
  • Chemal Tech
  • Propel Dynamics
  • Outer Ring Excavation

NPC Corps Buying Structure Cores:

  • Modern Finances
  • Amarr Trade Registry
  • Bank of Luminaire
  • Pend Insurance
  • Garoun Investment Bank

Gameplay:

  • Adding the ability for the Fleet Commander to set squad/wing as default - this will automatically add new fleet members to that squad/wing by default.
  • Adding the ability to limit how many players can join a fleet through a fleet ad.

User Interface:

  • Checkbox added when creating a fleet advert. If checked, the ad is updated whenever the fleet boss changes.

Defect Fixes

Gameplay:

  • Nerfed some NPC Arbitrators so that they are no longer able to hit at any range.
  • Fixed an issue when warping to a broadcast made from a structure where the warp placed the user in the wrong location.
  • Fixed an issue where the Audit Log Container does not lock items correctly when dropping on existing stack despite contrary logs.
  • Fixed an issue that made it impossible to loot a hangar container in wormhole space with green safety.
  • Fixed Multiple issues when using the Log Off feature and the Hypernet.
  • Fixed an issue with Project Discovery that did not allow players to advance past level 500.

Graphics:

  • Fixed an issue that caused some shaders to display incorrectly on low graphic settings
  • Fixed an issue that caused ship boosters to display incorrectly
  • Fixed the inverted decal on the Gecko

Technical:

  • Fixed an issue which was breaking users' notification feeds that occured when a new player emailed an old character thereby making them unable to open mail where the new character was a recipient.
  • Fixed an issue where the Mining ledger showed ore mined by a different character after changing characters.

User Interface:

  • Fixed an issue that caused the tutorial to not work properly when a player left the starter system by other means than a stargate.
  • Fixed an issue that caused the tutorial to not complete despite choosing to skip after Character Creator.
  • Fixed an issue with inventory badges - Players should no longer see an inventory badge whilst their inventory is open and they gain new items.
  • Fixed an issue with inventory badges, these should now be shown when docking to a station that contains items/ships purchased remotely.
  • Fixed an issue with inventory badges triggering incorrectly when a user undocks.
  • Fixed an issue with cargo hold showing an incorrect capacity state when undocking.
  • Fixed an issue where reprocessing journal entries did not include character names.
  • Fixed an issue that occurred when selecting the station window that pops up after clicking 'place buy order' in the market. This view was not listing citadels while the change station section of the buy order window did.
  • Fixed an issue where the structure that a player is in control of is referred to as a ship when attempting to target lock it.
  • Fixed an issue where the Facilities Dropdown on the Industry window does not update when changing location.
  • Fixed an issue where selecting multiple blueprints within the industry view behaves inconsistently.
  • Fixed an issue where the "Activate SKIN?" pop-up message can no longer be suppressed.
  • Fixed an issue where the Show on Map option would not work when using the Old Map.
  • Fixed an issue with incursions not showing on the Old Map.
  • Fixed an issue where linking the Factional Warfare "rules of engagement" link in chat does not open the Factional Warfare window when selected.
  • Fixed an issue where sorting by members in the Chat Channels window was not working correctly.
  • Fixed an issue where notes can be added to folders multiple times.
  • Fixed an issue where the Active Boosters tooltip would remain stuck on screen when switching clones.
  • Fixed an issue where the 'No' button in the Quit Game window is sometimes automatically selected instead of the 'Yes' button.
  • Fixed an issue where after using the Log Off feature, Shared Folders can become incorrect.
  • Fixed an issue where the Market shows the incorrect tax after switching character.
  • Fixed an issue that caused the button that toggles between showing the fleet broadcast radio icons to get stuck in the upward position.
  • Fixed an issue where the Pointer Window would not show the Module slots.
  • Removed the Skills button in the Interactions tab of the Character sheet for the Triglavian Collective and EDENCOM entries.
  • Fixed the non-functional Triglavian Collective and EDENCOM links in Kill Reports.

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