Patch Notes For April 2019 Release | EVE Online

Patch Notes For April 2019 Release

2019-04-05 - Por CCP Falcon

Patch Notes For April 2019 Release - 2019-04-16.1

Released On Tuesday, April 16th 2019

Defect Fixes:

__ Audio:__

  • Adjusted the atmospheric sound around the Katia Sae Monument.

Patch Notes For April 2019 Release - 2019-04-12.1

Released On Friday, April 12th 2019

Features & Changes:

Gameplay:

  • The Seekers Investigation introductions have now been restricted to high security space systems.

Defect Fixes:

Graphics:

  • Resolved a framerate related memory leak.
  • Adjusted doomsday firing effects to improve performance during titan engagements.

Patch Notes For April 2019 Release - 2019-04-11.1

Released On Thursday, April 11th 2019

Defect Fixes:

Gameplay:

  • Fixed HAW torpedo issue for Siege Module II
  • Fixed an issue where it was not possible to dock at structures with an overheated module.

Technical:

  • Fixed and issue breaking the Incursion Journal for people that participated in the Drifter Incursion in 2015.
  • Fixed an issue with logging in while ship is still in space.

Patch Notes For April 2019 Release - 2019-04-10.1

Released On Wednesday, April 10th 2019

Defect Fixes:

Gameplay:

  • Fixed issue with HAW torpedo dps for Dreadnoughts being calculated incorrectly

Graphics:

  • Fixed shader applied to the Disintegrators with the Metamateria SKIN applied to the ship
  • Fixed visibility of the turrets while the ship is cloaked after going through a Jumpgate
  • Fixed an issue that made ships see-through through the glass shader

Localization:

  • Corrected 2% typo in Siege Module description to correctly reflect 2x

Patch Notes For April 2019 Release

Released On Tuesday, April 9th 2019

Features & Changes:

Balancing:

  • Reduced the bonus to shield boost amount provided by the Industrial Core to 60% for T1 Industrial Cores and 75% for T2 (was 120% and 140% respectively)
  • Reduced the base duration of the PANIC module to 4 minutes (was 5 minutes)
  • Increased the bonus to mining foreman burst strength provided by the Industrial Core to 30% for T1 Cores and 36% for T2 (was 25% and 30% respectively)
  • Introduced a new diminishing returns system for remote repair, remote shield booster, and remote capacitor transfer that reduces the amount transferred by each additional module based on the total amount of repair the target is receiving. For more details see this Dev Blog.
  • Networked Sensor Array now disallows warp while active.

High Angle Weapons

  • Damage multiplier reduced by half for all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons
  • Rate of fire reduced by half for all Rapid Torpedo Launchers

Siege Module I and II

  • Now doubles damage bonus to all Quad Mega Pulse Lasers, Triple Neutron Blaster Cannons, and Quad 800mm Repeating Cannons while active
  • Now doubles rate of fire for all Rapid Torpedo Launchers

All Medium Beam Lasers

  • Optimal Range increased by 10%

Harbinger

Powergrid increased to 1550 (was 1425)

Abaddon

  • Bonus to Large Energy Turret damage increased to 7.5% per level (was 5% per level)

Cyclone

  • CPU increased to 550 (was 525)

Caracal Navy Issue

  • Drone Bay increased to 25m3 (was 0m3)
  • Drone Bandwidth increased to 25mbit/s (was 0 mbit/s)

Corax

  • Powergrid increased to 53 (was 48)

Vexor Navy Issue

  • Bonus to Drone Maximum Velocity removed
  • Signature Radius increased to 145 (was 135)

Gila

  • Drone HP Role bonus reduced to 250% (was 500%)

Ferox

  • Max Velocity reduced to 145 was (150)
  • Mass increased to 14,250,000 (was 13,250,000)
  • Agility reduced to .66 (was .63)
  • Signature Radius increased to 325 (was 295)

Drones & Fighters:

  • ‘Excavator’ Mining Drone base mining yield decreased to 80m3 (was 100m3)
  • ‘Excavator’ Ice Harvesting Drone base cycle time slowed to 310s (was 250s)
  • Excavator drone volume increased to 1100m3 (was 750m3) and Rorqual dronebay volume increased to 8800m3 (was 6000m3)

Light Fighters (Firbolg, Dragonfly, Einherji, and Templar)

  • Main attack explosion radius increased by 15%
  • Main attack explosion velocity reduced by 30%
  • Missile attack explosion radius increased by 15%
  • Missile attack explosion velocity reduced by 30%

Heavy Fighters (Ametat, Termite, Antaeus, Gungir)

  • Main attack explosion radius increased by 15%
  • Main attack explosion velocity reduced by 30%

Gameplay:

  • Neutral remote assistance will now cause a criminal timer and CONCORD response when applied to an active war declaration combat participant or limited engagement participant in highsec space
  • Command bursts deployed by neutral characters will no longer apply any bonuses to active war declaration combat participants in highsec space
  • More details of these neutral assistance changes can be found in this dev blog.

Graphics:

  • This release sees the first update of an ongoing iteration of hangar visuals. Hangars have now been moved over into our Space Object Factory system, which improves maintenance and allows easier updating of the visuals going forward. What you will see is brand new lighting! The lighting has been reworked with a focus on the ship, with more contrast, color and life being the order of the day.

Miscellaneous:

  • A new monument honoring the journey of Katia Sae has been erected in the Saisio system by the Achura Stargazers Society
  • Planet Yulai IX has been renamed to Yulai IX (Kjarval) in honor of CCP Guard.
  • The Impetus Glamourex boosters now have an expiry date. The last date to safely consume them will be October 6th 2019.

PvE:

  • Adjustments have been made to the respawn rates of certain nullsec anomalies. These adjustments are part of a gradual ongoing process that will see further tweaks for this type of content.

Structures & Deployables:

  • Structure Browser: Added a Liquid Ozone column when filtering for the Jump Gate service in the My Structures tab.

User Interface:

  • PLEX balance have been added to the Wallet.
  • 'Sell PLEX for ISK' option is now disabled if the PLEX Vault is empty. A tool tip have been added to the deactivated option.
  • Tool tips have been added to 'Broker's fee' and 'Sales tax' in the Sell PLEX window.
  • The 'Sell' button in the Sell PLEX window is now deactivated if the player cannot afford the Broker's fee. A tool tip have added to the deactivated 'Sell' button.The Broker's fee text will also be highlighted in red under these circumstances.

New Player Experience:

  • Streamlined the Seekers investigation so that only the core path of tutorials is included.

Defect Fixes:

Gameplay:

  • Fixed a rare issue where a corp could become immune from war declarations after leaving an alliance.

Graphics:

  • Adjusted the normal maps of the entropic disintegrator hardpoints on the Triglavian Cruiser Vedmak and variations.
  • Modified the texture level of detail transitions for planets, moons, and stars in warp.
  • Restored camouflage patterns on several Caldari, Gallente, and Minmatar NPCs.
  • Cleaned the Amarr and Minmatar Shuttles and adjusted base dirt levels.
  • Expanded the shield radius for the Minmatar Battlecruiser Hurricane and variations.
  • Fixed Singularity Storm skin not turning off effects on low shader mode.
  • Adjusted the dirt layer on the Society of Conscious Thought Battleship Praxis.
  • Changed the low level of detail size for the Minmatar Cruiser Rupture and variants.
  • Added audio to a number of older ship warp animations.
  • One Upwell hologram on some structures has been replaced with a less corporation specific image.

Structures & Deployables:

  • Fixed a rare case where Upwell Structures would not drop loot when unanchored or destroyed.

Text & Descriptions:

  • Sovereignty Structures now correctly show "Launch for Corporation" instead of "Launch for Self".
  • Various text, punctuation and grammar fixes.

User Interface:

  • Fixed an issue where the Seekers Investigation layout would break when changing UI scaling
  • Fixed an issue where the asset window would fail to load in some rare cases.
  • Fixed an issue where some war reports take some time to populate with kills.
  • Alliance Member List: Fixed an issue where corporations wouldn't correctly highlight when typing their name.