Patch Notes - Version 20.10 | EVE Online

Patch Notes - Version 20.10

2022-11-25 - Por EVE Online Team

Salutations,

The following page will list patch notes for updates after the Uprising expansion launch within this release(Version 20.10). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2022-11-08
Last update: 2022-11-25

RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 |    2022-11-22.1 |    2022-11-24.1 |    2022-11-25.1 |
NEW



Patch Notes For 2022-11-25.1

Features & Updates:

Gameplay:

We are making a few changes that affect the Advantage System in Factional Warfare.

  • We are increasing the output of completing certain objectives. Completing an objective felt a little too underwhelming due to too many points being removed compared to those being added. You should now see every completed objective update the advantage score as every objective will score at least 1% advantage.
Advantage ObjectiveOld PointsNew Points
Rendezvous Point+500+2000
Battlefield NVY-30+5000+15000
Propaganda Broadcast+200+1000
Listening Outpost-200-1000
  • The minimum spawn time between Supply Cache / Depots has been increased from 150 minutes to 250 minutes.



Patch Notes For 2022-11-24.1

Defect Fixes:

Audio:

  • More Empire individuality has been added to the FW Battlefield music.

Localization:

  • Localized new content in French, German, Russian, Korean, Japanese and Spanish.

Defect Fixes:

Gameplay:

  • Fixed an issue with Amarr Factional Warfare Battlefields respawning at incorrect intervals.

Graphics:

  • Icons added to the damaged station in Turnur.
  • Fixed an issue where the Turnur damaged hangar interior was appearing on multiple stations.
  • Fixed an issue where the Tercio Rojo Capsule SKIN did not work for the Golden Pod implant.

Graphics:

  • The correct faction based Destroyer skillbook will now be given when completing the tenth Soldier of Fortune mission.



Patch Notes For 2022-11-22.2

Defect Fixes:

User Interface:

  • Fixed an issue where the HyperNet Relay's tabs did not load properly. This will require a client restart to resolve.



Patch Notes For 2022-11-22.1

Features & Changes:

Universe:

The Caldari State has taken possession of the DS-M4Q constellation in the Syndicate region thanks to an agreement with the Intaki Syndicate. Significant numbers of Caldari Navy forces have redeployed from Samanuni to strategic locations within DS-M4Q and multiple Caldari stations within the constellation appear to be nearing completion after their construction quietly began a few days ago.

More information can be found in this breaking news update.

Audio:

  • More specific Empire flavors were added to the Battlefield music to help signal more clearly who is winning at any given time.
  • Additional balancing was also done to the Battlefield music.

Events:

  • To celebrate the launch of the Spanish language being added to eve, and to welcome our new Spanish pilots to New Eden, a new daily login campaign has been launched. Players need to login for 7 out 10 days to claim every reward in the campaign, which includes up to 245k SP for omega pilots, SKINs for the new navy destroyers, a brand new Tercio Rojo Capsule SKIN, and fireworks.

Localization:

  • Added new translated content in French, German, Russian, Korean, Japanese and Spanish.

New Player Experience:

  • Both the Producer and Entrepreneur Industrialist Career Agent mission chains now include UI guidance throughout.

    • Players will be guided through fitting, mining, reprocessing, production, the market, and much more!
  • Adjusted items recieved in various Career Agent missions:

    • Swapped the 'Dual Light Beam Laser I' reward for a 'Gatling Pulse Laser I' in the Amarr version of the first Enforcer mission
    • Swapped the Civilian Miner reward for a 'Miner I' in the third Industrialist - Entrepreneur mission
    • Swapped the Advanced Industry skillbook reward for a Mass Production skillbook in the ninth Industrialist - Entrepreneur mission
    • The Destroyer is now given on completion rather than acceptance of the tenth Soldier of Fortune mission
    • A Destroyer skillbook is now given when accepting the tenth Soldier of Fortune mission
  • Lowered the amount of Tritanium required to complete the second Industrialist - Producer mission from 150 to 100.

  • Added links to the minerals and ore types mentioned in the sixth Industrialist - Producer mission briefing message.

  • Clarified text in the tenth Industrialist - Producer mission briefing and timout messages.

  • Increased the Bonus reward timer to 240 minutes in the tenth Industrialist - Producer mission.

  • Lowered the number of 1MN Civilian Afterburners required to complete the third Industrialist - Producer mission from 2 to 1.

  • Any Data Sheets rather than just the specific ones given can be used to complete the first Industrialist - Entrepreneur mission.

  • Swapped the 'Tracking Computer I' objective item for a Civilian Armor Repairer in the sixth Industrialist - Entrepreneur mission.

  • Swapped the faction based ammunition objective item for a faction based turret in the tenth Industrialist - Entrepreneur mission.

User Interface:

  • Removed the Cargo Capacity warning popup which could appear when accepting a mission.
  • You can now navigate to Paragon missions through the Agency while in wormhole space.

Defect Fixes:

Audio:

  • Reinstated sound effects for mining lasers.

Gameplay:

  • Fixed an issue with Factional Warfare Complex respawn timers to be consistent across warzones.
  • Fixed an issue with joining Factional Warfare so that Corporations and Alliances joining wait 24 hours from applying, and then until the next downtime, to be fully enrolled.

Graphics:

  • Alleviated some clipping occurring on the Revelation Navy Issue.
  • Fixed a light on the Eros not being aligned as expected.
  • Fixed a number of graphical issues in Nebula skyboxes and textures.

New Player Experience:

  • The Pirate Capsule will now use the correct bracket, have stats more similar to a normal Capsule, and no longer leave a wreck in the tenth Enforcer mission.
  • Rulie Isoryn's Stratios will now use the correct bracket in the second Exploration mission.

Technical:

  • Mac client: Ambient Occlusion has been disabled on Macs with integrated Intel Graphics chips due to low performance and graphical artifacts.

User Interface

  • Fixed an issue where the cosmetic fitting slots could overlap with other UI elements on 4K screens.
  • Personalization tab has been disabled for Structures and Simulation mode.
  • Fixed error messaging for Paragon Loyalty Point Stores.
  • Fixed error messaging for the Emblems tab in the Fitting Window.
  • The auto-injection warning for Paragon missions will now scale correctly when the window is expanded.



Patch Notes For 2022-11-17.1

Features & Changes:

Events:

  • Republic engineers have completed the emergency shutdown procedures on the captured stellar transmuters in the Egmar and Vard systems. With the shutdown of these last transmuters, the Stellar Observation Data Hub sites are no longer spawning within the Angils and Hed constellations.
  • The Gallente Federation has continued to entrench their positions within Intaki and nearby systems, completing more of their fortifications and advancing new construction projects.

Localization:

  • Additional content has been translated into Spanish.

User Interface:

  • A Personalization tab has been added to the Character Sheet:
    • An Emblems tab has been added under the Personalization tab for tracking owned and available Emblems.
    • The SKINs tab located in the Character Sheet has been moved under the Personalization tab.
  • The seconds counter has been removed from the expiry timer for limited duration SKINs.

Defect Fixes:

Audio:

  • Audio mix for Factional Warfare Battlefields has been adjusted to be more varied.
  • Music volume for Factional Warfare Battlefields can now be adjusted via volume sliders found under the Audio tab in the game menu (ESC).
  • Structures inside complexes that were missing atmospheric audio have had audio added.

Gameplay:

  • Fixed the Drop rates for Faction Encoders and Decoders from Factional Warfare Operation Centers.
  • Fixed the behavior of certain NPCs in the Factional Warfare Battlefield sites.
  • Adjusted payouts for Factional Warfare Battlefields when a defending militia fails to win the site.
  • Fixed an issue causing the final container to explode before being looted in Factional Warfare Operation Centers.

Graphics:

  • Gallente contractors have fixed a couple of holes that were appearing in Factional Warfare Battlefield structures.
  • Fixed an issue which made some decals appear black when interacting with certain light effects.
  • Ships will no longer perform a docking animation after players select 'View Inside' to move the camera back inside Upwell Structures.
  • Fixed an animation glitch when switching between SKINs in Upwell Structures.
  • Fixed an animation glitch where ships quickly display warp state when docking in Upwell Structures.
  • Fixed an issue with strategic cruiser subsystems appearing on docking platforms in Upwell Structures.
  • Fixed an issue with strategic cruiser appearance in Upwell hangars not reflecting the subsystems fitted.
  • Toggling Dynamic Camera Movement in the Display and Graphics tab of the game settings (ESC key) now makes the docking process in Upwell Structures more simplified.
  • Fixed reflections in non-Upwell hangars meaning players should see reduced flickering in Jita.

Technical:

  • Fixed an issue where the client could black screen in rare cases at undocking when tactical overlay was enabled.

User Interface:

  • Fixed an issue where the third column in the Paragon Loyalty Point Stores could overlap with other UI elements.
  • Disabled the Personalization tab of the Fitting window when fitting or simulating a Structure.
  • Fixed an issue where the ship name didn't update properly when switching between fitting views.
  • Filter in the Paragon Loyalty Point Stores now correctly lists EM (EverMarks) instead of LP (Loyalty Points).



Patch Notes For 2022-11-15.1

Features & Changes:

Gameplay:

Along with the redesign of old Complexes, we are adding a new and much larger Factional Warfare site compared to its other smaller counterparts.

  • These sites will include multiple capture points.
  • Holding a capture point will earn capture points for your faction each time it ticks down.
  • Enemy faction NPCs and players in ships will block capture
  • Only players in ships can capture.
  • Winning a Battlefield Complex rewards a large amount of Loyalty Points to the winning side.
  • Winning a Battlefield Complex provides an exceptionally large amount of Advantage to your faction's Advantage system level.

Graphics:

  • The Moros has had its VFX updated.
  • This means that the Moros, Naglfar, Revelation and Pheonix have now all had their VFX updated.

User Interface:

  • Adjusted the size and height of the SKINs cards in the Fitting Window.
  • Adjusted the size of the SKINs icon circle and the SKIN icons.
  • Clean Ship button has been moved to the bottom right of the Fitting Window Personalization tab.

Localization:

  • New translations are available in French, German, Russian, Korean, Japanese and Spanish.

Defect Fixes:

Audio:

  • Docking UI sound has been tied to the UI Volume slider which can be found in the Audio tab of the in-game menu (ESC key).
  • Docking UI sounds have also been updated to be less intrusive.
  • Fixed an issue with Audio not correctly playing in Factional Warfare Complexes.

Gameplay:

  • Fixed an issue with some Factional Warfare Rendezvous Points not correctly paying out Loyalty Points.
  • Balance adjustments to Factional Warfare Rendezvous Points (increased NPC warp speed).
  • The "Gallente Battleship" skillbook should now be available again from Gallente NPC school stations.
  • Fixed an issue which prevented repackaging rigged ships in corporation hangars.

Graphics:

  • Docking height has been adjusted for the following hulls:
    • Succubus and Imp
    • Proteus
    • Kikimora and Draugur
    • Thunderchild
  • Triglavian ships have had their cloaking and docking effects adjusted.
  • Tech 3 Strategic cruiser models now update in the Upwell Hangar scene.
  • SKIN application has been modified to show all ships and fitted modules in the Upwell Hangar.
  • Medium platform advertisements are now visible in Upwell structures.
  • Objects are no longer showing black at far distance, especially at low Level of Detail Quality.
  • Ambient Occlusion is no longer causing some glass surfaces to be too dark.
  • Moros Navy Issue turret hardpoints are now pointing in the correct direction. (Towards your enemy)
  • Moros Navy Issue textures have been tweaked.
  • Revelation Navy Issue has been updated to appear correctly whilst in Low shader settings.
  • Coercer Navy Issue shader has been updated to appear correctly whilst in Low shader settings.
  • Cormorant Navy Issue turret Level of Detail issues have been fixed.
  • Fixed graphical effects on wrecks in Abyssal Deadspace when using the MAC client

Localization:

  • Paragon station names will now correctly use American English.

Technical:

  • Optimize settings for "Quality" now also updates the Ambient Occlusion setting correctly.

User Interface:

  • Adjusted the margin in the Factional Warfare Objectives window.
  • Updated the text in Objectives card of the Factional Warfare window.
  • Corporation emblems now appear correctly in the cosmetic fitting slots.
  • SKINs list now appears correctly for ships with few SKINs.
  • Cosmetic fitting slot tooltips now display correctly.
  • Purchase buttons in the Paragon Loyalty Point Store now appear correctly while loading.
  • Expiry timer for limited duration SKINs now appear correctly in the Fitting Window.
  • Collapsing the new Agent Conversation window will no longer cause it is display incorrectly.
  • A ship requirement warning will no longer show in Agent Conversation windows for Paragon missions.
  • The Paragon Agents Agency page will now appear correctly when viewed in a wormhole.
  • The Personal/Corporation Asset lists will now (again) scroll down to a location if you start typing its name.
  • Fixed an issue with sorting in Corporation Assets.
  • Fixed issues with scaling of Factional Warfare ranks icons.
  • Tooltips have been added to the Factional Warfare rank icons.



Patch Notes For 2022-11-10.1

Features & Changes:

Balancing:

  • Tethering for low security status characters is now disabled in High Sec depending on the security level of the solar system and the security status of the character similar to the faction police attack rules.
    • This was covered in more detail in this dev blog.

Localization:

  • New translations are available in French, German, Russian, Korean, Japanese and Spanish.

Defect Fixes:

Graphics:

  • Phoenix now shows VFX when warping and while in siege mode.
  • Machariel no longer shows erroneous VFX.
  • Bustard no longer shows erroneous VFX.
  • Enforcer no longer shows erroneous VFX.

Technical:

  • Updated ESI to no longer show systems that were removed from Factional Warfare.

User Interface:

  • Jita's IRIS agent will no longer appear twice in the Paragon tab of the Agency.
  • Paragon missions will now be offered to characters regardless of their security status.
  • Improved the readability of the auto-injection information in Paragon agent mission windows.
  • Sync Failed screen now doesn't overlap the Paragon LP Store window on smaller window sizes.
  • Fixed an issue where the purchase buttons in the Paragon LP Store appeared interactable at all times.
  • Fixed an issue with the Naglfar Fleet Issue Blueprint not showing correctly through industry tabs, New Eden Search.
  • Fixed and issue with the new Navy Destroyer Blueprints not appearing correctly.






Patch Notes For 2022-11-09.1

Features & Changes:

Events:

Caldari Navy forces have deployed a major expeditionary force into the Athounon system, securing the abandoned EDENCOM facility above Athounon V as well as the construction site where the Gallente Federation had been attempting to construct a new stargate. The factional campaigns surrounding the strategic system of Athounon and the Serthoulde constellation have ended.

  • With the Caldari stargate completed and the Gallente stargate construction site occupied by Caldari forces, both empires have ended their survey programs that had made Dense Moissanite and Dense Polycrase ore sites visible to Capsuleers. These sites will no longer appear within the Serthoulde constellation.
  • The last of the triglavian relay data sites seem to have been secured by the Caldari State, and no further sites are expected to be discovered at this time.

The LP offers for loyalty point tokens have been removed from the FW LP stores.

  • Players with loyalty tokens can still sell them to NPC buy orders for 100,000 ISK each.

Universe:

  • The Caldari State have secured their hold on the Athounon system, with increased military presence and the state seems to have occupied and secured the research station around Athounon V.
  • The Gallente Federation are continuing to construct additional defensive harbours in the system of Intaki and neighbouring occupied systems.

Defect Fixes:

Gameplay:

  • Fixed an issue with Propaganda Structure spawned NPCs not correctly targeting the Propaganda structure.
  • Fixed an issue causing Caldari NPC in Rendezvous Point to incorrectly impact player standings.
  • Fixed an issue causing Rendezvous Points to not correctly despawn. Updated damage resistance profile of capture points in Factional Warfare Complexes.

Graphics:

  • Added and hooked up various faction ship icons that were missing.
  • Cormorant dirt now accumulates as expected.
  • Coercer no longer shows floating VFX.
  • Nightmare no longer shows erroneous VFX - Tigers are back in their cage.
  • Stork no longer shows erroneous VFX.
  • Stiletto no longer shows erroneous VFX.
  • Adjusted symmetry on Hel VFX.
  • Added some missing data on Gurista outpost structures.
  • Fixed incorrect file references on Minmatar Dreadnought wrecks.
  • Updated Coercer texture plating.
  • Added camera locators to FW Propaganda Billboards.
  • Added collision data for factional hologram plinth structures.
  • Edited some asset locations in Amarr complex (FW capture points).

UI:

  • Fixed issue with ship model in equipment tab was not updating on SKIN changes in the Fitting Window.
  • Fixed UI issues with columns being too narrow in the Paragon Loyalty Point Store.
  • Sorting by EverMarks in the Paragon Loyalty Point Store now updates to the correct order.
  • Fixed an issue if a newly created character logs out during tutorial and logs back in again the screen turns back.
  • Updated UI around joining / retiring a Corporation or Alliance from Factional Warfare in the Factional Warfare screen.
  • Fixed an issue where the Equipment tab in the Fitting Window didn't update properly on SKIN changes.
  • Sorting by EM in Paragon Loyalty Point Stores now works as expected.
  • Fixed an overflow issue with the sync failed error window in the Fitting Window.
  • The default size for the EM column now correctly fits the EM prices.
  • Fixed an issue where the default emblems were briefly visible when changing Corporations and Alliances.
  • Fixed an issue where the EverMarks for corporations didnt show after completing missions.
  • Fixed a Button overlap issue in Carbon UI for "Cant apply to current ship".
  • Fixed an issue with the Assets window UI in the Japanese Client.

Photon UI:

  • Chat windows now show the '+' button in the top row again.