Coercer

In response to an alarming increase in Minmatar frigate fleets in a time long past, the Imperial Navy requested a vessel be designed specifically to seek and destroy the droves of fast-moving frigate rebels - resulting in the birth of the Coercer-class destroyer.
The Coercer is a powerful platform for Laser weaponry, providing huge bonuses to tracking speed, activation cost, and optimal range. Fitting eight turrets, this ship can project high damage at effective ranges far beyond most other ships of its size, and can make use of its second mid slot to fit modules that increase its Capacitor, or modules to tackle enemies if needed.
With its high ratio of damage to cost, the Coercer has occasionally found use in fleets meant to inflict as many losses as possible on fleets of far tougher ships in a short time, destroying more in value than would inevitably be lost by the fleet itself – occasionally with more fitted ships in-station, waiting and ready to be undocked by Capsuleers as they lose ship after ship.
Ship info:
Empire:
Amarr
Class:
Standard Destroyer Ship
Required Skills:
Amarr Destroyer I (16m)
Amarr Frigate III (8h 53m)
Spaceship Command I (8m)
Total training time:
9h 18m 20s
Max Speed:
255 m/sec
Health Points
Shield:
700
Armor:
900
Hull:
800
Total:
2400
Bonuses:
Amarr Destroyer bonuses (Per Skill Level)
- 10% bonus to Small Energy Turret tracking speed
- 10% reduction in Small Energy Turret activation cost
Role Bonus:
- 50% bonus to Small Energy Turret optimal range
Fits - Coercer
- Academy Coercer
- Academy Iteron V