I figured we should share some of the fitted module stats. Oh, and 70K! :)
My hangover was massive this morning, we had a small celebration last night because we have just surpassed 70,000 active accounts. Thank you everyone for making this possible, this couldn't have happened without you, the massive EVE community :)
As with all CCP parties, our best game design meetings seem to happen there and one thing leads to another dry Vodka Martini, uhm ... I mean idea.
Well, anyways. Part of this was doing some research into fitted modules to see if we had some other modules which could use with some tender loving care - like the Damage Control modules are getting. Yes, for real, the Damage Control will be remotely useful and perhaps even more than that! ;)
Bring it on!
Ok, I found these stats very interesting. The number is how many of the modules are fitted on ships:
- Warp Core Stabilizers (all), 239.296
- Jump Scramblers, 289.997
- Afterburners and Microwarpdrives (all), 1.000.925, 1 MN Afterburner with 207337 and 10 MN Afterburners 185.762 are topping the list though.
- Ballistic Controls (all), 66.390 (We're starting to drop the II's in case you were wondering)
- Heat Sinks (all), 118.159 of which 36.953 are II's
- Stabilizers (all), 155.312, of which 28.441 are II's
- Cap Rechargers (all), 500.507. 36.459 being Tech II
- Damage Controls (all), 94.378 :D
- Shield Boosters (all), 765.565
- Armor Repairers (all), 413.596
- Sensor Boosters (all), 123.950 of which 27.000 are II's
- ECM's (all), 258.116
- Nos and Drainers (all), 309.000
- Target Painters (all), 39.113
- Tracking Disrupters (all), 66.744
- King of modules (not counting "Basic Miner") are Expanded Cargohold I's with 379.775 fitted
- King of Tech II are Miner II's, with 261.550 fitted
- A total of 18.367.504 modules are fitted.
- A total of 1.125.236 Tech II modules are fitted.
Recently Added
- Gang Coordination, 791.
- Co-Processors, 308.001.
- Reactor Control Units, 265.524.
- Aux Power Cores, 43.452.
- Prince of Tech I is Standard Missile Launcher I, 270.877 with Cap Power Relay I coming in third with 209.855. (Not counting Basics in between)
- Prince of Tech II is Power Diagnostic II with 261.550 currently fitted with 10MN Afterburner II coming in third with 63.714.
Weapon types (Not counting basics
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Energy Weapons, 805.755 of which 80.222 are II's
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Hybrid Weapons (all), 1.325.445 of which 106.145 are II's
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Hybrid Weapons (Rail), 1.034.062 of which 70.022 are II's
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Hybrid Weapons (Blasters), 291.393 of which 36.123 are II's
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Missile Launchers, 1.167.695 of which 4.088 are II's
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Projectile Weapons, 583.620 of which 59.060 are II's
Note, the data here is from an old mirror not many BPO's had entered then, thus so few Tech II launchers.