Patch Notes for Version 18.08 | EVE Online

Patch Notes for Version 18.08

2020-09-02 - By CCP Convict

Greetings,

The following page will list patch notes for all updates within this monthly release (Version 18.08). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-08-11
Last update: 2020-09-02


Releases:

2020-08-11.1 || 2020-08-12.1 || 2020-08-13.1 || 2020-08-18.1 || 2020-08-20.1 || 2020-08-21.1 || 2020-08-25.1 || 2020-09-02.1


Patch Notes For 2020-09-02.1

Defect Fixes

PvE:

  • Fixed an issue that was causing some sites to not spawn correctly in EDENCOM Redoubts.

Back to top




Patch Notes For 2020-08-25.1

Features & Changes

Balancing:

The previously announced balance changes to Triglavian ships are now live!

Ammo:

  • Increased base damage on all Extra Large Exotic Plasma Charges (Baryon, Meson, Tetryon) by 150%

Kikimora:

  • Increased Mass from 1,350,000 kg to 1,560,000 kg

Draugur:

  • Increased Optimal Range bonus from 15% per Precursor Destroyer skill level to 30% per Precursor Destroyer skill level
  • Increased Maximum Velocity from 318 m/sec to 325 m/sec

Leshak:

  • Increased Leshak mass from 63,000,000 kg to 78,000,000 kg
  • Increased Leshak Maximum Velocity from 113 m/sec to 125 m/sec

Drekavac:

  • Reduced Drone Bay from 125 m3 to 75 m3
  • Reduced Drone Bandwidth from 75 m3 to 50 m3
  • Increased Mass from 9,900,000 kg to 10,700,000 kg

Vedmak:

  • Changed 5% Bonus to Entropic Disintegrator tracking per Precursor Cruiser skill level to 7.5% bonus to Disintegrator optimal range Precursor Cruiser skill level.

Defect Fixes

Localization:

  • The correct article is again shown in the French localization for NPC organizations.

User Interface:

  • Fixed an issue where the wormhole effect icon persists after logging off in a structure.
  • Fixed an issue where the tint of Incursion systems persists after changing character.
  • Fixed an issue where fleet adverts don't function properly after standing changes.

Back to top




Patch Notes For 2020-08-21.1

Features & Changes

Events:

  • The new Abyssal Proving Ground event of Quadrant 3 has begun. This event allows pairs of Tech One Battlecruisers enter the proving grounds and will run until 11:00 UTC, 25 August.

Triglavian Invasion:

  • Minor Victory systems will no longer have the possibility for a new invasion occurring within them.

Defect Fixes

Triglavian Invasion:

  • Fixed an issue where a second invasion could begin in a system already under invasion.

User Interface:

  • Fixed an issue that caused the HUD to disappear after disconnect/log off.

Back to top




Patch Notes For 2020-08-20.1

Features & Changes

Implants:

  • The Genolution "CA-" Implant set has recieved a meta level attribute of 7. This will prevent these implants from being used in this upcoming weekend's 2v2 Battlecruiser Proving Grounds event.

Miscellaneous:

  • Unusual subspace distortions have begun to be detected in nullsec space. The first Metaliminal storms will arrive soon.

Defect Fixes

Graphics:

  • Restored missing VFX to Leshak SKINs.

Technical:

  • Fixed an issue where Time Dilation was not properly displayed or respected by the client if a player switched character by using the return to selection screen feature.

Back to top




Patch Notes For 2020-08-18.1

Defect Fixes

Technical:

  • Fixed an issue where wrecks that one character has viewed but another character has not will appear as viewed for both after using the Log Off feature.

User Interface:

  • Fixed an issue when copying and pasting from inventory in icon view shows the items quantity as 0.
  • Fixed an issue where Route doesn't recalculate after switching characters.
  • Fixed an issue where it was sometimes not possible to claim DLI reward after using the Log Off feature to return to the Character Selection Screen.

Back to top




Patch Notes For 2020-08-13.1

Features & Changes

Implants:

  • The pirate and navy implant sets have been assigned a meta level of 9.

Defect Fixes

Gameplay:

  • Fixed an issue where the stated time for when the user can claim their next Daily Login Reward after transitioning to a new campaign is not correct.

User Interface:

  • Fixed an issue where sorting by quantity in the Contract window did not work correctly.
  • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
  • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.

Technical:

  • Fixed an issue where incorrect career agents would show in The Agency after using the Log Off feature.
  • Fixed an issue that caused progress in Epic Arcs to persist after switching character.
  • Fixed an issue where watchlisted character did not show online after switching characters.

Back to top



Patch Notes For 2020-08-12.1

Defect Fixes

Gameplay:

  • Changed NPC factions to be accurate in Agent Valedt Midalle's missions.

User Interface:

  • Set the correct icon for the Baryon Exotic Plasma XL Blueprint
  • Re-established Data analyzer requirement for Ghost Sites.

Back to top




Patch Notes For 2020-08-11.1

Features & Changes

Defect Fixes


Features & Changes

Modules:

Performed Armor Plating Energized Tiericide

Group name change:

  • Armor Plating Energized → Energized Armor Membrane

Layered Membranes Market Group name change:

  • Energized Armor Layering → Layered Energized Membranes

Layered Membranes Module naming scheme:

  • Energized Armor Layering Membrane I → Layered Energized Membrane I

Resistance Membranes Market Group name changes:

  • Energized Plating → Energized Armor Resistance Membranes (parent Market Group)
  • Energized Adaptive Plating → Multispectrum Energized Membranes
  • Energized EM Plating → EM Energized Membranes
  • Energized Explosive Plating → Explosive Energized Membranes
  • Energized Kinetic Plating → Kinetic Energized Membranes
  • Energized Thermal Plating → Thermal Energized Membranes

Resistance Membranes Module naming scheme:

  • Energized Adaptive Nano Membrane I → Multispectrum Energized Membrane I
  • Energized EM Membrane I → EM Energized Membrane I
  • Energized Explosive Membrane I → Explosive Energized Membrane I
  • Energized Kinetic Membrane I → Kinetic Energized Membrane I
  • Energized Thermal Membrane I → Thermal Energized Membrane I

Prototype modules have been renamed to Compact.

Basic modules are collectors items that do not appear in game for some time. All have been marked as special Storyline 'Basic' modules.

The Storyline meta group was missing EM and Explosive resistance modules. Two new modules were added to the game:

  • 'Pickpocket' EM Energized Membrane
  • 'Bribe' Explosive Energized Membrane

Two obsolete modules have been removed from the game:

  • Shaqil's Modified Energized Adaptive Nano Membrane
  • Shaqil's Modified Energized Thermal Membrane

Modules removed and migrated:

  • Upgraded Energized Armor Layering Membrane I → Compact Layered Energized Membrane
  • Limited Energized Armor Layering Membrane I → Compact Layered Energized Membrane
  • Experimental Energized Armor Layering Membrane I → Compact Layered Energized Membrane
  • Upgraded Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane
  • Limited Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane
  • Experimental Energized Adaptive Nano Membrane I → Compact Multispectrum Energized Membrane
  • Upgraded Energized EM Membrane I → Compact EM Energized Membrane
  • Limited Energized EM Membrane I → Compact EM Energized Membrane
  • Experimental Energized EM Membrane I → Compact EM Energized Membrane
  • Upgraded Energized Explosive Membrane I → Compact Explosive Energized Membrane
  • Limited Energized Explosive Membrane I → Compact Explosive Energized Membrane
  • Experimental Energized Explosive Membrane I → Compact Explosive Energized Membrane
  • Upgraded Energized Kinetic Membrane I → Compact Kinetic Energized Membrane
  • Limited Energized Kinetic Membrane I → Compact Kinetic Energized Membrane
  • Experimental Energized Kinetic Membrane I → Compact Kinetic Energized Membrane
  • Upgraded Energized Thermal Membrane I → Compact Thermal Energized Membrane
  • Limited Energized Thermal Membrane I → Compact Thermal Energized Membrane
  • Experimental Energized Thermal Membrane I → Compact Thermal Energized Membrane

All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

Meta Level changes:

  • Faction Meta 9 → Meta 8
  • C-Type Deadspace Meta 11 → Meta 10
  • A-Type Deadspace Meta 13 → Meta 14
  • X-Type Deadspace Meta 14 → Meta 16
  • Officer Meta 12 → Meta 13
  • Officer Meta 13 → Meta 15
  • Officer Meta 14 → Meta 17

Attribute changes:

  • 'Basic' Layered Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Armor Hitpoint Bonus 1.11 (1.1)
  • Layered Energized Membrane I: Volume 5.0 (25.0), Armor Hitpoint Bonus 1.135 (1.125)
  • Compact Layered Energized Membrane: Armor Hitpoint Bonus 1.145 (1.125)
  • Layered Energized Membrane II: Armor Hitpoint Bonus 1.16 (1.15)
  • 'Basic' Multispectrum Energized Membrane: Volume 5.0 (25.0), CPU 20.0 (24.0)
  • Multispectrum Energized Membrane I: Volume 5.0 (25.0)
  • Compact Multispectrum Energized Membrane: All Resistances -13.5 (-12.0)
  • Federation Navy Multispectrum Energized Membrane: CPU 20.0 (30.0)
  • Shadow Serpentis Multispectrum Energized Membrane: CPU 20.0 (30.0)
  • Corelum C-Type Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.0 (-19.55)
  • Centum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55)
  • Corpum C-Type Multispectrum Energized Membrane: All Resistances -18.88 (-19.55)
  • Brynn's Modified Multispectrum Energized Membrane: CPU 28.0 (33.0), All Resistances -18.88 (-19.55)
  • Brokara's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55)
  • Tairei's Modified Multispectrum Energized Membrane: All Resistances -20.2 (-19.55)
  • Corelum B-Type Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -19.76 (-21.1)
  • Centum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1)
  • Corpum B-Type Multispectrum Energized Membrane: All Resistances -21.08 (-21.1)
  • Tuvan's Modified Multispectrum Energized Membrane: CPU 30.0 (36.0), All Resistances -21.08 (-21.1)
  • Raysere's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1)
  • Selynne's Modified Multispectrum Energized Membrane: All Resistances -22.4 (-21.1)
  • Corelum A-Type Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -21.96 (-22.65)
  • Centum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65)
  • Corpum A-Type Multispectrum Energized Membrane: All Resistances -23.28 (-22.65)
  • Setele's Modified Multispectrum Energized Membrane: CPU 32.0 (38.0), All Resistances -23.28 (-22.65)
  • Ahremen's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65)
  • Vizan's Modified Multispectrum Energized Membrane: All Resistances -24.6 (-22.65)
  • Cormack's Modified Multispectrum Energized Membrane: CPU 34.0 (40.0), All Resistances -25.48 (-24.2)
  • Chelm's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2)
  • Draclira's Modified Multispectrum Energized Membrane: All Resistances -26.8 (-24.2)
  • 'Basic' EM Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), EM Res. -26.0 (-24.0)
  • 'Basic' Explosive Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Explosive Res. -26.0 (-24.0)
  • 'Basic' Kinetic Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Kinetic Res. -26.0 (-24.0)
  • 'Basic' Thermal Energized Membrane: Volume 5.0 (25.0), CPU 18.0 (20.0), Thermal Res. -26.0 (-24.0)
  • EM Energized Membrane I: Volume 5.0 (25.0), EM Res. -27.77 (-26.0)
  • Explosive Energized Membrane I: Volume 5.0 (25.0), Explosive Res. -27.77 (-26.0)
  • Kinetic Energized Membrane I: Volume 5.0 (25.0), Kinetic Res. -27.77 (-26.0)
  • Thermal Energized Membrane I: Volume 5.0 (25.0), Thermal Res. -27.77 (-26.0)
  • Compact EM Energized Membrane: EM Res. -29.0 (-26.0)
  • Compact Explosive Energized Membrane: Explosive Res. -29.0 (-26.0)
  • Compact Kinetic Energized Membrane: Kinetic Res. -29.0 (-26.0)
  • Compact Thermal Energized Membrane: Thermal Res. -29.0 (-26.0)
  • EM Energized Membrane II: EM Res. -31.06 (-30.0)
  • Explosive Energized Membrane II: Explosive Res. -31.06 (-30.0)
  • Kinetic Energized Membrane II: Kinetic Res. -31.06 (-30.0)
  • Thermal Energized Membrane II: Thermal Res. -31.06 (-30.0)
  • 'Pickpocket' EM Energized Membrane: EM Res. -31.06
  • 'Bribe' Explosive Energized Membrane: Explosive Res. -31.06
  • 'Mafia' Kinetic Energized Membrane: Kinetic Res. -31.06 (-30.0)
  • 'Moonshine' Thermal Energized Membrane: Thermal Res. -31.06 (-30.0)
  • Federation Navy EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0)
  • Federation Navy Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0)
  • Federation Navy Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0)
  • Federation Navy Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0)
  • Shadow Serpentis EM Energized Membrane: CPU 18.0 (25.0), EM Res. -31.06 (-30.0)
  • Shadow Serpentis Explosive Energized Membrane: CPU 18.0 (25.0), Explosive Res. -31.06 (-30.0)
  • Shadow Serpentis Kinetic Energized Membrane: CPU 18.0 (25.0), Kinetic Res. -31.06 (-30.0)
  • Shadow Serpentis Thermal Energized Membrane: CPU 18.0 (25.0), Thermal Res. -31.06 (-30.0)
  • Ammatar Navy EM Energized Membrane: EM Res. -32.7 (-32.0)
  • Ammatar Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0)
  • Ammatar Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0)
  • Ammatar Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0)
  • Dark Blood EM Energized Membrane: EM Res. -32.7 (-32.0)
  • Dark Blood Explosive Energized Membrane: Explosive Res. -32.7 (-32.0)
  • Dark Blood Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0)
  • Dark Blood Thermal Energized Membrane: Thermal Res. -32.7 (-32.0)
  • Imperial Navy EM Energized Membrane: EM Res. -32.7 (-32.0)
  • Imperial Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0)
  • Imperial Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0)
  • Imperial Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0)
  • Khanid Navy EM Energized Membrane: EM Res. -32.7 (-32.0)
  • Khanid Navy Explosive Energized Membrane: Explosive Res. -32.7 (-32.0)
  • Khanid Navy Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0)
  • Khanid Navy Thermal Energized Membrane: Thermal Res. -32.7 (-32.0)
  • True Sansha EM Energized Membrane: EM Res. -32.7 (-32.0)
  • True Sansha Explosive Energized Membrane: Explosive Res. -32.7 (-32.0)
  • True Sansha Kinetic Energized Membrane: Kinetic Res. -32.7 (-32.0)
  • True Sansha Thermal Energized Membrane: Thermal Res. -32.7 (-32.0)
  • Corelum C-Type EM Energized Membrane: CPU 24.0 (28.0), EM Res. -32.7 (-33.2)
  • Corelum C-Type Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -32.7 (-33.2)
  • Corelum C-Type Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -32.7 (-33.2)
  • Corelum C-Type Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -32.7 (-33.2)
  • Centum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2)
  • Centum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2)
  • Centum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2)
  • Centum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2)
  • Corpum C-Type EM Energized Membrane: EM Res. -33.42 (-33.2)
  • Corpum C-Type Explosive Energized Membrane: Explosive Res. -33.42 (-33.2)
  • Corpum C-Type Kinetic Energized Membrane: Kinetic Res. -33.42 (-33.2)
  • Corpum C-Type Thermal Energized Membrane: Thermal Res. -33.42 (-33.2)
  • Brynn's Modified EM Energized Membrane: CPU 24.0 (34.0), EM Res. -33.42 (-33.2)
  • Brynn's Modified Explosive Energized Membrane: CPU 24.0 (28.0), Explosive Res. -33.42 (-33.2)
  • Brynn's Modified Kinetic Energized Membrane: CPU 24.0 (28.0), Kinetic Res. -33.42 (-33.2)
  • Brynn's Modified Thermal Energized Membrane: CPU 24.0 (28.0), Thermal Res. -33.42 (-33.2)
  • Brokara's Modified EM Energized Membrane: EM Res. -34.5 (-33.2)
  • Brokara's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2)
  • Brokara's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2)
  • Brokara's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2)
  • Tairei's Modified EM Energized Membrane: EM Res. -34.5 (-33.2)
  • Tairei's Modified Explosive Energized Membrane: Explosive Res. -34.5 (-33.2)
  • Tairei's Modified Kinetic Energized Membrane: Kinetic Res. -34.5 (-33.2)
  • Tairei's Modified Thermal Energized Membrane: Thermal Res. -34.5 (-33.2)
  • Corelum B-Type EM Energized Membrane: CPU 26.0 (30.0), EM Res. -34.14 (-34.4)
  • Corelum B-Type Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -34.14 (-34.4)
  • Corelum B-Type Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -34.14 (-34.4)
  • Corelum B-Type Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -34.14 (-34.4)
  • Centum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4)
  • Centum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4)
  • Centum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4)
  • Centum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4)
  • Corpum B-Type EM Energized Membrane: EM Res. -35.22 (-34.4)
  • Corpum B-Type Explosive Energized Membrane: Explosive Res. -35.22 (-34.4)
  • Corpum B-Type Kinetic Energized Membrane: Kinetic Res. -35.22 (-34.4)
  • Corpum B-Type Thermal Energized Membrane: Thermal Res. -35.22 (-34.4)
  • Tuvan's Modified EM Energized Membrane: CPU 26.0 (30.0), EM Res. -35.22 (-34.4)
  • Tuvan's Modified Explosive Energized Membrane: CPU 26.0 (30.0), Explosive Res. -35.22 (-34.4)
  • Tuvan's Modified Kinetic Energized Membrane: CPU 26.0 (30.0), Kinetic Res. -35.22 (-34.4)
  • Tuvan's Modified Thermal Energized Membrane: CPU 26.0 (30.0), Thermal Res. -35.22 (-34.4)
  • Raysere's Modified EM Energized Membrane: EM Res. -36.3 (-34.4)
  • Raysere's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4)
  • Raysere's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4)
  • Raysere's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4)
  • Selynne's Modified EM Energized Membrane: EM Res. -36.3 (-34.4)
  • Selynne's Modified Explosive Energized Membrane: Explosive Res. -36.3 (-34.4)
  • Selynne's Modified Kinetic Energized Membrane: Kinetic Res. -36.3 (-34.4)
  • Selynne's Modified Thermal Energized Membrane: Thermal Res. -36.3 (-34.4)
  • Corelum A-Type EM Energized Membrane: CPU 28.0 (32.0), EM Res. -35.94 (-35.6)
  • Corelum A-Type Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -35.94 (-35.6)
  • Corelum A-Type Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -35.94 (-35.6)
  • Corelum A-Type Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -35.94 (-35.6)
  • Centum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6)
  • Centum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6)
  • Centum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6)
  • Centum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6)
  • Corpum A-Type EM Energized Membrane: EM Res. -37.02 (-35.6)
  • Corpum A-Type Explosive Energized Membrane: Explosive Res. -37.02 (-35.6)
  • Corpum A-Type Kinetic Energized Membrane: Kinetic Res. -37.02 (-35.6)
  • Corpum A-Type Thermal Energized Membrane: Thermal Res. -37.02 (-35.6)
  • Setele's Modified EM Energized Membrane: CPU 28.0 (32.0), EM Res. -37.02 (-35.6)
  • Setele's Modified Explosive Energized Membrane: CPU 28.0 (32.0), Explosive Res. -37.02 (-35.6)
  • Setele's Modified Kinetic Energized Membrane: CPU 28.0 (32.0), Kinetic Res. -37.02 (-35.6)
  • Setele's Modified Thermal Energized Membrane: CPU 28.0 (32.0), Thermal Res. -37.02 (-35.6)
  • Ahremen's Modified EM Energized Membrane: EM Res. -38.1 (-35.6)
  • Ahremen's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6)
  • Ahremen's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6)
  • Ahremen's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6)
  • Vizan's Modified EM Energized Membrane: EM Res. -38.1 (-35.6)
  • Vizan's Modified Explosive Energized Membrane: Explosive Res. -38.1 (-35.6)
  • Vizan's Modified Kinetic Energized Membrane: Kinetic Res. -38.1 (-35.6)
  • Vizan's Modified Thermal Energized Membrane: Thermal Res. -38.1 (-35.6)
  • Cormack's Modified EM Energized Membrane: CPU 30.0 (34.0), EM Res. -38.82 (-36.8)
  • Cormack's Modified Explosive Energized Membrane: CPU 30.0 (34.0), Explosive Res. -38.82 (-36.8)
  • Cormack's Modified Kinetic Energized Membrane: CPU 30.0 (34.0), Kinetic Res. -38.82 (-36.8)
  • Cormack's Modified Thermal Energized Membrane: CPU 30.0 (25.0), Thermal Res. -38.82 (-36.8)
  • Chelm's Modified EM Energized Membrane: EM Res. -39.9 (-36.8)
  • Chelm's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8)
  • Chelm's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8)
  • Chelm's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8)
  • Draclira's Modified EM Energized Membrane: EM Res. -39.9 (-36.8)
  • Draclira's Modified Explosive Energized Membrane: Explosive Res. -39.9 (-36.8)
  • Draclira's Modified Kinetic Energized Membrane: Kinetic Res. -39.9 (-36.8)
  • Draclira's Modified Thermal Energized Membrane: Thermal Res. -39.9 (-36.8)

Miscellaneous:

  • Allow players to create multiple contracts for assembled ships at a time.

Triglavian Invasion:

  • Rebalanced Amarr, Caldari, and Triglavian NPCs
  • EDENCOM NPCs will now be hostile to players which have any negative standing with them
  • GunStars and Werposts will now have a delay in locking targets based on their ship size
  • GunStars and Werposts will now be deployed in both locked and massive invasion/fortification systems
  • Increased maximum number of concurrent Stellar Reconnaissance systems from 3 to 6

User Interface:

  • Added prompt to skip Tutorial if jumping out of starter system without finishing it.

Defect Fixes

Technical:

  • Fixed an issue where client could freeze for a few seconds when undocking for the first time after starting the client.

User Interface:

  • Fixed issue with Mining Ledger not allowing to edit number fields when highlighted.
  • Fixed an issue where the In-space safe log-off text was missing when UI scaling was set to 90%.
  • Fixed an issue the Log Off reminder window shows how many gifts have been claimed, this should only appear when the user is enrolled on the Daily Starter Gifts DLI campaign.
  • Addressed issue with UI disappearing on login.

Back to top