Patch Notes for Version 18.05 | EVE Online

Patch Notes for Version 18.05

2020-06-08 - Por CCP Dopamine

Greetings,

The following page will list patch notes for all updates within this monthly release (version 18.05). For discussion about the content release, please head on over to the respective comments threads on EVE Online forums:

Initial Release Date: 2020-05-26
Last update: 2020-06-08


Releases:

2020-05-26.1 || 2020-05-26.2 || 2020-05-27.1 || 2020-05-28.1 || 2020-06-02.1 || 2020-06-03.1 || 2020-06-04.1 || 2020-06-04.2 || 2020-06-08.1 || 2020-06-08.2


Patch Notes For 2020-06-08.2 - Hotfix

Defect Fixes

Graphics:

  • Fixed an issue with the Dazh Porevitium Transmuter laser displaying incorrectly in some cases.



Patch Notes For 2020-06-08.1

Defect Fixes

User Interface:

  • Fixed an issue that caused freezing when opening the Wallet.
  • Fixed an issue which could cause Invasion titles to be clipped.
  • Info Panels in EDENCOM Fortress systems no longer use the Triglavian font.



Patch Notes For 2020-06-04.2 - Hotfix

Features & Changes

Graphics:

  • The new jump transitions between systems have been temporarily reverted while we do more work to address concerns about the jump cloak timer starting before the animation has completed.



Patch Notes For 2020-06-04.1 - Clear Vision Update

Features & Changes

Graphics:

  • The screen sharpening post process FidelityFX from AMD has been enabled.
  • Jump transitions between systems have been given a visual overhaul. We have implemented a new system governing all of these transitions, allowing for better performance, and more artistic variation.
  • Completion of the Jita IV Communication/Science station and significant progress on the Mining Center.

Defect Fixes

PvE:

  • Fixed an issue that caused Upwell Covert Research Facility sites to appear in the agency even though they could not be found in space. Upwell has re-calibrated their sensor disruption technology and these sites are once again completely invisible to capsuleers..... for now.

User Interface:

  • Fixed issue with missing avatars on the portraits.
  • Fixed an issue that caused a hanging state when progressing quickly through the Character Creation.



Patch Notes For 2020-06-03.1

Features & Changes

Missions & NPCs:

  • EDENCOM and Triglavian forces have begun skirmishing in systems abandoned during the conflict
  • Increased the health of all Destructible Effect Beacons

Defect Fixes

Gameplay:

  • Fixed an issue where Triglavian deployment NPCs used the wrong tank type.



Patch Notes For 2020-06-02.1

Features & Changes

Audio:

  • New space and combat music added for the Invasion Chapter 3.
  • New music added to null security space.
  • New music added to wormhole Space.

User Interface:

  • Added a HUD icon to show when under the effects of an EDENCOM Cyno Jammer.

Defect Fixes

Audio:

  • Fixed an issue where the ambience for suns in Triglavian invaded systems could be heard very far away.

Gameplay:

  • Fixed an issue where Market Orders where not loading properly because of faulty filter values.
  • Fixed an issue where Kill Rights were given based on a system's original Security value despite being modified.
  • Fixed an issue which could cause overlapping Triglavian Invasion Stellar dungeon spawns.

User Interface:

  • Fixed an issue where the Orders History column was not sorting properly.
  • Fixed a double negative in security change tooltips.
  • Fixed an issue where the security change icon would appear in all Agent dialog windows.



Patch Notes For 2020-05-28.1

Features & Changes

HyperNet Relay:

  • HyperNet Relay fee has been reduced from 5% to 0%, for one week. At 11:00 UTC on June 4, the fee will return back to 5%.

Defect Fixes

User Interface:

  • Fixed an issue where "Orders history" does not show up unless a character has accountant role in the corporation.
  • Fixed an issue with NES catalog images not loading.
  • Fixed an issue where the 'Set Destination' button for Triglavian Invasion systems in the Agency would not select the correct system.
  • Fixed an issue where the Compare tool would fail in some circumstances.



Patch Notes For 2020-05-27.1

Defect Fixes

Gameplay:

  • Fixed an issue where some Triglavian Invasion set piece objects could take shield damage.
  • Fixed an issue where multiple Stellar system effect beacons could be active in a system at the same time.
  • Fixed an issue where incorrect ISK rewards were given for Triglavian Invasion Stellar dungeons.
  • Fixed aggression behavior of Triglavian Invasion deployables.

Graphics:

  • Fixed an issue that caused some structure icons to be missing.
  • Fixed an issue that caused some VFX to flicker if they were close together.

Technical:

  • Fixed a rare server node crash related to mission agents.

User Interface:

  • Fixed an issue with docking when Aura doesn't prompt it during an active Tutorial mission that would display a warning to quit or keep playing.
  • Fixed several brackets for Triglavian Invasion NPCs and objects.



Patch Notes For 2020-05-26.2 - Hotfix

Defect Fixes

User Interface:

  • Fixed an issue with Ansiblex payment confirmation not appearing.



Patch Notes For 2020-05-26.1 - Invasion Chapter 3

Features & Changes

Modules:

  • Changed the name of module group Armor Reinforcer to Armor Plate and changed Blueprint group from Armor Reinforcer Blueprint to Armor Plate Blueprint.
  • Renamed all Shield and Armor Resistance Bonus Rigs and Their Blueprints
    • Anti-EM Screen Reinforcer → EM Shield Reinforcer
    • Anti-Explosive Screen Reinforcer → Explosive Shield Reinforcer
    • Anti-Kinetic Screen Reinforcer → Kinetic Shield Reinforcer
    • Anti-Thermal Screen Reinforcer → Thermal Shield Reinforcer
    • Anti-EM Pump → EM Armor Reinforcer
    • Anti-Explosive Pump → Explosive Armor Reinforcer
    • Anti-Kinetic Pump → Kinetic Armor Reinforcer
    • Anti-Thermal Pump → Thermal Armor Reinforcer

Armor Hardener Tiericide

  • All Armor Hardeners and their blueprints were renamed as follows:
    • FLAVORNAME Armor DAMAGETYPE Hardener → FLAVORNAME DAMAGETYPE Armor Hardener. For example:
      • Armor EM Hardener I → EM Armor Hardener I
      • Corpus C-Type Armor Kinetic Hardener → Corpus C-Type Kinetic Armor Hardener
  • Experimental modules were renamed to Experimental Enduring modules
  • Prototype modules were renamed to Prototype Compact modules
  • Following modules have been converted:
    • Upgraded EM Armor Hardener I → Experimental Enduring EM Armor Hardener I
    • Upgraded Explosive Armor Hardener I → Experimental Enduring Explosive Armor Hardener I
    • Upgraded Kinetic Armor Hardener I → Experimental Enduring Kinetic Armor Hardener I
    • Upgraded Thermal Armor Hardener I → Experimental Enduring Thermal Armor Hardener I
    • Limited EM Armor Hardener I → Prototype Compact EM Armor Hardener I
    • Limited Explosive Armor Hardener I → Prototype Compact Explosive Armor Hardener I
    • Limited Kinetic Armor Hardener I → Prototype Compact Kinetic Armor Hardener I
    • Limited Thermal Armor Hardener I → Prototype Compact Thermal Armor Hardener I

All market orders for the converted modules will be removed, the modules and escrow will be returned to the character who created the order. We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

  • Meta Level Changes:

    • Named Meta 2, 3, 4 → Meta 1
    • Faction Meta 9 → Meta 8
    • C-Type Deadspace Meta 11 → Meta 10
    • A-Type Deadspace Meta 13 → Meta 14
    • X-Type Deadspace Meta 14 → Meta 16
    • Officer Meta 12 → Meta 13
    • Officer Meta 13 → Meta 15
    • Officer Meta 14 → Meta 17
  • Other Attribute Changes (old values in brackets):

    • EM Armor Hardener I: volume 5 (20)
    • Explosive Armor Hardener I: volume 5 (20)
    • Kinetic Armor Hardener I: volume 5 (20)
    • Thermal Armor Hardener I: volume 5 (20)
    • Experimental Enduring EM Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), EM resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Explosive Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), explosive resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Kinetic Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), kinetic resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Experimental Enduring Thermal Armor Hardener I: CPU 33 (28), Activation Cost 10 (26), duration 24s (20s), thermal resistance -42 (-40), Heat Damage 7.91 (6.6)
    • Prototype Compact EM Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), EM resistance -42 (-40)
    • Prototype Compact Explosive Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), explosive resistance -42 (-40)
    • Prototype Compact Kinetic Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), kinetic resistance -42 (-40)
    • Prototype Compact Thermal Armor Hardener I: CPU 16 (26), Activation Cost 30 (24), thermal resistance -42 (-40)
    • Domination EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
    • Domination Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
    • Domination Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
    • Domination Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
    • Republic Fleet EM Armor Hardener: duration 24s (20s), EM resistance -44 (-40)
    • Republic Fleet Explosive Armor Hardener: duration 24s (20s), explosive resistance -44 (-40)
    • Republic Fleet Kinetic Armor Hardener: duration 24s (20s), kinetic resistance -44 (-40)
    • Republic Fleet Thermal Armor Hardener: duration 24s (20s), thermal resistance -44 (-40)
    • Brokara's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Brokara's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Brokara's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Brokara's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Brynn's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Brynn's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Brynn's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Brynn's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Tairei's Modified EM Armor Hardener: EM resistance -46.7 (-45.8)
    • Tairei's Modified Explosive Armor Hardener: explosive resistance -46.7 (-45.8)
    • Tairei's Modified Kinetic Armor Hardener: kinetic resistance -46.7 (-45.8)
    • Tairei's Modified Thermal Armor Hardener: thermal resistance -46.7 (-45.8)
    • Centus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Centus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Centus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Centus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Core B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Core B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Core B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Core B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Corpus B-Type EM Armor Hardener: EM resistance -47.3 (-47.6)
    • Corpus B-Type Explosive Armor Hardener: explosive resistance -47.3 (-47.6)
    • Corpus B-Type Kinetic Armor Hardener: kinetic resistance -47.3 (-47.6)
    • Corpus B-Type Thermal Armor Hardener: thermal resistance -47.3 (-47.6)
    • Raysere's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Raysere's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Raysere's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Raysere's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Selynne's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Selynne's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Selynne's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Selynne's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Tuvan's Modified EM Armor Hardener: EM resistance -48.2 (-47.6)
    • Tuvan's Modified Explosive Armor Hardener: explosive resistance -48.2 (-47.6)
    • Tuvan's Modified Kinetic Armor Hardener: kinetic resistance -48.2 (-47.6)
    • Tuvan's Modified Thermal Armor Hardener: thermal resistance -48.2 (-47.6)
    • Centus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Centus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Centus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Centus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Core A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Core A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Core A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Core A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Corpus A-Type EM Armor Hardener: EM resistance -48.8 (-49.4)
    • Corpus A-Type Explosive Armor Hardener: explosive resistance -48.8 (-49.4)
    • Corpus A-Type Kinetic Armor Hardener: kinetic resistance -48.8 (-49.4)
    • Corpus A-Type Thermal Armor Hardener: thermal resistance -48.8 (-49.4)
    • Ahremen's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Ahremen's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Ahremen's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Ahremen's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Setele's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Setele's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Setele's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Setele's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Vizan's Modified EM Armor Hardener: EM resistance -49.7 (-49.4)
    • Vizan's Modified Explosive Armor Hardener: explosive resistance -49.7 (-49.4)
    • Vizan's Modified Kinetic Armor Hardener: kinetic resistance -49.7 (-49.4)
    • Vizan's Modified Thermal Armor Hardener: thermal resistance -49.7 (-49.4)
    • Centus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Centus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Centus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Centus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
    • Core X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Core X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Core X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Core X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)
    • Corpus X-Type EM Armor Hardener: EM resistance -50.3 (-51.2)
    • Corpus X-Type Explosive Armor Hardener: explosive resistance -50.3 (-51.2)
    • Corpus X-Type Kinetic Armor Hardener: kinetic resistance -50.3 (-51.2)
    • Corpus X-Type Thermal Armor Hardener: thermal resistance -50.3 (-51.2)

Armor Repair Unit January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and Armor Repaired on several high meta modules.

  • Brokara's Modified Large Armor Repairer: Armor Repaired 1194 (1139)
  • Tairei's Modified Large Armor Repairer: Armor Repaired 1194 (1139)
  • Selynne's Modified Large Armor Repairer: Armor Repaired 1297 (1242)
  • Raysere's Modified Large Armor Repairer: Armor Repaired 1297 (1242)
  • Vizan's Modified Large Armor Repairer: Armor Repaired 1401 (1346)
  • Ahremen's Modified Large Armor Repairer: Armor Repaired 1401 (1346)
  • Chelm's Modified Large Armor Repairer: Armor Repaired 1475 (1449)
  • Draclira's Modified Large Armor Repairer: Armor Repaired 1475 (1449)
  • Brynn's Modified Large Armor Repairer: Armor Repaired 1060 (1012)
  • Tuvan's Modified Large Armor Repairer: Armor Repaired 1152 (1104)
  • Setele's Modified Large Armor Repairer: Armor Repaired 1244 (1196)
  • Cormack's Modified Large Armor Repairer: Armor Repaired 1311 (1288)

Shield Hardener April 2020 Tiericide Revision

  • All Adaptive Invulnerability Shield Hardeners have been renamed to Multispectrum Shield Hardeners.
  • The "Anti-" prefix has been removed from the names of all Shield Hardeners.
  • Attribute changes:
  • Kaikka's Modified Multispectrum Shield Hardener: all resistances -33.7 (-32.5)
  • Gistum B-Type Multispectrum Shield Hardener: all resistances -33.7 (-32.5)
  • Thon's Modified Multispectrum Shield Hardener: all resistances -36.3 (-35)
  • Gistum A-Type Multispectrum Shield Hardener: all resistances -36.3 (-35)
  • Vepas's Modified Multispectrum Shield Hardener: all resistances -38.8 (-37.5)
  • Kaikka's Modified EM Shield Hardener: EM resistance -46.6 (-45.8)
  • Kaikka's Modified Explosive Shield Hardener: explosive resistance -46.6 (-45.8)
  • Kaikka's Modified Kinetic Shield Hardener: kinetic resistance -46.6 (-45.8)
  • Kaikka's Modified Thermal Shield Hardener: thermal resistance -46.6 (-45.8)
  • Gist B-Type EM Shield Hardener: EM resistance -46.6(-45.8)
  • Gist B-Type Explosive Shield Hardener: explosive resistance -46.6(-45.8)
  • Gist B-Type Kinetic Shield Hardener: kinetic resistance -46.6(-45.8)
  • Gist B-Type Thermal Shield Hardener: thermal resistance -46.6(-45.8)
  • Pith B-Type EM Shield Hardener: EM resistance -47.4 (-47.6)
  • Pith B-Type Explosive Shield Hardener: explosive resistance -47.4 (-47.6)
  • Pith B-Type Kinetic Shield Hardener: kinetic resistance -47.4 (-47.6)
  • Pith B-Type Thermal Shield Hardener: thermal resistance -47.4 (-47.6)
  • Thon's Modified EM Shield Hardener: EM resistance -48.2 (-47.6)
  • Thon's Modified Explosive Shield Hardener: explosive resistance -48.2 (-47.6)
  • Thon's Modified Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6)
  • Thon's Modified Thermal Shield Hardener: thermal resistance -48.2 (-47.6)
  • Gist A-Type EM Shield Hardener: EM resistance -48.2 (-47.6)
  • Gist A-Type Explosive Shield Hardener: explosive resistance -48.2 (-47.6)
  • Gist A-Type Kinetic Shield Hardener: kinetic resistance -48.2 (-47.6)
  • Gist A-Type Thermal Shield Hardener: thermal resistance -48.2 (-47.6)
  • Pith A-Type EM Shield Hardener: EM resistance -49 (-49.4)
  • Pith A-Type Explosive Shield Hardener: explosive resistance -49 (-49.4)
  • Pith A-Type Kinetic Shield Hardener: kinetic resistance -49 (-49.4)
  • Pith A-Type Thermal Shield Hardener: thermal resistance -49 (-49.4)
  • Vepas's Modified EM Shield Hardener: EM resistance -49.8 (-49.4)
  • Vepas's Modified Explosive Shield Hardener: explosive resistance -49.8 (-49.4)
  • Vepas's Modified Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4)
  • Vepas's Modified Thermal Shield Hardener: thermal resistance -49.8 (-49.4)
  • Gist X-Type EM Shield Hardener: EM resistance -49.8 (-49.4)
  • Gist X-Type Explosive Shield Hardener: explosive resistance -49.8 (-49.4)
  • Gist X-Type Kinetic Shield Hardener: kinetic resistance -49.8 (-49.4)
  • Gist X-Type Thermal Shield Hardener: thermal resistance -49.8 (-49.4)
  • Pith X-Type EM Shield Hardener: EM resistance -50.8 (-51.2)
  • Pith X-Type Explosive Shield Hardener: explosive resistance -50.8 (-51.2)
  • Pith X-Type Kinetic Shield Hardener: kinetic resistance -50.8 (-51.2)
  • Pith X-Type Thermal Shield Hardener: thermal resistance -50.8 (-51.2)

Shield Booster January 2020 Tiericide Revision - changed meta level to align with new meta guidelines and shield boost amount for several high meta modules.

  • Hakim's Modified Large Shield Booster: Shield Bonus 262 (253)
  • Tobias' Modified Large Shield Booster: Shield Bonus 303 (296)
  • Hakim's Modified X-Large Shield Booster: Shield Bonus 662 (634)
  • Tobias' Modified X-Large Shield Booster: Shield Bonus 753 (739)
  • Kaikka's Modified Large Shield Booster: Shield Bonus 305 (290)
  • Thon's Modified Large Shield Booster: Shield Bonus 332 (317)
  • Vepas' Modified Large Shield Booster: Shield Bonus 358 (343)
  • Estamel's Modified Large Shield Booster: Shield Bonus 377 (370)
  • Kaikka's Modified X-Large Shield Booster: Shield Bonus 764 (726)
  • Thon's Modified X-Large Shield Booster: Shield Bonus 830 (792)
  • Vepas' Modified X-Large Shield Booster: Shield Bonus 896 (858)
  • Estamel's Modified X-Large Shield Booster: Shield Bonus 942 (924)

Missions & NPCs:

  • The next chapter of the Triglavian Invasion will unfold over the coming months.
  • Removed mining asteroids from non-mining, Combat Anomalies and Mission sites.

Ships:

  • Some of the attributes of the Council Diplomatic Shuttle have been adjusted:
  • Hull Hitpoints: 50 (+26)
  • Shield Hitpoints: 300 (-50)
  • Shield and Armor resistances unified to 33% for all resistance types
  • Signature Radius: 20 (-5)

Structures & Deployables:

  • Significant changes to structure gameplay, as previously announced via dev blog are live. Structures now have a new third power state "Abandoned", in addition to Full Power and Low Power. Structures that do not consume fuel for an extended period will become Abandoned. Whilst in an Abandoned state a structure will be quicker to destroy and will also drop much more loot.
  • When a structure has no online service modules it will be Low Power. This starts a (hidden) 7-8 day timer. If the timer completes without any service modules being online then the structure will be Abandoned. If the owner onlines a service module at any time, the structure will immediately begin consuming fuel and become Full Power again.
  • An abandoned structure suffers from some major drawbacks:
    • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
    • It does not have any tethering capability at all.
    • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
      • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
      • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
      • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.
  • The five faction citadels introduced as replacements for Outposts and Conquerable Stations (Moreau, Draccous, Horizon, Marginis, and Prometheus fortizars) are exempt from the asset safety penalty, because they have a special bonus meaning that they will never transition to Abandoned. These citadels can remain in a Low Power state indefinitely.
  • The Structure Browser window lists a corporation's own structures. This will now include an indication of which structures are Low Power and which are Abandoned.
  • The Asset Browser window will highlight any structures containing your personal assets which are currently Low Power or Abandoned. You are advised to consider pushing your assets in Abandoned structures into asset safety, as otherwise they are at risk of sudden loss.
  • When a structure is forced into Low Power mode as a result of entering a Hull Repair/Reinforcement cycle, it will now internally remember which service modules were online at the time. If it survives and returns to full health, it will automatically make an attempt to re-online those service modules (provided that it has sufficient fuel to cover the onlining cost).
  • All these changes apply equally to FLEX structures as well as regular structures. So for example, Jump Bridges and Cyno Jammer/Beacon structures will automatically re-online their service modules, and thus re-enable their specific functionalities, after surviving an attack.
  • Structures that are Low Power on patch day will begin their 7-8 day countdown as soon as the server is restarted.

User Interface:

  • Updated text on the Character Creation.
  • Improved navigation bar on the Character Creation to be more clear.
  • Replaced Slave Child ancestry icon with Liberated Children ancestry.
  • Improved "Randomize my name" field on the Character Creation to be more distinct.
  • Removed Portrait Screen from the Character Creation.
  • Removed screenshot confirmation from Customization.
  • Added warning for leaving starter system when Tutorial is on.
  • Added Highlight in Fitting Window when mousing over module, the slots where it fits are highlighted.
  • Added a Market History tab that will show the history of successful, expired, or cancelled orders.
  • Users will now be able to explain why they have pressed the thumbs down button when in the Settings menu, a popup will appear offering people to explain why they didn't like playing EVE that day.

Defect Fixes

Gameplay:

  • Fixed several Mimesis implants to use the correct skill requirements.

Graphics:

  • Fixed an issue that caused parts of the Drekavac to display incorrectly with the Dreamtime SKIN.
  • Fixed an issue that caused Cryptic Mimesis SKIN to have missing visual effects on the Dominix and Typhoon.
  • Fixed an issue that could cause character creation to freeze under rare circumstances.
  • Updated Needlejack trace icons to match its visuals.
  • Fixed an issue whereby a Capsule would not return to the default SKIN correctly.
  • Fixed an issue where ships would not bob in hangars.
  • Fixed an issue where Ship/Character Preview Window were not affected by Camera Sensitivity Settings.

Localization:

  • Fixed the text description for Enduring EM Shield Hardener.
  • Removed erroneous reinforcement day messaging from Corporate Settings dialog.
  • Fixed text errors in Reinforcement Times Window after hacking a Structure.

User Interface:

  • Tooltips for blueprints are no longer displaying information about missing skills, as it caused too much confusion and visual noise.
  • Updated the "required for" tab on skills to display for blueprints only the information for the manufacturing activity.
  • Fixed display of letters in the French client language setting.
  • Fixed an issue with overlapping text when resizing window on the last stage of the Character Creation.
  • Fixed an issue on the Wallet which only sorted transactions on current page instead of all available.
  • Adjusted localization for the word "Overview" in the Wallet.
  • Fixed an issue with "Configure Ship Health Alert Settings" window UI.
  • Fixed an issue with the collapse arrow in the Wallet not updating between personal and corporate Wallet.
  • Fixed an issue with Insurance Quotes window text overlapping with buttons.
  • Fixed an issue with the scrolling position persisting between pages on the Wallet window.
  • Fixed an issue with the Wallet not displaying corporation Tax on the "Transactions" filter.
  • Fixed an issue in the Corporate Wallet showing clients instead of members in Market Transactions.
  • Fixed an issue with large Corporation logos overlapping with Portrait in the Standings tab.
  • Fixed an issue with "Randomize my name" so it works on the first try.
  • Fixed an issue where bookmarks failed to show up on the sensor overlay for a system, if they contained a bookmark to an old, deleted structure.
  • Fixed an issue that caused no warning message to be given when attempting to auto link an invalid name to Item Type.
  • Fixed an issue with the Eve Mail Label colour choice selection panel, it could remain open and have multiple instances.
  • Fixed an issue with overlapping text in left section of notification settings window.
  • Fixed an issue where clicking twice on a surrender email response prompt as an alliance non-executor, produces a blank window.
  • Fixed an issue with expanding/collapsing Fittings for one Faction, expands all fittings for that faction across all ship classes.
  • Fixed the icon and description of the Broken Skill Canister that was given out in the Daily Login Rewards.
  • Fixed an issue preventing to create contracts with fractional ISK price.
  • Adjusted tabs on Character Creation and Customization to avoid overlapping with "Next" button.