Improvements and Bug Fixes
Improvements, 1002 - 1031
Skills
Players can now cancel a skill training without starting a new one; useful if you want to start a training with other of your chars.
Agents & Missions
Agent level 2 missions have been added into the game. You can recieve a level 2 agent either by being lucky and finding one that is available at a station by docking into it, or completing a special mission from a level 1 agent.
Agents now add themselves to your address book when you get them.
Improved agent deployment/default config function to ensure correct random distribution of services and service props.
Added agent service frequency support.
Added agent info to corp pages, so now you can see what corps have what agents, and some rudimentary info like what station the agent resides in and what level he is.
Added QualityBased support, so two agents with the same level are no longer identical.
Added extended info for agents in show info
Added location query to agent selection criteria, making 45 jumps away a thing of the past for properly configured missions.
Added agent "hi message" on char creation, bookmark, and blink for new agents.
Market
Market now favours matching sell orders that are closer to a ranged buy order's home station.
People who place sell orders below the average, now get a warning when trying to do so.
NPC´s
Pirates that go to stargates will no longer warp scramble players and are now weaker than before. Don't forget that pirates will only go to stargates in 0.0 - 0.4 security, but never if there is only one stargate in the solar system.
Scenario NPCs will no longer attack players in a polaris ship
Stargate pirate infestations will only ever be present in 0.5 security level or below solarsystems.
If there is only one stargate in a solarsystem, it will not be infested by pirates in order to prevent people from getting trapped.
Convoy loot value has been decreased, and convoys now have real weapons to fire at players.
Some pirates have had their missile shooting removed, and frequency of missile shooting was decreased for all pirates.
With a larger variety of items having been added to the NPC market and convoys dropping whatever is there, they were dropping ships and other stuff that shouldn't be. A filter has been added to what they drop from the NPC market as loot.
Pirates are getting tired of being picked on by pilots who are told to intercept and kill them by their agents and have taken a more aggressive stance.
Added missile launching capability to NPC ships.
Missile launching set up for few pirates
Speed for NPC's has been tuned down, they will now get speed boost if they don't reach their orbit range that is less than the range they are currently chasing the target at
Bounty for pirates has been trippled
NPC station defense sentry guns will now start attacking recent offenders who are present when they are respawned.
Fixed wrong ship models for Sanha's faction military
Gangs
Added a warp to gang member option, which allows a gang member to warp to a fellow gang member if they are in the same system, regardless of visibility.
Communication
Bookmarks have been merged with address book
Features belonging to Misc Panels in NeoCom have been moved over to station panel
It is now possible to merge ships and items in station panel
Address book has been renamed: People and Places. It has also aquired a search tool that player may use to search for characters, corporations, stations, asteroid belts, solarsystems, constellations and regions
Misc fixes to browser bookmarks and the trusted/ignored sites dialogs.
JIT session change - propagation suppressed for most chat commands, should reduce "bottleneck" effect of large chat channels, increasing scalability.
Navigation
Destroyed objects are now removed immediately from the radar instead of hanging around clouding it up.
Ship Management
Power consumption for heavy missile launchers has been reduced
People can no longer activate modules while warping. This prevents the cases where people start a mine on their way to the station (getting some extra ore despite the fact the asteroid is way distant by then).
When a player ship is destroyed, its drone bay contents will now also be considered for dropping in the cargo container. All of the ships contents, drones, cargo, modules now has the same chance of destruction.
Combat
Warp scambler/disruptor ranges improved
Sometimes the damage state of an object wouldn't get sent from the server to the clients (sentry guns would respawn with strange shield/armor bars). This should now be fixed.
Certain types of objects which disappeared (asteroids for inst.) would not clean up w.r.t the players who were targeting it. This meant that the target slots were lost to the players until they left space/restarted client.
Sentry guns have had a free firmware upgrade and will no longer pod players.
Tweaked drop tables for frequency crystals. Some of the more valuable ones had too high a percent chance of dropping. Oops!
Energy weapons, which have a built in frequency crystal, now display the damages of that crystal in the client when their info is viewed with "show info".
Fixed where firing a missile/whatever (after using the reload context menu option to restock a launcher) would result in the rest of the ammunition to become hidden and the launcher to look as if it was empty.
Game Sound
Unused looped sounds are no longer filling up channels
Crash that occurred when all sound channels were taken has been fixed
Other
Much of the client memory leak has been plugged.
Major memory leak fix on client, proxy, and to a lesser extent on the server.
Weird graphic glitch, where thrusters became blocky, has been fixed.
Bug Fixes, 1002 - 1031
Skills level exploit
stuck in station bug
Repairshop: shows damage and offers repairs - but not consistantly
Ship won't exit station, error occurs
Exception when right-click train on new skill
Damage of ship not showing up in repair station
Some repairshop damage discrepencies
Incorrect info in market email after market transaction
Container: Executioner has capacity 135 but the description says 225
Error with autopilot / jumping to another system
Error and window - wont load when opening the info window for agents
Deposits of 0 to the corporation wallet are registered in the transaction journal
Game hangs in 'Entering space....'
Buying a blueprint from the market charges you double
Logged out with pirates present, logged in with missiles orbiting
Drones are not scooping correctly
Tutorial: got stuck in in-space tutorial
Factories - Uninstall button not working
Market transaction info window pops up twice
Sometimes items are stackable, sometimes not
Game Graphics: Huge neck on the amarr?
Activating a gun as soon as you have locked an object causes an exception
Petition: Volunteer petition screen refresh problem
Videocards: The warping animation is corrupt when using the Matrox Parhelia
The progress bar shown while the map screen loads does not accurately reflect the progress of the loading process
Error when activating a mining laser on a roid
Corp hanger ship trading bug
Autopilot indicator problems 2
Error with training with an implant
ship trade: corperate hanger
Multiple Bounties, Negative Cash, Big Problems
Assembled ships in the corporation hangar still have the "assemble" option
Ship UI readout not updating correctly
Red squares over brackets and ships in space
If "Show radar" is deselected, it still appears as selected in menu
Error when starting conversation with a player
News can only be seen by select characters
Market: buying multiple blueprints
Problems when buying blueprints in bulk
Error when trying to access a certain mission in the mission journal
ATI Radeon - Menu : Tabs in menu do not display correctly when selected
ATI Radeon 9700 Pro - Serious Frame rate Problem
[Vivendi] - ATI Issue: Quit confirmation box: The Yes and No buttons are bright white and almost illegible.
Problems when buying blueprints in bulk
No "friendly message" when trying to connect to a server that is down
Hard crash when someone logs into your account while you are using it
Tutorial: Selling the 750 units of Tritanium and buying the Civilian Shield Booster do not cause the Wallet Journal to update properly.
System Error: popped up when logging in
Error when putting money into hangar from wallet - money vanishes into thin air
Polaris ships currently are attacked by npcs
Error when clicking on "done" after the first agent tutorial mission
NPC's: need some changes to NPC command behavior on attacking and defending
Description text needed for ores
Gang: When a player is kicked from a Gang, they retain the Gang Chat window, and will receive exception errors if they attempt to use or close it.
When docking a buy order to another window the tab that created has no title.
A brief scene where the player's ship is located inside the sun is shown when docking
Current destination info overlaps over the edge of the black area
Error when attacking an empty ship
Can't repair ships armor
The 'Inferno Torpedo' is described as being unguided, and yet it tracks targets in the same manner as guided missiles.
Medical: If the user cancels the 'Choose Station' window, they will not be able to reopen it via the 'Change' button.
Avoiding Angels bug
Celestial Object Distance does not update properly
Agent training mission bug fixed
Agent Tutorial Mission 3 fix
Use characters name in tutorial text
NPC's: need some changes to NPC command behavior on attacking and defending
Fittings: Ammo will remain behind after the gun is moved away
Gang: When a player is kicked from a Gang, they retain the Gang Chat window, and will receive exception errors if they attempt to use or close it.
Feature Request: Region and Race chat channels independent of corp
Expired 1st mission still passed as non expired
Station, Belt, Gate Icons Inaccurate
Map: Using the mouse-wheel to zoom in will result in a blank map at the closest zoom level.
"You are here" sprite moves out of main market starmap window
Ship Control Interface: Some changes
Bookmarks: When a bookmark for an arbitrary area in space (designated by specific X,Y,Z coordinates) is sent to another player, the coordinates change to reflect the other player's location.
Corporation: If the user makes and then resigns from a corporation (within the same session), their corporation window will not appear correctly.