Forged in Glory!

31 October & 1 November

ATXXII Kicks off soon!

Alliance leaders, fleet commanders, and organizers of alliances, big and small, the time to gather your top fighters, big-brain researchers, number-crunching theory crafters, and spreadsheet wizards is fast approaching. The next season of competitive arena battles and broadcasts is just around the corner, with the 22nd Alliance Tournament on the way. Do you consider yourself a bit of a gamer? Do you have what it takes to play under pressure? Do you consider yourself a meme machine, or do you just love spamming a mademoiselle to support Rote Kapelle? Then keep reading!

The Amarr Empire sponsors Alliance Tournament XXII, bringing Imperial might to the battlefield.

Rules

Key updates for Alliance Tournament XXII
  • In Alliance Tournament XXI many of the battleship-end ships saw a decrease in value; subsequently, battleship core-comps became increasingly commonplace. A few adjustments are being made to address this:

    • The maximum number of ships of a given hull that a team can field was adjusted from 4 to 3 in Alliance Tournament XXI. 3 will remain the maximum number, with the exception of battleships, where 2 will be the maximum number.

    • Their point value has also increased a small amount (greater than Alliance Tournament XXI but less than Alliance Tournament XX)

    • All battleships will be allowed to fit a maximum of 1 Armor Plate or 2 Shield Extenders of any size

    • Navy Ships, which are traditionally discounted for the sponsoring faction, will have battleships excluded from this range.

  • Several Amarr ships will be discounted as part of this years ship sponsorship deal.

  • The Amarr Empire prides itself on its passive armor fit ships and their capabilities. A ship not conducive to that philosophy is the Cenotaph, which has been banned for this tournament.

  • The Imperial Navy contributed to the creation of the Zarmazd and recognized its capabilities as an incredible armor-repairing platform. To reign that in somewhat, the only high-slot module allowed on the ship now is a single mutadaptive repair module.

  • An adaptation to last year's point inflation rule will be applied. For every additional duplicate of a ship, points will be added depending on the ship's specific hull’s point cost, varying in range depending on hull size.

  • The “Avalanche Ban” system introduced for the best-of-series in the Anger Games, will be adopted for this tournament.

  • The desire for Alliance Tournament ships to feature in Alliance Tournament matches has been a recurring request. Several attempts have been made in previous tournaments to provide teams with an opportunity to use these ships, but at a cost, in such a way that teams shouldn’t feel like they must have an AT ship to be competitive in the tournament. Additional changes have been made to this tournament to test a new method for potentially using these ships; full details will be in the main rules post.

The full set of rules will be published on 23 July.

Prizes

2 Brand new ships will feature as prizes for Alliance Tournament XXII:

An unnamed Frigate

  • Based on the Amarr Sentinel hull.

An unnamed Cruiser

  • Based on the Amarr Curse hull.

Prize Distribution

The prize breakdown for Alliance Tournament XXII is as follows:

TBA

Prize Skins

This year Amarr Victory SKINs will feature on... TBA!

Learn more about the Alliance Tournament!

Alliance Tournament Comps Explained: Rush!

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