EVE Academy | Industrialist | EVE Online Industry Guide | EVE Online


Harvest and harness the building blocks of the universe
and shape them into ships, weapons, and cities in space

Raw Industrial Might

Ships in New Eden explode all the time. Any battle over a structure or strategic objective might see hundreds of ships and thousands of modules pulverized to scraps on the battlefield. Someone needs to build them anew, right? Becoming an Industrialist in EVE Online is to become a part of this production chain at any level, using your knowledge to turn a profit and create the building blocks of the universe.

Set a Course

Don't know what to do next? Why not try one of these activities and see what you find along the way:


  • Fit a Venture with Mining Lasers and Mining Laser Upgrades
  • Salvage wrecks that you come across
  • Mine a cargo hold full of ore
  • Create a blueprint copy from an original
  • Reprocess the spare loot that you find
  • Build the ammo you need to complete a mission

The Basics of Industry

Some of the videos below are still a work in progress! Keep an eye out on Twitter and Facebook and check back as more are created. Until then, please enjoy a selection of related content to go along with the tips and tricks provided.

Mining and Resource Acquisition

Many of the raw materials needed to build anything in New Eden can be found inside the asteroid belts and ore sites in almost any system. As you explore the universe you will also come across gas clouds, ice belts, moons, and even the salvage of wrecked ships which can all be harvested for their resources. Over time you will begin to find ways of harvesting and collecting vast amounts of materials to use in a wide variety of industrial processes. Starting out is simple, though, and you can begin to gather New Eden's building blocks from day one. To begin harvesting resources from an asteroid belt, for example, only a Mining Laser and suitable mining ship such as a Venture from the ORE ship tree are required. These raw ores can then be sold on the market or reprocessed in a station to create the minerals used to build ships and modules. Of course, what you do with your stockpiles of resources is up to you.

Market Trading

Accessing the market to buy or sell items is very simple. The regional market can be opened straight from your Neocom where sell orders are displayed above buy orders alongside graphs of price history, quantity, and trading volume per day. Sell orders are other Capsuleers offering to sell their items for ISK and buy orders serve as the opposite - pilots putting down ISK in advance if you have the right item to sell to them. Most trading activity takes place in and around the market hub known as Jita 4-4, though other, smaller trade hubs do exist in popular PvE or PvP locations. If you're savvy enough to spot a deal then it's very possible to turn a profit by hauling goods or simply buying low and selling high.

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Basic Production

Blueprints come in two variants, originals and their copies. Many of the Tech 1 (basic technology) blueprint originals can be purchased on the market from NPC sell orders depending on the region you are in. The blueprint window will then show you the materials required and the time that it will take to create that specific item. You can start this process by placing the blueprint into the Industry window and selecting one of several jobs: manufacturing will create the item if you have the materials, copying will produce a limited copy for invention or production elsewhere, and research will either reduce the manufacturing time (Time Efficiency) or lower the amount of materials required (Material Efficiency). These science and manufacturing jobs will, however, take up build slots, limiting the number of jobs that a Capsuleer can have running at once.

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Invention and T2 Production

Invention is a science-based industry process that uses Tech 1 blueprint copies (BPCs) and Datacores to attempt to produce a limited T2 blueprint copy based on the original. For example, the Minmatar Breacher-class frigate BPC has a chance to invent into a Hound stealth bomber BPC. Your chance to succeed may be relatively low but can be improved by training the relevant skills seen in the Industry window or by using an optional Decryptor. Should you succeed, it is possible to take the T2 BPC and produce modules or ships that are worth much more than their T1 equivalents.

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Planetary Industry

Requires Omega subscription

Planetary Industry is an activity where you map out the surface of planets and deploy industrial facilities on resource hot spots to gather and process unique goods. At a basic level, this is done by first scanning the planet from the Planetary Industry view, then placing a suitable Command Center down if the planet's resources look suitable. Extractor Control Units may then be placed within range of the resource-rich areas to harvest from the planet on their own. From here it is up to you where you direct those newly-mined materials. They can be processed and stored on the planet's surface using various facilities and storage silos in a production line of sorts. After some amount of time, dependent on your setup, these resources may be collected in space from a Customs Office.

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Advanced Market Trading & Investing

Trading on the open market can be a career in its own right, buying and selling large quantities of items at a time. Training skills to reduce taxes and completing missions for the NPC corporation which owns the station will work to improve your profit margins. It's entirely possible for pilots to make a living from trading activities alone. A resourceful Capsuleer may then also make easy money by researching common purchases in far-away regions and using hauling vessels to relocate items there at an increased price. The economy of New Eden very much reflects the real world wherein knowledge of the market and smart investments are the best way to make a profit.

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Fits to Fly

Getting started in Industry, similar to any other profession, will require ships to undock with. Your starting Venture available through the Career Agents can be a good option at first, though you may soon find yourself wanting to upgrade to a Mining Barge to mine ore much faster. You can easily visualize this pathway on the in-game Ship Tree. Fitting your mining ships with a shield tank may also help keep you safe from roaming NPC pirates or other players trying to blast through your hull before CONCORD can arrive to save your ship. The same holds true for any industrial hauler that you might use; some players may attempt to quickly kill you for your expensive cargo, despite losing their own ship in the process. New Eden can be harsh, but that doesn't mean you shouldn't be prepared.

Learn more

The most basic modules to be aware of for mining purposes are Mining Lasers, Mining Laser Upgrades, and Survey Scanners. Banding together with other Capsuleers could also mean making good use of Mining Command Bursts to improve the potency of your lasers.

Fitting Examples

Fits in EVE can be imported directly into your client by using the Import from Clipboard option in your fitting browser under the Import & Export menu. Simply copy the full fit including the ship name in square brackets then head in-game and paste. You can then multibuy everything you need at once and fit it all to your ship in a matter of seconds! You can also find these fits alongside other beginner options in the in-game Community Fittings tab. For more advice on the Fitting Window, check out the relevant help article.

Academy Venture

[Venture, Academy Venture]

Mining Laser Upgrade I

Medium Shield Extender I
1MN Y-S8 Compact Afterburner
ML-3 Scoped Survey Scanner

EP-S Gaussian Scoped Mining Laser
Salvager I
EP-S Gaussian Scoped Mining Laser

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small EM Shield Reinforcer I

Hobgoblin I x2

Mining Drone I x2

Academy Procurer

Omega Clone State required

[Procurer, Academy Procurer]

Mining Laser Upgrade II
Mining Laser Upgrade II

10MN Y-S8 Compact Afterburner
Enduring Multispectrum Shield Hardener
Enduring Multispectrum Shield Hardener
ML-3 Scoped Survey Scanner

Strip Miner I
Strip Miner I

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium EM Shield Reinforcer I

Hobgoblin I x5
Mining Drone I x5

Inherent Implants 'Highwall' Mining MX-1001

Academy Iteron Mark V

[Iteron Mark V, Academy Iteron]

Damage Control I
Warp Core Stabilizer I
Type-D Restrained Expanded Cargo
Type-D Restrained Expanded Cargo
Type-D Restrained Inertial Stabilizers

Medium Shield Extender I
Medium Shield Extender I
Medium Shield Extender I
Enduring Multispectrum Shield Hardener

[Empty High slot]
[Empty High slot]

Medium Core Defense Field Extender I
Medium Cargohold Optimization I
Medium Cargohold Optimization I

Academy Cormorant

[Cormorant, Academy Cormorant]

F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier

Small Compact Pb-Acid Cap Battery
Eutectic Compact Cap Recharger
5MN Y-T8 Compact Microwarpdrive

Salvager I
Salvager I
Salvager I
Salvager I
Salvager I
Salvager I
Salvager I
Salvager I

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I

Skills to Survive

Opening the skills window of a new character can be challenging, more so when looking over the vast selection of Industry skills available. This is due to EVE's industry being broken down into several key categories:

  • Resource Processing - The mining and processing of ore, ice, and gas in addition to salvaging.
  • Planet Management - Extracting and processing materials on the surfaces of planets.
  • Science - Researching and inventing blueprints to improve their efficiency or create T2 modules.
  • Production - The process of building a ship or module using gathered minerals.
  • Trade - Buying and selling larger amounts of goods with reduced taxes.

Most of the skills found in each of these categories are very specialized. They relate to the processing of specific ores or the invention of specific technologies. The best thing a new pilot can do, however, is to start with a certified Skill Plan in-game. Visit the skills panel from the top left of your Neocom to pick from several curated Plans. You can automatically insert those skills into your training queue and get a head start as an Industrialist! From there, it is easy to focus on particular ores or technologies that you know you plan to work with.

Spaceship Command, Drone, Shield, and Navigation skills can also be extremely effective in helping you fly your industrial ships safely. This is in addition to the Magic 14 which will help round out any ship you choose to fly.

Key Industrial Skills

  • Mining Frigate - Allows the use of mining frigates such as the Venture.
  • Mining Barge - The cruiser-sized upgrade to a mining frigate.
  • Mining - A basic skill that increases mining yield.
  • Racial Industrial - Training an industrial ship will allow you to haul large amounts of goods.
  • Industry - Allows the operation of manufacturing facilities and speeds up production.
  • Reprocessing - Increases the quantity of minerals gained when reprocessing ores.
  • Science - Basic skill, improves the speed of blueprint copying.

Useful Industrial Support Skills

  • Astrogeology - Improves Mining Turret yield.
  • Laboratory Operation - Increases the number of research jobs that can be run at once.
  • Mass Production - Increases the number of factory jobs that can be run at once.
  • Trade - Increases the amount of buy and sell orders you can place.
  • Research - Improves the speed of researching blueprint Time Efficiency.
  • Metallurgy - Improves the speed of researching blueprint Material Efficiency.
  • Broker Relations & Accounting - Two skills that reduce taxes when selling goods.

Hone Your Skills

If you want to get more involved in the business of New Eden you'll find many routes through which to specialize. Here are just a few of the more advanced options that take more industrial effort to produce, with a much higher profit margin of course.


Gas reactions use a special type of blueprint known as a reaction formula. They take up special reaction slots and will transform an amount of gas plus additional minerals to create much more valuable gas components used in further production down the line. These reaction products may also be sold on the markets as with anything else that you might make.

Watch video

Tech 3 Production

Tech 3 (T3) production is a process even more advanced than Tech 2 production. By reverse-engineering ancient Sleeper technology, a Capsuleer is able to turn the remnants of Sleeper drones combined with wormhole gases into the hulls and subsystems of T3 ships. These processes are very skill intensive and involve gathering large amounts of wormhole materials working in tandem with several industrial facilities. The end result, however, will be one of the most unique and versatile ship classes in EVE Online.

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Capital Ship Construction

Capital ship stockpiles are one of the driving forces behind the wars that rage across New Eden. Many Nullsec alliances will go as far as to expend their formidable dreadnought-class warships like ammunition in order to secure kills of hostile titans - supermassive vessels three times larger than anything else on the battlefield. This creates an unending demand for new capital ships in EVE. Getting into capital construction can be extremely expensive with high upfront costs for the blueprints of not only hulls but for individual components too. With the support of an alliance, however, it is possible to play an important role in this production chain to produce the largest war machines around.

Booster Manufacturing

Similar to the side effects of the performance-enhancing boosters themselves, harvesting the gas from known space gas clouds will sometimes be extremely corrosive to your ship to the point of risking destruction. Successfully harvesting these hazardous materials, however, will open up the potential to produce performance-enhancing drugs and boosters for the right kind of pilot. The formulas to react and produce combat boosters can be found in hidden pirate chemical facilities which are located using exploration skills.

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Structure Production

One of the most common sights in New Eden will be an Upwell structure such as an Astrahus or Raitaru. Producing one of these stations is indeed yet another manufacturing process. Structure production in particular combines large amounts of minerals mined from asteroid belts with high-end Planetary Industry materials. Furthermore, player-owned structures need a constant supply of fuel blocks created from ice belts harvested using special ice harvesting equipment.

Read more

Try it Out!

Now that you've got the knowledge, you need to put it into action! Pick a goal that excites you, undock, and find out what awaits you in New Eden. 


  • Invent a T2 module from a blueprint copy
  • Transform P0 goods into P1 using Planetary Industry
  • Make a profit by buying low and selling high using buy and sell orders
  • Use salvage to create rigs for ships
  • Complete a courier contract successfully


  • Use Gas Harvesters to collect from a wormhole space gas cloud
  • Get involved in Deep Core mining to mine Mercoxit
  • Build a Frigate entirely using minerals you have harvested
  • Raise your corporate standings and skills to reduce market taxes
  • Build a Tech 2 module

Additional Tutorials

If you're hungry for more then these videos and resources should fill in any gaps.

Community Resources

Ready to move on? The resources below have all been created by Capsuleers in the EVE Online community. They're available in almost any format you can choose to learn in the way that suits you best.

In-game Training Corporations

Advanced Mining Pack - Break New Ground

A great way to get a head start in Industry is to pick up the Advanced Mining Mindstorm Experience Pack. Upgrade your mining skills and for a limited time and get instant access to the skills to fly and use a Mining Barge alongside the PLEX to buy and fit your very own ship:

  • Mining Barge Operator Expert System - A 7-day upgrade to your skills and skill levels that allows you to pilot a Mining Barge and strip mine asteroids for valuable raw materials.
  • 50 PLEX - Trade it for in-game ISK and buy new ships, modules or Skill Injectors, or spend your PLEX in the New Eden Store.
Get This Pack