Patch Notes - Version 20.10 - Uprising | EVE Online

Patch Notes - Version 20.10 - Uprising

2022-11-08 - 发布者 EVE Online Team

Salutations,

The following page will list patch notes for updates in version 20.10 of the Uprising Expansion. We invite you to join the player discussion about the content of this release on the EVE Online forums:

Initial Release Date: 2022-11-08 Last update: 2022-11-24

RELEASES:    2022-11-08.1 |    2022-11-09.1 |    2022-11-10.1 |    2022-11-15.1 |    2022-11-17.1 | 2022-11-22.1 |    2022-11-24.1 |    2022-11-25.1 |    2022-11-29.1 |
NEW

Before you read the patch notes we highly suggest you read the release news item first.





Table of Contents







Empires at War

The new Frontlines feature in Factional Warfare (FW) is now live, drawing pilots closer to the borders of their opponents and presenting new rewarding challenges that focus capsuleer efforts towards key, emerging conflicts where empire history will be written!

Frontlines

Systems in a FW warzone can have different operational states which are designated as follows:

Frontline - adjacent to an enemy-controlled star system, the absolute heart of the battle, and the highest level of reward.

Command Operations - adjacent to a Frontline system, vital for strategic supremacy with standard LP rewards.

Rearguard - when none of the above apply, a relative safe zone in the maelstrom.

Frontlines Map

With this update we are adding a new way to visualize the Warzone. With representation of where you can find the frontlines and clear data showing the status of contested systems.

Suprise attack!

The map isn't the only thing that will be changing in the Warzone! The Gallente have launched a massive surprise assault on Intaki and its surrounding systems.

The systems of:

  • Intaki
  • Vey
  • Brarel
  • Annancale
  • Agoze
  • Ostingele
  • Harroule
  • Dastryns
  • Uphallant
  • Iges
  • Covryn

are now held by the Gallente and have been removed from the Factional Warfare system.

Advantage System

The new Advantage system allows you to give your chosen faction an edge in FW. This edge can be achieved by obtaining a terrain advantage through ownership of adjacent Frontline and Command Operations star systems, through the completion of activities and sites in the FW warzone, and by deploying anchorable structures. The more involved and victorious your faction is in the warzone, the greater the effect will be on your side’s victory points.

To view a system’s current Advantage, you can navigate to the right-hand side of the FW window when you select a system on the FW map.

Propaganda Billboard

  • A deployable structure that will serve to demoralize your opposing faction, upon completion of the structure, Advantage will be added to aid you in capturing of their system.

Listening Outposts

  • A deployable structure used to crack transmission frequencies that once completed will remove advantage from the opposing faction.

Supply Cache/Depot

  • In-space quick supply depots for the opposing faction that if destroyed will remove advantage from the opposing faction.

Rendezvous Point

  • Soloable Rendezvous points allow players to engage with the warzone by intercepting NPC combatants. Upon destroying the commander of the fleet, Advantage will be awarded.

Operation Center

  • Hacking/Exploration site that will provide the players with valuable codes to build Propaganda Billboards and Listening Outposts.

Reward Rebalance

We have increased the amount of Loyalty Points awarded, specifically focused on Frontlines having the largest pay outs to encourage players to engage in a more concentrated area of the warzone.

  • Frontline systems grant 150% of generated Loyalty Points as rewards.
  • Command Operations systems grant 100% of generated Loyalty Points as rewards.
  • Rearguard Systems grant 50% of generated Loyalty Points as rewards.

We have removed the reward tiers for FW captured systems to make the generation of LP fairer for everyone, and remove the positive feedback loop that was incentivizing Empire swapping.

Adding More Group Content

In the current paradigm, Factional Warfare complexes discourage group play as the payout for additional militia members in a site divides the reward pool, which is inelastic. By adding elastic rewards, up to a certain limit for certain sites we can create a space where players are naturally drawn to group up with other friendly players.

We also want to avoid encouraging super-sized 'swarm' fleets, and so we can tune these Complex rewards to around 5 characters. 5 characters is also a decent number because it is a difficult number of accounts to manage for a single player, limiting the effectiveness of such multiboxing in combat to encourage players enter these sites and act as a group when available, the LP value would be an additional 25% over the 'solo' version of the complex.

Not all ships are equal Victory Points!

We have limited access to FW Complexes to make them more granular, tweaking the paradigm to prevent pirate faction ships from dominating "Novice Complexes". We have also reviewed and updated the access restrictions to complexes overall.

When it comes to determining Victory Points gained for ship destruction Pirate and Navy faction ships will be treated as separate classes. For example, a worm will not be considered T1. Triglavian and EDENCOM ships will also be included in the "Pirate Faction" category, as it most closely matches their power scaling. For example, a Leshak will yield a higher reward value than a Tempest.

Site Naming Schema

We need to effectively communicate expectations; the site names should follow a predictable pattern in which you can learn to rapidly identify the restrictions of a site based on its name. The standard is as follows:

[Rank / Size] + [ADV / NVY] + "-"[Number] OR [Open Complex]

Rank / Size - Indicates the size of ships allowed into the site.

Example: Amarr Medium NVY-5

  • Scout - Frigates and smaller
  • Small - Destroyers and smaller
  • Medium - Cruisers and smaller
  • Large - Battleships and smaller
  • NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3.
  • ADV - Short for "Advanced". Indicates site allows T2 and Pirate Faction ships.
  • Number - This number indicates the number of characters the site reward scales to.
  • Open Complex - This is an open site, A site without restrictions or an acceleration gate

Update to Upwell Structures Docking Rules in Factional Warfare

Structures broke the paradigm of risk for factional warfare systems, as previously only the controllers of the system were able to take advantage of the stations. With Citadels, enemy militia could previously safely dock up in enemy space. We are solving this with these new measures.

The following rules apply to both stations and player-owned citadels in the warzone.

Frontline Systems

  • Players are able to dock, undock and tether in any ship regardless of faction alignment.
  • Assuming they would have access to dock / tether via ACLs for player owned structures.

Command Operations & Rearguard

  • Enemy militia cannot tether except in capsules.
  • Enemy militia cannot dock except in capsules.
  • Enemy militia cannot undock from the structure - except for capsules.
  • Friendly militia and unaligned players can dock and tether freely.

Events

To Celebrate the launch of Uprising a special set of login rewards are available each day that players log into the game for the first 9 days after the expansion launches. These rewards include up to 425,000 SP for Omega players, and SKINs for navy frigates and the new navy battlecruisers!




New Navy Ships

We have introduced new Navy ship lines into the game as part of the expansion. Navy Exploration Frigates, Navy Battlecruisers, Navy Destroyers and Navy Dreadnaughts.

All these ships come with a strict upgrade to the tech 1 counterpart as well as some new improved audio. In addition, the New Navy Destroyers and Dreadnaughts have upgraded hulls to stand out on the battlefield.

The Navy Frigates and Battlecruisers became available in limited quantities during the pre-expansion events. Their details can be found in their patch notes.

  • The Blueprint Copies for these ships can now be found in their respective militia Loyalty Point stores.

Catalyst Navy Issue

  • +1 Midslot
  • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.

Added New Gallente Destroyer Bonuses (Per Level)

  • Added 10% bonus to Small Hybrid Turret damage.
  • Added 7.5% bonus to Armor Repair amount.
  • Added 15% reduction to Armor Plate mass penalty.
  • Removed turret tracking speed per destroyer level bonus.
  • Removed falloff bonus per destroyer level

Coercer Navy Issue

  • +1 Lowslot
  • Added 50% bonus to Small Energy Turret falloff to the role bonus.

Added New Amarr Destroyer Bonuses (Per Level)

  • Added 7.5% bonus to Small Energy Turret damage.
  • Added 7.5% bonus to armor hitpoints.
  • Added 10% reduction to Energy Neutralizer activation cost.
  • Added 10% bonus to Energy Neutralizer strength.
  • Removed bonus to Small Energy Turret tracking speed per destroyer level.

Cormorant Navy Issue

  • +1 Midslot
  • Added 50% bonus to Small Hybrid Turret falloff to the role bonus.

Added New Caldari Destroyer Bonuses (Per Level)

  • Added 5% Small Hybrid Turret damage bonus.
  • Added 10% bonus to Shield Booster amount.
  • Removed bonus to Small Hybrid Turret tracking speed per destroyer level.

Thrasher Fleet Issue

  • +1 Lowslot
  • Added 50% bonus to Small Projectile Turret falloff to the role bonus.

Added New Minmatar Destroyer Bonuses (Per Level)

  • Added 5% bonus to Small Projectile Turret rate of fire.
  • Added 15% reduction to Microwarpdrive Signature Radius penalty.
  • Removed Small Projectile Turret tracking speed per destroyer level.

Moros Navy Issue

  • +1 Midslot

Added New Gallente Dreadnought Bonuses (Per Level)

  • Increased Capital Hybrid Turret damage bonus from 5% to 7.5%.
  • Added 5% bonus to Capital Hybrid Turret optimal range.
  • Added 5% per level Armor Repair amount.
  • Added 20% per level bonus to Warp Scrambler and Warp Disruptor strength and optimal range.

Naglfar Fleet Issue

  • +1 Highslot

Added New Minmatar Dreadnought Bonuses (Per Level)

  • Increased Capital Projectile damage bonus from 5% to 7.5%.
  • Add bonus: 20% bonus to Heavy Stasis Grappler falloff.
  • Added 7.5% bonus to Shield Booster amount.
  • Added 7.5% bonus to Armor Repairer amount
  • Removed Shield Booster cycle time bonus.

Phoenix Navy Issue

  • +1 Midslot

Added New Caldari Dreadnought Bonuses (Per Level)

  • Increased XL Cruise, XL Torpedo and Torpedo damage bonus from 5% to 7.5%.
  • Added 7.5% bonus to Target Painter effectiveness.

Revelation Navy Issue

  • +1 Highslot

Added New Amarr Dreadnought Bonuses (Per Level)

  • Increased Capital Energy Turret damage bonus from 5% to 7.5%.
  • Added 25% bonus Energy Nosferatu drain amount and range bonus.

Heavy Assault Cruiser Rebalance

When approaching the subject of HACs in the current meta, we looked at addressing these 4 goals:

  1. Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
  2. Make room for other ship types to step into the spotlight, such as battleships.
  3. Not nerf HACs into oblivion - find and retain healthy use-cases.
  4. Maintain HAC identity as a high-damage / heavy tank ship option.

Muninn

  • Reduced Number of Turret Slots by 4, from 5 to 1.
  • Increased the Number of Missile Slots by 4, from 1 to 5.
  • Increased the CPU by 50 tf, from 355 tf to 405 tf.
  • Reduced the Powergrid by 160 MW, from 1160 MW to 1000 MW.
  • Increased the base armor by 150 HP, from 2,150 HP to 2,300 HP.
  • Reduced the maximum targeting range by 25,000 m, from 80,000 m to 55,000 m.
  • Remove and replace all bonuses with:

Minmatar Cruiser bonuses (Per Level):

  • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile damage.
  • 3% bonus to shield and armor resistances.

Heavy Assault Cruisers bonuses (Per Level):

  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity.
  • 5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.

Retains Assault Damage Control bonus.

Cerberus

  • Reduced the Maximum Targeting Range by 35,000 m, from 95,000 m to 60,000 m.
  • Increased the CPU by 15 tf, from 520 tf to 535 tf.
  • Increased the Powergrid by 20 MW, from 800 MW to 820 MW.
  • Remove and replace all bonuses with:

Caldari Cruiser bonuses (Per Level):

  • 5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage.
  • 20% bonus to Heavy Assault Missile max velocity.

Heavy Assault Cruisers bonuses (Per Level):

  • 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile launcher rate of fire.
  • 7.5% bonus to Shield Booster amount.

Retains Assault Damage Control bonus.

Eagle

  • Reduce Maximum Targeting Range by 25,000 m, from 90,000 m to 65,000 m.
  • Reduce maximum velocity by 30 m/sec, from 190 m/sec to 160 m/sec
  • Remove and replace all bonuses with:

Caldari Cruiser Bonuses (Per Level):

  • 4% bonus to all shield resistances.
  • 7.5% bonus to Medium Hybrid Turret optimal range.

Heavy Assault Cruiser bonuses (Per Level):

  • 5% bonus to Medium Hybrid Turret Tracking.
  • 5% bonus to Medium Hybrid Turret damage.

Retains Assault Damage Control bonus.

Zealot

  • Reduce Max Targeting Range by 15,000 m, from 75,000 to 60,000 m.

Vagabond

  • Reduce Maximum Targeting Range by 15,000 m from 70,000 m, to 55,000 m.
  • Increased the Powergrid by 25 MW, from 900 MW to 925 MW.

Updated Heavy Assault Cruisers bonuses (Per Level):

  • Increase Medium Projectile Turret falloff bonus by 2.5% per level, from 10% to 12.5% per level.

Ishtar

  • Reduce Maximum Targeting Range by 20,000 m from 80,000 m to 60,000 m.

Sacrilege

  • Reduce Maximum Targeting Range by 5,000 m, from 70,000 m to 65,000 m.

Updated Heavy Assault Cruisers bonuses (Per Level):

  • Missile max velocity bonus reduced by 2.5% per level, from 10% to 7.5% per level.

Updated Amarr Cruiser bonuses (Per Level):

  • Armor resistance bonus increased by 1% per level, from 4% to 5% per level.

Deimos

  • Reduce Maximum Targeting Range by 25,000 m, from 85,000 m to 60,000 m.

In addition to the Heavy Assault Cruiser rebalance, we have looked at Navy ships too to bring them more in the fold and give them a much-needed facelift.

Caracal Navy Issue

  • Increased the Powergrid by 175 MW, from 715 MW to 900 MW.
  • Reduced the number of Low Power Slots by 1, from 4 to 3
  • Increased the number of Medium Power Slots by 1, from 5 to 6

Updated Caldari Cruiser bonuses per level:

  • Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire increased by 1% per level, from 5% to 6%

Exequror Navy Issue

  • Increased the Powergrid by 200 MW, from 830 MW to 1030 MW.
  • Increased maximum velocity by 25 m/sec, from 255 m/sec to 280 m/sec
  • Reduced Number of Turret Slots by 1, from 5 to 4.
  • Removed Medium Hybrid Turret Rate of Fire bonus.

Updated Gallente Cruiser bonuses per level:

  • Increased Medium Hybrid Turret damage by 20% per level,from 5% to 25% per level.
  • Add additional Bonus: 10% bonus to Medium Hybrid Turret falloff.
  • Add additional Bonus: 15% reduction in Armor Plate mass penalty.

Dominix Navy Issue

  • Increased the Powergrid by 3,500 MW, from 11,000 MW to 14,500 MW.

Updated Gallente Battleship bonuses per level:

  • Increased Large Hybrid Turret bonus by 2.5%, from from 5 to 7.5%.
  • Add new bonus: 10% bonus to Drone tracking speed.
  • Add new bonus: 7.5% bonus to Armor Repairer amount.

Armageddon Navy Issue

  • Reduced the number of Low Power Slots by 1, from 8 to 7
  • Increased the number of Medium Power Slots by 1, from 4 to 5
  • Reduced the Powergrid by 1,500 MW, from 17,500 MW to 16,000 MW
  • Increase drone bay capacity by 75m3, from from 200m3 to 275m3.
  • Remove 5% bonus to Large Energy Turret rate of fire.
  • Remove 10% reduction in Large Energy Turret activation cost.

Updated Amarr Battleship bonuses per level:

  • Add Bonus: 10% bonus to Large Energy Turret, Rapid Heavy Missile, Cruise Missile and Torpedo damage.
  • Add Bonus: 10% bonus to Drone hitpoints and damage.
  • Add Bonus: 10% bonus to Energy Nosferatu and Energy Neutralizer optimal range.

Typhoon Fleet Issue

Updated Minmatar Battleship bonuses per level:

  • Add Bonus: 7.5% bonus to Cruise Missiles and Torpedos explosion velocity.
  • Add Bonus: 7.5% bonus to Large Projectile Turret Tracking.

Additional Ship Balance Pass

Crow

  • Removed 5% bonus to Missile Explosion Radius

Updated Caldari Frigate Bonuses per skill level

  • 10% bonus to shield hitpoints per level.

Bellicose

  • Increased Drone Bandwidth by 10 Mbit/sec, from 40 Mbit/sec to 50 Mbit/sec.
  • Increased Drone Bay by 10 m3, from 40 m3 to 50 m3.
  • Increased the Powergrid by 50 MW, from 650 MW to 700 MW.

Proteus

  • Increased maximum velocity by 50 m/sec, from 180 m/sec to 230 m/sec

Rifter

Updated Minmatar Frigate Bonuses per skill level

  • Rate of Fire bonus increased by 2.5% per level, from 5% to 7.5% per level.

Ishkur

  • Increased the CPU by 15 tf, from 155 tf to 170 tf.
  • Increased the Powergrid by 8 MW, from 42 MW to 50 MW.
  • Reduced the number of Low Power Slots by 1, from 4 to 3
  • Increased the number of Medium Power Slots by 1, from 3 to 4
  • Removed 7.5% bonus to drone tracking speed.

Updated Assault Frigate Bonuses per skill level:

  • Add Bonus: 7.5% bonus to armor repair amount.



Universe

The Paragon corporation has been established in New Eden. They are one of many new or newly acquired corporations of the EverMore Faction and will offer capsuleers exclusive wares.

EverMore Corporations

The following corporations will be moving from their existing factions to become a part of the EverMore faction:

  • Inner Zone Shipping
  • Zero-G Research Firm
  • Villore Sec Ops

The following corporations are newly founded and belong to the EverMore faction:

  • Adaptive Provisioning
  • Cromeaux Inc
  • Vapor Sea Technologies
  • Veritas Enhancements
  • Interplanetary News Media
  • Paragon

Alliance and Corporation Emblems

We are happy to introduce New Eden to the newest innovation of Paragon: emblems! You can now represent your corporation and/or alliance through these emblems.

  • Emblems are available for purchase at Loyalty Point Stores within all new Paragon Stations.
  • Similar to SKINs, emblems correspond to a specific type of ship hull.
  • Emblems for over 100 ship types are currently available in the first iteration with EverMark redemption rates varying by type:
    • T1 Frigates
    • Navy Exploration Frigates
    • T1 Destroyers
    • Navy Destroyers
    • T1 Dreadnoughts
    • T1 Haulers
    • T1 Freighters
    • T1 Battlecruisers
    • Navy Battlecruisers
    • Corvettes and Shuttles

Once a corporation or alliance emblem is acquired for a specific ship, it can be toggled on and off as desired.

  • Purchasing a specific emblem is limited to one per character.
  • Purchased emblems are not tradeable and are immediately injected into the redeeming character.
  • A new Personalization tab on the fitting window will allow you to equip both emblems and ship SKINs.

Paragon Agent Missions

IRIS, Paragon’s executive officer, customer liaison, and chief representative offers a variety of missions for those looking to earn EverMarks.

IRIS is present in all 11 new Paragon stations spread across both high and low security space:

  • Jita
  • Ourapheh
  • Amarr
  • Dodixie
  • Hek
  • Rens
  • Amamake
  • Assah
  • Aubenall
  • Yehaba
  • Hakonen

These can also be found via the Paragon Agents section of the Agents & Missions tab in the Agency.

  • During the mission, IRIS will request a specific type of ship and reward EverMarks based on that type.
  • After completing a mission, that character must wait 23 hours before another mission will be offered.
  • Omega Capsuleers will have considerably enhanced rewards upon completing Paragon missions.
  • A separate tab has been added to the wallet to track EverMore balance.
  • SKINs and emblems are now managed through the new Personalization tab in the Fitting window.
  • Ship fitting is now managed through the new Equipment tab in the Fitting window.
    • This is the default tab when opening the Fitting window.
    • All old Fitting window functionality, excluding applying SKINs, is encapsulated within this tab.



PvE and Science & Industry

  • NPC Titans and Supercarriers can now sporadically appear in Haven, Sanctum's, Drone Patrol, and Horde anomalies.
  • A flat 60% reduction in Navy ship Blueprint Copy Loyalty Point cost has been introduced to encourage pilots to acquire and fly with them.
BlueprintOld LP CostNew LP Cost
Navy Frigate10,0004,000
Navy Destroyer (New)12,000
Navy Cruiser45,00018,000
Navy Battlecruiser100,00040,000
Navy battleship250,000100,000
Navy Dreadnought (New)1,000,000
  • Removed the Neurolink Conduits from the build requirements for Navy ship Blueprint Copies.

Skills

2 Brand new skills for veteran capsuleers have been added.

  • Advanced Contracting

    • +4 Contracts per level
    • Rank 10
    • 250 million ISK at NPC schools or 325 million via skills on demand.
  • Elite Infomorph Psychology

    • +1 jump clone per level
    • Rank 12
    • 500 million ISK at NPC schools or 650 million via skills on demand

Security Status Changes

In this update we are adding the first part of the changes as described extensively in a Dev blog for these changes.

  • Outlaws which are characters with -5.0 and lower security status are no longer permitted to dock in High Security stations and structures while in ships.
  • Alpha clone state characters can no longer change their safety setting to Red.
  • It is no longer possible to run any Abyssal sites in 1.0 or 0.9 security spaces, including Jita or any of the other trade hubs.

Abyssal Deadspace Changes

Suspect flags returns for high-tier Abyssal Deadspace sites based on security of the system which the site is being run in. You will gain suspect status upon completing the Abyssal Deadspace site.

SecurityTier (no suspect flag)Tier (suspect flag)
1.0--
0.9--
0.8T0, T1, T2, T3T4, T5, T6
0.7T0, T1, T2, T3, T4T5, T6
0.6T0, T1, T2, T3, T4, T5T6
0.5T0, T1, T2, T3, T4, T5, T6-

Wormholes

  • Frigate wormhole lifetimes reduced from 16 hours to 4.5 hours for E004, L005, Z006, M001, C008, G008 and Q003 type wormholes
    • Spawn rate for roaming wormholes of these types was also reduced to prevent them from appearing too frequently.



Upwell Structure Hangar visuals

We have added massive enhancements to Upwell hangars that will ramp up the audio and visual immersion while docked in these structures.

This also includes a new docking and undocking animation that takes the same amount of time to perform as it did prior to this update.

  • Cancelling undocking will sometimes make your ship perform a 360 and park in the same spot you took off from. A new way to ship spin, for the absolute best.

Graphics

AMD FidelityFX™ Super Resolution 1.0 is now supported in EVE. This can be very beneficial on higher resolution screens like those that run on 4K, or when used with an older GPU.

  • This gives an increase in frame rate by upscaling a lower resolution version of the game, while preserving as much detail as possible.
  • It can be found in the settings menu inside 'Display & Graphics' → 'Graphic Content Settings' → AMD FSR 1.0.
  • It works on AMD, Nvidia, Intel and Apple M1 based graphics cards.

A new 'Ambient Occlusion' setting has been added to graphic settings page, as we now calculate “AO” in real time.

  • Having it enabled Improves shading and rendering techniques which increase the visual impact of all graphical assets.
  • Setting this too high on older graphics cards can have a significant impact on performance.

We have also made visual updates to a few selected ships:

  • The Phoenix has received a visual update.
  • All Tech 1 and Tech 2 variants of Destroyers have received a visual update.
  • We have added a new Amarr Navy pattern.

Audio

Updated sound effects for outbursts and impacts for most turret weapons. Every sound outburst now has a distinct feel to it that makes it easier to audibly distinguish between weapons.

  • Beam

  • Pulse

  • Blaster

  • Railgun

  • Artillery

  • Auto Cannon

  • Uprising comes with all new login music.




New Player Experience

  • Clarified and expanded upon written instructions found throughout the Career Agent missions.

  • Adjusted items received in various Career Agent missions:

    • An 'Overdrive Injector System I' is now given on acceptance rather than completion of the eighth Enforcer mission.
    • An Incursus will now be given instead of a Tristan when accepting the Gallente version of the tenth Enforcer mission.
    • The Logistics Frigate gift in the second Explorer mission has been swapped with the Exploration frigate reward in the fifth Explorer mission.
    • A 'Miner I' instead of a Civilian Miner will now be given when accepting the third Industrialist - Entrepreneur mission.
    • An 'Inertial Stabilizers I' instead of an 'Overdrive Injector System I' will now be given when accepting the fifth Industrialist - Entrepreneur mission.
    • A Broker Relations skillbook instead of a Mass Production skillbook will now be given when accepting the sixth Industrialist - Entrepreneur mission.
    • A 'Nanofiber Internal Structure I' instead of a 'Miner I' will now be rewarded when completing the sixth Industrialist - Entrepreneur mission.
  • Reduced the number of Civilian Afterburners required to complete the third Industrialist - Producer Career Agent mission .

  • Removed an obsolete 'Datacore – Basic Civilian Tech' item from containers in the fourth Industrialist - Entrepreneur Career Agent mission sites.

  • Removed an unnecessary 1 ISK collateral when accepting the first Industrialist - Producer Career Agent mission.

  • Item Objectives, gifts, and rewards are now selectable links in the Photon UI Agent Conversation window (currently used by Career and Paragon agents).




Little Things

Quality of life improvements are sourced directly from community feedback.

Thank you! 🤝

Miscellaneous

  • If you are in a ship when initiating a clone jump you will now automatically disembark, wait out the timer and then clone jump.
  • Alliance fittings have been added. They are managed by members of the alliance executor corporation who have the Fittings Manager role. Each alliance can save up to 600 fittings.
  • The number of personal ship fittings has increased to 500 up from 250.
  • The number of corporation ship fittings has increased to 600 up from 300.
  • When using Strip Fitting drones will also be removed from the drone bay on ships.
  • It is now possible to repackage multiple ships even if they have rigs fitted. Caution: Rigs will still be destroyed just as when repackaging individual ships with rigs fitted.
  • It is now possible to repair all damaged modules at once. Just select “Repair All Modules” when right-clicking on your modules.
  • Players can now activate and apply ship SKINs with fewer clicks and remotely.
  • Corporations now have access to EverMark wallet and assigned spending rights to different roles.

User Interface

  • The Probe Scanner Window will now indicate when a new anomaly or cosmic signature spawns.
  • Distance to the content displayed in the Agency will now consider Autopilot settings when showing the number of jumps required.
  • A filter has been added to the F10 map which displays the location of your jump clones.
  • The Jump Clones tab in the Character Sheet now shows the estimated value of implants in each clone.
  • Mobile depots, tractor units and warp disruptors can now be saved in the cargo of ship fits in the Fitting tool in the NEOCOM.
  • It is now possible to select and delete multiple fittings at the same time.
  • A shortcut has been added for the Manage Autopilot Route window.
  • "Collapse All Groups" has been added to the Corporation Asset list.
  • When reloading modules only the ammunition and charges you have the skills to use will be shown on the right-click menu regardless of what is in your cargo.
  • Your active ship is now placed at the top of the Repair window.
  • The Create Contract window will now show the preselected items at the top of the "Pick Items" list.
  • It is now possible to see how many contracts have been filtered out in the Contract Search.
  • "Release Control" has been added to the radial menu when controlling a structure.
  • The security status of systems has been added in front of the location name in Personal and Corporation Assets.
  • The "Loot All" button now has focus when opening wrecks and other containers by default allowing for quick looting by hitting Enter.
  • The minimum distance in the directional scanner (d-scan) has been changed to 0.1 instead of 0.
  • The maximum number of fleet mates which can be added to the watch list window has been increased to 💯
  • A shortcut has been added for Regroup for players in fleets (available to Fleet Commanders, Wing Commanders and Squad Commanders).
  • Help pointers for Station Services have been updated to more accurately reflect the actual names of the services.
  • When opening the Help pointer window the focus is now on the search bar which will allow for quicker searches.
  • Many new Help pointers have been added.
  • It is now possible to set font size in one chat window and apply it to all other chat windows.
  • When deleting a bookmark, you will now see the name of a bookmark in the confirmation window, or in the case of deleting multiple bookmarks, how many you are deleting.

Defect Fixes

Audio

  • The activation sound effect for a Standup Point Defense Battery can be heard again.

Gameplay

  • Fixed an issue preventing Mutated Drones from healing while tethered.
  • Removed incorrectly spawning ore the Abandoned Mining Colony.
  • Ore Anomalies with no ore inside, and not respawning, caused by NPC mining operations mining the last piece of ore in anomalys is now resolved as they will no longer deplete asteroids.
  • The 'Wild' miner module has become a little less wild, and can now be listed on the market.

Technical

  • Fixed a rare crash for Mac clients.

User Interface:

  • The 'Resign as CEO' option no longer shows in the context menu when a character is a Director of the Corporation.
  • Closing or minimizing a full-screen window no longer restores all other minimized windows.
  • Fixed an issue with the Faction Warfare agent filter not correctly updating.
  • Updated Porpoise traits to reflect it being able to fit a Medium Industrial Core.
  • Updated Abaddon Reinforced Bulkhead role to link to Hull Upgrades.

Photon UI:

  • The HUD's speed gauge background no longer fades out when at high speed.
  • Assist and Guard state indicator now shows correctly in the Drones window.
  • Docking via the radial menu no longer becomes unresponsive to player input.
  • Disabling 'Window Blur' no longer causes windows to become overly transparent.
  • The 'Dock in Solar System Map' option now shows when the Probe Scanner and/or Directional Scanner windows are stacked.
  • Tab notification indicator in the Chat window now uses the correct theme colors.