Soldier of Fortune
Delve right into the most dangerous places
in New Eden and come out swinging
What Will I Find Outside of Highsec?
Taking that leap out into the lawless regions of Lowsec and Nullsec isn't a decision to be taken lightly. It means shifting your perspective to a new world where danger means anyone who isn't in your fleet. For the right Capsuleer, however, that's just getting started. After all, killing is just a means of communication. The rewards offered to a pilot willing to risk it all for the glory of combat are greater than almost anywhere else in New Eden.
If explosions are your thing then this page will teach you how you can get started with PvP outside of the Highsec safety net.
Prove Your PvP Potential
From Scout to Fleet Commander, prove your prowess in conflicts beyond Highsec. To be a Soldier of Fortune in EVE Online is to step out of your comfort zone and face danger head-on. Whether you go alone as a solo pilot or join up with a larger Alliance there's always PvP action to be found.
Set a Course
Don't know what to do next? Why not try one of these activities and see what you find along the way:
- Fit your ship with a Statis Webifier and Warp Scrambler
- Insure your ship from inside a station
- Jump into Lowsec space with a PvP fit ship
- Enlist in Faction Warfare
The Basics of PvP
Some of the videos below are still a work in progress! Keep an eye out on Twitter and Facebook and check back as more are created. Until then, please enjoy a selection of related content to go along with the tips and tricks provided.
Security Status in EVE Online
The majority of New Eden is split into three main categories, known as High, Low, and Null Security space. This security level of your current system can be seen in the upper left of your in-game HUD. Highsec is where you begin your journey and is defined as systems with a security level from 0.5 to 1.0. Aggressive actions against other pilots in this space will elicit a response from deadly CONCORD police vessels. Venturing out into systems between 0.4 and 0.1 (Lowsec) or 0.0 and below (Nullsec) can be considerably more dangerous as you will be at the whim of other players seeking a fight. That isn't to say this space is without rewards, though. Mission payouts are typically much higher, NPC pirates become stronger with higher bounties, and the wide world of PvP combat opens itself up for you to step into.
Finding a Mentor
Becoming a threatening solo pirate takes time and skill. Knowing your enemy and learning how to counter them can often be more important than skills or the ship you want to fly. A great way to set off right as a new player looking to jump into PvP is to search for a mentor. This can mean joining a Lowsec or Nullsec training corporation or even just messaging the pilot who most recently killed you. Taking every ship loss as a chance to learn will be beneficial to your growth as a pilot, or perhaps a pirate! If you're stuck for choice when it comes to finding a corp, then check out the Community Resources section at the bottom of this page for some great new player-friendly options.Watch Video
Faction Warfare (FW) involves signing up with one of the four races to fight in their militia against players of the opposite faction. This takes place in either of the Caldari-Gallente or the Amarr-Minmatar Lowsec warzones, though enlisting with a militia will place you into a war with the opposing races which can make Highsec travel more treacherous. Joining a militia can be done from a Militia Office in a station owned by the relevant NPC Corporation. Activities you take to further the war effort will provide Loyalty Points with your faction which can be redeemed for powerful Navy or Fleet Issue ships and equipment. More information about Faction Warfare can be found on the help page.Watch Video
Funding Your Warfare
Pirates need money too, right? Having a solid income method is important to fund the continued destruction of ships - your own or otherwise. In that sense, players interested in PvP are free to engage with any ISK-making opportunities in the space they live in, whether that be mining and industry, Combat Anomalies, exploration, or something else entirely. Particularly successful or frugal Capsuleers might even be able to support their gameplay entirely from the loot they gather on the battlefield. This is another area where engaging with your corporation can be useful; there will likely be standard methods in the local area that many others use to make their money. You could even be able to fleet up and complete sites that otherwise wouldn't be possible solo.Watch Video
Fleets in EVE Online typically fall into one of two categories. The most common is a standing fleet - a fleet that is typically open to all corporation, alliance, or other friendly groups (blues). Standing fleets are used for communication or fast response in the event that a friendly Capsuleer is attacked or otherwise falls into danger while in space. More organized fleets are another kind of fleet and are used when the group has a particular objective in mind. Typical fleet activities range from two or three people completing a combat site together all the way up to hundreds of pilots flying together to take down a hostile capital fleet. Even as a brand new player to EVE, you can have a significant impact in fleets by taking up a propulsion jamming "tackle" position, or by making great use of Electronic Warfare (EWAR).Watch Video
Fits to Fly
The fits needed outside of Highsec are, most of the time, going to share some similarities to what Security missions and combat anomalies require. The exception being that during PvP, your target can warp off at any time. To secure a kill on another player and take their loot, you will need to fit either a Warp Disruptor or Warp Scrambler (commonly referred to as point and scram, respectively). The former will simply prevent them from warping and the latter will turn off Microwarpdrives, too. Either can be used in conjunction with other propulsion jamming equipment such as Stasis Webifiers or Grapplers to hold someone in place while your guns work through their shields.
Speaking of weapon choice, just about anything is viable as long as you build your ship around it. Getting up close and brawling with blasters or autocannons can be just as effective as kiting at distance with long-range missiles and drones. The key will be to match your turrets or missiles to use the bonuses of the ship you're flying, seen in the Show Info window. If your chosen weapons show an optimal range of below 10km then a Microwarpdrive, scram, and web would make for a great combo. Range control is vital and sometimes can be all you need to earn the kill.
As for the choice of defensive modules, pilots prepared for PvP situations may choose to load as much shield or armor buffer as they can with Shield Extenders, Armor Plates, and a variety of resist modules. This is due to PvP combat often lasting only a few minutes; having a larger tank will often be more helpful than a small amount of shield or armor repair over time. You can always dock up and repair once the fight is over.
Fancy flying something bigger? Start planning your next fit and check out the in-game Ship Tree to see pathways to every available ship in New Eden.
Fits in EVE can be imported directly into your client by using the Import from Clipboard option in your fitting browser under the Import & Export menu. Simply copy the full fit including the ship name in square brackets then head in-game and paste. You can then multibuy everything you need at once and fit it all to your ship in a matter of seconds! You can also find these fits alongside other beginner options in the in-game Community Fittings tab. For more advice on the Fitting Window, check out the relevant help article.
[Rifter, Academy Rifter] Counterbalanced Compact Gyrostabilizer Damage Control I 400mm Rolled Tungsten Compact Plates Micro Auxiliary Power Core I 5MN Quad LiF Restrained Microwarpdrive Faint Epsilon Scoped Warp Scrambler Fleeting Compact Stasis Webifier 150mm Light 'Scout' Autocannon I 150mm Light 'Scout' Autocannon I 150mm Light 'Scout' Autocannon I Small Trimark Armor Pump I Small Trimark Armor Pump I Small Processor Overclocking Unit I Republic Fleet EMP S x800 Republic Fleet Fusion S x800 Republic Fleet Phased Plasma S x800
[Merlin, Academy Merlin] Micro Auxiliary Power Core I Vortex Compact Magnetic Field Stabilizer Damage Control I 5MN Quad LiF Restrained Microwarpdrive Faint Epsilon Scoped Warp Scrambler X5 Enduring Stasis Webifier Medium Shield Extender I Limited Light Electron Blaster I Limited Light Electron Blaster I Limited Light Electron Blaster I Small Core Defense Field Extender I Small Core Defense Field Extender I Small Core Defense Field Extender I Federation Navy Antimatter Charge S x1500
[Punisher, Academy Punisher] Damage Control I Extruded Compact Heat Sink 400mm Crystalline Carbonide Restrained Plates Compact Multispectrum Energized Membrane Type-D Restrained Nanofiber Structure 5MN Quad LiF Restrained Microwarpdrive Faint Epsilon Scoped Warp Scrambler Gatling Modulated Energy Beam I Gatling Modulated Energy Beam I Gatling Modulated Energy Beam I Gatling Modulated Energy Beam I Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I Imperial Navy Multifrequency S x4 Imperial Navy Radio S x4
[Incursus, Academy Incursus] Damage Control I Vortex Compact Magnetic Field Stabilizer Upgraded Multispectrum Coating I Small Ancillary Armor Repairer J5b Enduring Warp Scrambler Fleeting Compact Stasis Webifier 5MN Quad LiF Restrained Microwarpdrive Regulated Light Neutron Phase Cannon I Regulated Light Neutron Phase Cannon I Regulated Light Neutron Phase Cannon I Small Semiconductor Memory Cell I Small Semiconductor Memory Cell I Small Auxiliary Nano Pump I Hobgoblin I x1 Federation Navy Antimatter Charge S x720 Nanite Repair Paste x24
Skills to Survive
As with fits, many of the skills needed to thrive in lawless Low and Nullsec regions are primarily combat-based. Having the Magic 14 trained to a level three or four and some weapon skills will be a good start, but specializing early will be essential for maximizing your efficacy in solo or fleet fights. Many new player friendly corporations will offer their recruits a handy skill plan, but it's easy enough to get by without. Here are a few examples of fleet roles and the skills which will be most useful in fulfilling them.
Damage Dealer (Turrets)
- Any Racial Frigate or Destroyer - Allows effective use of DPS ship bonuses
- Small Projectile/Hybrid/Energy Turret - Increases damage with various turrets
- Gunnery - Increases turret rate of fire
- Rapid Firing - Increases rate of fire by a larger amount
- Surgical Strike - Increases turret damage
- Motion Prediction - Increases turret tracking speed
- Sharpshooter - Increases turret optimal range
- Trajectory Analysis - Increases turret falloff range
Damage Dealer (Missiles)
- Caldari Frigate and Destroyer - Allows use of ships specialized in missiles
- Light Missiles - Increases damage with long-range Light Missiles
- Rockets - Increases damage with short-range Rockets
- Missile Launcher Operation - Increases missile launcher rate of fire
- Rapid Launch - Increases rate of fire by a larger amount
- Warhead Upgrades - Increases missile damage
- Target Navigation Prediction - Improves missile ability to hit fast targets
- Guided Missile Precision - Improves missile ability to hit small targets
- Missile Projection - Increases missile range by making them faster
- Missile Bombardment - Increases missile range by giving them a longer flight time
- Any Racial Frigate - Allows use of tackle frigates
- Propulsion Jamming - Reduce capacitor use of tackle modules
- Acceleration Control - Increases the speed boost of Afterburners and Microwarpdrives
- High Speed Maneuvering - Reduces Microwarpdrive capacitor use
- Spaceship Command - Improves ship agility
- Evasive Maneuvering - Improves ship agility by a larger amount
- Navigation - Increases the base speed of ships
Electronic Warfare Specialist
- Any Racial Frigate - To make good use of each race's electronic warfare frigate
- Long Range Targeting - Increases lock range
- Target Management - Increases the number of lockable targets at once
- Electronic Warfare - Allows use of ECM modules to disrupt hostile locks
- Sensor Linking - Allows use of Remote Sensor Dampeners to reduce hostile lock range and speed
- Weapon Disruption - Allows use of Tracking and Guidance Disruptors to reduce incoming damage
- Target Painting - Allows use of Target Painters to increase the signature size of hostile ships
- Frequency Modulation - Improves the range of EWAR modules
Logistics Pilot (Remote Repair)
- Racial Frigate or Cruiser - Allows use of T1 Logistics Frigates and Cruisers
- Shield Emission Systems - Allows use of Remote Shield Boosters
- Capacitor Emission Systems - Allows use of Remote Capacitor Transfers
- Remote Armor Repair Systems - Allows use of Remote Armor Repairers
- Long Range Targeting - Increases lock range
- Target Management - Increases the number of lockable targets at once
- Signature Analysis - Improves target lock speed
- Capacitor Management - Increases ship capacitor size
- Capacitor Systems Operation - Improves capacitor recharge speed
Hone Your Skills
PvP in EVE Online is an extremely diverse activity. Whether you want to specialize in covert warfare, fleet support roles, or even act as bait to draw other Capsuleers into your trap, there's always something to do. Here are a few examples to give you a taste of what is to come.
Fleet Support Roles
Outside of the standard DPS or Remote Repair roles, there are many ways that a pilot can excel and even turn the tide of a battle with a single ship. Usually this means making good use of an Electronic Warfare ship with Sensor Dampeners, ECM, Weapon Disruptors, or Target Painters. A squad of long-range ECM frigates may even be able to prevent the hostile fleet's logistics ships from locking anything, leading to an easy victory for your own fleet. Supporting your fleet, however, isn't limited to only Electronic Warfare. Flying interdiction destroyers to hold down hostile fleets or command destroyers to reposition them 100km away can be equally as effective and valuable for a Fleet Commander.
Often you may hear other Capsuleers talk of using or fighting against nano fleets. This stems from the shorthand for the Nanofiber Internal Structure, a module that greatly increases ship speed and agility. Fleets flying in this style will often have very little in the way of defensive capabilities with large amounts of damage projection preferred. Their goal is to stay at range and to be able to fight a fleet much larger than themselves, often baiting opponents to burn towards them and into an optimal range of their weapons. This can be a very fun and rewarding style of flying, but it comes with a steep learning curve.
Black Ops and Covert Ops
One of the most specialized and unique forms of PvP is Covert Ops and Black Ops warfare. This involves using Tech 2 Black Ops battleships to create jump portals through which Covert Ops ships can jump instantly to another system several light years away. The result being that fleets are able to hunt targets solo and then drop in onto a valuable target with as many stealth bombers as they have on standby. These stealth bombers and Covert Ops ships tend to find their use in wormhole PvP too where usual intel methods are limited. In wormhole environments, Covert Ops cloaking fleets are able to remain hidden from view for extended periods until the right time to strike.
Flying some of the largest ships in New Eden is something that everybody dreams about at least once. For many that dream soon becomes a reality through the industrial power of large Nullsec alliances. The more accessible capital ships come in three main forms: carriers, ships that launch waves of fighters with extreme damage projection; dreadnoughts, vessels carrying the largest weaponry around; and force auxiliaries, the Capital Remote Repair space hospitals. Beyond these lie supercapitals and titans, ships with even greater potential but far higher costs. The world of capital ships can be intimidating and the best way to get involved is to look for a large alliance that can support you with your goals.
Try it Out!
Now that you've got the knowledge, you need to put it into action! Pick a goal that excites you, undock, and find out what awaits you in New Eden.
- Join a PvP Corporation
- Join a public PvP fleet
- Complete a Lowsec Faction Warfare complex
- Fit long-range weapons, a Microwarpdrive, and a Warp Disruptor
- Be the first in a fleet to tackle a target with a Warp Scrambler or Disruptor
- Lead a fleet of players yourself
- Kill a cruiser in PvP combat
- Escape a hostile gatecamp
Ready to move on? The resources below have all been created by Capsuleers in the EVE Online community. They're available in almost any format you can choose to learn in the way that suits you best.
In-game Training Corporations
PLEX 4 PvP
Funding your PvP lifestyle is an essential part of improving as a combative Capsuleer. One of the best ways to help you do this is by purchasing PLEX from the EVE Store.
PLEX is a valuable commodity traded by players which can be used as currency in the New Eden Store or even to pay for your Omega time! Buying PLEX directly, however, will allow you to sell it for in-game ISK which can be used to fund your adventures with new ships and items to boost your PvP career.View PLEX Bundles